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Update V2 - 2024/03/04
Welcome to my very first release! The goal of the project I just started is to use very high resolution DEM and bathymetric data, up to 2m, to create Minecraft maps of the real world at different scales. These maps will be adaptable to all types of players, with scales ranging from 2m in the real world per block to 500m in the real world per block, depending on the project and area of interest. All maps are hand-curated and feature different biomes to correctly represent the different vegetation and land use.
To begin with I started from my home country, Italy, a perfect place to showcase the potential of high-resolution geographic data, due to its topographic characteristics that make it unique in the world: the landscape varies from spectacular coastlines overlooking the Mediterranean, surrounded by mountain ranges such as the Alps and the Apennines to dozens of volcanic complexes, a lot of islands, gentle hilly areas on the Apennines and narrow Alpine valleys.
Within the map there are 7 different biomes that vary mainly based on the altitude above sea level. The snowy biomes have been particularly cared for to obtain a realistic snowline and vegetation suited to the type of biome
Biomes Map
Altitude Map
More than 120 JourneyMap waypoint of major cities and panoramic points are now available, making the exploration of the map way more easier!
Raw Geotiff data and Worldpainter .world file are available on Patreon, where you can also request tò work at parts of the world at your choice!
- More than 120 JourneyMap waypoints!
- Better coastal regions
- Rivers and lakes made by real world Corine land cover data
- Better clay/sand layer made by real world Corine land cover data
- Caves do not break the surface anymore, and they are now reduced in number
Welcome to my very first release! The goal of the project I just started is to use very high resolution DEM and bathymetric data, up to 2m, to create Minecraft maps of the real world at different scales. These maps will be adaptable to all types of players, with scales ranging from 2m in the real world per block to 500m in the real world per block, depending on the project and area of interest. All maps are hand-curated and feature different biomes to correctly represent the different vegetation and land use.
To begin with I started from my home country, Italy, a perfect place to showcase the potential of high-resolution geographic data, due to its topographic characteristics that make it unique in the world: the landscape varies from spectacular coastlines overlooking the Mediterranean, surrounded by mountain ranges such as the Alps and the Apennines to dozens of volcanic complexes, a lot of islands, gentle hilly areas on the Apennines and narrow Alpine valleys.
Within the map there are 7 different biomes that vary mainly based on the altitude above sea level. The snowy biomes have been particularly cared for to obtain a realistic snowline and vegetation suited to the type of biome
Biomes Map
Altitude Map
More than 120 JourneyMap waypoint of major cities and panoramic points are now available, making the exploration of the map way more easier!
Raw Geotiff data and Worldpainter .world file are available on Patreon, where you can also request tò work at parts of the world at your choice!
Map details:
- Map name: Italy 30m
- Map size: [38243x46340] reduced by deleting unnecessary chunks
- Map resolution: 1 block in the game correspond to 30m in the real world
- Map files size: 30.4gb uncompressed, 20.5gb compressed
- Minecraft version: 1.18+
Data used to process the map:
- TinItaly 10m resolution DEM data - cubic reinterpolation to 30m
- Gebco 15arcsec resolution bathymetry data - cubic reinterpolation to 30m
- Gebco 15arcsec resolution DEM data outside Italy - cubic reinterpolation to 30m
Progress | 100% complete |
Tags |
2 Update Logs
Update V2 - 2024/03/04 : by AtmosphericBeatsMC 03/04/2024 8:48:19 amMar 4th
- More than 120 JourneyMap waypoints!
- Better coastal regions
- Rivers and lakes made by real world Corine land cover data
- Better clay/sand layer made by real world Corine land cover data
- Caves do not break the surface anymore, and they are now reduced in number
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If you want you can request a custom resolution map for Latium with the scale you prefer by subscribing my Patreon channel, search for AtmosphericBeatsMC if you're interested