Minecraft / Mods

Defender Mod Version 5.1 for Minecraft 1.6-1.7.10 Forge

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avatar Beardielover
Level 75 : Legendary Programmer
297
In this mod, you can create defenders to help guard you from the dark creatures of the night.
Command your defenders, choose their name, and lead them into battle!

Important changes for people playing multiplayer
Now Defenders will attack other players and their defenders by default. Upon spawning your first Defender, shift-right click it. There is a new menu for setting friendly players. Right now, I'm not storing the friendly players in the best way, so if all your defenders die, you will need to set new friendly players for the new one. I plan to make this better ASAP. Currently, it will sync between newly added defenders as long as one of your defenders are alive though.

This hasn't been extensively tested, so I don't know if it works. Note that this is only for versions after 1.6.4
Wait what? You ACTUALLY updated this to 1.7? What about 1.8+?
I said I would never update any mods to 1.7. I said it's possible later versions, with the intention of never really getting to it. Well what changed? I started working on some other amazing ideas that for sure need to be AT LEAST 1.7 because 1.6 is so obsolete, sadly. This only took a day to update to 1.7 because it's a rather small mod.

Originally about 2 years ago I started to update this, and got scared off by all the errors. But today, I just went in and started updating. It went pretty well actually. It is planned for me to update it to 1.8 and eventually 1.9 soon as well, which shouldn't be as drastic as the jump between 1.6 and 1.7.

Will other mods be updated to 1.7?
Yes, especially the smaller mods. Next on the list to update is the Coffin Mod. RA mod? Not in the foreseeable future.
List of for sure mods:
-Coffin Mod
-HeraldryCompanion
-A yet unreleased mod for 1.6.4 that I made about a year ago.(It's called the Skeleton Reanimating Mod, killing a skeleton splits them into individual pieces. If you don't break the most important pieces, they will put themselves back together after a little while with the pieces still left on the ground. It is complete for the most part, tell me if I should bother releasing the 1.6 version or just release it for 1.7.)
-More Enderpearls Mod's Successor(Not a direct successor, read the More Enderpearls Mod page for more information)



What are the features of a Defender?:
Click Here
-Shift Right-Clicking Defenders will open up a gui where you can change their name, see their owner and health, and choose their ai.

-Defenders have their own(currently weapons and armor) inventory of items you can give them!

-You can get different Tiers of defender that have more health!

-If a Defender's name is the same as a player who exists and has a skin, the players skin will be applied to the Defender! You could have an army of you if you want!

-Your Defender will definitely take damage while fighting so you can heal him by right clicking him with some food! Otherwise they will regen by themselves, but very slowly.



Types of Defender AI
Click Here
-Wander: The Defender will walk around aimlessly.

-Defend Position: The Defender will stay in the spot it is in when you select defend position. If mobs come nbearny the Defender will kill the mob then come back to the position.

-Follow and attack nearby mobs: Does exactly what the title of this AI says.

-Wolf AI : Defender will act exactly like a wolf.

-Tell me any more ideas that you have for AI types! 4 is quite few....



How do I get a Defender?:
Click Here
To spawn a defender, you need to craft the spawn defender item. there are 4 different tiers of defenders, and 5 different types. The only differences between types is the sword they spawn with and the amount of health they have.

Recipe:
Sword + Dirt Block + Sword
The two swords must be the same, the defender spawns with the sword it was crafted with.

Tier I: Wood-20 Health
Tier II: Gold-40 Health + Speed & Stone-40 Health
Tier III: Iron-60 Health
Tier IV: Diamond-100 Health

Thought of a better idea for how they should be made? Tell me below!



Older Version Downloads:
Click Here
Latest version is 5.1 for 1.7.10. Link is to the right of the post, just under the picture


-Update 5.0 for 1.7.10 Link
-Update 4.7 for 1.6.4: Link


Planned Features:
Click Here
-A small inventory that can hold items like potions, so they can give themselves effects, and throw them at enemies!!

-TONS more AI options, such as an option to attack any entity that is not an animal(because some mods have hostile mobs that do not extend EntityMob(Most hostile mobs extend this class), I believe Better Dungeons is like this, which would go great with this mod if the Defenders would attack them, so I must add that feature. Without this feature Defenders would be useless in Better Dungeons.

-Post your own ideas below!


Enjoy! ~~~


Terms of use:
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not reupload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may, however, have this mod in a modpack as long as you are not profiting from it. If you do use this mod in a modpack, the page of the modpack MUST have a link to this page. Also you may do videos with this mod in it as long as you have a link to this page that does not cause you to profit.


undefined
[/spoiler]
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

24 Update Logs

Update 5.1 : 07/11/2016 11:32:08 pmJul 11th, 2016

Bug Fix:
DM#14: Kicked from server upon interacting with Defender UI
LOAD MORE LOGS

Comments : 116

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Cool Im going to have to try This mod
  • marcook
  • Level 1
  • New Miner
  • December 16, 2017, 7:22 pm
Guys,I have a good idea,what about giving guns for the defender?Can they use it to shot?
  • MediaMix1
  • Level 7
  • Apprentice Architect
  • July 10, 2016, 3:24 pm
People can make money outta Modpacks? Weird...
  • Beardielover
  • Level 75
  • Legendary Programmer
  • July 11, 2016, 8:09 am
Yeah with Adf.ly.
Defenders crashes upon sight of any mob not a invader.

(BTW: are you still supporting this?)

---- Minecraft Crash Report ----
// Shall we play a game?

Time: 10/3/15 9:24 AM
Description: Ticking entity

cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindFieldException: java.lang.NoSuchFieldException: timeSinceIgnited
    at cpw.mods.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:87)
    at defender.entities.EntityDefender.func_70636_d(EntityDefender.java:596)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.World.func_72870_g(World.java:2311)
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoSuchFieldException: timeSinceIgnited
    at java.lang.Class.getDeclaredField(Class.java:2062)
    at cpw.mods.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:78)
    ... 16 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at cpw.mods.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:87)
    at defender.entities.EntityDefender.func_70636_d(EntityDefender.java:596)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.World.func_72870_g(World.java:2311)

-- Entity being ticked --
Details:
    Entity Type: Defender (defender.entities.EntityDefender)
    Entity ID: 3401
    Entity Name: Defender
    Entity's Exact location: -194.69, 65.00, 223.22
    Entity's Block location: World: (-195,65,223), Chunk: (at 13,4,15 in -13,13; contains blocks -208,0,208 to -193,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2157)

-- Affected level --
Details:
    Level name: MpServer
    All players: 1 total; [GCCorePlayerSP'Solid_Wires'/531, l='MpServer', x=-189.00, y=66.30, z=222.44]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-268,64,243), Chunk: (at 4,4,3 in -17,15; contains blocks -272,0,240 to -257,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 3583 game time, 3583 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 92 total; [EntitySkeleton'Skeleton'/6656, l='MpServer', x=-112.69, y=23.00, z=233.31], EntityCreeper['Creeper'/4362, l='MpServer', x=-238.50, y=29.00, z=287.50], EntityChicken['Chicken'/276, l='MpServer', x=-233.50, y=66.00, z=287.50], EntityItem['item.item.swordStone'/7446, l='MpServer', x=-192.28, y=63.13, z=221.69], EntityChicken['Chicken'/280, l='MpServer', x=-233.50, y=64.00, z=292.50], EntityCreeper['Creeper'/5912, l='MpServer', x=-222.50, y=36.00, z=182.50], EntityChicken['Chicken'/281, l='MpServer', x=-233.50, y=65.00, z=289.50], EntityCreeper['Creeper'/5913, l='MpServer', x=-224.50, y=36.00, z=184.50], EntityChicken['Chicken'/282, l='MpServer', x=-233.50, y=66.00, z=288.50], EntityCreeper['Creeper'/3872, l='MpServer', x=-259.56, y=25.00, z=163.03], EntityItem['item.item.swordStone'/3617, l='MpServer', x=-200.94, y=69.13, z=216.75], GCCorePlayerSP['Solid_Wires'/531, l='MpServer', x=-189.00, y=66.30, z=222.44], EntityZombie['Zombie'/4136, l='MpServer', x=-261.50, y=42.00, z=204.50], EntityIronGolem['Iron Golem'/303, l='MpServer', x=-227.97, y=68.00, z=204.97], EntityCreeper['Creeper'/4145, l='MpServer', x=-220.50, y=41.00, z=283.50], EntityZombie['Zombie'/3634, l='MpServer', x=-196.06, y=27.00, z=174.53], EntitySkeleton['Skeleton'/4919, l='MpServer', x=-111.50, y=19.00, z=149.50], EntitySquid['Squid'/3385, l='MpServer', x=-138.88, y=59.19, z=221.25], EntityItem['item.item.sulphur'/316, l='MpServer', x=-198.19, y=17.13, z=177.41], EntityItem['item.item.monsterPlacer'/317, l='MpServer', x=-207.56, y=69.13, z=210.19], EntityZombie['Zombie'/5442, l='MpServer', x=-223.50, y=25.00, z=241.50], EntityZombie['Zombie'/5190, l='MpServer', x=-231.50, y=36.00, z=214.50], EntityDefender['Defender'/3401, l='MpServer', x=-194.69, y=65.00, z=223.22], EntityChicken['Chicken'/344, l='MpServer', x=-178.44, y=62.63, z=261.56], EntityZombie['Zombie'/346, l='MpServer', x=-183.50, y=28.00, z=294.50], EntityZombie['Zombie'/5731, l='MpServer', x=-182.50, y=39.00, z=145.50], EntityBat['Bat'/2405, l='MpServer', x=-234.25, y=41.10, z=290.56], EntityZombie['Zombie'/7023, l='MpServer', x=-173.08, y=20.18, z=232.31], EntityChicken['Chicken'/378, l='MpServer', x=-169.50, y=63.00, z=264.50], EntitySquid['Squid'/379, l='MpServer', x=-167.50, y=57.22, z=259.69], EntityChicken['Chicken'/380, l='MpServer', x=-176.47, y=70.00, z=277.63], EntityChicken['Chicken'/381, l='MpServer', x=-168.50, y=67.00, z=271.50], EntityZombie['Zombie'/5517, l='MpServer', x=-222.50, y=17.00, z=195.50], EntityZombie['Zombie'/5518, l='MpServer', x=-221.50, y=17.00, z=194.50], EntityPage['entity.Slender.slender_page.name'/655, l='MpServer', x=-227.97, y=42.50, z=191.50], EntityCreeper['Creeper'/3986, l='MpServer', x=-115.50, y=27.00, z=229.50], EntityCreeper['Creeper'/3987, l='MpServer', x=-117.50, y=27.00, z=231.50], EntityItem['item.tile.gravel'/407, l='MpServer', x=-133.78, y=9.13, z=223.13], EntityItem['item.tile.gravel'/408, l='MpServer', x=-132.31, y=9.13, z=223.56], EntityItem['item.tile.rail'/410, l='MpServer', x=-140.31, y=22.13, z=232.63], EntityItem['item.tile.rail'/411, l='MpServer', x=-142.88, y=22.13, z=231.66], EntityItem['item.tile.rail'/412, l='MpServer', x=-134.03, y=22.13, z=230.13], EntitySkeleton['Skeleton'/6044, l='MpServer', x=-229.50, y=36.00, z=192.50], EntityItem['item.tile.rail'/413, l='MpServer', x=-134.06, y=22.13, z=231.72], EntityItem['item.tile.sapling.oak'/1954, l='MpServer', x=-246.94, y=65.13, z=253.19], EntityBat['Bat'/5794, l='MpServer', x=-110.25, y=24.09, z=266.88], EntityBat['Bat'/422, l='MpServer', x=-124.13, y=10.10, z=204.41], EntityMinecartChest['entity.MinecartChest.name'/423, l='MpServer', x=-127.50, y=9.50, z=232.50], EntityDefender['Defender'/5805, l='MpServer', x=-190.50, y=63.00, z=223.50], EntityWaypointContainer['unknown'/949, l='MpServer', x=0.00, y=0.00, z=0.00], EntityBat['Bat'/7357, l='MpServer', x=-114.56, y=30.25, z=143.56], EntityZombie['Zombie'/5325, l='MpServer', x=-144.50, y=10.00, z=238.50], EntityBat['Bat'/7374, l='MpServer', x=-242.20, y=16.23, z=301.13], EntityEnderman['Enderman'/3279, l='MpServer', x=-125.50, y=22.00, z=277.47], EntityBat['Bat'/7377, l='MpServer', x=-246.44, y=13.08, z=300.52], EntitySheep['Sheep'/212, l='MpServer', x=-257.53, y=64.00, z=183.53], EntityZombie['Zombie'/6100, l='MpServer', x=-218.50, y=19.00, z=191.50], EntitySheep['Sheep'/213, l='MpServer', x=-256.38, y=64.00, z=183.53], EntityDefender['Defender'/3543, l='MpServer', x=-196.47, y=69.00, z=223.44], EntitySkeleton['Skeleton'/3032, l='MpServer', x=-250.50, y=14.00, z=212.47], EntityItem['item.tile.sapling.oak'/1242, l='MpServer', x=-215.72, y=71.13, z=228.81], EntityInvader['Invader'/3035, l='MpServer', x=-114.06, y=25.00, z=160.44], EntityChicken['Chicken'/220, l='MpServer', x=-251.56, y=64.00, z=253.44], EntityChicken['Chicken'/221, l='MpServer', x=-261.53, y=68.00, z=242.53], EntitySkeleton['Skeleton'/5854, l='MpServer', x=-111.50, y=15.00, z=305.50], EntityBat['Bat'/7394, l='MpServer', x=-250.65, y=41.82, z=300.34], EntitySheep['Sheep'/231, l='MpServer', x=-259.88, y=64.00, z=180.81], EntitySheep['Sheep'/232, l='MpServer', x=-251.50, y=64.00, z=183.50], EntityZombie['Zombie'/235, l='MpServer', x=-242.50, y=25.00, z=221.50], EntityChicken['Chicken'/236, l='MpServer', x=-241.56, y=64.00, z=226.44], EntityChicken['Chicken'/237, l='MpServer', x=-246.44, y=64.00, z=230.44], EntitySkeleton['Skeleton'/7661, l='MpServer', x=-120.50, y=21.00, z=143.50], EntityChicken['Chicken'/238, l='MpServer', x=-242.50, y=64.00, z=229.50], EntityZombie['Zombie'/5870, l='MpServer', x=-247.50, y=14.00, z=216.50], EntityCreeper['Creeper'/6382, l='MpServer', x=-224.50, y=17.00, z=186.50], EntityCreeper['Creeper'/7662, l='MpServer', x=-189.50, y=63.00, z=220.50], EntityItem['item.tile.sapling.oak'/239, l='MpServer', x=-250.28, y=64.13, z=255.06], EntityChicken['Chicken'/240, l='MpServer', x=-246.47, y=67.00, z=244.31], EntityChicken['Chicken'/241, l='MpServer', x=-253.66, y=69.00, z=252.53], EntityItem['item.tile.sapling.oak'/242, l='MpServer', x=-248.44, y=64.13, z=255.59], EntityChicken['Chicken'/243, l='MpServer', x=-240.50, y=63.00, z=271.50], EntityChicken['Chicken'/244, l='MpServer', x=-241.44, y=64.00, z=268.69], EntityEnderman['Enderman'/7156, l='MpServer', x=-113.50, y=22.00, z=279.50], EntityChicken['Chicken'/245, l='MpServer', x=-241.63, y=64.00, z=268.16], EntityChicken['Chicken'/246, l='MpServer', x=-250.41, y=63.00, z=267.53], EntitySkeleton['Skeleton'/7158, l='MpServer', x=-118.84, y=22.00, z=279.50], EntityChicken['Chicken'/247, l='MpServer', x=-253.47, y=64.00, z=257.34], EntityCreeper['Creeper'/248, l='MpServer', x=-248.50, y=44.00, z=286.50], EntityZombie['Zombie'/5372, l='MpServer', x=-229.50, y=18.00, z=198.50], EntityZombie['Zombie'/6909, l='MpServer', x=-120.50, y=22.00, z=277.50], EntitySpider['Spider'/6653, l='MpServer', x=-111.09, y=23.00, z=234.91], EntitySkeleton['Skeleton'/6655, l='MpServer', x=-114.50, y=23.00, z=230.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 354823248 bytes (338 MB) / 735948800 bytes (701 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 1126 (63056 bytes; 0 MB) allocated, 454 (25424 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
    FML: MCP v8.11 FML v6.4.50.1,345 Minecraft Forge 9.11.1.1345 64 mods loaded, 64 mods active
    mcp{8.09}
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 3, 2015, 6:22 am
Yes, I am still supporting this, just not my top priority right now. Will fix right now and release a small update. The update will contain that fix and something I added a few months ago put forgot to post: Item Locking. Because if you dont lock a defenders items you will likely accidently give them stuff. So after you give them their desired equipment, you can lock their items, and unlock them if you want to give more. 


Update coming in about 5 minutes. EDIT: Done. Tell me if it works now =)
Sorry for the long wait, but yeah, it works smoothly for me now. thanks. =)
It's a really great mod, my survival base feels safer now.

suggestion: AI option to allow defenders to go into a certain area (like a barracks) after a certain amount of time has passed while they were defending that the player set. This would sorta work like shifts for a real life guard, like a night guard or a day guard.

Another suggestion that makes the purpose for the previous suggestion: sword durability applies to defenders too, so after a certain amount of hits, their swords break, or even any other item. When it does, they fall back and they take a short break on replacing their broken items from a chest a player placed for them. For your potions feature your planning, you could even make the soldiers take the potions out of the chest and use them for battle later. However, the only time they would retreat would be if their sword breaks.
This mod i awesome
  • Phetagorah
  • Level 39
  • Artisan Skinner
  • May 9, 2015, 6:50 pm
I'll try getting a hold of Forge 1.6.4 since I normally play 1.7.10 mods. This one caught my eye though. Awesome!!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • June 28, 2016, 6:01 pm
It's 1.7.10 now =)
  • ryu shin
  • Level 11
  • Journeyman Warrior
  • August 9, 2015, 1:03 pm
Yeah I play 1.7.10 mods to its just I like the horses plus I think they have the best fantasy/medieval mods in that version I really like medieval europe.
  • Areo
  • Level 23
  • Expert Lumberjack
  • April 30, 2015, 8:29 pm
Nice! Wonderfull picture! You're amazing as always!
  • GamerAPTFour
  • Level 13
  • Journeyman Skinner
  • April 30, 2015, 6:10 pm
Beardielover, can I use this in my modpack?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • April 30, 2015, 8:18 pm
You can, but make sure you follow the terms of use(on this page). If it's not a private modpack, I would like to check it out when its done. Otherwise, if its a personal modpack that you are just sharing with your friends, you are allowed to use ANY mod that exists.
Please update the mod to 1.7.10! Really want to try the mod out!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • June 28, 2016, 6:01 pm
It's 1.7.10 now xD
  • Beardielover
  • Level 75
  • Legendary Programmer
  • December 16, 2014, 11:48 am
If only you knew what went into updating it to 1.7.10. I am putting this mod on the side for a little while, so I definitly won't update it to 1.7 anytime soon. The next 1.6.4 update might be soon, but idk. My question is though, why can't you try out the mod in 1.7.10?

P.S. I probably will never update it to 1.7.10, I think I will go straight to 1.8
  • Kasparo96
  • Level 1
  • New Miner
  • May 6, 2015, 1:11 am
Can u tell when u ll update straight to 1.8?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • May 6, 2015, 9:39 am
I am done answering comments like this. I get about one or more every single week. It updates when it updates.
Thanks for this update! Very much appreciated!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • December 11, 2014, 6:07 am
=D Glad you like the update!
You kidding? Of course I want to be defended by an army of myselves!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • December 11, 2014, 8:15 am
Who doesn't want copies of themselves? Well actually.... If anyone had a copy of themselves they would love/like the same person so...... =P
Too true ^^
  • Beardielover
  • Level 75
  • Legendary Programmer
  • December 17, 2014, 4:17 pm
Right!!!!????
Haven't really played with this mod on survival but i guess it's going to be awesome! Good job on the mod!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 23, 2014, 11:49 am
Thanks!
  • RomejanicDev
  • Level 64
  • High Grandmaster Programmer
  • August 26, 2014, 12:58 am
Niccee! Really nice!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 27, 2014, 2:34 pm
Thanks Romejanic!
  • Hydraheads
  • Level 46
  • Master Necromancer
  • August 16, 2014, 6:41 pm
Can  I use this in my modpack?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 17, 2014, 6:18 am
Of course you can =D
Hey look! We are the same level!
  • Hydraheads
  • Level 46
  • Master Necromancer
  • August 17, 2014, 6:35 am
Thanks! XD
You'll probably pass my level soon, though with mods like this and the ranger one.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 17, 2014, 7:43 am
Yeah, probably when the new update of the Ranger mod comes out that has classes, xp system and skills
  • Hydraheads
  • Level 46
  • Master Necromancer
  • August 17, 2014, 8:04 am
CLASSES! XP! SKILLS!
This will be the first forge mod to do that since.....
way back when minecraft was in beta. It's so high in demand.
If you make that, will it be for 1.7.10 or 1.6.4 or both? Because that would be great in my 1.6 modpack.
EDIT: Actually, I think there's 1.3 and 1.5 mods for that but both are dead, glitchy, crash a lot, and laggy.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 17, 2014, 3:41 pm
I am currently making it for 1.6.4, but the mod is currently incompatible with servers, so until it is compatible with servers I wont update it to 1.7.10

The only mod I have seen with classes xp and skills is the Star Wars mod, and its dead.
But Both my mod and the Star Wars mod aren't glitchy, don't crash a lot, and aren't laggy =D
  • Hydraheads
  • Level 46
  • Master Necromancer
  • September 4, 2014, 7:02 pm
Well, you passed me up in levels as expected, and I really like the path your mods are taking. The XP and class system for the ranger mod is amazing. But in regards to the modpack I have inquired about earlier, it appears some unforeseen crashes have resulted. And they happen when I tried to:
1. Spawn a defender from the defender mod
2. Spawn Mordred from the ranger's apprentice mod
The latter I have not yet attempted with the new update. However, it is clearly something in one of my mods causing the conflict or else someone else would have told you, seeing as the spawning item is how to get the guardians in the first place. I would have suspected optifine, but I don't have it, and that leads me to believe some api mod must be the culprit. If you would like me to send you the crash report, I will as soon as I have the opportunity to reproduce it, and sorry if I am bothering you with a long post and potentially more work.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • September 4, 2014, 8:20 pm
Mordred lol. It's Morgarath =P(Mordred sounds familier, lotr?). And If they are both still happening(Download both new versions of the mod) Otherwise give me the crash report. Like you said its probably another mod causing it ;)
  • Hydraheads
  • Level 46
  • Master Necromancer
  • September 5, 2014, 4:29 am
XD
Yeah I'll try that.
I get my five m's messed up. Mordred is the one who killed king arthur, morgareth was the evil dude from the series of novels, and malestaire was the guy from the online game wizard 101. Mandark is from dexter's laboratory and Malfoy is from harry potter.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • September 5, 2014, 6:20 am
lol =P


I knew Mordred sounded familier!
This is great, because CustomNPCs is too complicated!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 16, 2014, 9:17 am
Thanks =D
  • Marthellio
  • Level 31
  • Artisan Architect
  • August 14, 2014, 2:14 pm
Good mod <3
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 14, 2014, 4:57 pm
Thanks, this mod has come quite a long way....
It used to be terrible compared to how it is now =D
  • CNBKirk
  • Level 1
  • New Modder
  • August 14, 2014, 10:16 am
Looks cool but maybe update to 1.7.10, because not many people are doing 1.6.4 mods anymore
  • Beardielover
  • Level 75
  • Legendary Programmer
  • June 28, 2016, 6:02 pm
I know it's been about a year, but wanted to let you know I ACTUALLY updated it to 1.7.10.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 14, 2014, 11:03 am
Read the mod description again and you will see the answer ;)
  • CNBKirk
  • Level 1
  • New Modder
  • August 14, 2014, 11:13 am
*totally didn't miss that*
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 14, 2014, 1:09 pm
Haha =P
I'm actually gonna work on the 1.7 version right now.
  • CNBKirk
  • Level 1
  • New Modder
  • August 14, 2014, 1:18 pm
1.7.10 is nice, no more annoying ids to deal with :D
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 14, 2014, 1:21 pm
Yeah! By the way, I like your condensed block mod! I watched the video on it and it didn't show what condensed chests are like, do they have more space?
  • CNBKirk
  • Level 1
  • New Modder
  • August 14, 2014, 1:32 pm
I was going to implement them, but somehow never got quite round to it.  But i have mucked around with the actual blocks enough that i think i am happy with them so i plan to add the chests, tnt and maybe a special crafting mechanic if i ever get to that :s

also do you have any ideas on recipe or space? cos i want to add them but not too OP or rubbish
  • Beardielover
  • Level 75
  • Legendary Programmer
  • August 14, 2014, 1:57 pm
I don't really have any ideas, sorry.
  • hyperbuild
  • Level 13
  • Journeyman Network
  • May 28, 2014, 11:39 am
  • Beardielover
  • Level 75
  • Legendary Programmer
  • May 28, 2014, 12:12 pm
Ok, in the description you will see the reviews section, your video is there.
  • hyperbuild
  • Level 13
  • Journeyman Network
  • May 27, 2014, 8:02 pm
Hey im a new and asparing youtuber may i spotlight your mod??
  • Beardielover
  • Level 75
  • Legendary Programmer
  • May 27, 2014, 8:16 pm
Of course! 
This might as well be a new mod with the changes I have made =P
  • hyperbuild
  • Level 13
  • Journeyman Network
  • May 28, 2014, 9:43 am
Currently rendering the spotlight :D btw did you know when you defender dies it drops a egg called spawn but they dont do anything?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • May 28, 2014, 12:05 pm
No i didn't know that, because it doesn't drop them for me.
  • hyperbuild
  • Level 13
  • Journeyman Network
  • May 28, 2014, 1:39 pm
Weird when i killed one with a diamond sword it droped them
  • 666santa
  • Level 1
  • New Network
  • May 7, 2014, 8:46 pm
Hey, Beardie. its me. i have an idea for this mod unlike the more enderpearls mod. have it so you can have them have a random skin or type in a username and they will have that player's skin.
  • 666santa
  • Level 1
  • New Network
  • May 7, 2014, 8:47 pm
can i add this mod to my modpack too. and put the link in if you want
  • Beardielover
  • Level 75
  • Legendary Programmer
  • May 27, 2014, 6:47 pm
Hey, if you want to use it in your modpack, use the new version I released today! 
BTW, I think I figured out how to get the More Enderpearls Mod Server-Compatible. I will get to work on that soon.
i have an idea how about u just have to right click them with the armour or weapon?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • April 14, 2014, 2:40 pm
Idk how to do that :P
oh well then this is ur first mod so
  • Beardielover
  • Level 75
  • Legendary Programmer
  • April 14, 2014, 8:23 pm
Its not really my first :P Its just the first i didnt fail miserably at. Its just that right clicking to put on armor would probably require me to make some sort of gui thing which would be really hard. Do you have version 2.1? That version might fix the problem.
hey i have a suggestion 4 ur next mod. u could have a mod that makes villagers have OP weapons and swords and live in decked-out mansions with tons of traps and iron golems AND villagers turn neuteral.
  • Areo
  • Level 23
  • Expert Lumberjack
  • January 27, 2015, 11:35 am
Ummm... A wierd suggestion.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • March 17, 2014, 12:37 pm
I am actually working on a mod right now that makes the fun of minecraft continue. There isnt much left to do after getting diamonds, except maybe the enderdragon, but this mod i am making is going to add more of everything, from ores to dimensions....

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