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    • LadyO
      Public • December 1, 2025, 11:51 am

      We're almoste there ... in the first dungeon!

      Dungeon created using the Starter Kit
      Just a quick update for all of my followers: the Dungeon Generator is finished.

      I have almost everything ready:

      Code
      The javascript page is ready, and as you can see, it produces nice dungeons already. The example above represents the result for a 12x12 modules dungeon, 3 modules deep. In the page you can select all dimensions you wish and the generation starts. There always be a route leading to each and every room, with a monumental entrance on level 0.

      Booklets
      All booklets for the Starter Kit are ready: 22 different modules in order to recreate every dungeon generated by the code.

      Instructions
      This is the incompleted part. I'm still writing an how-to guide in order to use the code at its best.

      Decorations
      All modules represents clean rooms and corridors, with no decorations at all. But worry not! I will include a booklet with plenty of furniture, decorations and sorts, in order to let each dungeon be unique and personal.

      Show
      I also realized one of the Dungeons, using the code myself and building it on Minecraft. I will give it a run test, recording it on a video to show you as soon as possible.






      The Expansion Pack - Elements is also almost ready and will then follow, after a while, with 38 additional modules!
      The image above is a sneak peek of a dungeon generated with this Expansion, with Lava and Water filled rooms.
      I still need to figure how to create rooms filled with green poison ...




      An Expansion pack - More rooms is planned, with special modules like special rooms, larger modular rooms, working traps and secret doors, narrower passages and more ...




      After these three packages, designed for the Human Medieval town, I will realize the other races version of it. Dwarven will sure have a dark foundry environment, Orcs will be a raw cave, Elves a lush cave, Felinis an egyptian/babylonian style, Minotaurs will have to wait because at the moment I have no idea. Probably something eastern, for sure, but I need to think it well.



      If you have any question or suggestion, write it in the comments here below and I will answer as quickly as I can.
    • LadyO
      Public • October 21, 2025, 5:24 am

      Dungeons progresses


      Today I completed some more modules, as you can see in the image above.

      I also decided that the modules will be distributed divided in three packs.

      The Starter pack will provide all regular modules: stairs, corridors, small rooms, big rooms, circular rooms and pits. The Dungeon Generator will be also included, limited to the modules included in the Starter pack. In the image above, these modules are highlighted with a green block on top.

      The Elements Expansion pack will contain special modules involving lava and water canals. If I figure out how to create a convincent poison canal, they will be included. The Dungeon Generator included will be able to create dungens using both Starter pack and Elements Expansion pack modules. In the image above, some of these modules are highlighted with a yellow block on top.

      The Special Rooms pack will contain modules with peculiar shapes in rooms, different corridors and passages. The included Dungeon Generator will be modulated to include these special rooms. In the image above, some of these modules are highlighted with a red block on top.




      In my wish list there is also a pack with dynamic traps, secret doors and passages, but I'm not so deep in redstone mechanism and I need to study it briefly, before.




      When all packs will be released, I will create dungeon packs for the Dwarves, the Orcs, the Elves, the Felinis etc...

      I'm really excited about this project ... I love it! I hope you feel the same!
    • LadyO
      Public • October 19, 2025, 3:31 am
      Dungeon modules status
      Dungeon modules status
      This is the amount of modules ready. I need to create a few more than this, probably to fill the missing parts of the square, probably a couple more.
    • LadyO
      Public • October 18, 2025, 2:26 am

      More on the Dungeon project


      Good morning pals!

      When I started with this side project, the Dungeons, a crazy idea slowly dug a tunnel inside my brain.

      Sure, a bunch of Dungeon modules will be very useful, but what could be the tool of the trade? The answer was: a Dungeon generator!

      I paused the creation of the modules and started to code in Javascript a way to randomly create all rooms and corridors.


      Isometric view of the entrance module

      I struggled for two weeks, because I needed to come out with a reliable algorithm. First version often created blind rooms, with no access from the entrance.

      When I finally figured out a way to consistently connect all rooms and corridors, it was nice but limited to a single floor.


      Dungeon generator on a single floor. Can you spot the entrance?

      I needed the code to be able to explore multiple floors, so I started again.

      Yesterday I finally reached a point where I'm quite satisfied with the code. You enter the maximum size of the dungeon, how many modules in X and Y, and how modules in depth (floors) and it goes.



      This above is an example of a 20x10x3 dungeon. The first image is the entrance floor, the second image is the floor below and the last ... well ... it's the deepest floor.

      In each generated dungeon there is only one entrance/exit, each room is reachable from the start (no blind rooms) and it can be as simple as a few modules to a really mazey one like above.

      So ... when will it be available?

      First of all the code needs some little refinements: modules names (in order to easily pick the right PDF when building), more module types, maybe an easy way to edit and change some modules post-generation.

      And I still have to decide how to give the generator to all of you.

      An idea is to pack it together with the Dungeon modules bundle.

      In this case, inside the usual bundle of PDF modules, you'll find a ZIP file containing a folder with all is needed to use the generator (no EXE files or similar, simple plain HTML and Javascript). It can work offline, it will be yours to use and, maybe, if you're bold enough, to customize it. But, it will be of no use if you do not play Minecraft on a computer.

      Another idea is to put it online, in a dedicated website, accessible to everyone, even from cell phones.

      Or I can do both. We will see.

      The final project is that each race will have its own Dungeon bundle in its unique style. There will be a starter pack and an expansion pack with special modules, different from each race. And the Dungeon generator.

      Tell me what you think about it and which way to obtain the generator fits you better!
    • LadyO
      Public • September 7, 2025, 2:42 am

      The dungeon continues ...


      My work on the dungeon is going on.

      Actually I created 20 different modules, all of them perfectly combinable, even when they don't seems to fit.

      You can create corridors, small rooms, big rooms (even with custom shapes), a small and a bigger circle room. There are even corridors along a water and a lava river.

      I still want to create some more modules, such a dead end corridor, a module to go downstairs, a corridor with secret door and some more modules to connect with the rivers. I wanted to create even a poison river, but I need to check how to do it nice.

      Modules will be 15x15x5 blocks each, no ceiling (this will be for you to make.

      The first dungeon set will be, as you can see, for the humans, but I intend to create one for each race: dwarves, orcs etc...
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