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What are your ideas for the (potential) cave update in 1.15?

3 emeralds12 replies165 views
created 05/22/2019 12:12 am by Lord Of The End
last reply 05/27/2019 7:46 am
1.15 has been guessed to be a lot of things. It could be the combat update, it could be the cave update, or it could be something much different. Let's assume 1.15 will be the Cave Update. What do you imagine should be added, removed, or changed? Even crazy ideas would be good.
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Lord Of The End
Level 6 : Apprentice Crafter
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12 replies

1
05/27/2019 7:46 am
Level 36 : Artisan Fish
CHorse
Mojang is probably going to add something insignificant and trivial. But let's pretend that they are adequate game designers for a second. We need something to beat endgame and grind in minecraft. As far as I know, after a certain point you begin to build large farms, optimize stuffs and mine for endless hours :L These are the not fun parts of the game, well some people love endless monotony but typically not most people.



Contrary to popular belief, you want people to play your game and have fun. So I suggest doing a few things:

-Add something to do the grind for you; i.e. maybe a special kind of mining golem or something like it
-Add new challenges and new resources that do cool things
- No, the wither and nether and enderdragon and elytra do NOT count. Firstly, those only supply a few
minor items and let's be honest; those aren't real boss fights :/ As any good game designer knows,
you need the bosses in your game to reflect the mechanics. And we all know that minecraft isn't
  about pointing at an enemy and whackin em, it's more about building. I dunno, add a creature that   can tunnel through mountains or one that can create blocks or something like it.
-and just for my sake, make caves have their own beauty.
1
05/27/2019 7:07 am
Level 18 : Journeyman Archer
Kwanatla
I'd like caves to be more vertical, which would be more realistic. Plus I'd like to be able to use leads to sorta climb up and down steep cliffs. Also, I think there should be a kind of cave hall with stalagmites and stalactites.
1
05/27/2019 5:17 am
Level 21 : Expert Skinner
ImYourEnder
Updated bats like maybe using the vampire bat concept, more cave exclusive mobs like cave bears? Salamanders tend to live in caves so maybe that could be a brewing ingredient or we could get scales for armour or something else, maybe silverfish in more places than just extreme hills and strongholds, better mineshafts, maybe have them have more things in them or add a miner mob, some new ores / tools / armours would be cool, new structures down there like maybe some roguelike dungeons, maybe there's a chance of you finding a ladder in a mineshaft which leads to a strip mine, these are just the things I came up with.
1
05/27/2019 4:22 am
Level 1 : New Miner
Arthurwestjoe
YOU NEED TO ADD BLUE CAVE CREEPER
1
05/27/2019 3:02 am
Level 1 : New Miner
Senate
I wish to see various "cave" oriented items, a simple elevator type thing would be nice, along with a way to excavate quicker.
3
05/23/2019 6:52 pm
Level 13 : Journeyman Network
Barty Realms
Fixing the game first before adding any new content would be a good start.
1
05/23/2019 7:34 pm
Level 9 : Apprentice Birb
leafbirb
Agreed.
1
05/23/2019 8:02 pm
Level 9 : Apprentice Birb
leafbirb
As much as fans are requesting a cave update, and considering how monumental the last few updates, especially 1.14 have been, I don't think 1.15 will be a cave update.

I do, however, think that 1.15 (seeing how the last few updates have been) will be a biome update.

Now I'm not necessarily talking NEW biomes, more like, updating old ones. Assuming 1.15 IS a biome update (I don't know, we'll have to wait and see when Minecon rolls around), this could mean that they could update the caves, along with the other biomes.

Also, here're some biomes I would love to see updated/really need to be updated.

Flower Forest: Perhaps they could add some sort of mystical fountain type structure, with traps or something?

Roofed Forest: Two words. Haunted. Mansion.

Swampland: Perhaps they could add poison pools into some areas of water.

Mesas: GEYSERS. WE NEED GEYSERS. That and perhaps some sort of Red Desert Temple? :o

Savanna: Now this is the biome that I personally think needs updating the MOST. Some ideas for the Savanna biome are: New trees, huts, moleholes, animals you'd find in typical Savanna biomes (lions, tigers, hyenas, etc.) and OSTRICHES. WE NEED OSTRICHES. Tamable ones, too.

Ice Spikes Biome: Perhaps they could add some sort of mystical ice temple/castle thing? After all, Minecraft seems to be going for sort of an RPG style thing anyways.

Ice Plains: I mean, as we all know, Ice Plains is just about as boring as the plains. I think they should add more variations of Igloos, and with different things down the ladders below. Perhaps they could add a library into a few of the designs.

And finally, CAVES: FINALLY, the thing this post was all about! Caves! As DinowCookie said, I think it's time for new ores, especially ones like the Ruby ore, which was actually in the game for a short period of time, before being removed.

Sorry for the long post, I promise I'm almost done, but one more thing. We need more mobs.

Thief - A rare type of Villager that steals from, and sometimes kills other Villagers.

Rock Golem - A type of mob that could be rarely found in its own type of Stone, Infested Golem Stone.

Vampire bats - Spawning in Mineshafts, these hostile bats like to seek and kill other human-like mobs that still have flesh on their bones.

Zombie Vampire Bats - The result of a Vampire Bat that attempted to kill a Zombie variant.

Wither Skeleton Horse - A variant of the Skeleton Horse, that can be found in the Nether. Often hostile, but tamable. Can be bred using Blaze Powder. (On that note, I would love to see Skeleton Horses be breedable using Bone Meal.)

And that's about it!
1
05/23/2019 6:53 pm
Level 17 : Journeyman Mountaineer
Starryspectrum
Make the bats drop something- they're honestly a little just there for no reason.
1
05/23/2019 3:53 pmhistory
Level 1 : New Network
kebe3
Hostile bats for hard & hardcore difficulties or as a semi rare spawn
1
05/22/2019 4:20 amhistory
Level 53 : Grandmaster Dinosaur
DinowCookie
If there would be a cave update, I think it'd be the perfect time to introduce new ore into the game.

Possibly in a way that more tools and armor can be crafted. 🤔 And each material would have different attributes. Perhaps Diamond stuff could be the "heavy", stronger and more durable alternative to a new armor and tool type which would be lighter, faster but less strong... Perhaps chainmail armor could be made craftable. New ores could be obtainable in the Nether? (I like the idea of more nether ores.)

BUT I wouldn't want to see too much of that added in. Tinkers Construct (mod) is fun, but surely overkill for vanilla Minecraft.

Would also be nice to have a broader variety of arrows. Make the arrowheads craftable in various materials, determining the strength. Same for bows perhaps. Diamond bow? Hmm..

Bring vampires to Minecraft that can transform into bats, in special caves with lootable chests. Make it so they can hardly be defeated with any tools but silver (which would be a new ore). 😁 Perhaps a vampire bite would have a temporary effect where you burn in sunlight just like zombies and skeletons do. Vampires would burn in sunlight too!

About mobs, I'd really like to see zombies and rotten flesh actually have some kind of viral damage effect, which actually drains the hunger bar drastically.

Just spewing ideas. \o/
2
05/22/2019 5:02 am
Level 3 : Apprentice Miner
Its_Kelo
I think tinker's construct would be an awesome addition to the game, but I do feel that it would have to be a very minimalist version to keep the feel and simplicity of Minecraft.



Doing something with bats would be epic. They'd be an actual source of content rather than flying squeaky bois.

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