Level 19
Journeyman Taco
24

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    daimyo_panda2
    12/05/2022 5:15 pm
    Level 19 : Journeyman Taco
    Thank you very much!
    1
    daimyo_panda2
    12/05/2022 2:20 am
    Level 19 : Journeyman Taco
    Can you send me a pic?
    1
    daimyo_panda2
    12/04/2022 5:48 pm
    Level 19 : Journeyman Taco
    Um where is the img tab?
    1
    daimyo_panda2
    12/01/2022 9:00 pm
    Level 19 : Journeyman Taco
    Welcome!
    1
    daimyo_panda2
    12/01/2022 8:59 pm
    Level 19 : Journeyman Taco
    Welcome!
    I’m a member of Circle Of Caring soul, which helps bigginer.
    All questions are welcomed, so feel free to ask me about pmc.
    1
    daimyo_panda2
    11/30/2022 5:11 am
    Level 19 : Journeyman Taco
    What do you mean?
    1
    daimyo_panda2
    11/29/2022 10:58 pm
    Level 19 : Journeyman Taco
    Only block?
    2
    daimyo_panda2
    11/29/2022 10:58 pm
    Level 19 : Journeyman Taco
    Increases luck attribute by 1 per level.
    2
    daimyo_panda2
    11/29/2022 6:58 pm
    Level 19 : Journeyman Taco
    I like Axolotl, and if you allow me to answer 1.20’s mob, I’ll choose sniffer.
    I like https://www.planetminecraft.com/data-pack/1-13-instant-high-speed-railway-builder-tool-datapack/ , Bulletcart by flashteens.
    1
    daimyo_panda2
    11/29/2022 6:54 pm
    Level 19 : Journeyman Taco
    Ok.
    I would recommend 1.9. The reasons are:

    1. New things like: BlocksChorus flowers
      • Spawn on the top of the chorus trees.
      • Break if the supporting block below is broken.
        • It drops only when mined directly.
      • Can be planted only on end stone in any dimension.
      • It will show a different texture when it stops growing.
      Chorus plantsDragon head
      • While a player wears the head and moves, the head's mouth opens and closes repeatedly.
      • When powered with redstone while placed on a solid block, the jaw starts to open and close.
        • It will keep the mouth position of the exact moment it was unpowered.
      • It generates on the bows of end ships.
      End gateways
      • Portal blocks used to transport the player to the new outer regions of the End.
        • The destination of the teleport can be customized using NBT tags.
      • The player cannot use pick block or /give to obtain it.
        • It can be set only by using /setblock.
      • Naturally generate inside the end gateway structures after killing the dragon and traveling someplace new in the end with it.
        • Show purple beacon beams when created and yellow beams when used.
      • Their texture does not get deformed due to perspective, but rather it displays the same texture as the end portal block on all its footprint, independent of angle.
      End rods
      • Generate in the end city dungeons.
      • Can be crafted using a popped chorus fruit in the bottom and a blaze rod on top, yielding four end rods.
      • Placeable horizontally and vertically.
        • The model has a little base that is oriented against the block it was placed.
          • If it is placed on top of another rod, it will have the opposite orientation.
      • Produces white particles.
      • Used as a lighting source with the same brightness as torches.
      • Unlike torches, they have a collision box.
      End stone bricks
      • Generate in the end city dungeons.
      • Can be crafted with 4 blocks of end stone, yielding 4 blocks of end stone brick, like regular stone bricks.
      Frosted ice
      • Created when using "Frost Walker" enchantment.
      • Cannot be obtained in the inventory, neither with silk touch nor with commands. (Can be placed only via /setblock)
      • Breaks after a few seconds when in sufficient light (including daylight).
        • Breaking takes place in four breaking stages (blockstates: age:0, age:1, age:2, age:3). Still decay with randomTickSpeed set to 0, but a higher number will make them decay faster.
      Grass paths
      • They are 1516 of a block (15 pixels) tall.
      • Obtainable by using a shovel on a grass block.
        • This drains the shovel's durability.
        • Its texture is very similar to that of a grass block.
      • Always drop dirt, even when using Silk Touch.
      • It isn't available in the creative inventory screen.
        • Pick block functions normally with it.
      Purpur blocksPurpur pillars
      • Generates in the end city dungeons.
      • Can be crafted with purpur slabs.
      Purpur stairs
      • Generates in the end city dungeons.
      • Can be crafted with purpur blocks.
      Purpur slabs
      • Generates in the end city dungeons.
      • Can be crafted with purpur blocks.
      Structure blocks
      • Placeable only via /setblock, but unusable.
      • It has 4 different modes: save, load, corner and data.
      • It has an "S" on the texture in save mode, "L" in load mode, "C" in corner mode and "D" in data mode.

      Items

      BeetrootBeetroot soupBeetroot seeds
      • Used to grow beetroots.
      • Drop chances for beetroot seeds average 2 per crop harvested.
      • Previously a Pocket Edition exclusive.
      Chorus fruits
      • Obtained from chorus plants.
      • Can be eaten even if the player is not hungry, similar to golden apples.
        • Teleport the player to a random nearby location when eaten (like an enderman).
        • Does not heal hunger points if the hunger bar is full.
          • Otherwise it will heal 4 (🍗🍗).
      • Can be cooked in the furnace to obtain Popped Chorus Fruits.
      • They have a cool down time for consuming, like ender pearls.
        • It is visible in the item icon through a "rolling curtain" animation.
      • Stacks to 64.
      Dragon's breath
      • Shot by the ender dragon at the player as an attack.
        • Leaves a patch of purple particles that deal damage when stood on top.
          • Also spawn upon impact of an "ender acid" charge.
        • Can be collected only by right clicking an empty bottle in the middle of the cloud.
      • Found in the brewery section of the creative inventory.
      • Can be used to brew lingering potions with dragon's breath as the ingredient and a splash potion.
      • Stacks to 64.
      Elytra
      • They function according to hang glider aerodynamics.
        • The player doesn't receive fall damage, if they fall from a small height while flying slowly (not nose-diving).
        • Still receive fall damage if the player nose-dives directly into the ground.
        • Receive damage from horizontal collisions, new death message: "Player experienced kinetic energy".
      • Have to be equipped in the "chestplate" slot in order to work.
      • Will activate when the Jump key is pressed while in mid-air and falling.
      • Have 431 uses (over 7 minutes of flying) and can be repaired on an anvil, using 4 leather to repair it totally.
      • Can be given the Unbreaking enchantment using an anvil or commands.
      • Legs will make a "walking movement" animation when the player is stalling in the air.
      • Similar to the Wing Cap item from Super Mario 64.
      • Found on End Ships within an item frame.
      • Wings fold while not gliding.
      • The elytron texture defaults to the cape texture if the player owns a cape.
        • The cape does not display while wearing.
        • The Cape option in the Skin Customization menu will synchronize with the elytron texture.
      • Takes damage at a rate of 1/s.
      End crystals
      • Can be crafted using an eye of ender in the middle, a ghast tear on the bottom and 7 glass blocks on the remaining squares.
      • Can be placed only on obsidian and bedrock blocks.
        • Cannot be placed in adventure mode.
      • Has no bottom plate like "normal" end crystals.
      • Used on the exit portal in the end to respawn the dragon.
      • The end crystal can't be destroyed by explosions (except Wither)
      Lingering potions
      • Thrown like a splash potion.
        • Leaves a patch of the potion particle effect on impact.
          • Entities that walk into it get the effect.
      • Has all the potion types, and works with potions whose effect are instant.
      • Brewed with dragon's breath and a splash potion.
      • Cloud duration can be controlled through a data tag.
      • Does not stack, just like other potions.
      • Travels with the same speed as splash potions when shot through dispensers.
      Water splash potions
      • Can extinguish any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.
      Popped chorus fruitsPotions of Luck
      • Gives the Luck effect for 5 minutes
      • Also comes in splash and lingering potion forms as well as for tipped arrows ("Arrow of Luck").
      Shields
      • Crafted using 6 planks and one iron ingot.
        • The default texture looks like wood.
      • New tool used for blocking incoming attacks.
        • If the player holds right click while being attacked, the damage inflicted is reduced, and the shield loses durability.
          • This works when the shield is either in the main hand or in the offhand.
            • The player can hold 2 shields at once, but it does not affect the damage taken.
        • When an attack is blocked by a shield, the attacker may be knocked back.
      • The player cannot attack while blocking.
      • Can be combined with banners to transfer its pattern to it.
        • The banner is consumed on use.
        • Can be combined with banners only if no pattern was previously applied.
      • Can be repaired on the anvil only.
        • Requires planks to repair it.
      • They cannot be enchanted directly.
      • Arrows can ricochet off a shield to hit other entities.
      • Hitting a shield with an axe has a chance to disable the shield for 5 seconds.
        • It is shown in the item icon as a "rolling curtain" animation.
        • 25% base chance, plus 5 percentage points for each level of Efficiency on the axe, plus 75 percentage points if sprinting.
      Shulker spawn eggs
      • Used to spawn a shulker.
      • Purple with darker purple spots.
      Spectral arrows
      • A new type of arrow.
      • The tip is gold colored in both the item and the entity model.
      • Shows mob and player outlines in their respective team color when hit (even when invisible).
      • NBT tags can be used to both disable and force outlines.
      • Crafted by surrounding an arrow with 4 glowstone dust.
        • Yields 2 spectral arrows.
      • The duration of the effect when the arrow strikes its target can be customized using NBT data.
      Tipped arrows
      • A new type of arrow that can be tipped with potions.
      • 15 new arrow types in total.
      • Each differently tipped arrow is available in the creative menu, just like enchanted books or potions.
        • Except for the "splashing arrow" that corresponds to the new water splash potion.
      • Corresponding status effect is applied upon impact to mobs and players.
      • Tipped arrows can be customized with commands.
      • Exist for empty bottles, water bottles, mundane potions, thick potions and awkward potions
      • Crafted by 8 arrows surrounding a lingering potion of that type, yielding 8 of them.
      • For effects with duration, the duration is 18 that of the corresponding potion.
      Uncraftable potions
      • Has no effect, unknown use.
      • Cannot be obtained in survival.
      • Has tag Potion:"minecraft:empty".

      Mobs

      Shulkers
      • Short for "Shell Lurker".[3]
      • Hostile mobs with the appearance and some behavior of a solid purple block.
        • Spawn only on the ground or walls of end cities when they first generate.
        • Do not despawn in Peaceful difficulty, but will not attack or target players.
      • When attacking, it opens its shell on a spinning animation revealing the creature inhabiting.
        • Looks like a little white cube with big eyes.
        • Its attack consists of shooting projectiles with the appearance of white sea urchins.
          • The projectiles chase the player until the player is out of range.
          • They can move along only one of the three grid axes at a time and on integer steps.
          • They can be knocked away by attacking them.
          • Getting hit by a projectile causes 2♥ of damage and inflicts the levitation status effect.
          • Shulkers take more damage if they are attacked while their shell is open.
      • It has an idle animation where it opens its shells a little to peek through.
      • It can be pushed by pistons and resists being placed on any position that isn't 3 integers (except if they are riding minecarts).
      • It has a chance of teleporting like an enderman or dragon egg while being attacked.
        • It always teleports on the following circumstances:
          • Removing its support block.
          • Pushing it into a non-air block (except piston heads).
          • Pushing a non-air block into its position (except piston heads).
      • It's one of the few entities (apart from boats and minecarts) that can be stood on.
        • It even displaces the player properly during its attacking and idle animations.
      • Has various NBT tags associated with it, which can control its animation, block attached, location and target location of projectile.

      Non-mob entities

      Area effect clouds
      • Apply potion effects to mobs and players within its radius during a specific duration.
      • Used for lingering potions and the ender dragon's breath.
      • Various attributes can be configured using NBT data (see above).

      World generation

      Chorus trees
      • Generate on the outer islands of the End.
      • Tree-like arrangements of the new chorus plant and chorus flower blocks.
      • The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
      • Can be farmed by planting the chorus fruit flowers that come from the top of the plants, on top of endstone.
        • Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
          • This allows the structure to grow around obstacles, like other chorus trees.
      The End
      • Generates many islands in every direction from the main island, though separated by a gap of about 1,000 blocks.
        • Mini islands generate between the center and main islands.
        • End islands and mini end islands (except for the main one) will have chorus trees spread throughout them, as well as end cities with end ships.
      End cities
      • Generate on the new outer end islands.
      • Dungeon-type structure fashioned like a branching tower made of endstone and many of the new blocks.
        • Resembles a tree house.
      • Contains loot inside of chests.
      • Generates with shulkers in it.
      End gateways
      • Generate in a radius around the main portal each time the dragon is killed.
        • Up to 20 gateways can be generated this way.
        • It is the usual way of traveling to the outer end islands, without having to build or fly all the way over there.
        • It consists of the gateway block in the middle and two little bulbs of bedrock on the top and bottom.
          • Since the bulbs of bedrock leave a one block slit on the horizontal plane, it is accessible only by throwing ender pearls at it, or by riding pigs, boats or minecarts.
          • When used, it generates another gateway at the player's destination.
            • The gateways are linked so the player has a way back.
      End ship
      • Sometimes generates up in the air next to the end city dungeon.
        • Always appears to sail away from what appears to be a pier.
        • Composed of many of the same materials as the End City.
      • Generates with shulkers in it.
      • Has a dragon head, a brewing stand with potions of healing, a pair of elytra within an item frame, and other various loot.
      IgloosSuperflat
      • New preset: The Void
        • Spawns the player on a stone platform. No other terrain generates.
        • The Void is now a biome with an ID of 127.

      Gameplay

      Combat
      • New "attack strength" combat mechanic.
        • A meter shows up after switching items or attacking.
          • Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
          • Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
            • The haste effect will cause the meter to fill faster
          • Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
            • Looks like the icon for the strength effect on the side of the hotbar, or like a dagger under the crosshair.
            • This is controlled in video settings.
        • A cooldown animation is displayed of the tool slowly being lifted up, when first switching to it.
      • Play sounds when attacked strongly, weakly, and parried.
      Dual wielding
      • Players can now use both hands to perform different actions using the left and right mouse buttons.
        • For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking will place the torch.
          • This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
            • The player cannot click both buttons at the same time.
        • This is achieved through an extra inventory slot called the "offhand" slot.
          • Pressing F (by default) will switch whatever item is selected in the hotbar with the item in the offhand (including no item).
          • The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
          • It's available on all iterations of the inventory screen.
            • It is distinguished by an outline of a shield like symbol.
          • The player can hear an item switching sound, only for other players.
            • The player cannot hear their own items switching.
      • Only the main hand can be used for physical attacks.
      • Bows choose their arrow type based on the offhand.
        • Arrows in the offhand take priority over arrows in any other slot.
        • If there are multiple arrow types and none in the offhand or selected hotbar slot, the arrow that is in the lowest numbered slot will get fired.
      • The offhand model is invisible in first person view while it's empty.
      • Some attributes and enchantments will apply to the offhand item, if specified through a new tag.
      Enchanting
      • "Treasure" enchantments
      • New "treasure" enchantment: Frost Walker
        • Turns water into meltable ice which decays in multiple stages.
          • Does not work on flowing water.
        • Different tiers:
          • Level I creates a circle of frosted ice around the player with a radius of 2 blocks.
          • Each additional level adds 1 to that radius.
            • Maximum radius is 16 blocks
              • Levels over 14 don't increase the range
        • Will not turn water into frosted ice if an entity is in that spot.
        • The water must have an air block above in order to be turned into frosted ice.
        • Works as long as the player is with in one block above a block.
        • Cannot be combined with Depth Strider enchantment.
      • New "treasure" enchantment: Mending
        • Any experience collected while holding the item repairs it instead of going to the experience bar.
          • Mainhand, offhand, and armor slots all count as held.
          • If multiple held items have the enchantment, one will be chosen at random for each experience orb collected.
          • Repairs at a rate of 2 durability per experience.
          • If the amount of repair needed is less than the value of the experience orb, the extra experience will go to the experience bar.
      Status effects
      • Glowing:
        • Received when players or mobs are hit by spectral arrows.
        • Makes player's outline glow, even through non-transparent blocks.
        • Listed as a negative effect because it prevents players from hiding from other players.
        • It becomes colored differently if the player is part of a team to match its team color.
      • Levitation:
        • Received when the player or mobs is hit by shulker projectiles.
        • Makes player involuntarily float high into the air.
          • Can be used to get to higher places.
        • Listed as a negative effect due to the potential to kill from fall damage.
        • Higher levels of levitation result in faster floating.
          • Effect levels 128-254 result in floating downward at a constant speed, with level 128 being the fastest and level 254 the slowest (one block per second).
          • Effect level 255 disables falling and jumping altogether, to an effect not entirely unlike flying in creative mode. Gaining or losing elevation is impossible without using pistons.
      • Luck and Bad Luck
        • Increases/Decreases the luck attribute by ±1 per level.

    2. 1.9, the first release of the Combat Update,[1] is a major update to Minecraft(Java Edition) that was released on February 29, 2016.[2] This update completely revamped combat by adding a timed attack system, dual wielding, spectral and tipped arrows, and shields. The End was revamped with an updated ender dragon boss fight sequence, an expanse of additional End islands with chorus plants, end cities, end ships, purpur blocks, shulkers, as well as elytra, which a player can wear to glide through the air.
    SEE https://minecraft.fandom.com/wiki/Java_Edition_1.9 FOR MORE INFORMATION.
    3
    daimyo_panda2
    11/28/2022 5:50 pm
    Level 19 : Journeyman Taco
    Do you mean 1.19+ or 1.18-?
    2
    daimyo_panda2
    11/19/2022 4:15 pm
    Level 19 : Journeyman Taco
    I want
    Cheese Pizza- $4
    Nonexistent Pepperoni- $1.11
    pls.
    2
    daimyo_panda2
    11/09/2022 4:59 pm
    Level 19 : Journeyman Taco
    Um I want to make tex pack that change food
    1
    daimyo_panda2
    11/09/2022 2:12 am
    Level 19 : Journeyman Taco
    Oh. I want to know that too. :o
    2
    daimyo_panda2
    11/08/2022 5:12 pm
    Level 19 : Journeyman Taco
    Thanks!
    2
    daimyo_panda2
    11/08/2022 4:20 am
    Level 19 : Journeyman Taco
    Thanks!
    2
    daimyo_panda2
    11/06/2022 3:34 am
    Level 19 : Journeyman Taco
    You can make skins if you like drawing, its fun and helps you level up! If you like building like lego you can make maps:) also there is tex pack, data pack, and mod but it’s hard… so let me know If you have any questions!:)
    2
    daimyo_panda2
    11/06/2022 3:32 am
    Level 19 : Journeyman Taco
    Welcome!
    2

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