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  • Daggsy's Avatar
    Daggsy shared MOLTENONI's post
    May 20, 2024, 1:43 pm with Public
    MOLTENONI's Avatar
    MOLTENONI
    May 20, 2024, 11:54 am to Public
    11 days left till pride month πŸŽ‰πŸ³οΈ‍🌈
    View original post
  • StormDragon77's Avatar
    StormDragon77
    May 17, 2024, 5:35 am to Public
    Stormilla update is out, also I started using blender so the render came out really nice
  • Daggsy's Avatar
    Daggsy
    May 15, 2024, 7:23 am to Public
    πŸ”₯ Animated Furnaces

    πŸ”§ Handful of Fixes

    πŸ”₯ Soul Campfire

    πŸ’₯ Cracked Nether Bricks

    Updated, which means, that I'm pretty close to updating content (not only version) for a few texture packs πŸ€—
  • hothaifah's Avatar
    hothaifah
    May 9, 2024, 3:39 pm to Public
    hi everyone!
    2 features are coming in the next update of Nature X [​8.2]:

    1) all logs will have a small branches
    2) all types of ice will have an ice spikes variant

    the 8.2 update will be released soon as it has many bug fixes.

    you can view these 2 features in the following screenshot:
  • hothaifah's Avatar
    hothaifah
    April 29, 2024, 7:21 am to Public
    hi everyone!

    phase 2 update of Nature V has been released!
    this update has many new features plus very important performance fixes.
    it revamps the coral reefs, mushroom fields, deep dark, nether, and the end biome! big improvement! it also fixes many issues with the last update and re-do many of the textures too!

    with phase 2 done, Nature V is almost identical to Nature X [​the Optifine version] if not better [​thanks for the new improved performance methods that i've used in Nature V].

    in phase 3 i'll focus on doing most of the overlay textures and adding many textures variants for many blocks, so stay tuned!

    here is some pics of the phase 2 update:




  • hothaifah's Avatar
    hothaifah
    April 26, 2024, 4:32 pm to Public
    hi everyone!
    Tomorrow i'm publishing my new pack Nature V, which is a Vanilla-Based resource pack that doesn't require Optifine and is compatible with Sodium and other mods.

    also thanks for Hippopotamoss for helping with some issues that i've faced during the development.

    Usaki said 2024-04-26 18:17:13
    Usaki's Avatar
    That birch forest pic is peak
  • StormDragon77's Avatar
    StormDragon77
    April 22, 2024, 11:10 pm to Public
    creepuh
    Team UNNAMED said 2024-04-24 08:36:25
    Team UNNAMED's Avatar
    It’s beautiful :D
    Ender Sparkle said 2024-04-23 00:22:44
    Ender Sparkle's Avatar
    aw maaaan
  • Daggsy's Avatar
    Daggsy
    April 19, 2024, 9:58 am to Public
    🍫 Chocorite

    πŸ”₯🧊 Hot and Cold Bucket

    πŸͺ” New Candle Icons

    πŸͺ½ Upgraded Elytra


    ... updated and added on Modrinth!
  • StormDragon77's Avatar
    StormDragon77
    April 18, 2024, 3:21 am to Public
    haven't posted here in a while so bam! a buncha new stuff!
    Team UNNAMED said 2024-04-20 15:41:30
    Team UNNAMED's Avatar
    HMMMMMMMMMMMM
    is that cave spider? And also maybe change the lever and tripwire item textures to be less "bulky smooth" and more square and faithful.

    also also make the ghast not ugly.
    StormDragon77 replied to SonicFan_1991's comment below 2024-04-19 00:04:43
    StormDragon77's Avatar
    thanks
    SonicFan_1991 said 2024-04-18 09:13:50
    SonicFan_1991's Avatar
    I love the rabbits!
  • hothaifah's Avatar
    hothaifah
    April 14, 2024, 4:44 pm to Public
    for me, it's always building the exterior of a house and giving up on the interior
    This is one of many house shells I built and left behind

  • hothaifah's Avatar
    hothaifah
    April 2, 2024, 8:17 pm to Public
    working on v4
    started by adding rounded log textures & adding overlay/ connected textures

  • hothaifah's Avatar
    hothaifah
    March 31, 2024, 5:46 pm to Public
    thank you so much for the 24.6k downloads on pmc and 153k downloads on curseforge

    thanks a lot for your amazing support, i appreciate it so much!

    i said it before, i’m really proud of v3 of Nature X, i can’t believe how much this version has improved this pack, to the point that i really can’t compare Nature X after v3 with the previous v2 and v1 of it as the difference is truly astounding!

    ik i’ve said before that the last update of v3 would be v3.10 (we’re on v3.17 omg) but i couldn’t help myself with stopping. i kept improving this pack with updates until the current update which is as i said v3.17.

    v3.17 will be the last update of v3 (seriously this time i promise), and i want to let you know that i’ll keep working harder and try to deliver the best of what i can do.

    so, on v4 of Nature X, connected textures for so many blocks will be added, this will be the opening feature of this version. also i’m planning in this version to start adding textures variations for so many other blocks (unrelated nature blocks too).

    and with the release of v4, Nature V will be released, this is a vanilla version of Nature X but with less features (as without Optifine there would be some limitations). i’ll keep on updating it and ill try to implement the new features with methods that won’t require Optifine that much.

    thanks again, have a great time!
  • Leonex's Avatar
    Leonex
    March 30, 2024, 6:48 am to Public
    Thank you so much to everyone who subscribes to my page and follows my work! This is very pleasant and valuable for me.
    I would also like to ask you to put diamonds on my maps, hearts and write comments, this greatly motivates me and lifts my spirit!
  • hothaifah's Avatar
    hothaifah
    March 25, 2024, 1:35 pm to Public
    heyy
    what's your thoughts on this?

    i've added short grass everywhere, it looks cool right?


    however, there is a shading issue that occurs but only when using shaders, and in some scenarios not all the time such as time of day, direction of shade.. etc
    in the following pic i've used BSL shaders, at noon time. it's not that bad, however the short grass did become darker (in other time of days and other shade directions it's actually good and doesn't have this issue)


    here is the same pic, also at noon, but with a different angel (different shade direction), here i think it looks bad, and whatever i do (even when brightening the short grass texture) it still occur


    i've wanted to add this feature from a long long time but couldn't solve this issue, so, should i keep this feature or not?
    hothaifah replied to Awoolanche's comment below 2024-03-25 16:07:48
    hothaifah's Avatar
    thank you so much for clarifying this
    i also found that turning off smooth lighting option would reduce the issue a bit
    just a question please, should i keep this feature or scrape the entire thing
    Awoolanche said 2024-03-25 15:56:08
    Awoolanche's Avatar
    Yeah, I've had this problem too. The grass is a part of the grass block itself and it calculates shadows based on the sides of the block, not the top, thus the messed up shading. Afaik, there's no good fix for that.
  • Daggsy's Avatar
    Daggsy shared GalaxyCat24's post
    March 21, 2024, 5:30 am with Public
    Pretty close ^^


    cat-hole
    GalaxyCat24's Avatar
    GalaxyCat24
    March 20, 2024, 7:45 pm to Public
    Put in two emojis that describe your persona
    emoji kitchen
    Here's mine XD:


    View original post
    Wagnerbaum said 2024-03-21 10:41:40
    Wagnerbaum's Avatar
    loll yesss
  • hothaifah's Avatar
    hothaifah
    March 19, 2024, 8:43 am to Public
    heyy my lovely people, hope you're doing great!

    Nature X update 3.12 is out now!
    in this update i was experimenting with the sunflower model, and i accidentally made it 3 blocks tall haha
    but i decided to keep it, and i had to make the short & tall grass taller too (only in the sunflower plains biome) as it didn't look good having a 1 block grass everywhere with 3 blocks sunflowers here and there, so i had to make them taller.
    so now it looks like this and i really like it, it's like an all tall grass biome i think it's realistic too.

    here is some sceenshots:



    also i added a new texture for the birch sapling in the old growth birch forest
  • hothaifah's Avatar
    hothaifah
    March 18, 2024, 4:59 am to Public
    with all of the hype with the far draw distances mods combined with extreme shaders, it’s really beautiful & impressive what all of these developers have achieved with their great work, but i've been lately playing with draw distance set to 6 or less with dense fog and moody brightness, idk this gives me nostalgia and i really miss these vibes. guess that i'm going backwards in time :)


  • hothaifah's Avatar
    hothaifah
    March 9, 2024, 2:17 pm to Public
    they are staring at me πŸ’€
    Nature X 3.10!

    sorry for the frequent updates but what happens is that i think of an idea that i'd love to have, try to implement it, then when it's all done i get so excited to release it for all of you to enjoy it too!

    i'll release the last update of version 3 of Nature X today maybe, and then i'll work on version 4. it won't be released soon because i want it to be massive with many features!

    i'm really proud of version 3, i think it's my best work yet, started working on it on Feb 14th, with 10 updates i managed to implement great features that actually didn't think that i would be able to add!

    also i'm very thankful for all of you, for all of this support,. i was afraid to come back after my 2 years break, i thought that i will be forgotten as well as my work, but what have been achieved proved the opposite!

    thanks a lot, this means the world to me! and i hope you enjoy Nature X, have a great time please ❀
  • Daggsy's Avatar
    Daggsy shared spookyshxdow's post
    March 5, 2024, 9:43 am with Public
    spookyshxdow's Avatar
    spookyshxdow
    March 4, 2024, 9:45 am to Public
    400 subs by my birthday??
    i'm working on some new skins right now (requests/jam entries) so stay tuned for those :)
    View original post
    spookyshxdow said 2024-03-05 10:17:23
    spookyshxdow's Avatar
    ty for the share <3
  • Daggsy's Avatar
    Daggsy shared stlMitch's post
    March 3, 2024, 5:57 am with Public
    It's February 30th
    stlMitch's Avatar
    stlMitch
    March 2, 2024, 11:28 pm to Public
    It's March 2nd :)
    View original post
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