Disregard latest announcement until further notice. Server will not end as I see it. Keep updated.
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The official PMC group for Lego's MC Server. If you can't join the discord, you should totally join the group!

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  • Lego's MC Server post by Lego_Master_A
    Public • September 13, 2026, 11:29 pm
    I'm working on an update to the rules to make it neater, shorter, and easier to understand/follow, as well as filtering out unnecessary rules and adding ones that need to be added. When that is done the rules in the widget below will change as well as in the discord, on the server page, and ingame when you use /rules. I'll announce this when it happens. When you see it, please make sure to reread the rules and follow them still. Thanks for understanding and the patience.

    -Legoz
  • Lego's MC Server post by Lego_Master_A
    Public • September 10, 2026, 1:04 am
  • Lego's MC Server post by Lego_Master_A
    Public • August 23, 2026, 12:29 am
    UPDATE:
    
    If you've seen the latest announcement, disregard it as I was in a mood where I was not fully thinking clearly and not completely rational (not saying I was crazy and delusional... it's hard to explain, just have to trust me on that one), so until I get more figured out, the server will not end as I see it. Sorry to put you on an emotional rollercoaster—I too, am on one. So don't feel alone. 😔

    Keep updated.

    ~LMA
    (I don't use my other name very much so why not do it a little different?)
    Lego_Master_A2026-09-10 00:24:34
    😁
    Lego_Master_A2026-09-10 00:24:24
    Yay!
    Experiment 14902026-09-01 20:51:03
    yaaaaaaaeeesss
    cole_master_of_earth2026-08-23 08:55:31
    :)
  • Lego's MC Server post by Lego_Master_A
    Public • August 20, 2026, 11:53 pm
    Sad news:

    This is it. The end of the server. I don't know how i didn't see the signs that i shouldn't have started a server. It went far and i truly thought it was meant to be but in the beginning i foresaw that it was going to fail and here we are... It failed.

    I'm sorry to those who were upset with my management and how i wasn't listening to suggestions and requests. I guess i was trying to protect the server from getting out of control but actually did the opposite...it made it not fun and people were upset which caused an argument which caused division and so on. No hard feelings.

    If i upset you i ask that you forgive me because i didn't know what i was doing and how to properly respond to you in the end. I'm sorry everyone to get you excited and involved just for it to end so soon. It wasn't my intention for it to ever end. But having good intentions alone doesn't mean you'll do everything right. I finally learned that.

    I hope friendships i had, trust in me, parts in groups or statuses return to how they were before i began the server. I hope all becomes as if the server never happened. You don't need to remember the server like a lost loved one. Just be happy.

    I hope everyone finds another good server to be in. I know i had wonderful memories in servers that make me wish I didn't make this server (i was sad i was losing the ability to not have to manage one right after i started it). It makes me cry thinking about it.

    It was nice seeing people enjoy the server for what it was, even though my management was flawed. I now know my limits, which i should've in the beginning. Enjoy life while it lasts... You only have so long on earth.

    So i say... farewell. :)

    ~Lego

    P.S. if you did enjoy the server or like it but wasn't interested in being in it, could you react with a heart or something? Thanks.

    It breaks my heart to have to do this. I got so far. How could i get so far for it to just fail? I feel let down by God (but ofc that's not so but that's how it feels)... 💔😭



    You may not see hardly any activity from me for some time, just fyi. :(
    Lego_Master_A2026-08-23 00:24:58
    Indeed. But all is not lost. Remember, our hearts and minds can deceive us. We must take care not to let it take us to places we shouldn't or do things we'll regret later, and sometimes cannot be undone.
    Lego_Master_A2026-08-21 00:09:18
    Please don't change your view of me because of this. I made a mistake that i regret. Sorry 😔
  • Lego's MC Server post by Lego_Master_A
    Public • August 12, 2026, 12:03 am
    IMPORTANT! I just had a TERRIBLE storm that almost killed me. I was on the road and suddenly torrential rain started pouring on the car. But that's not all—suddenly my phone went off with an emergency alert for a tornado warning, and then even the tornado sirens in the area went off and i felt like today was my time... 💀

    But obviously I'm alive and safe now. The storm is over but it might not be the last. There were trees literally uprooted by the crazy wind and rain as i was rushing to get home (mind you i was soaking wet when i got inside because i had to gun it after i got out of the car), so i lost power, and i still have no power.

    Therefore the server is down for who knows how long. But when it's safe and power is back and the server is back up I'll let y'all know in an announcement. Thanks for understanding and I'm just glad it's over (for now at least). *whew*

    -Lego
    Nearly died
    WOLFAkita2026-08-12 01:11:08
    oh my goodness
    im so glad you're ok, dang
  • Lego's MC Server post by Lego_Master_A
    Public • August 2, 2026, 1:21 am
    Good news for those who couldn't join: It's fixed now! You can connect. It was a simple fix. :)
    Lego_Master_A2026-08-11 23:53:47
    Yes, technically. Although idk if it works because i don't fully understand how the versions of java and bedrock are compatible. It's really hard to keep the server always the latest mc version, and if that's necessary then i guess i can't support bedrock. We'll see ig.
    Experiment 14902026-08-05 15:29:50
    i letley can not play cuz im no v26.40
    Experiment 14902026-08-05 15:16:04
    on bedrock?
    Lego_Master_A2026-08-04 00:29:39
    That requires software to translate IPs to UUIDs and if the goal is to determine which devices (and thus IPs to identify them with) are allowed, it's kinda redundant since we already let them in to process the IP...
    cole_master_of_earth2026-08-02 14:12:58
    yay!
    HazyCozmos2026-08-02 11:51:54
    Why don’t you use UUIDs instead of IPs
  • Lego's MC Server post by Lego_Master_A
    Public • July 26, 2026, 11:46 pm
    Incredible news (which is why I'm pinging everyone)! I just realized I made an error in judgement (and no, that's not the news XD), and I actually don't need this firewall rule like I kept on bugging y'all about. Well, technically I need one in order to let connections through, but I mean one that restricts what IPs are allowed to pass through, which I was going to use as an IP whitelist. But I noticed that if I had that and somehow made it work, wouldn't that go against my intention to have this server public and not like an exclusive club? And if I had this whitelist, that'd mean that nobody could join without first going through a test or something and thus make it no longer non-exclusive and my advertisement that anyone is welcome to join is kinda a half-lie (it's not a lie because anyone is welcome, but it's not a full truth because not everyone is mmediately "welcome" to join, because they need to go through a process first which can make it seem a bit not so welcome...ig :/).

    So in a nutshell, I take back what I was saying about needing a firewall rule for the security and safety of my network. If having a server poses a possible dangerous security risk like hackers and malicious entities and malware and stuff, should I even have one at all? So no, no such security measure is needed. Not unless I suddenly get a malicious security threat or hacking attempt or something, which I don't see likely, or at least successful as I have other security measures in place already (not-lateral device traversing, DMZ with the server the sole thing in it, and a second router as a nested router acting as a wall of trees blocking sight and sound to create privacy, etc. etc.). Okay maybe not so much a nutshell but still.

    Okay second try... *inhales*

    IN A NUTSHELL I DON'T NEED *pant* THE FIRE- *pant* WALL... RULE... *pant* *wHeEZe* ...THERE! *faints*

    ~LeGO



    This is the same as the announcement I sent in the discord, but it was really good so I put it the same here.
    Lego_Master_A2026-07-26 23:48:24
    Sorry to worry y'all about the whole IP sharing nonsense. I hope it didn't make you think any less of me or the server. :(

    I think I'll make a poll to see if it did.
  • Lego's MC Server post by Lego_Master_A
    Public • July 25, 2026, 1:06 am
    I hope someone builds something cool soon and makes a project content associated with the server. To do that, just go to the server page (link is above) and there will be a button under vote for server saying submit server project. Then just make content like normal but it'll be linked to the server. PLEASE do this instead of just making content because you can't make it linked to the server after being made, and I want to see things built in the server. :)

    Some ideas:
    - a store
    - building/construction service
    - bank
    - rollercoaster (SICK, TOTALLY DO THIS; i wanna see how big and crazy players can make it with just available resources, and totally be the first to ride it because i got priority as owner jk)
    - farm w/ barn and farmhouse and animals and stuff
    - Redstone contraption (e.g. redstone computer, but don't build something that causes excessive lag because my machine running the server is kinda old and only so fast; if you intentionally make it lag just to lag you'll be punished depending on the intensity of the lag, even up to banning if it causes a crash)
    - and anything you can think of (abiding by the rules ofc)

    Have fun! :D

    -Lego
  • Lego's MC Server post by Lego_Master_A
    Public • July 16, 2026, 10:35 am
    To clarify, the server is up rn. I won't implement the security system with the firewall just yet, if at all. I'm still working it out.

    Edit: It's been decided that I won't add one as it isn't needed afterall and actually isn't beneficial (kinda the opposite in fact). You're all good; no need to do anything with IPs anymore! :D

    man im so relieved
    Lego_Master_A2026-07-27 00:15:51
    Any errors?
    Lego_Master_A2026-07-25 00:56:58
    :D

    Wait... Are you still having that issue with joining? I don't think you joined yet so i think so. I don't know what could be the problem...
    cole_master_of_earth2026-07-17 18:31:14
    YAAAAAAAYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Lego's MC Server post by Lego_Master_A
    Public • July 2, 2026, 12:44 pm
    So, having the server down while i plan and implement a security system. I got strangely suspicious pings from some IP to the server which is harmless rn but the weird thing is that it was at a perfect interval of every 5 seconds. All the same IP but a different port about every 10 pings or so.

    That's a good enough sign to me that it's time to secure the server. And that's why I'm saying this...

    I've explained before that i would need to have a firewall rule to allow only registered IP addresses to connect, thus allowing the player from that address to join. If their IP is not listed, they cannot join. And if they are not willing to give me their IP so I can allow it through then they sadly cannot join.

    This is the significant detail: Whether you give me your IP in order to join or I don't have the firewall so you can join regardless, I will still see your IP in the console the moment you join. So whether you tell me your IP or not I'll still have it! I should've said this to begin with. And if you're now concerned with joining at all because I'll see your IP please know that this is the case with all servers. Just the way it works. The server program needs to know where to send signals to (which would be your computer you're playing from) and where to receive signals from, as well as security things and such.

    Therefore, if you send me your IP securely, preferably through a form since I'm the only one that can ever see your form response, it'll remain confidential and you'll be able to join while keeping my home network safe. I hope you want my home and family to be safe too...

    If you have any questions just let me know (DM me, i won't get notified if you comment to this post unless you ping me). I truly care about the safety of both you and me/my family.

    In the future I'll make a way for you to see what your IP is (referred to as a WAN IP) without having to figure it out. But for now you can go to https://www.whatismyipaddress.com/ and your WAN IP will be to the right of "IPv4:" which will be 4 numbers separated by periods (e.g. 127.0.0.1 which is localhost, aka the device you're using). When I get SSL for my server I'll have a page so you can just click a button and it'll display your IP to copy and whatnot, but rn i don't want to do that yet since it's not secure and encrypted.

    Thanks for understanding. :)

    -Lego
    Lego_Master_A2026-07-03 00:14:59
    Yes but that doesn't give you your WAN IP. And not everyone knows how to use command prompt so it's not useful for the general public anyway. Glad you know your stuff though. ;)
    HazyCozmos2026-07-02 13:05:16
    Or you could just open CMD and type “ipconfig”
  • Lego's MC Server post by Lego_Master_A
    Public • June 7, 2026, 11:58 pm
    Okay so, goodbye to Winters_Bane since through discord have declared that they hsve "grown out" of Minecraft (and therefore PMC) and so will no longer be in this server. It's disappointing and i tried my best to convince him not to quit Minecraft (i said MC isn't childish but he says it's something else) but to no avail. So to that end I'll be contacting him again to ask what he wants done with his ingame belongings (inventories, base(s), land claims, money, etc.) and once i get what his will for it all is I'll divide and transfer it all accordingly. It's sad i have to do this but he made a choice... :(
    Lego_Master_A2026-06-08 23:44:48
    I'll make an entire cemetery. And his can be the biggest grave that just fills the entire thing XD
    cole_master_of_earth2026-06-08 08:49:46
    I say make him a grave...
  • Lego's MC Server post by Lego_Master_A
    Public • June 4, 2026, 12:20 am
    Guys #lmaserverrevival

    HELP GET THIS SERVER ALIVE AGAIN WHERE IS EVERYONE NOOOOOO

    I'm like, voting as often as i can and bumping it too, like, it's really up to you guys to get it mors popular. I can only do so much DX
  • Lego's MC Server post by Lego_Master_A
    Public • May 29, 2026, 1:25 pm
    Okay so... I need to be honest with y'all. You know how i said before that I'd need to put up a firewall rule to protect my household network and I'd need the IP addresses of those who want to join so i can put it in the rule to allow them to connect? Well while that is true, AND that i am serious about my promise that i wouldn't do anything with your IP address when i receive it through the form other than to put it in the rule, I must admit that while i am well-versed in much of computing like programming and hardware (what's physically in a computer and how it all works), I'm relatively new to networking. I know some but I'm not as proficient in it as i am in the other aspects of technology.

    But what I'm saying is that i am actually unsure if i truly need your IP addresses as if the firewall rule is the only way to effectively secure my network from hackers, DDOS, etc. So...

    I have an idea. Now in addition to needing IP's for the firewall rule, and if everyone is okay with giving them, there's still the issue of dynamic IP addresses. This is where one network's IP may change at times depending or when the network is turned off (e.g. due to a storm) and it gets a new IP when it's back up. Now, my own server doesn't need to worry about that because i have a domain name so there's no need to give out the new IP if mine changes. But that's not the case for y'all. So rather, i have an idea I'm coming up with that'll make it both safer and feel safer to pass the IP address in order to join. Any updates i have on this idea and my development of it when i have the idea right I'll post here so be sure to stay updated, as this is important information for those who weren't comfortable sharing their IP's over the Internet.

    Now i must say that it's actually a good and wise thing to be cautious to share your network's IP address, because it would actually be unwise to give it out to anyone, even though i hope people know they can trust me. :(

    -Lego
  • Lego's MC Server post by Lego_Master_A
    Public • May 22, 2026, 2:12 pm
    Okay, so to add to my statement about having to use a firewall rule to protect our network, therefore needing the IP addresses of the players who are joining, reference this: https://www.planetminecraft.com/servers/#:~:text=installing%20a%20firewall

    I cannot say it any more times... It's necessary if I'm going to protect my home network. I can't have the server running without this protection because it'll open my network up to unwanted activity because i don't have that vital security layer. If y'all don't want to supply your IP addresses then I'm sorry but you cannot join. There is no other way. Any other is not secure enough, including the server whitelist (though this will still be used but not alone).

    If i didn't have to request your IP addresses it wouldn't, trust me...
  • Lego's MC Server post by Lego_Master_A
    Public • May 12, 2026, 11:03 am
  • Lego's MC Server post by Lego_Master_A
    Public • May 12, 2026, 12:18 am
    Alright, so, i need to be straight with y'all...

    Ik some of you remember that at first you needed to fill out a form that required your IP address because of a security system i had. Well, since some of you were paranoid about giving it to me i decided to just disable that security system for some time since the server isn't as popular yet where there'd be much security risk like hacking attempts and whatnot. But now that it's more popular and i already got someone random joining, i feel it's best to put up the security again.

    Now, here's the thing: i still need the IPs of those who are going to join because of the nature of the type of security level (it's a firewall rule so only the IPs specified may connect in any way to the server, so it's very important). Therefore I'm forced to put it back up to prevent security risks. That means that I'll once again need your IP address if you are to join.

    Now i should say this... Whether you give me your IP through the form, or you join without giving it, I'll still get your IP because it shows up on the console the moment you join. So that being the case, any paranoia or fear you have about giving your IP is in vain because as long as you want to join you're automatically giving your IP.

    That being said, I'll wait a bit after I make this announcement for y'all to read it, then I'll put up that security system again and fill in the IPs people already gave in the form in the firewall rule, after making an announcement ahead of time. Once that's in place, in order to join, you'll need to fill out the form. My promise still stands—I won't do anything with your IP other than for the firewall rule to allow it through. I take promises very seriously and would rather not make one than make one willy-nilly and fail to keep it. So please trust me on this...you kinda have no choice now. :(

    Any questions or concerns you can DM me about, or in a comment as long as you mention me.

    -Lego
    Lego_Master_A2026-05-17 23:05:18
    And that's why I'm making this post...

    That's also why i make the promise that i wouldn't do anything with it other than for security purposes.
    SevenTheGamingKitty2026-05-17 16:25:33
    I wasn't repeating you, simply marking what I was replying to.

    People are reluctant to share their IP because apparently nobody understands how much info an IP address *actually* shows (spoiler alert; not a lot)
    Lego_Master_A2026-05-17 12:48:26
    You don't need to repeat to me what i said. And so you already know that, ok.

    And it doesn't matter which device from an IP address is connecting because there will be a mutual trust between all the users in the network (i.e. household typically), because there isn't a way to control which device in the network can connect, only the WAN IP. It's even more dynamic if I'm trying to put a "whitelist" to what ports can come through as every single session made in Minecraft (especially if you restarted Minecraft) generates a different port automatically.

    And if privacy wasn't an issue then why was everyone reluctant on sharing their IP out of worry that I'd do something with it other than pur it in the firewall rule, like get their address from it so i can be a complete creep spying on them or something ridiculous? 🤨
    SevenTheGamingKitty2026-05-17 10:34:30
    "The firewall rule isn't about what players can join but what networks/devices can connect. The actual server whitelist will handle what players can join."
    I already know that. (The part about how firewalls work, not everything else) the issue was that it was communicated very poorly in a way that implied that the firewall rule was all that was preventing joining. and plus, it still doesn't prevent others on the same IP from doing malicious connections...


    "If the privacy concern is an issue,"
    it never was.... that's what i was saying :sob:
    Lego_Master_A2026-05-17 10:27:16
    Okay... Sheesh. If the privacy concern is an issue, then I can handle the other two issues you mentioned: IPs changing periodically because of dynamic IP reservation, and multiple devices can connect via the same IP. The second however isn't an issue because I can "whitelist" the WAN IP of those connecting and safely allow all in that network into the server. The firewall rule isn't about what players can join but what networks/devices can connect. The actual server whitelist will handle what players can join. The firewall rule is only to protect against malicious connections from untrusted networks.

    And i didn't miss the point...you did. I'm trying to say that i know what I'm doing, but I'm just trying to explain it. :(

    And I'll determine how to handle changing IPs. I actually just came up with something right as I'm typing this... Hmm. 🤔
    SevenTheGamingKitty2026-05-17 10:18:47
    You completely missed the point. A firewall rule OR a software whitelist will cause people to lose access to the server when their router eventually changes their dynamic IP. And additionally those using the same router would have the same IP. This was never about the security about giving an IP to you.
    Lego_Master_A2026-05-17 10:02:34
    Why is everyone trying to lecture me on computer networking? If you're referring to a software whitelist like the Minecraft server whitelist for usernames but for IPs then that's not what I'm talking about, and what you're thinking of isn't as secure either. What I'm talking about is a firewall rule. That is secure, more than anything i can use. But the "cost" is that i need the IPs of those who want to connect, because it has to know what IPs to allow through, and if a connection from an IP not listed tries to connect it'll be totally blocked. So essentially it is a whitelist by IP. And the fact that they can change is not something you need to take into consideration when determining if you should share your IP with me, where i work alone, wouldn't share it (i have no use for it other than to make my security system work), and plus, I'd get your IP anyway when you join. Why is it difficult to understand that whether you give me your IP via contact methods or you join without giving it to me, I'LL STILL HAVE YOUR IP!

    Trying not to be rude or mean but it's kinda getting annoying at this point. I tried explaining why i needed them and that it is safe and secure to specify the IP as long as you don't share it publicly, like in a comment on PMC, but either through the form or a DM. I won't do anything else with it; i make that promise. What more can i say to make you feel at ease? There are no other options for security! A simple Minecraft whitelist won't do anything!

    And one more thing, by not wanting to be okay with a secure firewall rule where you only need to specify the IP you'll be joining from because you're worried or something, you're actually saying you don't care about my household network's safety and security. I'm doing this because i need the upmost security for my FAMILY! I don't have just another separate building just for my server. I'm not rich...
    SevenTheGamingKitty2026-05-12 17:30:41
    an IP whitelist isn't secure either as 1: IPs will change and people will eventually get locked out and 2: multiple people can connect from the same router and therefore have the same IP
    View more comments
  • Lego's MC Server post by Lego_Master_A
    Public • May 3, 2026, 11:07 pm
    Alright! We got 20 followers! Wow! :D
  • Lego's MC Server post by Lego_Master_A
    Public • May 3, 2026, 12:03 am
    If y'all don't mind, could you vote for the server? More votes means more awareness, and more awareness means more players, and more players means... more players. :|

    www.planetminecraft.com/server/lego-s-mc-server-6480101/
  • Lego's MC Server post by Lego_Master_A
    Public • May 1, 2026, 3:09 pm
    wumster likes sniffers you just earned 1200c for finding the bee nest! Thank you so much and enjoy the reward! :D
    Lego_Master_A2026-05-02 16:01:12
    Yup! Cha-ching!
    Lego_Master_A2026-05-02 16:00:53
    :)
    wumster likes sniffers2026-05-02 09:22:53
    moniesssss
    wumster likes sniffers2026-05-02 09:22:46
    >:D
    cole_master_of_earth2026-05-01 15:28:07
    ay! :D
  • Lego's MC Server post by Lego_Master_A
    Public • May 1, 2026, 3:01 pm
    New build: https://www.planetminecraft.com/project/lego-s-redstone-area-creative-world/

    It's in the creative world. It's currently the featured submission above. Check it out!
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