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    Hosfac
    12/26/2016 5:28 am
    Level 1 : New Miner
    I see absolutely no reason for a sequel. It's not like there's a storyline to continue or expand upon. It wouldn't be much more than a money-grab.
    1
    Hosfac
    04/07/2014 2:23 am
    Level 1 : New Miner
    If a passenger train leaves Chicago, destined for Detroit, at 9:45 am and travels at a speed of exactly 62 mph for the entire trip, what will they serve for lunch?
    1
    Hosfac
    04/04/2014 11:02 pm
    Level 1 : New Miner
    That's sort of a complicated question lol. I'm one of those guys who is always downloading new texture packs. I search the database here every week or so and find one or two packs that look neat and play around with them for a while.

    That said, there are 3 that I use regularly:

    OzoCraft: This is the one I always come back to. It adds a gentle, rustic feel to the game without overtly altering the basic charm of the game. It's simplistic and complex at the same time. To say that it's beautiful just doesn't do it justice.

    Hyperion HD (64x64): A very, very close second to OzoCraft. It's bright and stunning, and for the most part it's beautiful. It's also a bit easier to see when you're underground while using this pack. The only reason it's second place for me is because I don't really like the texture of the planks. Other than that, it's flawless.

    The End is Extremely Nigh: Revolution: This is an official continuation of one of my favorite resource packs of all time. Single player Minecraft always felt a bit "Omega Man" to me, and this pack compliments the mood perfectly. The one problem with it is that it's only 80% finished, and even though there's a new team working on it and they seem very enthusiastic about the project, updates are remarkably slow.
    1
    Hosfac
    04/03/2014 9:21 pm
    Level 1 : New Miner
    Nah, the spawners I'm talking about are relatively common: spiders, skeletons and zombies. For me, a perfect seed is one that has all three within a relatively "close" proximity. This way, I can eventually set up farms that supply me with an endless supply of string, bonemeal and safe XP respectively. The problem I usually run into is that I'll only find 2 out of the 3. Not having them all isn't a game breaker...it's just more convenient.

    I understand that it's random, and that's kind of the point of my question. The law of averages would indicate that there's an average number of spawners that you could typically expect to find in any given fixed area on any seed. That average would obviously be affected by the availability of underground levels (i.e. there are fewer levels of "ground" in a Deep Ocean biome and more in an Extreme Hills biome), but there would still be an average.

    That's basically what I'm trying to determine: how many do people usually find?
    1
    Hosfac
    04/02/2014 7:25 pm
    Level 1 : New Miner
    From the Minecraft Wiki:

    Herobrine is not in Minecraft.

    There are no references to him at all in the source code, and there is no code to allow for any entity to act like Herobrine. There is no level terrain code to generate redstone torches, 2x2 tunnels or elaborate dungeons with traps.

    There is no possible way Herobrine can ever exist in any unmodded clients or servers. Any claims that he is in Minecraft are completely false. Any appearances he may have are caused by mods being installed.

    All signs of Herobrine, like trees with no leaves, random glowstone towers, suspicious messages on signs, etc. are either glitches, formatted naturally, or placed by another player to mislead you.
    1
    Hosfac
    04/01/2014 10:49 pm
    Level 1 : New Miner
    The key to understanding the disparity between the number of views and the number of posts lies in understanding how search engines determine "relevance."

    There are a lot of complicated calculations that take place in the background, but the two most important (and the least complicated) are tags and keywords. Tags will generally have a higher priority, except when the search finds consecutive keywords in the content (the more it finds, the higher the relevance...which is generally why single word searches don't usually give good results). Once it's got this list, it sorts them by web traffic.

    Looking at the tags on your Artufex pack, the first thing I noticed is that you have a lot less than most other content and the ones that you do have are extremely general. Everyone else uses those tags, too.

    So, what is happening is that, in most searches, your pack isn't being seen as relevant by the search engine and when it is, it's getting beaten down to near the bottom of the list by pages that have more views. Statistically speaking, a vast majority of searchers don't look past page one, and that percentage drops sharply with each page. Thus, most searchers don't even know that your content exists.

    When someone does manage to find the link to your page, only some of them are going to click on the link. Out of the people who click on the link, a majority of them will decide, without reading, that your pack isn't what they're looking for and click back within the first minute or so. Out of the few who stay long enough to read your page, your pack is only going to appeal to some of them. Out of this very small group, less than a quarter will take the time to comment. It's worth noting that you are not alone in your situation: this is how it works for everyone. Web traffic is a game of small percentages.

    Now, if you want to increase the number of comments you get, you need to raise your content's visibility. That means refining your tags so it will show up in more searches to increase the odds that people are going to see it. The more people who see it, the more people clicking on your link, which gives you more pageviews. The more pageviews you have, the higher your content will rank in searches, which means more people seeing your content. Rinse and repeat.

    Finally, another thing that is affecting your pageviews is the completion level of your content. People are generally more likely to click on a link that is a lot closer to finished than 60%. I understand that your Artufex pack is hand drawn, and I appreciate that this takes time...however, that doesn't alter the fact that people like finished resource packs. Personally, I almost never click on links to resource packs that are less than 80% complete.

    And that's probably the biggest shame of all, because your resource pack looks incredible.
    1
    Hosfac
    04/01/2014 3:40 am
    Level 1 : New Miner
    I'm still wearing my custom skin, but all of my sounds have been replaced by voices.

    All of them.

    Instead of making animal sounds, the animals in my game are currently saying things like "Cluck cluck. Chicken noises," "Baa, I am a sheep" or "Oink, I am a pig." Mining or walking on materials say things like "Grassgrassgrass" or "Woodwoodwood." And when you open and close doors, it says "Open" and "Close" (chests go "Errrrrrrrclose").

    The weirdest part is the music when you're at the main menu has been changed to "Song of Fire and Ice" from the "Game of Thrones" TV show, only someone is singing it with the word "Duh."

    I'm honestly not sure how long I can deal with this lol.
    1
    Hosfac
    03/31/2014 10:37 pm
    Level 1 : New Miner
    Typically, I diamond everything I download, but I'll also diamond anything that I think was particularly well done or is a good concept, whether I make use of it or not.
    1
    Hosfac
    03/31/2014 9:36 pm
    Level 1 : New Miner
    I knew, on an extremely rudimentary level, what Minecraft was about before I bought it. I used to moderate a highly ranked Sims 3 forum, and several users talked about it in our "Off-Topic" sub-forum. My impression was that it was like The Sims, only more dangerous and without babies.

    When I started playing, I jumped in head first. I didn't mess around with creative mode. I went right into survival mode. I spent my first day gathering wood and making a few tools with the help of the Wiki. My biggest problem was that I didn't really realize how important time management is on your first day, so I ended up without shelter or light in the dark. While I didn't die on my first night, it was unpleasant none the less. I was near death and starving from dispatching the zombie horde, and the occasional spider and skeleton.

    The second night was quite a bit different. While i had a dirt shelter by this point, I decided to go out and fight zombies at night because rotten flesh was my only food source at this point. That night I met my first Creeper, and that encounter went about as well as you'd expect it to go for a first time player wielding a wooden sword. After my detonation I went back to grab my stuff, only to find that the Creeper had brought his entire family to welcome me to the neighborhood.

    After spending that night getting exploded, I quit the game and located a few Minecraft tutorials. It was at this point that I realized that Minecraft and The Sims had virtually nothing in common outside of the fact that you can build houses.
    1

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