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Heya! Just started experimenting with making my own small texture tweaks, atm it's more or less just a try to add shading to grass/random-ness, but I stumbled upon this weird texture glitch.


The problem as you see, is that now some random grass textures are using the default grass side texture, what's even weirder is I haven't touched the shape of the overlay, I've just darkened one a bit, yet it appears on both grass texture overlays, and on top of that, I even tried to edit the default grass side texture, to remove that ugly lime green color, and replace it with just a dark brown, yet the lime green is still there...
Any ideas of what the problem might be?
A side note, but anyone knows how to make optifine use both of the different grass top variants for the "pretty grass" feature?


The problem as you see, is that now some random grass textures are using the default grass side texture, what's even weirder is I haven't touched the shape of the overlay, I've just darkened one a bit, yet it appears on both grass texture overlays, and on top of that, I even tried to edit the default grass side texture, to remove that ugly lime green color, and replace it with just a dark brown, yet the lime green is still there...
Any ideas of what the problem might be?
A side note, but anyone knows how to make optifine use both of the different grass top variants for the "pretty grass" feature?
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It looks like on the "glitched" grass blocks the side texture is flipped horizontaly compared to overlay texture.
How are you applying random textures? I would also like you to include your resourcepack, if possible.
How are you applying random textures? I would also like you to include your resourcepack, if possible.
I'll be honest I'm still really new to this, since my past experience is just mixing texture packs, so a lot of "code" or configs are copied and slightly modified for now, but here's the download if ur interested and if it can help
drive.google.com/file/d/1Z9p7Y8Nzbtn5EW4a-bv9nxso7B8VKApH/view?usp=sharing
*Also forgot to say, but I temp fixed it by making the grass use a custom dirt texture I made
drive.google.com/file/d/1Z9p7Y8Nzbtn5EW4a-bv9nxso7B8VKApH/view?usp=sharing
*Also forgot to say, but I temp fixed it by making the grass use a custom dirt texture I made
Fixed it: mediafire.com/file/grass_fix_pack.zip
The problem was....pack format, it was set to 1 - the times when Minecraft was at version 1.6 and didn't even had support for custom block and item models.
I also optimized pack a little, by removing element section from every numeric grass model and parenting it to main grass_block.json model.
The problem was....pack format, it was set to 1 - the times when Minecraft was at version 1.6 and didn't even had support for custom block and item models.
I also optimized pack a little, by removing element section from every numeric grass model and parenting it to main grass_block.json model.
Oh thank you so much! Especially for the optimization part which hadn't even crossed my mind yet haha, seriously tho, thx so much better than my temp fix I had for sure lmao.
