Level 54
Grandmaster Miner uwu
86

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    Cornbread_Alphanumeric
    10/28/2024 7:26 am
    She/They • Level 54 : Grandmaster Miner uwu
    what are the worlds default permissions settings? your friend may not have permission to break or place blocks.

    there should be a list of players on the pause screen, with square buttons Next To the players' names. press one of these to check and/or edit an individual player's permissions. default permissions can be changed (albeit more limitedly) in the game tab of the settings or world edit screens.
    1
    Cornbread_Alphanumeric
    10/28/2024 7:15 am
    She/They • Level 54 : Grandmaster Miner uwu
    the term "schematic" does not actually refer to a minecraft feature, but rather a file type used by various mods. in order to use the schematic, you would have to find and install one of these mods.

    given how much less popular bedrock modding has become in recent years, paired with the size of the build, it may be easier to just rebuild it from scratch.

    unless there's a program to convert schematics to bedrock edition structures specifically. that might exist, though i'm not aware of any.
    1
    Cornbread_Alphanumeric
    10/28/2024 12:34 am
    She/They • Level 54 : Grandmaster Miner uwu
    i'm not sure what you're asking. the lines i said were animated are animated. the other ones aren't.
    1
    Cornbread_Alphanumeric
    10/27/2024 6:10 am
    She/They • Level 54 : Grandmaster Miner uwu
    the top line is used for critical hits and instant splash potion effects. the second line is for fireworks (both the trail and the explosion). both of these are animations that play from right to left.

    in the second image, the blue parts are the particles that appear when rain (and similar) particles hit the ground (they also appear when fishing and when dogs shake) (these particles are not animated but rather variated). the villager head is an unused early version of the particle that appears when villagers are angry. the big white thing is the flash when fireworks explode.
    2
    Cornbread_Alphanumeric
    10/27/2024 1:08 am
    She/They • Level 54 : Grandmaster Miner uwu
    the GUI textures folder is actually completely unused in current versions of bedrock edition (except for certain touch controls). most UI textures will be in the regular UI textures folder (without the 'g').

    the graphics for containers screens are handled very differently in bedrock edition than in java edition. where java edition mainly uses a singular, large, pre-baked texture; bedrock edition uses multiple smaller ones, which are shared amongst a large portion of the game.

    the default texture for the background of the inventory is "dialog_background_opaque" and the default texture for item slots (i believe) is "cell_image". both of these textures are ninesliced, so you'll have to get familiar with the nineslice system. nineslice information is not ignored when not included like on java edition.

    if you want to use a large, pre-baked texture like java edition does, this is an option, but it requires messing around with the json for the screen itself, the specifics of which may not be consistent across screens due to different screens' different gameplay needs. the inventory, in particular, is very complicated. i can help with the json if you need it.
    2
    Cornbread_Alphanumeric
    10/19/2024 11:40 pm
    She/They • Level 54 : Grandmaster Miner uwu
    from what i understand, 3D models aren't officially supported on items on bedrock edition. you'd have to use attachables for this.

    some vanilla items are rendered using attachables already, so i'd start by looking through their files and trying to figure out how those work.
    1
    Cornbread_Alphanumeric
    10/19/2024 12:03 am
    She/They • Level 54 : Grandmaster Miner uwu
    game design, especially in minecraft, is largely an act of balancing the advantages and trade-offs of using certain pieces of gear. with netherite, as with most 'upgrade' types of gear, the trade-off is the time and resources spent to get it. not using netherite because you don't feel the time is worth it is not only a perfectly valid thing to do, but it's not even outside the realm of the game's intended design.

    (though, considering it takes more than twice the amount of diamonds to make a set of netherite gear than to make a set of diamond gear, i'm gonna have to say i disagree that netherite makes diamonds 'useless'.)
    1
    Cornbread_Alphanumeric
    10/14/2024 6:27 am
    She/They • Level 54 : Grandmaster Miner uwu
    what you're describing sounds like connected textures, which are not a vanilla feature. you'd have to find a mod to implement them.

    i believe optifine has this feature, but there are also mods made specifically for connected textures, such as continuity.
    1
    Cornbread_Alphanumeric
    10/11/2024 10:16 pm
    She/They • Level 54 : Grandmaster Miner uwu
    not sure what you mean by "is it essentially the same coding aspect". if you're asking whether or not you can just reuse my grass side terrain_texture.json entry, then i personally wouldn't have a problem with that, but it would only really work if you were also using the same grass colormap. it isn't a one-size-fits-all kind of fix, y'know?

    as for birch leaves, those are easy. to not change birch leaves, all you have to do is not include the birch leaves colormap.
    2
    Cornbread_Alphanumeric
    10/10/2024 10:58 pm
    She/They • Level 54 : Grandmaster Miner uwu
    oh okey. this is also pretty easy to fix, but it's gonna be really tedious.

    basically, the sides of grass blocks aren't colored using the colormap files directly on bedrock edition. rather, their entry in terrain_texture.json contains a list of instances of the texture colored over using a color overlay. the game picks the sub-entry in this list that is closest to the color of the top of the block. (snowy grass must always be the last sub-entry)

    the vanilla resources only have 16 sub-entries in this list (excluding the snowy texture), but i haven't been able to find any actual limit, so theoretically, you could include every color grass could possibly be in this list. but you don't need to do that. the more colors you have in this list, the harder it is to tell that this list even exists.

    the wiki has a list of the specific pixels on the colormap that grass colors are picked from. the list is for java edition, so there are a few biomes that aren't completely accurate, but it shouldn't be a massive issue in most cases.

    you can also look through my autumn pack Y'all It's Fall if this explanation is confusing.
    3
    Cornbread_Alphanumeric
    10/10/2024 11:50 am
    She/They • Level 54 : Grandmaster Miner uwu
    i do! what exactly do you need help with?

    is the dirt part turning green? if it's the dirt part turning green, just lower the opacity. i usually have the dirt part's opacity lowered to ~1 to 5%. (the grass part should stay at 100% opacity.)
    2
    Cornbread_Alphanumeric
    10/07/2024 6:42 pm
    She/They • Level 54 : Grandmaster Miner uwu
    i think this is done using the scoreboard command. idk enough about scoreboards or java edition to help any further, but minecraft.wiki has pages on both scoreboards and the scoreboard command if you wanna check those out.
    2
    Cornbread_Alphanumeric
    09/23/2024 11:41 pm
    She/They • Level 54 : Grandmaster Miner uwu
    been eating a lot of cooked porkchops lately. there are just so many things a pig can eat, so if you grow equal amounts of each crop, you're just gonna end up breeding a lot of pigs.

    i also have a ton of chicken stashed away, but chicken isn't as good a food source.
    3
    Cornbread_Alphanumeric
    09/19/2024 8:43 pm
    She/They • Level 54 : Grandmaster Miner uwu
    my own personal survival world has a skeleton dungeon close enough to bedrock that fall damage isn't even enough to kill the skeletons without dripstone, so this is definitely false. you might just be getting unlucky or are overlooking them
    1
    Cornbread_Alphanumeric
    09/12/2024 10:27 pm
    She/They • Level 54 : Grandmaster Miner uwu
    according to the wiki, this was from 1.4.2 to 1.9 on java edition, from TU14 to TU43 on xbox 360 edition, and never happened on bedrock edition.
    3
    Cornbread_Alphanumeric
    09/07/2024 8:32 pm
    She/They • Level 54 : Grandmaster Miner uwu
    if you're looking to just retexture the zombie, you can just place your custom zombie texture at the same filepath as the regular one (assets/minecraft/textures/entity/zombie/zombie.png), like you would with a block or an item.
    1
    Cornbread_Alphanumeric
    09/03/2024 8:47 am
    She/They • Level 54 : Grandmaster Miner uwu
    just bedrock
    2
    Cornbread_Alphanumeric
    09/03/2024 12:39 am
    She/They • Level 54 : Grandmaster Miner uwu
    i didn't say anything about the fish's despawning behavior, but i did some brief testing, and the fish seems to not despawn when you name its egg.
    2
    Cornbread_Alphanumeric
    09/02/2024 10:23 pm
    She/They • Level 54 : Grandmaster Miner uwu
    spawn eggs are available in creative mode on bedrock edition (they have their own subsection in the nature tab). also, naming a spawn egg will cause the spawned mob to also have that name, so no name tag is required.
    3
    Cornbread_Alphanumeric
    09/01/2024 9:48 am
    She/They • Level 54 : Grandmaster Miner uwu
    they are clearly just listing the features of their realm. they are not claiming bedrock is better than java edition. "better on bedrock" is the name of a fairly popular behavior pack. presumably, they are using this behavior pack on the realm.

    also, the keepInventory pre-dating bedrock edition thing is just not true.
    1

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