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Level 61
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    ShelLuser
    01/02/2024 12:35 pm
    Level 61 : High Grandmaster System
    Keep in mind that the right version is only part of it, you also need to keep track of the so called modloader. For example: was the mod made for Forge or Fabric? Those two are not compatible, so one will not work on the other.
    1
    ShelLuser
    01/01/2024 8:16 am
    Level 61 : High Grandmaster System
    Maybe a bit cliche, but my gf and me plan on getting stupidly overpowered (but in a legit way) before finally taking on a fight with the Ender Dragon. So getting stuff like a terrasteel armor and ditto weapons for her, a mekasuit (and Robit) for me and tons of powerups.

    This probably also means that we'll be ready by the end of this year or so, but who cares ;)
    2
    ShelLuser
    01/01/2024 7:56 am
    Level 61 : High Grandmaster System
    A lot has changed wrt item names. The best you can do is apply color codes while messing with a book & quill but not in an anvil.
    2
    ShelLuser
    12/31/2023 6:25 am
    Level 61 : High Grandmaster System
    No fighting? Darnit, so I made that netherrite sword for nothing?!!

    Anywhoo... for me it's Java and that's not going to change anytime soon, despite the fact that I actually, and honestly, can also enjoy Bedrock. It's installed on my Surface and well, it can be a lot of fun too.

    But in the end it's Java I always run back to, for one simple but very important reason: mods. No, not PMC mods or such (shoo! lol!) but moddy mods, the ones you can grab from CurseForge and/or FabricMC and expand your game, sometimes quite severely. Some mods are plain out crazy and I mean that in a good way: it's totally insane what some mods can do for you!

    And it is that amount of freedom which Bedrock simply cannot give you, not in this way. Just check how easy it is to set up your own server for Java or Bedrock; all it took me was a spare (dedicated) Windows machine and we were all set. Make sure you got a recent Java JDK installed, grab the Forge installer and well... the rest is more or less automated. Dump some mods in its "mods" folder and you're ready to play.
    2
    ShelLuser
    12/30/2023 9:18 am
    Level 61 : High Grandmaster System
    What does YouTube have to do with mod development?

    In many cases mod developers don't even have their own YouTube channel, instead they rely on reviews by other Tubers.
    3
    ShelLuser
    12/29/2023 11:40 pm
    Level 61 : High Grandmaster System
    Well, then it's obvious: Java edition is much better.

    If it wasn't you wouldn't have posted in this section of the forum but would have posted in 'Bedrock' instead 😶
    2
    ShelLuser
    12/29/2023 10:28 pm
    Level 61 : High Grandmaster System
    Better for what?
    1
    ShelLuser
    12/27/2023 11:27 pm
    Level 61 : High Grandmaster System
    "Good" or "Bad" is very subjective. My gf adores Botania for example whereas I'm more into Mekanism. And of course.. this whole thing also depends on what kind of direction you want to take things. You have tech mods which add machinery and metal ores to the game, there can also be magic involved and of course other mechanics.

    Maybe look into modpacks to get started? Modpacks are collection of mods set up by others and they should provide a specific game experience.

    But yah, it really depends on what you like to play with.

    My suggestion is to hop over to CurseForge, select a category and then sort on popularity. No guarantees but it certainly gives you a good impression. Just make sure you always look into the "relations" tab and satisfy any required dependencies: many mods rely on others, such as library mods. And pay good attention, because some popular mods sometimes turn out to be crappy anyway (= strictly personal opinion) because they don't bother to list any requirements but simply write those out in their main description page, making it a lot harder for us users who don't want to bother with "intrusive" loaders. Each to their own but I ignore such mods out of principle alone.

    Anywhoo.... I do have some suggestions to look into and even without any bias involved! ;)
    • Just Enough Items (JEI) => If you're playing 'modded' then this is a must have. This has nothing to do with personal bias btw: before we had the Minecraft recipe book we already had JEI which quickly became the defacto standard for learning about recipes. Pretty much every mod in existence knows and supports JEI, if not plain out relies on it for allowing you to dive into their recipe structure(s). It can also detect items in your inventory so if you have the required items while having a crafting table open then all you have to do is click '+' and your recipe will be set up for you. The reason why this is a big deal is because 'modded' also has a lot of so called "deep crafting" as I call it: the need to craft other items in your current recipe.
    • Map mods => Playing modded also somewhat implies doing a lot of different things in a lot of different places. So it may help to keep track of everything, which is where a "map mod" can help. It usually gives you a minimap so you can keep track of your direct surroundings, and a bigger map to give you a better overview. Some awesome features include waypoints (= markers to remind you of certain places), deathpoints (= automatic marker to the location where you last died), entity radar (= showing you mobs in your area) and other optional settings. Some even allow you to share waypoints in chat, which can be a really cool feature.
    • Storage mods => Playing modded is pretty much a guarantee for a severe increase in the existing blocks for the game. For example... my JEI overview has 16 pages in its overlay which list vanilla Minecraft items. ... out of a total of 73 (!) pages, meaning that my mods added 73 - 16 = 57 pages worth of new items, so roughly 3 times more items than you got in the vanilla game. Sure, not all of them are obtainable, but it does beg the question: where are you going to store all that new stuff? Fun fact: my friend and me even play with a rather small collection of mods ;)
    • Tech mods => Ever fancied to automate more things in Minecraft than redstone alone can do for you? Then this may be fun: build machines like automated smelters, maybe do even more with your items with crushers, infuse items and sometimes maybe even evaporate stuff. These kind of mods also often add more metals into the world like tin, lead, silver, nickel and sometimes also alloys like bronze (and the mechanics to make such alloys!).
    • Magic mods => Dive into the arcane and do "magical" stuff. This usually implies tapping into resources which can gain you specific abilities, either on your own of by using specific tools. Bear in mind that the border between tech and magic is often blurred.
    And of course there's plenty more. Just focus on what might interest you. Like working with redstone? There are mods to expand on its capabilities. Enjoy exploring? Maybe you'd like to add dozens of new biomes with ditto new animals? Fun fact: a lot of the recent animals in Minecraft already somewhat existing within several mods. Heck, even copper already existed long before Mojang decided to add it.

    So yah, hope that this can give you some ideas.

    Like I said: maybe use some modpacks or ... just grab some mods of your own to see if you enjoy playing with them.
    3
    ShelLuser
    12/27/2023 10:21 pm
    Level 61 : High Grandmaster System
    To be very honest I don't know any :/

    I'm merely here to enjoy myself and delve into my rekindled Minecraft passion a bit more. No more, no less.
    2
    ShelLuser
    12/27/2023 10:19 pm
    Level 61 : High Grandmaster System
    Quote:
    "And so, i started to realize that some of the creators did add a "terms of use" folder inside the resource pack, stating that with or without modifications it is prohibited to re-distribute the textures and or models in it."

    "So please if you could answer this question: Is there a way to publish the map including the custom resource pack with the proper credits without it having issues with the creators?"

    Well, considering the terms of use there's no way for you to legally use your "collective modpack" because you'd be violating the licenses of those other modpacks, plain and simple. I'd strongly recommend not to go there because it can only land you in heaps of trouble.

    Of course you do have some options.

    First, the obvious one, is to contact those pack developers and explain what you're doing and why. I mean; I could easily understand that there's a huge difference between sharing your map as a hobby project or something you're tyring to monetize on. Then ask them for their approval. No guarantees but if you do get approval then you're in the clear. You don't know until you try ;)

    But there might be a legal way out of this which still gets the users the intended experience: automate the installation process.

    In other words: you don't include the resource packs with your map project but instead you explain to the user that this map is best experienced with a custom resourcepack, one which needs to be "assembled" first. For that they need to download xxx, which are the resourcepacks you're currently using, and then run a script. Said script is made by you and basically extracts the sections you need from those packs and inserts them into a new pack. Then the user needs to activate this new pack when using your map and you're all set.

    You didn't violate any terms because you never distributed any changed materials. All you did was ask the user(s) to download said packs after which they simply started using parts of it in your project.

    But once again... I strongly recommend not "just winging it", which is of course also an option. Thing is: a good reputation is hard to build and yet very easy to crumble. There are plenty of content creators out there who'd easily take offense to seeing people steal other peoples work, even if it wasn't their own.
    4
    ShelLuser
    12/27/2023 9:56 pm
    Level 61 : High Grandmaster System
    And my poll finally closed! I figured I'd give it some time so that we all had a chance to see it.

    Thank you very much to everyone who voted, I think this is a really interesting result.

    In the mean time we have some new developments since the people behind OptiFine recently added new updates: there are now preview versions for Minecraft 1.20.4 and 1.20.3, and the version for 1.20.1 also got a new release. We plan on leaving things as they are for now... we're happily using OptiFine on our 1.18 modded endeavours and so far Iris/Sodium works just fine for me on vanilla.

    Thanks again for voting everyone!
    1
    ShelLuser
    12/27/2023 8:30 pm
    Level 61 : High Grandmaster System
    history
    No, that's most definitely not safe nor is it how you should be using it. They don't need your Minecraft account, they merely need you to register a new account on a website which they use to store their capes.

    See... here's the thing: you don't get a real cape, you get a cape which is provided by that mod. But this means that someone else who is also using that mod can't "just" see your cape, so they solved this issue by setting up a website where you can upload your own capes so that others can also easily download said capes from there to see 'm. You can't see a picture unless you download it afterall.

    But to make sure that not everybody can "just" dump their contents there they set up a registration system. Don't use your Minecraft account, register a new account with another name & password instead.

    (edit) => And good on you for asking first! It's always better to ask if you're unsure about something wrt security than "just" going for it and possbly ending up with a lot of issues.
    2
    ShelLuser
    12/27/2023 8:18 pm
    Level 61 : High Grandmaster System
    Definitely however you want, the most important part is you having fun of course!

    And there's simply no "best way" to do that.

    My gf and me are currently pouring quite a few hours into our Minecraft server (modded) yet despite the mods we still play as we usually do: I mostly mess around in Creative and "hacking away" at game mechanics or just trying things out a bit while she's very set on playing a full vanilla'ish survival game. So she spents most time in survival (we both have access to commands though).

    And yah, just having fun though we did apply some rules; I know she doesn't want to "cheat" so I make sure not to spoil her game or anything by just "doing" things creative. Though... I did set her up with a "Mekanism starters kit" ;) but that's all. And of course, sometimes I do help out a bit. Yesterday she set up her first fully working redstone circuit (= lamps light up when it gets darker) and we were having fun together as I briefly explained the mechanics. Well.. turned out she ran out of mats for the last lamp so I simply build that last part (using 5 or so polished diorite and a few redstone torches).

    Thing is: we're both having lots of fun, which is all that matters.
    2
    ShelLuser
    12/27/2023 8:08 am
    Level 61 : High Grandmaster System
    If you know how to detect it, hook up that detection with a scoreboard entry?

    When I need to detect something happening I usually rely on the advancement system; using hidden advancements which allows me to utilize triggers and set it up so that a function gets called if something happened. In that function you could, for example, use the scoreboard.
    1
    ShelLuser
    12/26/2023 6:50 pm
    Level 61 : High Grandmaster System
    I agree with your criticism save for one thing: the spider eye. I looked it up on Wikipedia and according to this page the armadillo mostly feeds itself with insects, mostly ants. But since we don't have ants in Minecraft the next best thing is definitely the spider since that is an insect as well.

    So.. the spider eye makes full sense here.
    3
    ShelLuser
    12/26/2023 5:54 pm
    Level 61 : High Grandmaster System
    Rail can be moved by pistons as long as you make sure that there's a block underneath it.

    So... maybe have a sticky piston move the rail out of the way from the other piston? Also, using a normal piston to push rail up will work as expected, but as soon as it retreats the rail will break because you're basically removing the block underneath it. Sticky piston prevents that from happening.
    2
    ShelLuser
    12/26/2023 4:57 am
    Level 61 : High Grandmaster System
    Loving it...

    To me, and I probably speak for both of us over here, Minecraft is the kind of game which somehow always manages to catch your interest again, one way or the other. Before this month I haven't been playing for quite a long time, in fact.. we were more focussed on Empyrion (= "another game") as of late but the main reason we got interested in that is also because it is a bit of a Minecraft-like game. Just set out in space.

    So this month things changed. I set up a Minecraft LAN server for us to play with during the Holidays, powered by Forge. To be very honest I still don't care as much about vanilla Minecraft as I used to, but this month my gf and me got completely sucked into the game again thanks to our collection of favorite mods. As I was hoping for the mods, and all the extra ores and stuff, made our mining trips really appealing again. Well, the mods and the new caves & cliffs environment to be perfectly honest: I really came to enjoy the bigger expanded world a lot more than I would have given it credit for a few months ago.

    We play on 1.18.2 btw, because some of the mods we love only support up to this version. Suits us fine anyway because it was caves & cliffs which somewhat made us stop playing in the first place ;)

    But yah, I've always been quite a Minecraft fan. And I can prove it as well!

    Me and my alts ;)
    Me and my 3 alts ;)

    Surely 3 alt accounts account for being a Minecraft fan? ;) Pun intended 😁


    Yah, and for the record... there's a bit of history behind each of those accounts. Well, local history; related to the server which we heavily played on at that time ("Empire"). But still... when you're building and messing around then nothing beats having a 2nd window available to look at things from another perspective. One thing led to another and before you know some players actually thought "TheOtherShell" was actually someone else, despite me telling 'm otherwise (yet not stopping the roleplay) ;)

    Good times :)

    But yeah, that's my story. Figured I'd share because I >< missed the poll and I love Minecraft, always have!
    2
    ShelLuser
    12/25/2023 10:05 pm
    Level 61 : High Grandmaster System
    Better for what? ;)

    In my opinion 1.18.2 is the best version for modding play because many major mods support up to this version and nothing beyond yet. Yet at the same time I also enjoy 1.20.x which gives us cool stuff like camels, the Warden (and sculk!) and the archeology activity.
    1
    ShelLuser
    12/25/2023 10:02 pm
    Level 61 : High Grandmaster System
    Merry Christmas to you too and I wish you all the best in your recovery! Hang in there!
    2
    ShelLuser
    12/25/2023 10:01 pm
    Level 61 : High Grandmaster System
    I dunno, I'm not really against them or anything (I designed several sugarcane & pumpkin/melon farms of my own) but at the same time I also think there's something to say about manual attending to your gardens and/or needs in the game.

    Not to mention the always present issues of chunks unloading; as soon as you're gone then you can usually kiss your progression goodbye as well. And if you're using a badly designed setup then you may not even notice any glitches happening once you're back within the region. Something which wouldn't happen if you attended to your gardens yourself ;)
    2

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