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Should Servers Follow the Minecraft EULA
So recently, someone posted a question asking whether they're server ranks were fairly priced, and after two days the whole thread turned into an argument over the EULA.
My question/discussion:
do you think servers should follow the EULA, why or why not?
Just looking for opinions.
I'd love if someone could send me a fairly detailed article about the EULA. I'd be glad to add you to the original post here.
If anyone doesn't undertsand, the EULA can be found here https://account.mojang.com/documents/minecraft_eula, and more information here https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/
My question/discussion:
do you think servers should follow the EULA, why or why not?
Just looking for opinions.
I'd love if someone could send me a fairly detailed article about the EULA. I'd be glad to add you to the original post here.
If anyone doesn't undertsand, the EULA can be found here https://account.mojang.com/documents/minecraft_eula, and more information here https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/
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AzrelSnowyfoxdevTravisPersonPlugin developer: $50/plugin
50 bucks per plugin? What kind of massive server do you have!?
That's kinda ridiculous, yeah...
An overpriced one, I did have him make huge, compelx plugins, but at the time I didn't realize how expensive it was.
SnowyfoxdevTravisPersonPlugin developer: $50/plugin
50 bucks per plugin? What kind of massive server do you have!?
That's kinda ridiculous, yeah...
It's their game, so we should follow the rules they made...
Meh...
I don't see a difference from before this "EULA" thing was such a big deal. It's pretty much the same as it was before only this time people are sticking a big fat EULA sticker right in between it all.
I don't see a difference from before this "EULA" thing was such a big deal. It's pretty much the same as it was before only this time people are sticking a big fat EULA sticker right in between it all.
SnowyfoxdevTravisPersonPlugin developer: $50/plugin
50 bucks per plugin? What kind of massive server do you have!?
I don't actually know a ton about the costs involved, but knowing the kind of time investment that is involved in making a custom plugin (which is what I'm assuming is meant here) and the rate per hour that coding and such demands, that would actually be a fairly low price, depending on the size of the plugin anyway.
Another interesting thing to think about is how much a plugin costs you on a recurring basis. Lets say that you want to add this massive, completely custom PVP type of plugin for your large server. It may cost you, let's say $50 to develop. However, what you didn't anticipate is that this plugin is going to be so resource intensive that you have to upgrade your hosting to accommodate it, which costs you another, lets say, $12 a month! So over a year, just one plugin could cost you $194 dollars than you would have spent otherwise.
Well that was an odd ramble. I am for the EULA, that was just a thought that came to mind.
devTravisPersonPlugin developer: $50/plugin
50 bucks per plugin? What kind of massive server do you have!?
I don't think everyone totally understands the EULA.
It's always been there, it's just become slightly stricter.
I believe that the EULA should absolutely be followed, but if you read through the EULA, it's not a huge deal. Large build teams and builder's are still allowed to take commisions, servers can still take donations, just not kits and perks.
If someone donates and in return the owner says "I want to give this person 60 diamonds." that's their own business.
Also if you do what Mineplex does, you can still sell kits and stuff, you just have to make it possible to access those kits and perks without JUST having to pay.
As long as there is a free alternative that isn't obsurd, then it is fine to have kits and perks.
Either way, if you build a strong community with good people, or invite a ton of friends on a private server, and you need money to pay for it. From what I've seen people are more than happy to help. Minecraft has one of the greatest - if not the greatest - gaming communities ever. So instead of asking "Should we follow the EULA" let's thank Mojang for caring about their community.
It's always been there, it's just become slightly stricter.
I believe that the EULA should absolutely be followed, but if you read through the EULA, it's not a huge deal. Large build teams and builder's are still allowed to take commisions, servers can still take donations, just not kits and perks.
If someone donates and in return the owner says "I want to give this person 60 diamonds." that's their own business.
Also if you do what Mineplex does, you can still sell kits and stuff, you just have to make it possible to access those kits and perks without JUST having to pay.
As long as there is a free alternative that isn't obsurd, then it is fine to have kits and perks.
Either way, if you build a strong community with good people, or invite a ton of friends on a private server, and you need money to pay for it. From what I've seen people are more than happy to help. Minecraft has one of the greatest - if not the greatest - gaming communities ever. So instead of asking "Should we follow the EULA" let's thank Mojang for caring about their community.
Yes. I agree completely. I do think however, that Mojang, or Microsoft should attack the large servers that don't offer free alternatives.
There's too many servers for them to attack. Eitherway it seems as many of you do not understand the costs of servers, Minecraft's biggest feature is Multiplayer. I highly doubt you'd play as much if the only servers were vanilla RealMS paid by parents of 10-13 year olds. Not only money, Motivation is a major issue across all servers. If you've ran a server, You'll know motivation becomes an issues every now and then. It's the players choice whether to "Donate" or not. Sameway many games have "DLC" Packs and such, These are equivalent of servers. Also, The EULA is a Blog post; Not a legal document (As far as I'm involved I'd say.)
So either you're against the eula or your not. If you are, Do yourself the favor and delete all those servers averaging more than about 80 players you visit often. Anything over 80 Players will tend to require a pretty decent CPU and those don't come too cheap. Also, Don't give me the "omg blake they can still donate doeee". You wouldn't donate for nothing, so don't assume others would. (Especially in a game.)
Those are my two cents, Whether you're against it or not isn't my choice nor will I care much. Chances are you don't own a decently sized/worked on server and you don't require much funding.
Small side-note, Here's a few costs I've had to spend lately for my server..
Forums (Xenforo) - $140
Xen Theme - $30
Hosting - About $40 (And I run a fairly small server.)
SSL Certificate - I managed to get this for around $10, Although they're typically much higher in-cost.
I have many more expenses, Although I'll avoid spamming the thread with those.
So either you're against the eula or your not. If you are, Do yourself the favor and delete all those servers averaging more than about 80 players you visit often. Anything over 80 Players will tend to require a pretty decent CPU and those don't come too cheap. Also, Don't give me the "omg blake they can still donate doeee". You wouldn't donate for nothing, so don't assume others would. (Especially in a game.)
Those are my two cents, Whether you're against it or not isn't my choice nor will I care much. Chances are you don't own a decently sized/worked on server and you don't require much funding.
Small side-note, Here's a few costs I've had to spend lately for my server..
Forums (Xenforo) - $140
Xen Theme - $30
Hosting - About $40 (And I run a fairly small server.)
SSL Certificate - I managed to get this for around $10, Although they're typically much higher in-cost.
I have many more expenses, Although I'll avoid spamming the thread with those.
I do run a server, but it is a small SMP, however I have run large servers, and understand the costs. I really don't care that the EULA exists, if the server is struggling to survive then I will give perks for donating, and that's that.
My current expenses, and some of past serves will be listed below, but I am a developer, so I can get many things cheap.
As you can see, servers are expensive, and as most don't understand there are time where keeping a community running requires to not follow the EULA. I still think it should be followed, as in 99.9% of cases, it can be followed, as free alternatives basically solve the problem entirely.
My current expenses, and some of past serves will be listed below, but I am a developer, so I can get many things cheap.
expenses
Forums: $1/month (for the SQL table in my hosting service)
Domain: 7.56/year
website hosting: $2/month
Hosting: $8/month
My largest server's expenses:
Hosting: $50/month
Domain: free (it was given as a gift)
Website hosting: $10/month
WEB developer: $75/month
Plugin developer: $50/plugin
etc.
Domain: 7.56/year
website hosting: $2/month
Hosting: $8/month
My largest server's expenses:
Hosting: $50/month
Domain: free (it was given as a gift)
Website hosting: $10/month
WEB developer: $75/month
Plugin developer: $50/plugin
etc.
As you can see, servers are expensive, and as most don't understand there are time where keeping a community running requires to not follow the EULA. I still think it should be followed, as in 99.9% of cases, it can be followed, as free alternatives basically solve the problem entirely.
Obviously, it should be followed. Not just because it's law, but because it's the will of the company that's given everybody a chance to play the game itself. It's still easy to make money off servers. Just not quite as easy as it once was.
well to sum it up a lot of people are against the pay-to-win strategies a lot of servers have been employing, and I definitely agree with that, it takes away from the fun in the game. Other than that, let's see what the future holds.
Well of COURSE they should. It's the LAW.
Besides using money to get an advantage in the game is bad.
Besides using money to get an advantage in the game is bad.
The major question in relation to EULA is that people breaking it is what has made the Minecraft Community so extensive. If there had not been dozens of servers growing big on donation ranks, there would likely not be any minigame servers or large RPG servers, not to mention prison servers, since it would be financially impossible for them to exist. Minecraft Hosting is extremely expensive, so only running your own physical server would be viable for anything big.
regardless, my opinion on what Mojang should do about it is do something with Lisences similar to what the makers of the Unity Engine do. You can have a server that you make money out of (not pay-to-win but not as strict as the current EULA either), but as soon as your profits exceed a certain mark you need to purchase a commercial license from Mojang.
For Unity the limit is 100.000 USD a year, I think it would be around 5000 a year or so for minecraft. The price for the lisence could be something of a few hundred dollars. That way Mojang gets the profit they earn out of it without annihilating the big servers that need a business plan of sorts to continue existing.
regardless, my opinion on what Mojang should do about it is do something with Lisences similar to what the makers of the Unity Engine do. You can have a server that you make money out of (not pay-to-win but not as strict as the current EULA either), but as soon as your profits exceed a certain mark you need to purchase a commercial license from Mojang.
For Unity the limit is 100.000 USD a year, I think it would be around 5000 a year or so for minecraft. The price for the lisence could be something of a few hundred dollars. That way Mojang gets the profit they earn out of it without annihilating the big servers that need a business plan of sorts to continue existing.
It definitely should be followed, but at the same time i understand the server owners who claim, that their server will not be able to keep up without it. Yeah, many servers are expensive, and if you want to play on the server full-time making sure everything's alright etc., you can't have a job next to it to pay for everything aswell as a living. I think it should be followed since it's there, but i don't think it should've been created at first.
I agree with the p2w argument. I hate servers where if you donate you're the winner and you can barely win without paying, and if you do win without paying, you're lucky. I like the fact that you get perks, but not OP'ness. Smaller perks like being able to start a clan/faction (whatever it might be), maybe a perk for a pvp arena (that has no literal outcome whatsoever, i mean.. It's just there for the funs) etc. - Things that won't change the game for regular users.
I used to play on a server who thought through every single perk they gave the VIPs, (as the rank was called) and if you ever said "Why don't you add this to VIPs?" they replied that it would make it too good (not really, but maybe just a tiny bit more), or just say "Why not give everybody access? That perk won't give more donators, and there would be no real difference if it was VIP-only or all people"
- i hope you understand xD
I agree with the p2w argument. I hate servers where if you donate you're the winner and you can barely win without paying, and if you do win without paying, you're lucky. I like the fact that you get perks, but not OP'ness. Smaller perks like being able to start a clan/faction (whatever it might be), maybe a perk for a pvp arena (that has no literal outcome whatsoever, i mean.. It's just there for the funs) etc. - Things that won't change the game for regular users.
I used to play on a server who thought through every single perk they gave the VIPs, (as the rank was called) and if you ever said "Why don't you add this to VIPs?" they replied that it would make it too good (not really, but maybe just a tiny bit more), or just say "Why not give everybody access? That perk won't give more donators, and there would be no real difference if it was VIP-only or all people"
- i hope you understand xD
^^^ Finally, someone who thinks the same as me!
People saying "Mojang and Microsoft doesn't care about the EULA" are all wrong. So just because someone isn't there to enforce the rules, they aren't in place? It's like robbing a bank in a town without police thinking its legal.
It doesn't help when the bank doesn't have guards and only has a couple civillians saying stop but can't do anything, and when the police don't do a thing with plenty of evidence to put the robbers away for good.
Still... xD
It's a law. Laws are there for a reason.
There are plenty of states in the US where marrying people of the same gender is forbidden by law, and there are probably numerous countries out there where speaking ill of the local dictator is illegal as well. Just because a rule is defined and enforced by the state (aka a law) does not make it right by definition. All laws and rules should be under constant scrutiny from every person that has to live under it.
If every modern-day christian lived under the laws of the bible, the world would be a very different place. some things would be worse, and some things would be better.
Many of those rules became ignored simply because they no longer applied.
For instance, it used to be practically illegal to have sex before marriage (not a juridical law but a social and religious one), for the simple reason that if the girl became pregnant, there was nothing to stop the guy running off and abandoning her to a society where girls could not sustain themselves as well as a young child.
However, in the modern age there are plenty of prevention techniques as well as numerous funds (at least in many western european countries) to make even the life of a single mother quite livable. This does not mean a man that runs off after his woman got pregnant isn't guilty of abandoning her, but the social rule no longer needs to be enforced as strictly (and obviously isnt).
In case you don't want to read the book I wrote up there, Im basically saying laws are just rules made by the state and should never be taken for granted, despite most of them making sense.
If every modern-day christian lived under the laws of the bible, the world would be a very different place. some things would be worse, and some things would be better.
Many of those rules became ignored simply because they no longer applied.
For instance, it used to be practically illegal to have sex before marriage (not a juridical law but a social and religious one), for the simple reason that if the girl became pregnant, there was nothing to stop the guy running off and abandoning her to a society where girls could not sustain themselves as well as a young child.
However, in the modern age there are plenty of prevention techniques as well as numerous funds (at least in many western european countries) to make even the life of a single mother quite livable. This does not mean a man that runs off after his woman got pregnant isn't guilty of abandoning her, but the social rule no longer needs to be enforced as strictly (and obviously isnt).
In case you don't want to read the book I wrote up there, Im basically saying laws are just rules made by the state and should never be taken for granted, despite most of them making sense.
-[C4]-Look, I see the EULA as allowing purchases, even items, as long as they do not give an unfair advantage. So if ranks are purchasable by other means than any sort of money transfer, then they are allowed.
No they are technically not, because allowing you to pay for them makes it easier for you to get them than for the people getting them by other means.
Look, I see the EULA as allowing purchases, even items, as long as they do not give an unfair advantage. So if ranks are purchasable by other means than any sort of money transfer, then they are allowed.
Mojang would definitely sue a large server that's in violation.
But its a law, a law designed to help players like you and me not have to spend money on a game we have already spent $30 on.
But its a law, a law designed to help players like you and me not have to spend money on a game we have already spent $30 on.
Mineplex?
Any other large server?
Any other large server?
OK let me put this whole thing into terms. This is basically saying that it is ok to go get citizenship in another country and not follow the laws. Now would you do that? Think about it. Mojang has every right to suspend or delete your account, and the maybe even ban your ip from another account.
Did anyone say it was okay to break the law?
People have opinions, and we should respect that.
I for one believe that the EULA is fair, even if 95% of serves just ignore it.
People have opinions, and we should respect that.
I for one believe that the EULA is fair, even if 95% of serves just ignore it.
Ok alright. Server owners are breaking Mojang's law. Mojang has rules or laws like most places, and you should follow them if you play the game. Sorry dev if i didn't make that connection
I agree with a lot of the people here.
The EULA is the law, and just because you don't like it, doesn't give you the right to break it. It's Mojang's game (although I guess it's Microsoft's now), so if they feel you shouldn't be able to sell OP ranks and items, then so what?
If you're going to own a server, make sure you have enough money to pay for it first. Any donations made should be put towards the server and its community, yes, but they shouldn't be what the server relies on.
It is kind of sad that servers used to not have paid ranks, but nowadays, you have to pay on most servers just to get basic functions...
Anyways, that's just my two cents.
The EULA is the law, and just because you don't like it, doesn't give you the right to break it. It's Mojang's game (although I guess it's Microsoft's now), so if they feel you shouldn't be able to sell OP ranks and items, then so what?
If you're going to own a server, make sure you have enough money to pay for it first. Any donations made should be put towards the server and its community, yes, but they shouldn't be what the server relies on.
It is kind of sad that servers used to not have paid ranks, but nowadays, you have to pay on most servers just to get basic functions...
Anyways, that's just my two cents.
I agree, but my server does rely somewhat on donations. We can pay for it with about $2 in donations a month, and we easily get more as we have a great community and everyone knows everyone etc.
To be honest, I don't really considering that relying on donations (unless you're saying that your server only costs $2). $2 is pocket change, stuff you find in between the couch cushions in your house, or in your car's center compartment.
It costs $6/month, but me being a lazy 13 year old, relies on what I can scrape up, what my friends can and the donations we can receive. We don't offer perks with the donations (we're smi-vinalla anyway), but we are barely able to pay the monthly bill for the server.
How are server owners expected to pay for their hosting? Owners put in work to their servers and if they are loosing money and wasting time they can't run a server.
Also Mojang isn't loosing any money, it's not like we are stealing money from their vault...
Also Mojang isn't loosing any money, it's not like we are stealing money from their vault...
Its not that you cant make money with your server, it is just a little bit harder
One thing server owners should have in mind, don't try to make a gigantic server without any money to back it up, then when you don't get enough donations you complain against Mojang's EULA.
start small with small slots, when you get constant donations grow larger
if your server is worthy and fun people will donate, if you do this and don't get enough
donations the reason is your server might be unoriginal.
start small with small slots, when you get constant donations grow larger
if your server is worthy and fun people will donate, if you do this and don't get enough
donations the reason is your server might be unoriginal.
Servers aren't a business. It was turned into one. You shouldn't go into this kind of thing without a job to pay for it. It's like asking why a streamer should be expected to pay for their computer - they should be prepared to pay into the things they need to stream.
If they get a big enough following, they can then start making money in the proper manner. There are tons of ways you can make money with the EULA being followed, you've just got to be smart and business-savvy. Would you trust a non-business-savvy owner with your money?
If they get a big enough following, they can then start making money in the proper manner. There are tons of ways you can make money with the EULA being followed, you've just got to be smart and business-savvy. Would you trust a non-business-savvy owner with your money?
^^ this.
Minecraft server hosting is a hobby. It's a choice. If you can't support any costs you need, then don't do it. If your server is so large that you need to start paying significant amounts for it, then make sure you get a job first. Eventually getting money would be a nice side-effect, but it should never be your goal, nor should it be something you rely on.
Minecraft server hosting is a hobby. It's a choice. If you can't support any costs you need, then don't do it. If your server is so large that you need to start paying significant amounts for it, then make sure you get a job first. Eventually getting money would be a nice side-effect, but it should never be your goal, nor should it be something you rely on.
this.
Someone doesn't go into server-ing to make everything from the server with donations. Sell cosmetic things. Most server owners put little work into their servers. You're selling their work, so yes, they technically are losing money/you're taking their stuff and selling it. Would you like it if I came into your house, took something, then went and sold it to someone else? I don't think so.
In my opinion, it should be followed always, and under no circumstances broken. Even if Mojang is too lazy to enforce it, its their game, and its the rules they want you to follow, so why shouldn't it be followed?
whats a EULA?

Basically the EULA is a law made by Mojang that says you cannot sell ranks or perks for real money. You can only get them by in-game points. Unfortunately, 95% of servers do not follow these rules, thus breaking the law.
The eula wasn't made by mojang. mojang has it's own eula.
There are alot of other companies with their own eula's before mojang wrote their own.
Oh the irony.
There are alot of other companies with their own eula's before mojang wrote their own.
Oh the irony.
I know that! I thought he ment Mojang's EULA.
He asked what's A EULA, not THE EULA. lel.
@Pugster +-+
RedshirtMiner's answer applies to Minecraft's EULA specifically.
If you mean what's a EULA in general, it's an acronym for "End User License Agreement", something that you sign (e.g. click a checkbox to indicate that you have read and agreed to it (see Terms and Conditions)) to indicate that you agree with all of the terms in the agreement, all of which are related to the game, such as the way you use it and the way you distribute it.
The reason why it's named so is because it is an agreement signed by the end user (a.k.a. customer a.k.a. player a.k.a. you) in terms of the licensing of the product (which in this case is Minecraft). Like many other stuff, you can't do it or use it without a license. Breaking this EULA usually means your license is immediately and legally revoked (this is usually stated in the EULA itself).
@Pugster +-+
RedshirtMiner's answer applies to Minecraft's EULA specifically.
If you mean what's a EULA in general, it's an acronym for "End User License Agreement", something that you sign (e.g. click a checkbox to indicate that you have read and agreed to it (see Terms and Conditions)) to indicate that you agree with all of the terms in the agreement, all of which are related to the game, such as the way you use it and the way you distribute it.
The reason why it's named so is because it is an agreement signed by the end user (a.k.a. customer a.k.a. player a.k.a. you) in terms of the licensing of the product (which in this case is Minecraft). Like many other stuff, you can't do it or use it without a license. Breaking this EULA usually means your license is immediately and legally revoked (this is usually stated in the EULA itself).
SnowyfoxI'm surprised nobody has made a system where you can pay 50 cents to get a strong sword that you can't craft, though. I'd love to do a system like that; sell personal, reliable tool kits (that you can't make normally) for 50 cents each. That's something many people can afford (i.e. not a greedy rip-off), something that won't really give that much of an advantage, and at the end of the day, won't affect the server that much, as opposed to selling perks and ranks.
not so surprising if you look at paypal rates for example
and someone with neither paypal nor credit card, like me, couldn"t use such an option even if it were offered
for such a plugin to make sense you"d need to use bitcoin (or something based on it like dash, nxt, monero,...), which has transaction fees that are fractions of a cent, but unfortunately isn"t spread widely yet
This whole thing to pay for ranks is ruining Minecraft's servers...
The problem is that server owners can't really offer much else in exchange for donations. Sure, we can ask users to truly donate, without any form of reward, but (1) we'd feel bad, or at least be super stressed trying to make the server perfect to be worthy of the donations, and (2) we wouldn't get that many donators.
Technically, the theory of just selling things is kinda innocent. I personally think it's okay to sell ranks and stuff, but depends on what perks they give. I've never seen anybody do this before, but it'd be awesome if there were elements and you could pay something like $4 to change your character from a normal one to an ice-based one. And be able to wear ice armor and wield ice weapons. It wouldn't be stronger than normal weps, but they'd look kewl. Kinda like aesthetics, except it's okay to just add a tiny bit of extra damage or something...or add elemental weaknesses...
Regardless, that theory was utilised and blown out of proportion, so now people are paying exorbitant amounts of money for overpowered ranks that let you thrash anybody who didn't pay. If not, it'll still create a sense of superiority amongst the "paying users", nevertheless.
The real problem is, what are we going to sell, other than ranks, perks or in-game money? There's not much, when it comes to Minecraft, unless somebody manages to create a system where you can pay to use a mod in a server (like, the mods are already there, just that no perms are given to normal players). It'd kinda be like selling DLC in that case, and wouldn't that be nice? It would just give something like a crafting and building advantage.
I'm surprised nobody has made a system where you can pay 50 cents to get a strong sword that you can't craft, though. I'd love to do a system like that; sell personal, reliable tool kits (that you can't make normally) for 50 cents each. That's something many people can afford (i.e. not a greedy rip-off), something that won't really give that much of an advantage, and at the end of the day, won't affect the server that much, as opposed to selling perks and ranks.
*EDIT* *cough* Back on topic, at its current state, it's ruining Minecraft's servers, yes. And that is why I believe they updated the EULA to clearly disallow this practice. If we had better donation practices, I'm sure they'd continue to turn the other cheek. Regardless, the reason why people are so defensive about donations in the first place is because they're hosting servers without the capability to actually support them. Donationless means death. smh
(Yes, my servers ran on a free 128mb-of-RAM VPS. We lived just fine. I refused all donations. Even my family scolded me for not accepting donations. I secretly scoff at their lack of ethics)
Technically, the theory of just selling things is kinda innocent. I personally think it's okay to sell ranks and stuff, but depends on what perks they give. I've never seen anybody do this before, but it'd be awesome if there were elements and you could pay something like $4 to change your character from a normal one to an ice-based one. And be able to wear ice armor and wield ice weapons. It wouldn't be stronger than normal weps, but they'd look kewl. Kinda like aesthetics, except it's okay to just add a tiny bit of extra damage or something...or add elemental weaknesses...
Regardless, that theory was utilised and blown out of proportion, so now people are paying exorbitant amounts of money for overpowered ranks that let you thrash anybody who didn't pay. If not, it'll still create a sense of superiority amongst the "paying users", nevertheless.
The real problem is, what are we going to sell, other than ranks, perks or in-game money? There's not much, when it comes to Minecraft, unless somebody manages to create a system where you can pay to use a mod in a server (like, the mods are already there, just that no perms are given to normal players). It'd kinda be like selling DLC in that case, and wouldn't that be nice? It would just give something like a crafting and building advantage.
I'm surprised nobody has made a system where you can pay 50 cents to get a strong sword that you can't craft, though. I'd love to do a system like that; sell personal, reliable tool kits (that you can't make normally) for 50 cents each. That's something many people can afford (i.e. not a greedy rip-off), something that won't really give that much of an advantage, and at the end of the day, won't affect the server that much, as opposed to selling perks and ranks.
*EDIT* *cough* Back on topic, at its current state, it's ruining Minecraft's servers, yes. And that is why I believe they updated the EULA to clearly disallow this practice. If we had better donation practices, I'm sure they'd continue to turn the other cheek. Regardless, the reason why people are so defensive about donations in the first place is because they're hosting servers without the capability to actually support them. Donationless means death. smh
(Yes, my servers ran on a free 128mb-of-RAM VPS. We lived just fine. I refused all donations. Even my family scolded me for not accepting donations. I secretly scoff at their lack of ethics)
Every single serve still accepting "donations" for ranks is breaking the EULA, so...
Hm? no it is not. You may accept donations to give a rank that only adds cosmetic perks.
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