- 51,624 views, 1 today
- 7,491 downloads, 0 today
106
DIAMOND to support my Mod :)
PS : New mod : www.planetminecraft.com/mod/boundless-blocks-mod-132-adds-30-complicated-blocks-to-use-for-building/
Hello,
Due to to many sprites and Textures i was forced to install forge into my mod.
So on the next update at 2/10/2012 there will be Forge support ( this can have a 1 day delay )
so far we have 49 new objects in the game ( incl. items and block ).
I also created a new Biome with custom trees and grass.*
I will continue to add features to the mod and i will update when Minecraft updates.
There are 2 new ores inside the mod.
Abyssal Specs:
Crystal Specs:
The biome Specs:
Future Updates:
considerations:
I would like to thank some people:
A few questions:
MODLOADER IS REQUIRED
Download in a Winzip exstension: ( Initial Release Version )
http://adf.ly/DCptD
Minecraft 1.3.2 :
adf.ly/DEajv
Version History:
V1.3: ( will be back when fixed )
Redstone Tools added
New crops
New food
Fixed some minor bugs
New Biome
New TreeGen
Crystal light deleted
V1.2:
Fixed logs dropping abyssal shards
Fixed some biome failures
Added Crystal Light ( will get more features in the future )
Fixed other minor bugs
v1.1:
Initial release
MileStones:
200 downloads
500 downloads
750 downloads
1000 downloads
2000 downloads
5000 downloads
20000 downloads
Other youtube reviews:
http://www.youtube.com/watch?v=_NwJ4tOmim0
http://www.youtube.com/watch?v=34-ySLDY7kg
http://www.youtube.com/watch?v=pHIZAiMV3ps
PS : New mod : www.planetminecraft.com/mod/boundless-blocks-mod-132-adds-30-complicated-blocks-to-use-for-building/
Hello,
Due to to many sprites and Textures i was forced to install forge into my mod.
So on the next update at 2/10/2012 there will be Forge support ( this can have a 1 day delay )
so far we have 49 new objects in the game ( incl. items and block ).
I also created a new Biome with custom trees and grass.*
I will continue to add features to the mod and i will update when Minecraft updates.
There are 2 new ores inside the mod.
- Abyssal Ore: It's spawn rate is slightly lower then Iron Ore
- Crystal Ore: Its spawn rate is slightly lower then Diamond Ore
Abyssal Specs:
- Same strenght as Iron but its durability is higher
- Blocks and ore gives light
- Abyssal can be eaten and gives alot of health but it is a waste of the item.
Crystal Specs:
- Can break blocks like its nothing but has a 32 Block use. Ideal for Obsidian Mining or slaying the Wither Boss ( Update 1.4.1 Of Minecraft)
The biome Specs:
- Custom grass
- Custom Tree Block
- Custom Leaves
- The biome mostly spawns near a beach or in the ocean but is hard to find.
- The biome disallows water to touch the island and therefor this gives a very special effect. ( This is not a bug )
Future Updates:
- More blocks to be added
- 3th Ore ( Name suggestion ?)
- Add a new dimension ( name ? ) ( Underworld ? )
- New food
- New mobs ( only spawns in new Dimension )
- Post in this thread to give suggestions of new features
- Emerald Tools?
considerations:
- Lapis , Emerald and Redstone tools.
I would like to thank some people:
- Archfight 1 ( Tester )
- Bertvb1 ( Also co-designer of the items )
- Freakyfiend ( Tester )
- zortron ( Tester )
- TheYoutuber1000 ( ModReview )
A few questions:
- I am currently working non-stop ( except work and sleep ) on the mod. and making the textures of some things takes time. This is why i allow you to post a custom texture for a sun or moon to use in the new dimension. If i can skip this part i can use that time to find bugs and add other new things.
- If you find any bugs , please tell me so i can improve the mod .
MODLOADER IS REQUIRED
Download in a Winzip exstension: ( Initial Release Version )
http://adf.ly/DCptD
Minecraft 1.3.2 :
adf.ly/DEajv
Version History:
V1.3: ( will be back when fixed )
Redstone Tools added
New crops
New food
Fixed some minor bugs
New Biome
New TreeGen
Crystal light deleted
V1.2:
Fixed logs dropping abyssal shards
Fixed some biome failures
Added Crystal Light ( will get more features in the future )
Fixed other minor bugs
v1.1:
Initial release
MileStones:
200 downloads
500 downloads
750 downloads
1000 downloads
2000 downloads
5000 downloads
20000 downloads
Other youtube reviews:
http://www.youtube.com/watch?v=_NwJ4tOmim0
http://www.youtube.com/watch?v=34-ySLDY7kg
http://www.youtube.com/watch?v=pHIZAiMV3ps
Credit | Bertvb1, Archfiight1, Freakyfiend |
Progress | 100% complete |
Game Version | Minecraft 1.4 |
Tags |
25 Update Logs
Update #25 : by onitrix3 11/18/2012 2:07:36 pmNov 18th, 2012
Last update !
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I'm sorry to tell you but i stopped updating the mod ;)
note- i am using too many items at the same time and i did use modloader.
All you have to do is go to the location where the file is located and edit the name. You can see where the file is located in your bug report or looking for it manually in the jar directory's.
The bug report should say Cannot find texture : /textures/IMAGENAME or otherwise it should say something like that. If you post the report i can tell you the location.
Once you found it all you have to do is Copy the file and paste it ( Do NOT override ) and once you pasted you Make 1 file Capitalized at the first letter and the other NON-capitalized
Example
Capitalized : Tree
Non-Capitalized: tree
If it doesn't help you can contact me on skype so i can help you further with the bug :)
not know how to Make a separate EnumToolMaterial and that causes
problems with other mods that do the same. could you help?
Add this
MATERIALNAME(3, 1248, 6F, 3, 10);
3
is the harvest level of your tool material. This is the level of
material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 =
IRON/GOLD)
1248 is the number of uses this material allows before it breaks. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
6F is how fast this material can mine blocks that it is supposed to mine; such as how fast a pickaxe mines stone.
3 is how many half hearts of damage your tool will do to a mob or enemy. This will do 1.5 full hearts of damage.
10 is the natural enchantability factor. You'll have to play around with this one.
Did it help ? :)
A edits Enum..
and B edits Enum...
If you make a new tool you will need to add that file . if you have 2 mods changing the same files it will crash due to overriding. so if you extend a code to that material but another copy of that file is being placed in you will crash. Since you can't edit a file in both mod and expect it to work. but a quick fix is to add the 2 enummaterials to the both mods. that way it won't crash :p
So if you have
Abyssal in mod A
Crystal in mod B then you need to add Crystal and Abyssal is both mods :)
also make sure every item and block has a different id in both mods or it will fail aswell :)