Member
Level 61
High Grandmaster System
116

Forum Posts

41 - 60 of 1,041

    ShelLuser
    11/25/2024 3:10 pm
    Level 61 : High Grandmaster System
    So, I got an alert about the poll results ;)

    Anyway, in the mean time (= 6 days ago) they released the official trailer and well... each to their own but I can't help but be convinced that this is merely going to be a CGI fest while the story itself... is going to lack. I mean, so many lore breaking stuff already in the trailer there.

    Then again, I'm definitely not part of the intended target audience for this movie (despite being quite a die-hard Minecraft player).
    1
    ShelLuser
    11/20/2024 3:05 am
    Level 61 : High Grandmaster System
    Interesting... I didn't expect people not to know about these. Well, in hindsight I should have added links, better late than never?

    Fungel Infection:Spore is an infection mod which we really enjoy playing with. We enjoy the visuals and the mechanics, but also the lore... it basically turns the normally innocent substance of mycellium and turns that into something seriously deadly with legal consequences. Even something as harmless as breaking one of the new mycellium plants can release spores that will affect you and possibly infect mobs around you. It's a pretty awesome mod, but not perfect... if you add this to a game with all the defaults then you'll most likely going to get issues within an hour or so.

    Another one that we like is Sculk Horde. It is just as deadly (maybe even more so because it can really quickly start destroying your world), but a huge advantage is that this mod doesn't start running right away. Instead it places a dark and forbidden temple at the heart of your world (literally: at 0, 0, 0) and only when a player in survival mode enters the main chamber (which is pretty deep down)... then the horde suddenly wakes up and all hell breaks loose.

    By the time you manage to get back to the surface you'll immediately notice patches of sculk forming and spreading there as well.

    Oh well, I guess I should write a blog post about these ;)
    1
    ShelLuser
    11/18/2024 7:28 am
    Level 61 : High Grandmaster System
    Phantoms are a serious love/hate for my friend and me, worse yet: I always get the blame ;)

    We play on a (private) LAN server and I'm pretty much always in creative while my friend plays in survival. Here's the thing: thanks to that awesome new gamerule (playersSleepingPercentage) my friend can easily hop into a bed and then the night passes without me having to follow suit. Previously this would often result in a shoutout in chat after which I usually hopped into spectator and that was that.

    The problem with this should be obvious... Whenever I'm around my friends base during a thunderstorn those phantoms show up, because I don't sleep. And since I'm in creative they always go after my friend, not me, which can sometimes really frustrate my friend ;)
    1
    ShelLuser
    11/17/2024 4:02 am
    Level 61 : High Grandmaster System
    You may want to consider using a launcher with mod support, that will make things much easier on you. Prism for example is pretty easy to use and you don't even have to exit the launcher to set up a modded game.
    2
    ShelLuser
    11/17/2024 4:00 am
    Level 61 : High Grandmaster System
    Keep in mind that things heavily depend on what modloader you use... With Fabric the combination of Iris/Sodium is pretty much a nobrainer, it's really that good. But not so much for Forge... though there are some really good ports available, my personal favorites being Embeddium / Occulus. And despite the fact that Embeddium already does a very good job I actually prefer adding Ferrit Core into this mix as well, so that memory usage is also better optimized.

    While FPS is an important factor it's not always something you should fully focus on. Memory usage and chunk loading for example can also drag down your FPS rates in certain situations.
    3
    ShelLuser
    11/17/2024 3:53 am
    Level 61 : High Grandmaster System
    My gf & me play on 1.20.1 with a ton of mods, including Ars, and we have 0 issues.

    What modloader do you use (forge or fabric)? And have you tried with just the mod itself?

    Any shaders or other things getting in the way? If you're still using OptiFine then that's the first thing to get rid of.
    2
    ShelLuser
    09/07/2024 12:27 am
    Level 61 : High Grandmaster System
    I'm not convinced, but then again: I probably also not belong the intended target audience either.. being well around 50 IRL :)

    But the reason I say this is because... it looks to me as if "Minecraft" is merely used as cheap means to attract attention. Yet what about the story? The whole trailer is just.. well, cheap memes. So now Steve looks like Hagrid from Harry Potter? No thank you! And I also can't help wonder about the main cast... that looks so... artificial to me.

    Another thing... I said cheap because it seems they don't even respect the lore. I mean... last I checked Piglins get zombified when they're outside the Nether, but I guess game rules and lore just needs to get ignored so the movie can happen? Yah, not a fan of that. If you're going to use a game as your main setting then the least you can do is respect the basic mechanics and its lore. So actually be creative (pun intended) vs. taking the easy way out.
    2
    ShelLuser
    09/03/2024 4:28 am
    Level 61 : High Grandmaster System
    Not sure how much this will help you, but... I somewhat recently discovered the combination of the 'ModernFix' mod in combination with 'Ferrit Core'. And these two are really something special, seriously, but not perfect! I actually had ModernFix trigger crashes on a small collection of 1.20.1 mods for me, but Ferrit Core... now that can do wonders.

    I sometimes play with alts, for various reasons. For one rather specific (modded) redstone project I really wanted to have 4 views on my circuit, but I couldn't make that work: the moment my 3rd alt would join the (local) game several crashes would happen; mostly because of memory / video-memory issues.

    No joke: I realize this sounds kinda like those lame commercials, but ... all I did was add Ferrit Core to this mix (33 mods in total, now 34). And then.... it just worked. I fire up my local game, I /publish load and connect my alts... and all of a sudden I got my 4 angled views on my circuit.

    Maybe food for thought?
    1
    ShelLuser
    09/03/2024 2:24 am
    Level 61 : High Grandmaster System
    There's actually another mod for that, which is also part of our collection: EvilCraft.. it actually allows you to capture the "spirit" of a mob, catch it in casket of eterna storage and then put it into a "spirit oven" to, well, "recook" it. Ergo: trying to get more drops out of the mobs ;)

    It also works for players :P
    2
    ShelLuser
    09/03/2024 2:22 am
    Level 61 : High Grandmaster System
    Good one, yah, that's one of the parts I'm still working on. At the moment it's just the standard mob as-is but I do know how to set up custom spawneggs which can also provide so called metadata. However... restrictions are going to put in effect as well, because I don't think it'll be a good idea to have this apply to just about every mob ;)
    3
    ShelLuser
    09/02/2024 3:09 am
    Level 61 : High Grandmaster System
    Generally speaking... you download the modfile, then place it into the "mods" subfolder of your Minecraft instance. So... for example into ".minecraft\mods". That's the basic jist.. of course there's a little bit more involved.

    To properly install a mod you should also always verify its dependencies: many mods (not all) rely on other mods. So if the mod relies on others, you need to make sure to place those mods into the "mods" folder as well.

    Of course you can also automate this if you want. There are several launchers that also allow you to download and install mods.
    1
    ShelLuser
    09/01/2024 2:21 pm
    Level 61 : High Grandmaster System
    That is possible, there are actually dozens of ways to do this.

    For example... structure blocks can only control an area up to 32x32x32. But... those structures can easily include other structure blocks that are tasked to load the next part of the structure. If you use dynamic coordinates then it'll simply "add" onto the main structure. Did you know that observers get activated if they're part of such a structure? Could be the ideal way to trigger a structure block to load the next part.

    Of course the intended way of handing this would be jigsaw blocks. But that can get a bit tricky to set up. Still... if you need an example then just check the /place command (I'm playing on 1.20.1, so this applies to 1.20 and up). If you add something like a mansion or the trail ruins then you'll end up with a pretty big building. Shouldn't be too hard to use that as an example to set up something of your own.
    1
    ShelLuser
    09/01/2024 2:13 pm
    Level 61 : High Grandmaster System
    Late reaction, but oh well... this is most definitely possible. You see, armor stands are basically entities. Block entities, sure, but entities nonetheless. Meaning that you can make them /execute commands. As well as teleport them to another location.

    Let's start with the basics...

    /summon minecraft:armor_stand ~ ~ ~ {Tags:["stand"],CustomName:'"D00mStand"',CustomNameVisible:1}

    Don't mind the extra theatrics, I just enjoy that. However... the tag is important because this will make it easier to run our commands. The trick here is to set up a check to see if something is in front, aka facing, this armor stand.

    /execute at @e[tag=stand] anchored eyes positioned ^ ^ ^2 if entity @a[distance=..2]

    So, we run the command at the armor stand. We anchored the eyes, and then check for something positioned 2 blocks in front of it (the ^ ^ ^2?). But only if any player is within 2 blocks distance. So this will only happen when any kind player is within 2 blocks of the stand, in front of it. Next stop: adding a "run" part which gives it something to 'do'. Like... killing the player ;)

    /execute at @e[tag=stand] anchored eyes positioned ^ ^ ^2 if entity @a[distance=..2] run kill @@s

    Don't include the extra 'at': I had to use that to prevent the forum from expanding names. You only need one, followed by 's'. This will kill any player that's 2 blocks in front of the armor stand.

    As for making the armor stand move... it's an entity, just /tp it! For example something like this?

    /tp @e[tag=stand] ^ ^2 ^5 facing ~ ~ ~

    This would teleport the stand 5 blocks in front of you, 2 blocks above you (safer if you're looking at the ground) and to make matters worse... it'll even be facing in your direction ;)

    Or use an execute command for more control....

    /execute as @e[tag=stand] at @e[tag=stand] run tp @s ^ ^1 ^2

    ^ That would make the armor stand "hop" 2 blocks ahead. Yikes... now imagine that you set up that kill command using a repeating command block... you'd have a "walking" killer armor stand on your hands! 😬

    Hope this can help!
    3
    ShelLuser
    08/30/2024 3:07 pm
    Level 61 : High Grandmaster System
    Probably no new redstone blocks... most of the new stuff seems to be focussed on deco vs. functional.
    4
    ShelLuser
    08/29/2024 8:05 pm
    Level 61 : High Grandmaster System
    First.. forget about 1.12 and step up to 1.20. Modern versions will have more assets available to you.

    Next... it all boils down to Java; you obviously need to know how to program in Java. Tons of courses available, but what works best for me is to set a goal for myself and try to work towards that. Doesn't matter if you can't do it: the idea is to learn how to... For example... make a Java program which can count all your installed Minecraft versions, optionally also naming them. (note: this implies %appdata%\.minecraft). Then... add to it do show how much mods each one has?

    Once that is all out of the way.. you need to focus on a modloader. Writing mods is essentially building programs towards the confines of a mod loader. Check what you can do, what works for you... go on from there.
    1
    ShelLuser
    06/26/2024 6:56 pm
    Level 61 : High Grandmaster System
    Considering that you can easily customize the heck out of your games I don't quite see why any of this matters.

    If you don't like the challenge of the phantoms... turn them off. If you don't like what the mace has become... either override its default stats (a datapack can do this) or create a new customized item. If you don't like glow squids.. why not just ignore 'm?

    And when all else fails there are always mods to turn to.
    2
    ShelLuser
    06/14/2024 7:29 pm
    Level 61 : High Grandmaster System
    The girl with the dog, unmodded. It always gets to me and most resourcepacks totally ruin the vibes for me.
    1
    ShelLuser
    06/14/2024 7:27 pm
    Level 61 : High Grandmaster System
    Lame.

    "Too scared to add", may I ask for sources to back your claim?

    Not to mention that I couldn't help but notice that your video heavily depended on others to make your background music. So I guess you're too scared yourself to make your own music to work with your video? I mean, seriously: not one, not two.. five sources for your background music?

    It's ok to be insecure about your own stuff you know....

    Oh wait.. unless of course you're Mojang, according to your own words.

    As I said: lame.
    1
    ShelLuser
    06/14/2024 7:20 pm
    Level 61 : High Grandmaster System
    Thank you all for sharing! Can't say I'm surprised with the results.. I mean; I've been playing Minecraft since 1.8, got into it at 1.7.10 and here we are. And up to 2 weeks ago I've always used the vanilla launcher.

    Thanks you guys for participating!
    2
    ShelLuser
    06/14/2024 5:08 am
    Level 61 : High Grandmaster System
    To be fully honest I've been playing with modded Minecraft for so long now that it has become a bit difficult to get excited about vanilla features.

    Don't get me wrong here: the crafter is most certainly an interesting item. But ... it's also fair to say that it doesn't quite compare against Thermal's sequential crafter, or Create's mechanical crafter. And don't even get me started on Applied Energistics 2 autocrafting.
    1

41 - 60 of 1,041

Welcome