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Mod Ideas

Marcel1202 3/5/15 6:21 am
402
3/16/2015 7:51 pm
Hey,
please post some cool Mod Ideas here
Thank you
Posted by
Marcel1202
Level 46 : Master Modder
14

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7

Draconoboris
03/16/2015 7:51 pm
Level 11 : Journeyman Mage
Hey I got an amazing original idea.....tame ANY mod by peting them.harder mobs require more peting to tame ex. Wolf =10 pets,ocelot=3 pets,ender dragon 100 pets
1
illdeletethis
03/10/2015 4:42 pm
Level 26 : Expert Architect
an entity collision/hit box mod would be nice
right now the collision and hit boxes are just one box of same with and length that does not rotate in any direction
while this simplifies the code it causes oddities such as entities with clearly different length and width fitting through the same hole both directions, going through walls one way. due to the boxes not turning even having a different width and length would not fix that. or entities crashing into blocks they visibly aren"t touching such as in the case of boats moving diagonally

nice would be hit and collision boxes in the shape(s) of the entities that move and turn with the entities
that would mean entities would only crash into things they actually are touching, players could squeeze through tight spaces sideways like in real life, long animals (cows, cats,...) could block pathways they fit through in an attempt to avoid being pushed or dragged through,....
1
mcrocks999
03/05/2015 7:25 am
Level 20 : Expert Cake
The mod in which it gives me unlimited irl pcs.
1
Neptune_Sage
03/05/2015 6:40 am
Level 17 : Journeyman Hunter
Make an updated RWBY weapons.
1
Karrfis
03/10/2015 5:48 pm
They/Them • Level 35 : Artisan uwu uwu
1
Neptune_Sage
03/10/2015 5:52 pm
Level 17 : Journeyman Hunter
oh
my
gawd!

Gona make a modpack and include this mod in it! I know, Ill make RWBY modpack!
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Karrfis
03/10/2015 6:01 pm
They/Them • Level 35 : Artisan uwu uwu
not all the weapons have crafting recipes yet though
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