Level 54
Grandmaster Miner uwu
86

Forum Posts

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    Cornbread_Alphanumeric
    05/15/2024 4:29 am
    She/They • Level 54 : Grandmaster Miner uwu
    a lot of the game's ambient sounds have a property called "is3D" set to false on all of the entries in the sounds array. maybe setting it to false is what causes the sounds to stay audible regardless of location?

    i haven't tested that, but i'll come back when i do.

    if i remember.
    1
    Cornbread_Alphanumeric
    05/13/2024 6:46 am
    She/They • Level 54 : Grandmaster Miner uwu
    netherrack is one of two blocks in the game to burn forever when lit, and it can also be smelted into nether bricks.
    2
    Cornbread_Alphanumeric
    05/13/2024 6:43 am
    She/They • Level 54 : Grandmaster Miner uwu
    structure voids are a technical block used in world generation to allow structures to be placed into the world more seamlessly. they're completely ignored during structure generation, which keeps certain structures from having a cube of air around them.

    they're also invisible and intangible, but still block fluids, which allows you to keep, for example, water in place without completely blocking said water off with a solid block.
    2
    Cornbread_Alphanumeric
    05/02/2024 5:19 am
    She/They • Level 54 : Grandmaster Miner uwu
    you can join a server from any device that can run current versions of the game, but if you're playing on console, you can only join the featured servers.
    1
    Cornbread_Alphanumeric
    04/27/2024 6:53 am
    She/They • Level 54 : Grandmaster Miner uwu
    i mean, it would be cool, but i'm not sure the nether and crimson fungus are mushrooms specifically. they're grouped with them in the 'mushrooms' category in the bedrock edition creative inventory, and are internally called mushrooms, but if they were canonically mushrooms, i feel like they would called mushrooms.

    i do now kinda wanna draw crimson and warped animals. maybe since they're not mushrooms, they wouldn't be mooshrooms, but rather fungoose. fungeese? fungise? hmm. maybe a different animal.
    4
    Cornbread_Alphanumeric
    04/27/2024 3:31 am
    She/They • Level 54 : Grandmaster Miner uwu
    tbh i could recommend a ton of client-side cosmetic mods, but that's probably not quite what you're looking for. idk i haven't really gotten into Modded(tm) yet.

    uhh i'll just put sound physics remastered and bedrock waters onto here to start out with. those are both really good.
    i can put more if you want.
    2
    Cornbread_Alphanumeric
    04/21/2024 1:35 am
    She/They • Level 54 : Grandmaster Miner uwu
    the most important parts of the world are the "level.dat" file and the "db" folder, which control world metadata (such as name and default gamemode) and chunk data respectively, but some worlds also come with other things, such as a "resource_packs" folder and a "world_resource_packs.json" file.

    these (along with any other folders and files associated with the world) should all go into a folder specifically for the world which is itself inside the "minecraftWorlds" folder. do not place the individual pieces of a world into the "minecraftWorlds" folder by themselves. the name of the world folder doesn't matter (though older versions of the game have trouble editing worlds with a space in the folder name), so, if the world was zipped correctly, you should just be able to ctrl-x ctrl-v the folder you initially extracted the zip file into directly into "minecraftWorlds".

    alternatively, you may be able to just turn the zip file into an mcworld file and run that.

    if the world you're trying to import is from education edition, you may have to replace the "level.dat" file.

    hope this helps!
    2
    Cornbread_Alphanumeric
    04/18/2024 6:05 am
    She/They • Level 54 : Grandmaster Miner uwu
    you probably have the textures set up wrong. bedrock edition uses semi-transparency to determine which parts of the texture are tinted. try making the collar really low opacity while keeping the rest at full opacity or vice versa. i don't remember which way around it needs to be.
    1
    Cornbread_Alphanumeric
    04/18/2024 5:59 am
    She/They • Level 54 : Grandmaster Miner uwu
    i'm pretty sure you might be able to do this by turning the totem into an attachable, but i haven't experimented enough with molang to figure out how to successfully read item names.
    1
    Cornbread_Alphanumeric
    04/18/2024 5:43 am
    She/They • Level 54 : Grandmaster Miner uwu
    that is... not how add-ons work. add-ons are enabled per-world and are downloaded directly from that world whenever a player joins. the game does not let you play on a world without its add-ons.
    2
    Cornbread_Alphanumeric
    04/15/2024 11:59 pm
    She/They • Level 54 : Grandmaster Miner uwu
    i'm gonna go ahead and say no. no offense to whoever makes fresh animations, but i don't really like it. there are tons of animation packs for bedrock edition that not only look better, imo, but also keep the original models intact.
    2
    Cornbread_Alphanumeric
    04/15/2024 7:30 am
    She/They • Level 54 : Grandmaster Miner uwu
    depends on what the specific pack needs. a lot of my packs are json-based, so i use a lot of notepad since it came with my computer (i should probably get something better tho). for textures / skins, i either use ibisPaint X or photopea, depending on whether the texture needs to be drawn or just lightly edited.
    1
    Cornbread_Alphanumeric
    04/07/2024 3:21 am
    She/They • Level 54 : Grandmaster Miner uwu
    when it comes to fps, i definitely get higher highs on java edition, but i also get much more frequent and much lower lows. especially if it catches me trying to render a leaf block, lol.
    5
    Cornbread_Alphanumeric
    03/29/2024 11:13 pm
    She/They • Level 54 : Grandmaster Miner uwu
    pretty sure this is just an issue loading your username. closing and reopening the game should fix it.
    i am unaware if this error breaks anything else. a lot of things in bedrock edition are tied to username.
    1
    Cornbread_Alphanumeric
    03/16/2024 8:21 pm
    She/They • Level 54 : Grandmaster Miner uwu
    this depends on whether you're talking about bedrock or java edition. on bedrock, it'd be trivial - you'd just have to change its "sound" field in blocks.json (although, you'd have to use an existing sound type). on java edition, you'd have to mod the game.

    if you're using java edition, that might be your issue with the vanilla sounds sticking around. sound events merge their information between resource packs on java edition, so if you want to completely replace vanilla, you need to add a boolean property "replace" and set it to true.
    2
    Cornbread_Alphanumeric
    03/16/2024 8:11 pm
    She/They • Level 54 : Grandmaster Miner uwu
    i think the rotation of heads, banners, and signs might have something to do with them being block entities, where flower pots are just regular blocks. idk tho
    2
    Cornbread_Alphanumeric
    03/16/2024 3:45 am
    She/They • Level 54 : Grandmaster Miner uwu
    sorry i'm two months late (i was busy with other packs) but i made a thing that might help.
    1
    Cornbread_Alphanumeric
    03/15/2024 12:26 am
    She/They • Level 54 : Grandmaster Miner uwu
    anyway, i'm just here to remind everyone that there hasn't been a single 1.21 snapshot yet. all the snapshots so far have been for minor 1.20 versions
    6
    Cornbread_Alphanumeric
    03/15/2024 12:24 am
    She/They • Level 54 : Grandmaster Miner uwu
    armadillos and wolf armor are both planned for 1.20.5
    4

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