1
Request: looping world
The idea of this would be to have the chunks at the east and west ends of the world directly attached to each other, meaning no world border in those directions, but you"d move from -30M directly to 30M, just like it were the next block at a regular chunk border. likewise, with a custom world size, that attachment point would come at that specified distance.
nice features to add to it would be
world generation merging along that line, meaning the biome and land shapes merge into each other there over a definable region, rather than having a sharp cut of terrain at that border
and different limits for the east/west and north/south world size, since if the world loops around in one dimension it would make sense to have that dimension extend longer, and still get the same average distance travelled between places along the equator as you would have travelling north/south
nice features to add to it would be
world generation merging along that line, meaning the biome and land shapes merge into each other there over a definable region, rather than having a sharp cut of terrain at that border
and different limits for the east/west and north/south world size, since if the world loops around in one dimension it would make sense to have that dimension extend longer, and still get the same average distance travelled between places along the equator as you would have travelling north/south
2
It's a nice idea, although I feel like it'll be complicated to add unless it's heavily based off of Immersive Portals, which has a similar feature.
that looks really cool, thanks for sharing
basing it on that, but adapted to this purpose may be the way to go
basing it on that, but adapted to this purpose may be the way to go
