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Level 61
High Grandmaster System
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    ShelLuser
    10/16/2018 11:25 am
    Level 61 : High Grandmaster System
    Slime chunks are mostly randomly set up, it roughly boils down to using the coordinates with that of the level seed. So finding a setup in a specific pattern will be very hard, if not impossible, for a randomly set up world.

    And with that in mind I can't help but wonder how effective such a slime farm would be, if the requirements are nearly impossible to achieve (or using specific seeds of course)?

    Wouldn't it make more sense to simply use what you have? There's a 50% chance that you'll get slimes to spawn in swamps for example (at night, level 50 - 70 and not during a new moon). Or just rely on one slime chunk?
    1
    ShelLuser
    10/16/2018 4:52 am
    Level 61 : High Grandmaster System
    Sorry for a later response. No, not necessarily because plugins still depend on plug loaders such as Forge or LiteLoader which (so I assume) won't get changed very much. But it could help to make plugins better, or help to build other software which can then use the same command parsing as Minecraft itself.

    I definitely hope that this will be a beginning in opening up parts of Minecraft even more, but it's a start.
    1
    ShelLuser
    10/16/2018 4:49 am
    Level 61 : High Grandmaster System
    Your screenshots don't really show us much to go on so I can only give a general hint: make sure that the hopper isn't powered by any redstone signals, because that will result in the hopper not working; so it won't pick up items nor push any into other blocks.

    So if your hoppers don't work then I'm pretty sure it's because they got powered somehow.
    1
    ShelLuser
    10/15/2018 12:05 pm
    Level 61 : High Grandmaster System
    I'm not exactly sure what you're asking. Attack speed (and damage) isn't necessarily defined by the kind of player(s) on your server but more so by the weapons they're using. For example: an axe has a lower attack speed than a sword but an axe also does a lot more damage.
    1
    ShelLuser
    10/15/2018 11:10 am
    Level 61 : High Grandmaster System
    The only way to do this is to use a permission plugin such as PermissionsEx or LuckPerms. After you installed it you then need to check whatever plugin is providing those commands, check what permission node they use and then give the user(s) access to those nodes.
    1
    ShelLuser
    10/15/2018 7:19 am
    Level 61 : High Grandmaster System
    I can definitely recommend Lithos:Core. Runs on 1.13 and as far as I can tell all blocks have been set up. Still, you might want to wait for OptiFine to come out though, then this will be at its best I think. Shouldn't take long, at the time of writing they're 99% done so it could be released any day now.
    1
    ShelLuser
    10/15/2018 7:14 am
    Level 61 : High Grandmaster System
    Well, I had a good laugh here, sorry, but I can't take this post serious. As much as I enjoy & admire Planet Minecraft I know that a poll on this forum started by a random individual will be hardly enough to even come close to achieving something like this, it's simply not how it works, which is also why I don't take it seriously.

    Other than that I fully agree with Ivain's comment below.
    5
    ShelLuser
    10/13/2018 12:02 pm
    Level 61 : High Grandmaster System
    The fun part is that all this simply re-affirms how awesome the 1.13 update actually is. Because make no mistake about it: all of this wouldn't have been possible if it wasn't for the so called "flattening process" (= removing the maximum limit on the amount of blocks in the game).
    2
    ShelLuser
    10/13/2018 11:54 am
    Level 61 : High Grandmaster System
    No offense but I never heard of any of those names before. Is there still hope? ;)
    2
    ShelLuser
    10/11/2018 7:03 pm
    Level 61 : High Grandmaster System
    Loxley below explained it all. So how to get your local IP?
    • Use Win-r (Windows key and then press r) and type 'cmd', hit enter. You should now have a commandline (dos box).
    • Type in: ipconfig | more
    You probably see a rather long list but it should list something like "IPv4 address", and behind that will be your local IP address. If you're all connected to a network then your brother should be able to use that IP address to connect.
    3
    ShelLuser
    10/11/2018 7:33 am
    Level 61 : High Grandmaster System
    history
    The best way is to set up a series of summon commands in which the armor stand is facing a certain direction, and then execute those under the condition that the player is looking in the same direction.

    For example:
    • execute if entity @p[y_rotation=165..179] run function sokocraft:move/north

    • execute if entity @p[y_rotation=-179..-165] run function sokocraft:move/north

    So: this executes the function under the condition that the player is facing north. You could easily replace that with a command to summon an armor stand which is facing north.
    1
    ShelLuser
    10/11/2018 5:31 am
    Level 61 : High Grandmaster System
    Nice theory, but it doesn't work that way ;)

    The only thing a furnace will keep track of is the time it burned ('BurnTime'), the cook time ('CookTime') and the total cook time ('CookTimeTotal').

    But the rewarding of XP is based on recipes, roughly the same as you use when you're crafting items. For example, this is the recipe for smelting cobble into stone:


    {
    "type": "smelting",
    "ingredient": {
    "item": "minecraft:cobblestone"
    },
    "result": "minecraft:stone",
    "experience": 0.1,
    "cookingtime": 200
    }

    Notice the 'experience' property? That's the only way how the system knows that it needs to reward you with an 'x' amount of XP after you took out the smelted items.
    2
    ShelLuser
    10/11/2018 5:14 am
    Level 61 : High Grandmaster System
    Good idea. Sometimes the obviously picks are those you most easily overlook ;)

    One small caveat though: feather falling only reduces the damage but doesn't fully negate it, and the damage reduction itself also has an upper limit (capped). So.. the official maximum level is IV so if I then double the amount by using this:
    • /give @p diamond_boots{Enchantments:[{id:"minecraft:feather_falling",lvl:8}]}
    ... you'll notice that it won't fully negate the damage if you teleport yourself 40 blocks into the air:
    • /tp ~ ~40 ~
    And increasing the enchantment level even further unfortunately doesn't change much. Even with level 24 you'll still take the same amounts of damage.

    It's a good suggestion, but unfortunately doesn't work.
    1
    ShelLuser
    10/11/2018 4:27 am
    Level 61 : High Grandmaster System
    history
    Hard to tell then. Are you sure your PC is up for it? Modern versions of Forge show the amount of memory being used, previous versions didn't do that to my knowledge, and world generation can take up quite some resources, especially when you have several mods which influence this.

    So how much memory does your PC have? And on that same subject: how much free diskspace does it have on drive C (assuming you're using Windows)?
    1
    ShelLuser
    10/10/2018 2:08 pm
    Level 61 : High Grandmaster System
    Oh dear, I read 'Chess' and I'm already a fan :)
    1
    ShelLuser
    10/10/2018 2:07 pm
    Level 61 : High Grandmaster System
    That's... quite a load of nonsense ;)
    1
    ShelLuser
    10/10/2018 1:36 pm
    Level 61 : High Grandmaster System
    Do you have Java installed?

    The problem is simple: your operating system (I assume Windows?) associates certain file extensions with certain software. And many software products, such as WinRAR, can automatically associate themselves with the file types which they can process.

    Well, a JAR file is basically nothing more but a renamed zip archive, and WinRAR happens to support opening those ;) Right clicking on the file and then selecting "Open with..." should allow you to select Java. If it doesn't then I'd suggest that you re-install Java, check this link.

    Doing that should also re-establish the association.
    2
    ShelLuser
    10/10/2018 9:48 am
    Level 61 : High Grandmaster System
    This is not easily done, maybe even impossible.

    The main problem is that although Minecraft has a scoreboard criteria which checks for suffered damage it doesn't matter how that damage got inflicted. So: getting damaged by a mob or attacking player is considered to be the same as taking fall damage.

    Therefor you'll have to check if the player was flying / falling a few moments before the damage got inflicted, which is somewhat tricky but doable (basically you keep track of the 'is flying' score and reset it several seconds after it changed to no).

    Then you need to storage the amount of taken damage and somehow re-apply it. And that's where the problems begin because /data cannot be used to change certain player properties. For example you cannot change a players Inventory NBT tag and set it to empty to clear out their inventory, instead you need to use /clear. While you can do this for a chest: /data set block 1 64 1 {Inventory:[]}.

    To my knowledge the same applies to properties such as Health, which makes this idea pretty much impossible because unfortunately Minecraft doesn't know the concept of variables yet.
    1

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