I would like to work on a new datapack that has some interesting features and that could be somehow useful, but I have no idea at the moment. If anyone could give me an idea or a tip I would be grateful!
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Minesweeper in Minecraft
A randomized generation of houses: You get a builder to make some three or so sizes of houses in a particular style. Then you have a randomized number of extensions, max three maybe? These could be an extending hallway, extra entrance, outhouse... etc. So when you build a city you can create random houses and place them in.
mabye try making a data pack where axolotls turn buff when attacked! XD
I'm looking for a method to simulate erosion on my spigot servers. Some of the things I'm interested in:
My discord is MrShelbyBlue#0641 just reach out!
- Randomized, stage based despawn of blocks. For example: stone may revert to cobblestone, which would then revert to gravel, etc. This goes until air is spawn into the block
- Randomized Regeneration of blocks. Any instance of air that is checked would automatically respawn the originally generated block in that spot.
- Randomization should be on a configurable amount of time that a chunk is/not loaded in.
- Gravity on all updated blocks. Effectively check for groups of blocks that aren't connected to anything and apply gravity to those blocks. (This would cause old buildings to collapse)
- Flowing water in rivers
- Small water flows to start when raining based on low areas in the ground.
- Development of flooded areas due to accumulation of water in low spaces
- Movement of blocks that are in moving water to further downstream locations.
My discord is MrShelbyBlue#0641 just reach out!
Realistic bricks, where you have to place each individual brick to make a brick wall
Every mob is violent, even to each other
TNT spawn egg
Make A GildedGuy Totem Pls!!! > : D (Bedrock)
A datapack that creates skills that you level up. Imagine runescape's skill system, where you have skills for woodcutting, mining, constitution, slaying, etc. but apply it to minecraft, with a big reward for reaching certain milestones. Like as you level woodcutting, you can more efficiently chop down slightly rarer types of trees and craft new wood-based things, and at 100 you can make a fancy boat or something like that. Basically just change minecraft from a pure sandbox to a game that is built around progression.
