Member
Level 43
Master Architect
100

Wall Posts

  • LadyO
    Public • December 1, 2025, 11:51 am

    We're almoste there ... in the first dungeon!

    Dungeon created using the Starter Kit
    Just a quick update for all of my followers: the Dungeon Generator is finished.

    I have almost everything ready:

    Code
    The javascript page is ready, and as you can see, it produces nice dungeons already. The example above represents the result for a 12x12 modules dungeon, 3 modules deep. In the page you can select all dimensions you wish and the generation starts. There always be a route leading to each and every room, with a monumental entrance on level 0.

    Booklets
    All booklets for the Starter Kit are ready: 22 different modules in order to recreate every dungeon generated by the code.

    Instructions
    This is the incompleted part. I'm still writing an how-to guide in order to use the code at its best.

    Decorations
    All modules represents clean rooms and corridors, with no decorations at all. But worry not! I will include a booklet with plenty of furniture, decorations and sorts, in order to let each dungeon be unique and personal.

    Show
    I also realized one of the Dungeons, using the code myself and building it on Minecraft. I will give it a run test, recording it on a video to show you as soon as possible.






    The Expansion Pack - Elements is also almost ready and will then follow, after a while, with 38 additional modules!
    The image above is a sneak peek of a dungeon generated with this Expansion, with Lava and Water filled rooms.
    I still need to figure how to create rooms filled with green poison ...




    An Expansion pack - More rooms is planned, with special modules like special rooms, larger modular rooms, working traps and secret doors, narrower passages and more ...




    After these three packages, designed for the Human Medieval town, I will realize the other races version of it. Dwarven will sure have a dark foundry environment, Orcs will be a raw cave, Elves a lush cave, Felinis an egyptian/babylonian style, Minotaurs will have to wait because at the moment I have no idea. Probably something eastern, for sure, but I need to think it well.



    If you have any question or suggestion, write it in the comments here below and I will answer as quickly as I can.
  • LadyO
    Public • October 21, 2025, 5:24 am

    Dungeons progresses


    Today I completed some more modules, as you can see in the image above.

    I also decided that the modules will be distributed divided in three packs.

    The Starter pack will provide all regular modules: stairs, corridors, small rooms, big rooms, circular rooms and pits. The Dungeon Generator will be also included, limited to the modules included in the Starter pack. In the image above, these modules are highlighted with a green block on top.

    The Elements Expansion pack will contain special modules involving lava and water canals. If I figure out how to create a convincent poison canal, they will be included. The Dungeon Generator included will be able to create dungens using both Starter pack and Elements Expansion pack modules. In the image above, some of these modules are highlighted with a yellow block on top.

    The Special Rooms pack will contain modules with peculiar shapes in rooms, different corridors and passages. The included Dungeon Generator will be modulated to include these special rooms. In the image above, some of these modules are highlighted with a red block on top.




    In my wish list there is also a pack with dynamic traps, secret doors and passages, but I'm not so deep in redstone mechanism and I need to study it briefly, before.




    When all packs will be released, I will create dungeon packs for the Dwarves, the Orcs, the Elves, the Felinis etc...

    I'm really excited about this project ... I love it! I hope you feel the same!
  • LadyO
    Public • October 19, 2025, 3:31 am
    Dungeon modules status
    Dungeon modules status
    This is the amount of modules ready. I need to create a few more than this, probably to fill the missing parts of the square, probably a couple more.
  • LadyO
    Public • October 18, 2025, 2:26 am

    More on the Dungeon project


    Good morning pals!

    When I started with this side project, the Dungeons, a crazy idea slowly dug a tunnel inside my brain.

    Sure, a bunch of Dungeon modules will be very useful, but what could be the tool of the trade? The answer was: a Dungeon generator!

    I paused the creation of the modules and started to code in Javascript a way to randomly create all rooms and corridors.


    Isometric view of the entrance module

    I struggled for two weeks, because I needed to come out with a reliable algorithm. First version often created blind rooms, with no access from the entrance.

    When I finally figured out a way to consistently connect all rooms and corridors, it was nice but limited to a single floor.


    Dungeon generator on a single floor. Can you spot the entrance?

    I needed the code to be able to explore multiple floors, so I started again.

    Yesterday I finally reached a point where I'm quite satisfied with the code. You enter the maximum size of the dungeon, how many modules in X and Y, and how modules in depth (floors) and it goes.



    This above is an example of a 20x10x3 dungeon. The first image is the entrance floor, the second image is the floor below and the last ... well ... it's the deepest floor.

    In each generated dungeon there is only one entrance/exit, each room is reachable from the start (no blind rooms) and it can be as simple as a few modules to a really mazey one like above.

    So ... when will it be available?

    First of all the code needs some little refinements: modules names (in order to easily pick the right PDF when building), more module types, maybe an easy way to edit and change some modules post-generation.

    And I still have to decide how to give the generator to all of you.

    An idea is to pack it together with the Dungeon modules bundle.

    In this case, inside the usual bundle of PDF modules, you'll find a ZIP file containing a folder with all is needed to use the generator (no EXE files or similar, simple plain HTML and Javascript). It can work offline, it will be yours to use and, maybe, if you're bold enough, to customize it. But, it will be of no use if you do not play Minecraft on a computer.

    Another idea is to put it online, in a dedicated website, accessible to everyone, even from cell phones.

    Or I can do both. We will see.

    The final project is that each race will have its own Dungeon bundle in its unique style. There will be a starter pack and an expansion pack with special modules, different from each race. And the Dungeon generator.

    Tell me what you think about it and which way to obtain the generator fits you better!
  • LadyO
    Public • September 7, 2025, 2:42 am

    The dungeon continues ...


    My work on the dungeon is going on.

    Actually I created 20 different modules, all of them perfectly combinable, even when they don't seems to fit.

    You can create corridors, small rooms, big rooms (even with custom shapes), a small and a bigger circle room. There are even corridors along a water and a lava river.

    I still want to create some more modules, such a dead end corridor, a module to go downstairs, a corridor with secret door and some more modules to connect with the rivers. I wanted to create even a poison river, but I need to check how to do it nice.

    Modules will be 15x15x5 blocks each, no ceiling (this will be for you to make.

    The first dungeon set will be, as you can see, for the humans, but I intend to create one for each race: dwarves, orcs etc...
  • LadyO
    Public • August 31, 2025, 3:50 am

    Work in progress


    I started a little project about Dungeon modules.

    Each booklet will be a 15x15x5 blocks volume representing a different module for a dungeon in the desired style.

    There will be straight corridors, corners, rooms, cells, water and magma canals.

    It will be available as a whole set, with also a little guide on how to design your own dungeon map, using them.

    What you see above are part of the medieval set modules.

    I still have to create modules for stairs (upward and downward), secret passages, bigger room modules, poison canals, corridors with traps and ... if you have ideas, feel free to suggest them.

    Once the medieval set will be completed, I will create the other races sets, each one of them with the proper style.

    What do you think?
    spasquini2025-08-31 08:53:30
    Thank you!
    iExist2025-08-31 04:06:57
    I this looks extremely cool
  • LadyO
    Public • August 15, 2025, 5:54 am

    Works in progress


    Hi everyone,

    sorry for the long hiatus, but I had a lot of issues IRL, so I didn't have any spare time to dedicate to our beloved Minecraft.

    This post is to keep you all informed about the status of the things.

    During this pause from creating booklets, I tought a lot about the buildings yet to be created and I realized that some of the first buildings are a little bit outdated, that with the bunch of new blocks recently released (the copper blocks, the pale oak, the cherry and mainly the shelfs) all these old buildings needs a revamp.

    I also thought that I can change the formula they will be realized. I still have to try it and decide.

    Do you remember the old strategy webgames, where you need to build structures, soldiers, researches and then you need to upgrade them in order to be faster, stronger and smarter than the other players? The buildings were awesome and each level had a different building design.

    I need to check if I can apply this to my booklets. Imagine a simple Medieval House. You purchase the booklet and you find, inside it, 5 different levels of the same house, from a simple small shack to an elaborate bigger house.

    Same concept for all other buildings.

    I still have to check if this is doable (times, costs, ideas).

    In the meantime, I'm working on upgrading my collection of blocks, because with the actual 3-chars code I cannot continue. I need more codes for the new blocks. I then elaborated a more dynamic 7-chars code, where the code is also easy to remember/recreate when needed, without consulting a full book of corrispondences.

    In the new code:
    • the first 2 characters indicates the material (i.e SP for Spruce, AN for Andesite, etc.);
    • 3rd character indicates the shape (B for block, S for stairs, L for slab, etc,);
    • 4th character tells the type (U for cut, X for suspicious, E for cracked);
    • 5th character indicates the orientation of the block;
    • 6th and 7th character indicates the block status.

    There are so many blocks to convert that actually I'm fully busy on this, also creating new blocks like the shelf and copper new items.

    So... even if I will post less frequently, stay tuned because I'm still working on it and you will be informed.

    LadyO
  • LadyO
    Public • March 15, 2025, 7:12 am

    Dwarven Main Gate


    Preparing all the McNoodlor Chunkworld booklets, I forgot how to build in Minecraft, so I needed to "refresh" my abilities.

    For this reason I paused the McNoodlor buildings and doodled a little creating this new Dwarven Main Gate!

    It's 47 blocks wide, 32 blocks high and 13 blocks deep.

    I still need to check how to create internal rooms, but I'm quite satisfied with it.

    For sure I will not publish it this weekwnd, because baseball season starts in Italy, with the pre-season matches and I follow my son around. Less spare time for Minecraft.

    ;)
  • LadyO
    Public • December 14, 2024, 4:56 am

    Working on ...


    I'm actually working on a Felinis underground palace, not sure about the name and function, probably a villa.

    It's difficult to create starting from down under, having to remove blocks to create space, but it's fun and I think it's coming out nice!

    The part you see in the picture is the underground part, obviously, then I will create a palace over it.

    Due to the incoming Christmas, probably it will be available in the new year, so ... Merry Christmas and Happy New Year to all of you!
  • LadyO
    Public • November 23, 2024, 4:01 am

    A simple house for the Minotaurs


    Just finished to build and decorate this simple house for the Minotaurs village.

    Don't mind the construction blocks around it ... I'm a little messy sometimes!
  • LadyO
    Public • November 10, 2024, 2:33 am

    The Elven library


    This is the building I'm working on: an Elven Library.

    It's a huge building and I worked a lot both on the exteriors and interiors.

    Outside it's finished, but inside I still miss two big rooms to create. At the moment I have a fancy greenhouse under the dome, four double bedrooms for the librarians and a nice library room.

    I still need to create the main hall, with the librarian desk and more bookshelves, and the rare volumes hall, in the basement.

    Stay tuned.
  • LadyO
    Public • August 4, 2024, 2:42 am

    Something serious

    Diary August 4th 2024
    Just a little post to inform you that I received a serious request from a follower, that i intend to pursue and realize.

    The request comes from a group of visually impaired people that liked my booklets, asking to also describe textually each layer, so that their reading software will help them better understand each layer instruction.

    I'm working with this follower in order to slightly change my code and to be able to automatically generates a textual description of each layer.

    I hope to be able to provide this service and to help them to better enjoy the game and my booklets!
  • LadyO
    Public • July 14, 2024, 7:58 am
    Working on a dwarveni commission (Treasury) and on the 2017 Chunkworld from McNoodlor ... ;)
  • LadyO
    Public • June 15, 2024, 4:57 am

    Tower and walls are here!


    Good morning to everyone!

    Today I finally finished the tower and the wall section booklets.

    You can find them in the shop:



    https://ko-fi.com/s/3048cf7e50






    https://ko-fi.com/s/21efe65cdb




    I also updated the Minotaurs village bundle, adding the two new additions:



    https://ko-fi.com/s/9b97bda8bf




    See you soon!
  • LadyO
    Public • June 8, 2024, 5:27 am

    Minotaurs wall tower


    The progress on this building is slower than planned, but I'm reallyu satisfied with it.

    I finished to create the interiors, with lot of floors and even a secret little storage.

    Here below you can see the war room, with a map table in the center, under a big lamp.



    At higher floors, an helix staircase and more rooms.

    So, if it is finished, why is not available on the shop?

    Because when I tried to export it from Minecraft to my own filetype, I realized that I used a lot of blocks I didn't create yet!

    For example, I had in my database all pistons, standard and sticky, but I never realized their extended versions, occupying two blocks, or I had all the levers in OFF position, when I needed the ON position as well.

    Creating the PNG version of each of them, in every orientation, takes a little bit of time, so ... for today I did all my best. Tomorrow, maybe I will be able to do more.
  • LadyO
    Public • June 1, 2024, 3:09 am

    Small progress ...


    I just finished to design the exteriors of the Minotaurus wall Tower, refining its matching with other minotaurus buildings.

    I also added the connection to the fortified walls, that will be the other next minotaurus building to be added to the shop.

    The wall section contains three corridors: the first, visible, is open on the top, the second, just behind it, protected by the stone walls, in the middle, and the third, secret, protected by stone and ground, located at the very bottom of the wall.

    Wall section and Wall Tower will be sold separately, but they will be included together in the future bundles.
  • LadyO
    Public • May 26, 2024, 3:43 am

    Minotaurs wall tower


    As you read in the last status, I'm currently working on a Minotaurs wall tower. It's complete at 50%, at the moment, with only the exteriors completed.

    In the interiors I only defined the lower room, in the basement, with also a secret room closed by a hidden redstone mechanism.

    I still have to define the upper rooms, last external touches and to add the side connections to the (upcoming) walls.

    Here some step-by-step pictures:



    Basement with an unexpected visitor already at the entrance.






    Main door and main floor.






    Upper part of the stoney structure.






    Final exterior build (except for last-minute retouches).

    Walls will extend from left and right sides, respect to the entrance stairs, and will be high enough to cover half the tower height, more or less.
    McMeddon2024-05-26 10:33:21
    progression images are amazing! ✨
    LadyO2024-05-26 08:51:58
    Thank you, but looking at it again, there are some tweaks I can make to let it better.
    ScotsMiser2024-05-26 06:05:12
    Good looking build
  • LadyO
    Public • May 11, 2024, 4:23 am

    News update


    Happy weekend to everyone!

    Let's make a recap about LadyO projects so far:



    Just uploaded the revised version of the Dwarven Barracks, increasing the number of warriors from 20 to 28 and aligning the style to the recent darkest design:




    You can download the PDF booklet from here: https://ko-fi.com/s/99c75f7b46

    Updated, of course, the Dwarven city bundle:



    Available here: https://ko-fi.com/s/6beff1f453






    Started a new collaboration with a great builder from PlanetMinecraft: DreamWanderer ! Check his page here: https://www.planetminecraft.com/member/dreamwanderer/

    We are preparing a collection of his nicely detailed trucks and vehicles, where the Peterbilt 396 is the first example:



    Booklet available here: https://ko-fi.com/s/d12d89153a

    More trucks to come in the future, stay tuned.






    For all of you that asked me how I work, which softwares I use etc.. I prepared a detailed article explaining the whole process.



    Most of you already read it, this is only a reminder for those who didn't read it yet:

    https://ko-fi.com/post/How-I-make-my-booklets-H2H2XQKZZ
  • LadyO
    Public • May 5, 2024, 4:00 am

    For everyone wondering how I create my booklets, I created a post explaining the whole process: https://ko-fi.com/post/How-I-make-my-booklets-H2H2XQKZZ

    
    LadyO2024-05-05 14:51:20
    Of course! You cannot imagine how much time I had to redo something!
    eagoy2024-05-05 10:56:35
    Yikes, hand-coding stuff like that? sounds like mistakes are easy to make.
    LadyO2024-05-05 10:37:03
    Yeah! When I started it was everything coded on a text editor, by hand, layer-by-layer!
    eagoy2024-05-05 07:15:56
    It was a pretty interesting read, to see some behind the scenes. And darn, that's quite the workflow with custom stuff involved.
  • LadyO
    Public • May 5, 2024, 1:36 am
    From the collaboration with Dreamwanderer, a prolific PlanetMinecraft builder, a sweet looking truck, powered by a Caterpillar diesel engine, ready for work in heavy haul.

    First Image

    You can download the instructions booklet from here: ko-fi.com/s/d12d89153a
    LadyO2024-05-05 10:37:41
    Sure! We are preparing a whole set of these ...
    Stubbs12024-05-05 07:34:26
    Hope to see more of this in the future! :D
  • View more posts

Welcome