Level 54
Grandmaster Miner uwu
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    Cornbread_Alphanumeric
    08/26/2024 3:05 am
    She/They • Level 54 : Grandmaster Miner uwu
    the better together update was the update that allowed consoles to play multiplayer cross-platform and removed the 'edition' subtitle from all editions that had it, creating 'bedrock edition' as we currently know the concept.
    2
    Cornbread_Alphanumeric
    08/26/2024 3:01 am
    She/They • Level 54 : Grandmaster Miner uwu
    if i remember correctly, i started playing shortly before pocket edition got caves, so only like ten years ago.
    2
    Cornbread_Alphanumeric
    08/24/2024 8:50 pm
    She/They • Level 54 : Grandmaster Miner uwu
    wii u edition is a legacy console edition.
    1
    Cornbread_Alphanumeric
    08/14/2024 9:45 pm
    She/They • Level 54 : Grandmaster Miner uwu
    why is bedrock on here four times lol

    but anyway, tbh, minecraft is just such a large game that either of these options could be a reasonable answer depending on which aspects of the game are important to you. i'm probably gonna have to go with bedrock just for the controller support. and the resource pack features are also really good, even if the vanilla resources are absolute garbage.
    1
    Cornbread_Alphanumeric
    08/12/2024 4:57 pm
    She/They • Level 54 : Grandmaster Miner uwu
    you can just extract them normally with whatever file explorer your machine came with, and then move them to your resource packs folder. they'll work in uncompressed folder form.

    alternatively, you could just replace the .zip file extension with .mcpack and run the files. this should have the game import the packs for you.
    1
    Cornbread_Alphanumeric
    08/08/2024 9:17 pm
    She/They • Level 54 : Grandmaster Miner uwu
    okey, so basically, first things first, you're going to want to open up the pack's files, go into the textures folder, and make a new folder that's just called 'ui'. if you have a download of the vanilla resources, you may want to copy the relevant files from there into the pack.

    if you don't have a download of the vanilla resources, don't worry about it. all that means is that you'll have to rename each file individually.

    the filenames should be these (all in folder "textures/ui"):
      • hotbar_0
      • hotbar_1
      • hotbar_2
      • hotbar_3
      • hotbar_4
      • hotbar_5
      • hotbar_6
      • hotbar_7
      • hotbar_8
      • selected_hotbar_slot

    now, open "textures/gui/gui.png" from the resource pack into an image editor and layer this image below it, making sure both images are scaled the same:



    the green and pink alternating parts are the areas for the hotbar slots (hotbar_0... etc.). the blue area is for the selected slot.

    make sure to hide the layer these colored squares are on before saving the ui sprites, and it should just work.

    and while you're at it, you should probably delete all the json files from the textures folder in the resource pack. the pack isn't using them.

    hope this helps!
    1
    Cornbread_Alphanumeric
    08/07/2024 8:58 am
    She/They • Level 54 : Grandmaster Miner uwu
    "how difficult it is to mod" sometimes i wonder what life would be like if minecraft modders weren't so reliant on official support. then i remember i already had that back in mid-alpha.

    "seemingly arbitrary limits on commands or syntax" could you, like, elaborate?

    "forcing you to update your game to play much of anything online" pretty sure the game just requires you to be running the same version as the server you're trying to join, which is beyond reasonable. sometimes, you don't even have to be on the same hotfix.

    "the animation when you open chat or a container" you know you can turn it off, right?

    "I can't make superflat worlds anymore?" literally the first toggle on the advanced tab.

    "the advantages that PC players have over everyone else" well, that's just kinda inherent to the concept of crossplay. except not really because most platforms do let you use a keyboard and mouse if you really want to do that.

    "I've heard about Bedrock's mirage-like rendering glitches and random damage killing you" i have also heard of these. and have yet to experience them in the decade i've been playing.

    "they removed achievement rewards" citation needed?????

    "the marketplace doesn't even load on the switch" firstly, i thought you (rightfully) hated the marketplace? secondly, i can confirm that this is both false and also not true.

    "on java, mods and skins and servers are free" if you're looking for free stuff for bedrock edition, might i suggest this website? ( <- link )

    "you have to do DNS editing or whatever if you want to play anything except for the same few minigame servers on consoles" firstly, mojang unfortunately does not have the power to make console manufacturers more lenient. secondly, this is two paragraphs after praising legacy console edition's minigames, which were significantly fewer in number.

    "extremely difficult (and even discouraged, last I heard) to downgrade" so, did you, like, forget you were just praising legacy console edition just a few sentences ago?
    1
    Cornbread_Alphanumeric
    08/05/2024 5:50 pm
    She/They • Level 54 : Grandmaster Miner uwu
    well, considering the term 'OG' literally just means 'original', the answer is either release 1.0, that one tech test version with literally two blocks, or not public - depending on how weird you wanna be about development versions.

    but if you're asking what feels like the most 'minecrafty' minecraft to me, i'd probably have to go with the period from around the bountiful update to world of color. everything earlier than that is the weird before times and everything after is Modern Minecraft tee em.
    2
    Cornbread_Alphanumeric
    08/05/2024 5:03 pm
    She/They • Level 54 : Grandmaster Miner uwu
    as far as i'm aware, compasses have always pointed to world spawn, but the idea that they point to the player's spawn point seems to be a common misconception for some reason
    2
    Cornbread_Alphanumeric
    07/31/2024 5:59 am
    She/They • Level 54 : Grandmaster Miner uwu
    happy to help! if you need help figuring out exactly which part of the sheets need to be split into sprites, just ask
    1
    Cornbread_Alphanumeric
    07/29/2024 6:55 am
    She/They • Level 54 : Grandmaster Miner uwu
    i've located the problem! the hello kitty pack just straight up does not have the necessary texture files to work with a crosshair pack. it relies entirely on the sheets in the gui folder rather than using including any of the sprites in the ui folder.

    the only solution would be to manually edit the pack.
    1
    Cornbread_Alphanumeric
    07/25/2024 1:10 am
    She/They • Level 54 : Grandmaster Miner uwu
    i just want to know the name of the pack you're having trouble with, so i can look inside and see exactly which files are being used and/or causing problems.
    1
    Cornbread_Alphanumeric
    07/25/2024 1:04 am
    She/They • Level 54 : Grandmaster Miner uwu
    if the pack is both
    • applied to the world (not global resources)
    • saved in the regular resource pack folder (not development resource pack folder)
    then it should be saved in world data and remain intact when exporting the world.
    2
    Cornbread_Alphanumeric
    07/23/2024 8:07 am
    She/They • Level 54 : Grandmaster Miner uwu
    heyyyyyyyyy. i'm running into a bit of a problem. i cannot seem to recreate the issue you're having. whenever i put a pack with the hotbar textures and a pack with icons.png together, they just seem to... work. without any issue. i can't fix your problem if i cannot recreate it, unfortunately.

    if i may ask, which hotbar pack are you using?
    1
    Cornbread_Alphanumeric
    07/23/2024 6:22 am
    She/They • Level 54 : Grandmaster Miner uwu
    okey. thankies!
    1
    Cornbread_Alphanumeric
    07/22/2024 10:44 am
    She/They • Level 54 : Grandmaster Miner uwu
    okey. i'm not very familiar with how the crosshair works, so could i ask what the name of the file you're edited with the crosshair is? some textures have multiple files associated with them (like the hotbar), so i just want to make sure i'm testing the right one.
    1
    Cornbread_Alphanumeric
    07/21/2024 10:20 pm
    She/They • Level 54 : Grandmaster Miner uwu
    the game is programmed to use different textures for the hotbar depending on the contents of the loaded resource packs (hence why i asked which texture you were using for the crosshair). i could probably make a resource pack to change this so that your existing packs could be mixed and matched
    2
    Cornbread_Alphanumeric
    07/21/2024 8:33 pm
    She/They • Level 54 : Grandmaster Miner uwu
    are these two separate resource packs? if so, which texture specifically is your crosshair on?
    1
    Cornbread_Alphanumeric
    07/21/2024 5:08 am
    She/They • Level 54 : Grandmaster Miner uwu
    very odd problem. could you elaborate on what exactly is going wrong?
    1
    Cornbread_Alphanumeric
    07/16/2024 9:35 pm
    She/They • Level 54 : Grandmaster Miner uwu
    i haven't noticed decorated pots being purple in the inventory. maybe it's a platform-exclusive bug? but i have noticed they aren't shaded. a lot of block entities aren't shaded when displayed with an item renderer for some reason. i've seen packs that fix this by overlaying a texture on top of them, but the core of this issue is definitely based in the engine.

    i also have not seen or heard of any block rendering their bottom faces on top of everything else. that seems like the kind of thing that would get a hotfix, tbh.

    if i may ask, what version are you running, and on what platform?
    1

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