
| Budget | Located markers | Type guess | Unmatched |
|---|---|---|---|
| Top 100 | 63/315 20.0% | 36/63 57.1% | 37 of 100 |
| Top 300 | 110/315 34.9% | 65/110 59.1% | 190 of 300 |
| Top 500 | 137/315 43.5% | 84/137 61.3% | 363 of 500 |
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big agree, im working out a better implementation. Trails, villages, and spawners do have their own marker (now).
Only limitation i havent solved is the distinction of those chests. like i cant figure out how mca selector can select a chest with a specific nbt tag.
" turn off acces to each type at the server level "
> thats a good point hm, i can simply avoid integrate the location data for individual parts. But here clash incentives for server owners vs community vs solo yolo'ers. As different people use the worlds. If you are talking UI wise, i have added toggles for every type and category :) and by default all icons are not displayed on first page visit (without and with markers [chests not added yet on the public site])
on the treasure maps/ chests, thats an big issue with custom worlds, as its a hardcoded feature, they only generate for vanilla chunks, and worldpainter has no integration for that. Hence why my intention was to have the opportunity atleast to find them.
Hard to tell from the pic, but at least some of the chest icons look to indicate this already.
As would the facility to turn off acces to each type at the server level [if this is intended as a server based tool]
(If one supresses treasure maps – but leaves the loot chests to which they would point – this would encourage strip mining beaches, there then being no other [non-cheaty] way to find them.)