Minecraft Data Packs / Other

[1.16.x - 1.13.x] BulletCart v2.3.2 datapack

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flashteens avatar flashteens
Level 59 : Grandmaster Technomancer
196

Update v2.3.2 (2021-02-10): To deal with the chunk loader issue on some Minecraft versions (MC-190836), from now on you may configure the maximum allowed speed in your map. See on FAQ question 10 and the update logs for the details.


Update v2.3: Now, your BulletCart is finally able to make turns or being stopped by the Railway Builder Tool launcher command WITHOUT having to turn off the high-speed mode in advance! Download & check it out! πŸ˜€


To update this datapack, you may simply delete the old datapack, and then replace it with this new one. This update is fully compatible with all old versions of v2.x!

It is recommended to also update the Railway Builder Tool datapack in your map if you're currently using version 2.1 (or earlier) of this datapack, so it'll be easier for you to debug your high-speed railway lines!



Introduction


Hey, map makers! Have you ever wondered how to speed up your minecarts in Vanilla Minecraft? Congrats! You've come to the right place! 😎

Designed for Minecraft Java Edition 1.16+ through 1.13.x, this is an independent data pack which allows you to speed up the minecarts by using only one "high-speed mode command block" from this tool. You may also combine this tool with the FTMC Railway Builder Tool (my former work) for fully-automatic minecart operations.


Downloading this datapack


The download link available on this page brings you to the Google Drive storage. Then, download "FTMC Bullet Cart Engine v2.3.zip", as shown in the screenshot below.

[1.16.x - 1.13.x] BulletCart v2.3.2 datapack Minecraft Data Pack

If you would like to also make your railway system fully-automatic, or if you wonder how fast you are, you may install the other two data packs above, and then run them simultaneously in your map. For how to install the datapack(s), please refer to this page for more information.


Features

  • "Color-driven" speed control. Controlling minecart speeds using this tool mainly depends on some concrete blocks (or concrete powders) in specific colors, which means that you don't need to type any advanced commands manually. The only command block you need to place is the "high-speed mode" command block, while its command is automatically generated already, depending on the direction you place it.
  • Maximum minecart speed available: 999 km/h.
    • This value is configurable by a scoreboard manipulation command, which is useful if your PC or server connection is not powerful enough. Please refer to the FAQ section for how to configure.
  • Customizable acceleration. The acceleration/deceleration of the minecart can be chosen to one of the following options:
    • Regular minecart: 4.0 km/h per second.
    • Smooth minecart: 2.5 km/h per second.
    • Turbo minecart: 10.0 km/h per second.
    • Super-turbo minecart (old-version compatible): 20.0 km/h per second.
  • Easy to install, as it's a data pack designed for Vanilla Minecraft. Check out this page for how to install this tool.


All Tools Available in This Data Pack

  • High-speed mode command block. Place it in your desired direction to indicate where the minecarts will go. Once a minecart steps through this command block, it will be switched into "high-speed mode", so you may then control its operation speed.
  • Color concrete blocks placed beneath the rails, where high-speed mode minecarts start to smoothly change their speed.
    • All concrete blocks available:
      • Green concrete block: +50 km/h.
      • Lime concrete block: +10 km/h.
      • Yellow concrete block: -10 km/h.
      • Orange concrete block: -50 km/h.
      • Green concrete powder: +25 km/h.
      • Lime concrete powder: +5 km/h.
      • Yellow concrete powder: -5 km/h.
      • Orange concrete powder: -25 km/h.
      • Red concrete block (powder): Turn off high-speed mode.
      • Blue concrete block (powder) [​v2.1+] : Immediately set the minecart to current speed limit without gradual acceleration.
      • Magenta glazed terracotta (i.e. arrow block) [​v2.1+] : Teleport the minecart by a perpendicular direction in high-speed mode (see here for an example).
    • When your minecart speed is expected to be beyond 70 km/h, it is suggested to place several same-colored concrete blocks in a row to ensure that they can be detected by the minecarts.
  • Debug minecarts, specially designed for testing whether your high-speed minecarts are working properly. It provides some detailed information, so you can adjust your concrete blocks to accurate locations according to the generated messages. Debug minecarts are available in both English and Mandarin Chinese versions.
  • You may integrate this tool with the FTMC Railway Builder datapack and/or the Speedometer datapack. All these three data packs works independently, while they can be also used together with each other data packs depending on your demands.
  • See on the showcase video available on this post for how to utilize this datapack.


FAQs

  1. Does the "FTMC Bullet Cart v2.3 Engine" and "Instant High-speed Railway Builder Tool" refer to the same data pack?
    • YES!! 😊
    • From Feb. 10 2021 on, the latter name "Instant High-speed Railway Builder Tool" is no longer shown on the title, and it is suggested to just call it the "BulletCart v2.3" data pack.
  2. Can minecarts in high-speed mode pass through any curved rails?
    • From version 2.3 on, YES! But, be sure that your minecart speed should be no more than 70 km/h (when on straight rails), otherwise it may still derail.
      • For U-turns, please reduce your minecart speed to 35 km/h (or lower) to avoid derailment; for other regular turns, 70 km/h speed is acceptable.
    • WARNING: Old version of this datapack does not support curves on high-speed mode. Please update it before running your high-speed carts on the curves!
  3. Can minecarts in high-speed mode pass through any slopes?
    • From version 2.1 on, YES! But, when your minecart speed is beyond 70 km/h, it still cannot pass through consecutive slope rails, or it will be too steep, and there will still be risks of derailment.
      • Precisely, for any minecarts not faster than 72*n km/h, please ensure to build at least n-1 straight rails between every two neighboring slope rails, which makes the overall gradient not greater than 1/n.
    • WARNING: Old version of this datapack does not support slopes on high-speed mode. Please update it before running your high-speed carts on the slopes!

  4. Could I stop a minecart in high-speed mode using the Minecart Launcher Command from the FTMC Railway Builder Tool?
    • From version 2.3 on, YES! But, be sure that your minecart speed should be no more than 70 km/h (when on straight rails), otherwise it may still fail to detect the launcher command.
    • WARNING: Old version of this datapack does not support this feature.
  5. Do I still have to boost the minecarts by powered rails even if they are in high-speed mode?
    • Not necessary. Until the high-speed mode is over, whether or not powered rails are used on the way, the minecarts are always fully powered.
  6. Could I test these data packs in my server?
    • Of course! They are expected to also work in Vanilla or Spigot servers on Minecraft 1.14+ and 1.13.x versions. Also, please comment below for any suggestions or issues. πŸ˜‰
  7. Could I use these data packs on MCPE / Bedrock Edition?
    • Sorry, but MCPE / Bedrock Edition does not support data packs. In my future plan, I might take a look at how to re-design this tool in Bedrock Edition add-ons. Stay tuned~
  8. I used this data pack in my 1.14.x map (or server) before, and I'm gonna upgrade it to 1.15+. Do I have to update this data pack as well?
    • Not necessary. But please note that you'll still need to upgrade the FTMC Railway Builder Tool data pack if you are also using it in your project.
  9. I used this data pack in my 1.12.x or 1.13.x map (or server) before, and I'm gonna upgrade it to 1.14+. Do I have to update this data pack as well?
    • Yes. Please update this datapack. You will find the corresponding datapack(s) from this link.
  10. Looks like my map sometimes freezes when I am on a very high-speed minecart. Is there any way that I can reduce its speed?
    • From version 2.3.2 on, YES! You may configure the maximum BulletCart speed allowed in your map. For example, if you desire to limit your minecarts to be within 123 km/h, Please enter the following command in the chat:
      /scoreboard players set #ftbc_config BCartMaxSpeed 123
    • The value of "BCartMaxSpeed" is set to 999 by default, and it can be any integer between 1 and 999 (inclusive).


[1.16.x - 1.13.x] BulletCart v2.3.2 datapack Minecraft Data Pack
CompatibilityMinecraft 1.13
toMinecraft 1.17 Snapshot
Tags

7 Update Logs

v2.3.2: Allow configuring the maximum BulletCart speed in your map. : 02/10/2021 12:07:00 amFeb 10th

This update is especially a solution to deal with the chunk loader issue on some Minecraft versions (MC-190836). This is useful when your PC or server connection is not powerful enough to load the chunks.

For example, if you desire to limit your minecarts to be within 123 km/h, Please enter the following command in the chat:
  • /scoreboard players set #ftbc_config BCartMaxSpeed 123
See on the FAQ section for more details about the usage.
LOAD MORE LOGS

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2
03/21/2021 10:35 am
Level 1 : New Crafter
RyanVonn
RyanVonn avatar
minecart go ο»Ώvroom
2
12/23/2020 5:46 pm
Level 1 : New Miner
FlashTeensfan99
FlashTeensfan99 avatar
With that 2.3 update, It now looks like the one Project Nazca uses! :)
1
12/13/2020 8:34 am
Level 22 : Expert Warrior
zero1237
zero1237 avatar
Hello there, I think your datapack is wonderful but Can you add a block type which makes train jump or go up more than 1 block ??
1
11/21/2020 8:18 am
Level 1 : New Miner
Mr_cookedfish
Mr_cookedfish avatar
Dear flashteens, I'm using your datapack on my private server. But since I upgraded to a 1.16.4 Paper server the datapack doesn't work properly: When I activate super turbo acceleration and the minecart drives over the green concrete block instead of accelerating it starts braking and goes to 1 kph is there any fix?
If yes please let me know!
Thank you very much
Mr.cookedfish
1
12/23/2020 12:08 pm
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
I have tested the datapack on some different server platforms and found out that this issue is probably caused by a bug in the Paper 1.16.4 server, where there seems to be some unexpected problems when the NBT motion values are being modified by the datapack. Maybe let's downgrade your server version and check if it's working or not. Hope this helps πŸ™‚
4
04/22/2020 12:45 pmhistory
Level 1 : New Miner
SungMatt
SungMatt avatar
Excellent Datapack! Only one of its kind in the community, and its amazing and easy to use and smooth. Personally, I set myself a standard to use this high speed line in survival - requiring a iron bar above the mine cart as power, and gravel below; just to make sure it's not too easy to make in survival!

As I'm also a heavy physics nerd, so find a table below of how many blocks it takes to accelerate!




Acceleration >



20








10








4








2.5








Speed \/



Cumulative



Bridge



Cumulative



Bridge



Cumulative



Bridge



Cumulative



Bridge



0



0.00








0.00








0.00








0.00








50



17.36



17.36



34.72



34.72



86.81



86.81



138.89



138.89



100



69.44



52.08



138.89



104.17



347.22



260.42



555.56



416.67



150



156.25



86.81



312.50



173.61



781.25



434.03



1250.00



694.44



200



277.78



121.53



555.56



243.06



1388.89



607.64



2222.22



972.22



250



434.03



156.25



868.06



312.50



2170.14



781.25



3472.22



1250.00



300



625.00



190.97



1250.00



381.94



3125.00



954.86



5000.00



1527.78



350



850.69



225.69



1701.39



451.39



4253.47



1128.47



6805.56



1805.56



400



1111.11



260.42



2222.22



520.83



5555.56



1302.08



8888.89



2083.33


Footnotes: Cumulative means the blocks needed to accelerate from 0 to that speed.
      Bridge means the blocks needed to get from the previous speed to the current listed speed.

Note that this is for acceleration, if you're expecting to go from 0 to 400 to 0 using a super-turbo mine cart, you should expect your track to be minimally 1111.11*2 blocks long - 2222.22m long.
2
02/18/2020 8:24 am
Level 1 : New Miner
JoFTech
JoFTech avatar
Simply love it. i am using on a massive map with over 10 city's and they are far from each other all connected by a massive and long train system and with this data pack i reduce the time travel...
(OBS) because of breaking system reason and for safety max speed i use it's 150km
1
12/20/2019 3:20 am
Level 1 : New Miner
Ng_Lai_kwan
Ng_Lai_kwan avatar
will it works in 1.15?
1
11/21/2020 8:19 am
Level 1 : New Miner
Mr_cookedfish
Mr_cookedfish avatar
Yes it will
1
02/08/2020 3:06 am
Level 7 : Apprentice Miner
OTSShimajiro
OTSShimajiro avatar
I am a member of my RoFT map partner.
1.15 (and 20w06a) works because there are almost no command changes, but my PC's performance is low, and the bug of Minecraft itself stops reading chunks from around 90km / h. (MC-165191)
1
11/17/2019 7:46 pm
Level 1 : New Miner
FlashTeensfan99
FlashTeensfan99 avatar
There is a bug where when I enter high-speed mode and the minecart steps on a concrete block’ the speed is not changing!
1
12/25/2019 11:28 pm
Level 1 : New Miner
Ng_Lai_kwan
Ng_Lai_kwan avatar
me too
1
11/18/2019 7:32 am
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
When a minecart steps on a concrete block, it actually starts accelerating gradually, not immediately. You may check out the current speed via the speedometer datapack available under the FTMC Railway Builder Tool.
1
09/03/2019 2:01 pm
Level 1 : New Miner
gravitowl
gravitowl avatar
Hello! I am using this tool in my server and i know that it doesn't work in turns, but even when i turn it off and after the turn turning it on, it doesn't work. It just stays at 29 kmp/h and i don't know how to fix it. Please help because we want to make a railway system just as you!
2
08/23/2019 12:33 am
Level 1 : New Miner
baryon5
baryon5 avatar
I can't get this to work on a 1.14 Vanilla minecraft server, even though it works fine for me in a single player world. When I install it onto my self-hosted server, I can spawn all of the bricks and books and command blocks, but my speed never increased above normal minecart speed. Any ideas?
1
11/21/2020 8:21 am
Level 1 : New Miner
Mr_cookedfish
Mr_cookedfish avatar
I have a similar problem with my 1.16 paper server, but it works fine on bukkit could you tell me why
1
08/23/2019 3:44 amhistory
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
Looks like there might be some plugins which could conflict with this data pack. Not sure if it's your case. πŸ˜…
1
08/29/2019 3:24 pm
Level 1 : New Miner
baryon5
baryon5 avatar
Huh, yours are the only datapacks I installed, it's a vanilla server, and I'm pretty sure I tried with just this one as well.
2
08/06/2019 4:59 am
Level 1 : New Crafter
FrozenHeart471
FrozenHeart471 avatar
Hey-Oh! I have been using this datapack in my city project ever since I came across it, and I love it so much!

The question I'd like to ask is this: I know this thing doesn't have the capability of going around curves in High-Speed Mode, is that because of the way Minecraft's coding is set up? Would enabling High-Speed Mode to go around curves take more effort to create on the whole coding side of things?

Aside from most basic in-game Minecraft commands, I can't speak a lick of computer coding, but I'd like to ask this question anyways because I'm just a curious soul is all! That, and the fact that the idea of going around bends at higher speeds would sound like a cool idea!

Thank you!
1
04/27/2019 5:23 am
Level 6 : Apprentice Miner
TomoGogo
TomoGogo avatar
Im Trying To Stop But The Chat Box Says ( EMERGENCY BRAKING!!! Please Move The Red Concrete (p) to 7 Meter ahead!) What Can we Do?
1
04/27/2019 8:37 am
Level 45 : Master Dinosaur
Sir_Craftypants
Sir_Craftypants avatar
Once the Cart hits the red block, that's when it starts to slow down, it still needs a certain distance to slow down gradually on its own, or you can force reduce it's speed using the minus color speed blocks. The cart wont stop on its own, unless you end the track with a block or cactus. Cactus will return your cart to you, any other block will stop it but it will stay on the track. Only other way to stop a cart to my knowledge is to end the track and it will derail. There is a hopper/dropper trick that can work too when placed at the end of a track, search Youtube. You can unmount from the cart by hitting SHIFT but the cart will continue for a short while and slow down on its own, unless it's a powered rail in which case it will continue on it's journey.
1
04/28/2019 3:29 am
Level 6 : Apprentice Miner
TomoGogo
TomoGogo avatar
Thanks For Helping!
1
04/28/2019 3:50 am
Level 45 : Master Dinosaur
Sir_Craftypants
Sir_Craftypants avatar
Happy to assist.
2
03/30/2019 6:24 am
Level 45 : Master Dinosaur
Sir_Craftypants
Sir_Craftypants avatar
Absolutely love it, good job. I have some idea's that are not out there already to my knowledge, if you're interested in hearing about them send us a privy message.
1
03/23/2019 6:03 am
Level 17 : Journeyman Architect
Tornado_Chasing
Tornado_Chasing avatar
I've somehow managed to make minecarts pass through slopes & curves, though only on lower speeds.
1
03/22/2019 1:17 pm
Level 6 : Apprentice Architect
ThatOneBuilderGuy
ThatOneBuilderGuy avatar
how the heck do i download this...
1
03/22/2019 10:31 pm
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
You may check out the section "Downloading this datapack" on this post. :-)
1
03/08/2019 12:35 am
Level 1 : New Miner
ILoveCakesILC
ILoveCakesILC avatar
Ok, I have some trouble with deccelerating at 150 km/h. How many concrete blocks should I put next to eachother? Should I use 4 blocks because:
1 block = <70 km/h
2 blocks = >70 (maybe 70 - 140) km/h
3 blocks = (maybe 145 - 210) km/h

What do you suggest I do?

- Your Partner
1
03/08/2019 1:43 am
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
Yes, approximately. Thanks for your feedback, and I'll write out some FAQs for more details about why. ☺
1
03/05/2019 3:48 am
Level 1 : New Miner
Ng_Lai_kwan
Ng_Lai_kwan avatar
first and nice!
1
03/05/2019 4:29 am
Level 59 : Grandmaster Technomancer
flashteens
flashteens avatar
Thx 😊
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