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ondemand_video PMC YouTubers SectionAvoyd
Subscribers: 564
Videos: 56
Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps
This tutorial shows how you can make a voxel art render in Avoyd, our voxel engine. In this example we import a Minecraft map, set the graphics quality and the lighting, configure and use the camera, ...
posted 03/24/2022 2:37 pm
Avoyd Voxel Editor - Import Minecraft Maps
The Avoyd voxel editor can import Minecraft worlds, MagicaVoxel models, and images as heightmap. Use up to 260k x 260k x 260k voxels and view them in their entirety - for example the entire Greenfield...
posted 01/18/2021 4:59 pm
Avoyd 6DOF FPS Voxel Game - AI spiders land on terrified pumpkin
For Halloween we replaced the usual abstract models with a pumpkin and spiders. This is a new behaviour we're adding: surface-seeking AI drones.
In this video the mobile drones (spiders) launch, flyi...
posted 10/29/2020 12:08 pm
Avoyd Voxel Editor - Tutorial - Export to .obj Polygon Mesh and Import in Blender
Exporting a voxel model from Avoyd 0.7.0 to Wavefront .obj and importing into Blender 3D
In version 0.8.13 we added an export to .obj option to use a single material with material information in textu...
posted 06/11/2020 3:53 pm
posted 05/31/2020 12:01 pm
Avoyd 6DOF FPS Voxel Game - HUD scaling and improved contrast
Upcoming in Avoyd 0.7 is the ability to change the size of the HUD elements. We also increased the contrast when facing bright backgrounds. The HUD is made with NanoVG https://github.com/memononen/nan...
posted 03/28/2020 12:48 pm
Avoyd 6DOF FPS Voxel Game - Stress test flythrough
We've been doing stress tests of Avoyd with enhanced numbers of drones and leaving the game running for many hours at a time. This has been part of testing for our upgraded multithreaded open source t...
posted 02/22/2020 7:56 am
Avoyd Voxel Editor - Material Replace tool
New Replace Material tool in Avoyd version 0.6.1: replace every instance of a material in the world with another. To use the tool, in the Voxel Editor with a world open, select Tools / Replace Materia...
posted 02/14/2020 8:48 am
RCC++ Dear ImGui and DirectX11 Tutorial Teaser
This tutorial takes a small DirectX11 project, the Dear ImGui Example, and adds Runtime Compiled C++ to it. This enables us to edit the code at runtime and see the results live, without recompiling an...
posted 02/02/2020 7:03 am
RCC++ Dear ImGui and DirectX11 Tutorial Part 1: Introduction and Getting the Code
This tutorial takes a small DirectX11 project, the Dear ImGui Example, and adds Runtime Compiled C++ to it. This enables us to edit the code at runtime and see the results live, without recompiling an...
posted 02/02/2020 6:07 am
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