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Why do some people still play on 1.12???
It's been like, what, 4 years? Since 1.12 was released and then succeeded by 1.13, and we're now on 1.17.1.
Yet I can't help but notice that a lot of people are still playing on 1.12. Either they publish maps/datapacks that are made in 1.12, or asks if a map/datapack is playable/useable in 1.12.
I just don't get it. What's so enjoyable about 1.12, and what's so detestable about 1.13 and beyond that many people are refusing to update past 1.12?
Yet I can't help but notice that a lot of people are still playing on 1.12. Either they publish maps/datapacks that are made in 1.12, or asks if a map/datapack is playable/useable in 1.12.
I just don't get it. What's so enjoyable about 1.12, and what's so detestable about 1.13 and beyond that many people are refusing to update past 1.12?
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bro i'm playing on 1.8.9 lol
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mods
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mods and performance
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mods.
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I wanna say for mods and pvp
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1.12 mods
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the textures are bad and so is the 1.12 players (jk)
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the textures are still bad
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._.
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because there is full of mods for 1.12
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i am learning to be a mod dev for minecraft and i personally think that its for the mods look minecraft modding changed a lot after 1.13 but some mod makers stuck to the 1.12v b cas they could not understand/get the new 1.13+ modding code/api or just did not like the new environment of 1.13+
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Many people play it because a lot of mods are made for and only work on 1.12, and the same goes fir servers.
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From my perspective, the reason is servers. Many servers can't update because the versions 1.13-1.15 are completely unplayable for large servers. I play on 2b2t, and its more likely that it will update from 1.12 in the next 4 years than it would have been for the last 4 years, and there has been plenty of testing, but I really won't hold my breath for any final results.
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1.12 has the most mods, classic ones like Mutant Creatures and newer ones as well. It was also one of the last versions with that empty, but charming feel of older minecraft imo
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because of historic mods like the localized weather mod
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they have a infinity item editor mod and optifine
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Some guys who like mods thinks it is a stablest versions, but is really outdated
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Hi. My name is User3323932G. I'll explain to you why some people are still playing in version 1.12. I think version 1.12 is great!
Some people don't like the new versions of Minecraft, so they play old version (1.12).
Parrots were added to 1.12!
Some are not ready to say goodbye to this version. Version 1.12 was an important event in the life of Minecraft!
Most people only said mods in this version, but in 1.12 version of Minecraft I see something more important than mods.
Some people don't like the new versions of Minecraft, so they play old version (1.12).
Parrots were added to 1.12!
Some are not ready to say goodbye to this version. Version 1.12 was an important event in the life of Minecraft!
Most people only said mods in this version, but in 1.12 version of Minecraft I see something more important than mods.
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What what do you see that is more important than mods.
What features make those players play 1.12 than 1.13+ other than lag?
In terms of maps, 1.13+ revolutionised mapmaking and basically skyrocketed the potential you could do
What features make those players play 1.12 than 1.13+ other than lag?
In terms of maps, 1.13+ revolutionised mapmaking and basically skyrocketed the potential you could do
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You do not understand?
This is the history of Minecraft! I feel as if 1.12 came out yesterday, but now there is already 1.17!
This is the history of Minecraft! I feel as if 1.12 came out yesterday, but now there is already 1.17!
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i still play 1.5.2
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for pvp system or mods and resource packs
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think thats a bit too early mate
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Mods and 2b2t, those are the only reaons, and the reason people stay on 1.8 is because salty pvp fans won'tswitch to new combat system that isn't just spam clicking and is acctually fair.
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All Mods And Challenge Like
RL Craft - StoneBlock - SkyFactory
1.12 Is Good For Mods And Things
RL Craft - StoneBlock - SkyFactory
1.12 Is Good For Mods And Things
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People only play on 1.12.2 because of mods. That's basically it. Nothing else.
You have no reason to play 1.12.2 because of vanilla, at that point you might aswell play on 1.17.1
You have no reason to play 1.12.2 because of vanilla, at that point you might aswell play on 1.17.1
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First: mods
Second: most servers' plugins are 1.12-only plugins.
Third: m o d s
Second: most servers' plugins are 1.12-only plugins.
Third: m o d s
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MODS!
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But in all seriousness 1.12 is good since it is late/established enough to have a large server/modding community along content which benefits the game like combat features, the ability to have tons of command tools, and redstone contraptions. It also has some nice large servers.
1.13 removes the testfors which I use. Also a small thing is I'm a traditionalist who dislike the new water textures.
I mean personally I think 1.13 is fine but there aren't may good mods that are 1.13 AND can be used together.
I dislike the 1.14 ai pillager raids.
https://www.reddit.com/r/Minecraft/comments/f4ftyk/does_anyone_else_hate_pillagers/
There is a whole reddit page dedicated to the various issues.
1.15 adds bees. The mechanic feels kinda add on and tacky. There is another reddit with some people commenting on various issues.
https://www.reddit.com/r/Minecraft/comments/cvohhk/i_hate_the_proposed_bee_and_i_think_its_terrible/
1.16 adds better nether which I like because the nether before then was pretty dull. However there are already plenty of 1.12 mods that change the nether or add other dimensions.
I've not tried 1.17 yet but if I do then I can give my review here.
Fundamentally the big reason is servers. I just already have established a home in some 1.12 servers.
1.13 removes the testfors which I use. Also a small thing is I'm a traditionalist who dislike the new water textures.
I mean personally I think 1.13 is fine but there aren't may good mods that are 1.13 AND can be used together.
I dislike the 1.14 ai pillager raids.
https://www.reddit.com/r/Minecraft/comments/f4ftyk/does_anyone_else_hate_pillagers/
There is a whole reddit page dedicated to the various issues.
1.15 adds bees. The mechanic feels kinda add on and tacky. There is another reddit with some people commenting on various issues.
https://www.reddit.com/r/Minecraft/comments/cvohhk/i_hate_the_proposed_bee_and_i_think_its_terrible/
1.16 adds better nether which I like because the nether before then was pretty dull. However there are already plenty of 1.12 mods that change the nether or add other dimensions.
I've not tried 1.17 yet but if I do then I can give my review here.
Fundamentally the big reason is servers. I just already have established a home in some 1.12 servers.
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1.13 revolutionised testfor and made it able to detect much more cases
testfor @e[x=0,y=64,z=0,r=20,type=zombie] can be done using /execute if entity @e[x=0,y=64,z=0,r=20,type=zombie].
Not to mention the obviously glaring flaw than you need to detect the success it outputs via redstone back then, where as nowadays you can store the success of it in a scoreboard
Additionally the 1.14 reddit post implies that the idea is good, although executed poorly and that's what they're griping about. Not that the pillagers were a bad idea, just that they needed to be more fair and less present
testfor @e[x=0,y=64,z=0,r=20,type=zombie] can be done using /execute if entity @e[x=0,y=64,z=0,r=20,type=zombie].
Not to mention the obviously glaring flaw than you need to detect the success it outputs via redstone back then, where as nowadays you can store the success of it in a scoreboard
Additionally the 1.14 reddit post implies that the idea is good, although executed poorly and that's what they're griping about. Not that the pillagers were a bad idea, just that they needed to be more fair and less present
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True. In regards to the execute command I did not know that lol.
As for the pillagers I do agree with the conclusion that ai raids can be fun I just think personally they should be less common and scale with equipment.
As for the pillagers I do agree with the conclusion that ai raids can be fun I just think personally they should be less common and scale with equipment.
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I create texture packs ONLY FOR 1.12.2
I use 1.12.2 to use mods
*meme: MOJANG IS RUINING MINECRAFT SO WE PLAY ON 1.8
I use 1.12.2 to use mods
*meme: MOJANG IS RUINING MINECRAFT SO WE PLAY ON 1.8
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I din’t know that’s like 2012 in 1.12
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Minecraft 1.12 was released in 2017.
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ikr 1.12 is SOOOOO outdated
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Me playing Minecraft Beta 1.7.3 in 2021: 😅
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me who played the first ever version (pre-alpha) of minecraft in 2022: i do not care that theres only grass and stone i will play it anyway
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lollll
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same
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The answer will be, mods:
The 1.12 has the best vastness of mods, addons and data packages. Just look at them and you will understand, why this version of Minecraft is so popular. And this why people continue creating maps on 1.12.
Oh, and one more thing.
The command /testfor, /testforblock was removed from 1.13 (because /execute replaced them).
But this commands was so convenient for me (and maybe for everyone, idk).
The 1.12 has the best vastness of mods, addons and data packages. Just look at them and you will understand, why this version of Minecraft is so popular. And this why people continue creating maps on 1.12.
Oh, and one more thing.
The command /testfor, /testforblock was removed from 1.13 (because /execute replaced them).
But this commands was so convenient for me (and maybe for everyone, idk).
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Testfor was removed, indeed - and replaced with the subcommands of /execute, which are widely considered far superior in every way.
The mods part is absolutely correct though. Unless you want to play Thaumcraft, 1.12 is simply the best version for big modpacks.
The mods part is absolutely correct though. Unless you want to play Thaumcraft, 1.12 is simply the best version for big modpacks.
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Yeah, i know about /execute. I just said, that /testfor was convenient for me. I just dont know, how use /execute xD (i will learn later). Thanks for comment. Have a good time!
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"/execute if entity <Selector>" is literally how.
Not that much different from "/testfor <Selector>"
Not that much different from "/testfor <Selector>"
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Oh... Alright, now i know how to use this command xD. Thanks very much! Have a good day!
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IKR! even tho its the best mod version i defiantly prefer 1.17 features than ANY 1.12 mod.
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ez answer, mods
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1.12:
The most popular phase for Mods, Datapacks, and Addons. This was also the reason for Play Store apps like "MOD DOWNLOADER FOR MCPE" we
're a thing. Just a quick cash-grab. I think older versions of apps like MCreator Support 1.12 to. Most Furniture, Fairy Lights, More Items, More Ores, and others we're created.
The most popular phase for Mods, Datapacks, and Addons. This was also the reason for Play Store apps like "MOD DOWNLOADER FOR MCPE" we
're a thing. Just a quick cash-grab. I think older versions of apps like MCreator Support 1.12 to. Most Furniture, Fairy Lights, More Items, More Ores, and others we're created.
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it has many mods.
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Datapacks were introduced in 1.13 bruh and 1.12 has the best performance when it comes to anarchy servers and mods
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simple.
m o d s.
m o d s.
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