Member
Level 23
Expert Cake
12

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1 - 20 of 79

    Spellguard
    05/11/2014 1:42 pm
    Level 23 : Expert Cake
    Bumping mah post, because I have a world download for the graphing calculator up now. Have phun using it.
    1
    Spellguard
    05/08/2014 6:40 pm
    Level 23 : Expert Cake
    Got around to testing it, and decimals numbers are truncated.
    1
    Spellguard
    05/07/2014 10:51 pm
    Level 23 : Expert Cake
    Thanks jmal, multiplication and division really opens up a lot. Does the scoreboard have a problem if the quotient from the division isn't an integer?
    1
    Spellguard
    04/21/2014 7:28 pm
    Level 23 : Expert Cake
    You can't summon a bolt of lightning with a command block, much to everyone's sorrow.
    However, a sort-of-solution would be to play the lightning noise with /playsound. If the map is at night, giving the players a brief night vision effect will light up the terrain, simulating a lightning strike.
    1
    Spellguard
    04/18/2014 11:25 am
    Level 23 : Expert Cake
    Your player's spawnpoint may be set to a different location.
    Try going to the world spawn location you want, and typing /spawnpoint. That'll move your individual spawnpoint there. It's most likely what's wrong
    1
    Spellguard
    04/10/2014 5:37 pm
    Level 23 : Expert Cake
    **EDIT** I forgot to mention my method will only work in 1.8 snapshots. There's no way to test for dummy player scores in 1.7.5 and under.

    You're using a dummy, non-existent player? Then the @a selector won't work. Instead, use these commands:

    scoreboard players test <dummy player's name> <objective> <min> <max>

    So yours would look something like this:

    scoreboard players test <name> <objective> 3001 2147483647

    When the dummy players has a score of 3001 to the maximum score possible on command blocks, the command block will output. You can then run the next command:

    scoreboard players set <name> <objective> <value>

    Where <value> is the number you want to set the dummy player who exceeded the limit to.
    1
    Spellguard
    11/17/2013 6:42 pm
    Level 23 : Expert Cake
    I'm kind of curious about redstone teams, and sort of bored. You look like you know what you're doing, so here's my application:

    IGN: spellguard

    Name: Rather not say on open forums, if I'm accepted message me.

    Age: 15

    How mature would you say that you are?: 9, I can take things seriously and work, but I do love the occasional jest. Most servers I've been on have accepted me as a valuable member.

    Skype/and or any other ways to contact you?: I'd love to do Skype, but refrain from it due to personal and computer reasons. I would give my email to you, but again, not on an open forum.

    Redstone Experience: I love the smaller and compact redstone, but my specialty is command blocks. I love command blocks, and am especially skilled with scoreboard and /summon, /setblock, and /tellraw commands. I'm little experienced with computer logic, but I'll catch on quick if that is needed.

    Proof of your work: http://www.planetminecraft.com/member/spellguard Profile, currently 8 submissions.

    http://www.planetminecraft.com/project/advanced-storage-system-over-engineered/ My most recent project, over-engineered extremely advanced storage system

    http://www.planetminecraft.com/project/compact-real-time-clock-powered-by-cauldrons/ My 24-hour clock, using my seven-segment displays which are the smallest design available

    Also note-worthy is my automatic spleef game, the first of its kind. It's kind of old, though.

    I'm looking into building an adventure/survival map that simulates mods in vanilla minecraft with command blocks, and it will hopefully have a similar feel to the Hexxit modpack. Just figuring out the different technologies needed for it at the moment.

    Any additional info?: I apologize for not being able to use Skype. I also don't use Youtube, for computer reasons more. I can usually play for about an hour a day.

    Thanks for reading over!
    1
    Spellguard
    11/04/2013 4:43 pm
    Level 23 : Expert Cake
    I've tried doing Slot:1, but nothing seems to work so far. The wiki says that dispenser/dropper inventory slots are numbered 1 through 8. I can't come up with anything, but I'd really like to see this work.
    1
    Spellguard
    11/03/2013 7:22 pm
    Level 23 : Expert Cake
    I need some help with this for a map:
    I'm trying to testforblock a dropper, but only a dropper that contains certain items in it. The command I have entered is:

    /testforblock x y z dropper 3 {Items:[{Slot:0,id:49,Count:1}]}

    It's looking for a dropper at those x y and z coordinates with obsidian in its first slot. But the command block never outputs, even when I have the dropper with the obsidian in it right at the coordinates. It claims to have incorrect NBT tags.

    I'd like to see if anyone can fix it somehow so the command block with /testforblock outputs when you put certain items in a container. I can't seem to get it to work.
    1
    Spellguard
    10/27/2013 1:45 pm
    Level 23 : Expert Cake
    Did you hand code each command block? Or is there a MCEdit filter out that will turn blocks into command blocks with /setblock.

    Either way, it's still an amazing project, though I would've loved some more interactivity with some apps, instead of just bringing up a picture (ex.weather: maybe you could control the weather with buttons on the screen).
    1
    Spellguard
    10/05/2013 2:44 pm
    Level 23 : Expert Cake
    No, it can't, I'm hoping that in the future /clear will be updated to do this.
    I suppose you could use the "run_command" value to /clear @p *item ID* but what would be the point of that?
    1
    Spellguard
    10/05/2013 2:43 pm
    Level 23 : Expert Cake
    SoraSatoshiIs there a way to make it stop working after one use?


    Only in certain circumstances. Say, you want to use the /tellraw as a difficulty selector, and the player chooses a difficulty in chat and then the chat is cleared.

    All of the "run_command" values are set to spawn a block at a certain coordinate, and each block would activate a different redstone line, BUT they would all activate a common redstone line that would spam this command for several ticks:

    /tellraw @a " "
    1
    Spellguard
    10/02/2013 7:55 pm
    Level 23 : Expert Cake
    This is pretty awesome. I love abusing the power to attach command blocks to mobs

    I wish they would add support for player coordinates with /summon, like supporting @p, @a, or @r. Then we could have easy, mapmaking fun
    1
    Spellguard
    09/29/2013 5:42 pm
    Level 23 : Expert Cake
    /summon Item ~ ~ ~ {Item:{tag:{CustomPotionEffects:[{Id:x,Amplifier:x,Duration:x}]}}}

    Where x is any number

    or for /give
    /give @p 373 1 8193 {CustomPotionEffects:[" "]}
    1
    Spellguard
    09/28/2013 4:25 pm
    Level 23 : Expert Cake
    Imad_bushHi, i want to set a block relative to a players coordinates can you tell me if this is possible and if so how i can do it
    Thanks in advance
    Imad_Bush


    Alas, this is not possible. Yet. Or at least its not possible easily.

    The only way to set something relative to the player is by using /tellraw, but that requires a player to click a link in the chat.

    /tellraw @a {"text":"Spawn a block? ", "extra":[{"text":"[Yes]",color:"green","clickEvent":{"action":"run_command","value":"/setblock ~ ~ ~ minecraft:stone"}}]}

    Copy and paste that into a command block and power it. When a player clicks [Yes] in chat, it will spawn a stone block at their feet.

    See, not easy. Hopefully Mojang adds support for @p or @a as coordinates.
    1
    Spellguard
    09/28/2013 4:19 pm
    Level 23 : Expert Cake
    With 1.7 and snapshots coming out, just use command blocks with the /summon command. No lag+ no corruption. Here's a great filter I found by FrodCube that does everything that structure spawner did + entity support:

    http://www.youtube.com/watch?v=auY38fltF-k&feature=c4-overview&list=UUTFpuEpdtVi36p4PdUZT0zQ
    1
    Spellguard
    09/23/2013 7:33 pm
    Level 23 : Expert Cake
    I don't think you can use the ~ sign in place of coordinates. I think the solution would be to locate the center of your platform, find the xyz coords there, and then set the mr= (minimum radius) to a sufficient number so when they leave your platforms, they will be teleported upwards.

    Not sure if that'll work, but the command would be:
    /testfor @p[x=x,y=y,z=z,mr=30] So when they get 30 blocks away from the center, the command block will activate.
    1
    Spellguard
    09/20/2013 7:09 pm
    Level 23 : Expert Cake
    This is not working because the /setblock command is not correct. You need to switch the coords and the block name.
    Here's your edited command:


    /tellraw @p {"text":"Summon Block? ", "extra":[{"text":" - Yes -","clickEvent":{"action":"run­_command",­"value":" /setblock ~1 ~1 ~1 minecraft:stone"}}]}
    1
    Spellguard
    09/16/2013 7:11 pm
    Level 23 : Expert Cake
    QuickScoP3sHello,
    I'm making an arena battle royal "minigame".
    But I need to now how I can let the minigame detect if there I only one player left.
    Can someone help me with that?

    Thanks!
    QuickScoP3s


    I've ran into this before, and my solution is pretty good.

    You need a seperate scoreboard objective for the amount of players. Let's call it playersleft

    /scoreboard objectives add playersleft dummy

    Then, when each player joins the game, have a command block add one point to the objective.
    /scoreboard players add @a playersleft 1

    During your minigame, when a player dies, have them respawn on a pressure plate which will trigger the command
    /scoreboard players remove @a playersleft 1
    and then teleport them out.

    Lastly, have a hopper clock that is activated once the game starts powering a testfor commandblock:
    /testfor @p[score_playersleft=1,score_playersleft_min=1]
    Hook a comparator up to the testfor command block, and you're done! When there's one player left, it will output a signal.
    1
    Spellguard
    09/16/2013 7:07 pm
    Level 23 : Expert Cake
    Yup, the coords for my /setblocks are always screwed up, but only when I'm in the negatives.
    1

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