• Wall Posts

    • AtmosphericBeatsMC
      February 18, 2025, 3:35 am to Public

      NEW UPDATE 2025/02/18 - EarthToMC v1.2beta changelog:

      • [​NEW FUNCTIONALITY] You can now save, stop and resume the generation of the maps! A list of the unfinished maps will appear when you click on "Resume an unfinished map" on the top bar
      • [​NEW FUNCTIONALITY] You can now let EarthToMC open every generated Worldpainter tile one by one for manual editing. After saving the last tile, the generation will proceed with the export stage
      • [​NEW FUNCTIONALITY] You can now let EarthToMC save locally all the downloaded datasets in order to avoid re-downloading them when running multiple maps on the same area. MASSIVE speedup of generations!
      • [​NEW FUNCTIONALITY] You can now "Compress the outputs into .7z files ready to be delivered", for easier transfers between servers/sharing the generated maps
      • [​NEW FUNCTIONALITY] ASTER GDEM V3 data is now integrated into EarthToMC, this allows to use terrain elevation on areas with latitude > 60°N or < -60°S
      • [​NEW FUNCTIONALITY] You can now select two new underground features settings (No caves/No ores with stone mix material, Only ores with stone mix material)
      • [​NEW FUNCTIONALITY] You can now define the depth of the water bodies using a toggle in Advanced Mode, choosing between a 8 blocks depth (default) or a 20 blocks depth
      • [​NEW FUNCTIONALITY] Tracks and steps and unclassified roads** from OpenStreetMap are now integrated in the generations
      • ..and 23 more! FULL CHANGELOG --> https://www.earthtomc.com/app/CHANGELOG.txt

      Public post (overview of the software): EarthToMC v1.2-beta - Generate a Minecraft Map of any place of the world | Patreon

      To get access to EarthToMC, you’ll need to subscribe to a Top Tier or higher membership on Patreon. Once you do, you’ll be able to see a post detailing how to install the software!(EarthToMC v1.2-beta - Download and Installation tutorial | Patreon)

    • AtmosphericBeatsMC
      September 2, 2024, 9:40 am to Public
      Since some users have trouble downloading maps using Torrent, or are simply reluctant to use it, starting from the next releases the maps will be distributed both via Torrent and via Google Cloud link so that maps can be downloaded without using a client.

      If you can’t download an already released map via torrent, let me know in the comments and I will upload the map to Google Cloud.

      Additionally, I have introduced a package of software algorithm updates starting from the next maps:

      • Fixed a bug in buildings where strange artifacts could appear on the edges of roofs when two or more buildings are adjacent to each other.
      • Improved the management of the height of rivers and lakes relative to the elevation of the surrounding terrain.
      • Fixed a bug when using the "GLC FCS 30" land cover dataset for the processing of biomes where some tiles were not downloaded successfully (only outside USA)
      • Fixed a bug in sea structures where the sea level was applied above them.
      • Fixed a bug where some viaducts and bridges were not excluded from roads and railways.
      • Fixed a bug where railways inside stations were applied on top of the structure
      • Excluded infrastructures that appear on OpenStreetMaps as “proposed”, not yet realized.
      • Fixed a bug where the “mesa” terrain could be erroneously applied in coastal areas with significant changes in terrain elevation.
  • About

    Dear friends, in just a few days it will have been a year since I released my first real-world map for Minecraft. In a short time, this little project grew into something much bigger: thanks to everyone’s enthusiasm and positive feedback, my goal became to develop—completely from scratch—a piece of software that can automatically generate maps of any real-world area for Minecraft, in a simple, fast, and intuitive way, yet with incredibly detailed results.

    After months of work and support from the community, I’m finally happy to announce that EarthToMC is now available in beta for everyone subscribed to a Top Tier plan or higher!


    Join us on Discord




    Main Features of the Software:

    • Generates Minecraft maps for every version from 1.17 up to 1.21.4 (the latest), covering any area worldwide, with scales ranging from 1:1 to 1:1000.

    • Uses WorldPainter for converting geographic data into Minecraft elements, creating fully editable .world files for users and map makers.

    • Offers the option to save GeoTIFF files for each layer and a QGIS project, allowing you to preview the final map.

    • Automatically generates the correct datapack to handle altitudes beyond standard limits.

    • Lets you set a “snow line” based on altitude.

    • Integrates buildings, roads, railways, airports, and other urban elements from OpenStreetMap.

    • Integrates rivers, lakes, coastlines, swamps, glaciers, permanently snow-covered areas, and vegetation from OpenStreetMap.

    • Retrieves terrain elevation from high-resolution DEM datasets (USGS 3DEP and NASADEM).

    • Determines biomes and vegetation using high-resolution land-use datasets (USGS NLCD and GLC FCS 30).

    • Identifies desert and arid areas using Sentinel-2 data and the Global Aridity Index.

    • Allows adding national, regional, and provincial boundaries (states and counties in the USA).

    • Supports creating maps at a scale more detailed than 1:1, up to 10 cm in the real world per Minecraft block (ideal for highly detailed building projects).

    • Enables rotation of the map to a user-defined angle for the best representation of city buildings (given polygons must convert into blocks within the game).

    • Splits the map into tiles, making processing feasible even on older or less powerful PCs.


    Join us on Discord



    With your support, I will find the incentive to spend more time developing and refining these maps, creating new content and improving the quality of existing maps. Thank you for reading this far and I hope you will choose to join me on this adventure. I can't wait to see what we create together!
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