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- 62 downloads, 4 today
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A relatively simple mod, removes respawn functionality from beds; and adds respawn functionality to spawners; which can be collected, repaired, and charged with EXP to set a respawn point. Players can make Memory Anchors, Duat Anchors, Abzu Anchors, and Khaos Anchors, allowing them to set their spawn point in the Overworld, in the Nether, Underwater, or in the End respectively. It removes respawn functionality from beds, aiming to make respawning more balanced, and encourage exploration while also adding a greater element of danger. Comes with some nice animated textures and ambient sound to boot.
(In the latest version this is built into the mod; but if you're using older versions, you can use the following datapack to override broken advancements related to beds. You can find it here, on Mcreator.)
For more info on technical details and the specifics of how the new respawn system works, check out the Curseforge page!
(In the latest version this is built into the mod; but if you're using older versions, you can use the following datapack to override broken advancements related to beds. You can find it here, on Mcreator.)
For more info on technical details and the specifics of how the new respawn system works, check out the Curseforge page!
Progress | 100% complete |
Game Version | Minecraft 1.21.1 |
Tags |
4 Update Logs
Update #4 : by Mindthemoods 10/29/2024 11:28:22 pmOct 29th
- Updated all textures. (God it's been awhile...)
- Updated everything to 1.21.1, Neoforge.
- Replaced old ambient sounds with better ones. (Partly to distinguish them from Bits & Bob's Enderporters.)
- Changed models for respawn anchors, which now have a lovely little flame inside.
- Added new particle effects for setting respawn anchors. (By borrowing from the nifty new trial spawners...)
- Status effects on death, as well as whether to deplete anchors, can now be configured via. gamerules.
- Fixed some recipes not being given correctly.
- Tweaked recipes slightly. Khaos anchors are now more expensive.
- Fixed bug in which disabling an anchor while in the Nether, and then disabling an anchor in the Overworld could cause the player to respawn in the netherworld when no anchor was set.
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