Call to Battle-The WWII Mod[1.7.10]

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Level 68 : High Grandmaster Programmer
The servers official page is here, be sure to check it out! Join our -Discord-!

Enter the world of Call to Battle, a mod that sends you back to the times of the Second World War

Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics. Official maps and the future official server are based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back the nostalgic experience of America vs. Germany, as well as countries not observed by most conventional games.

Call to Battle has a wide variety of content, focusing mostly on firearms.

Call to Battle currently contains 4 Nations: United States, Germany, Britain, and the Soviet Union. Call to Battle's goal is to stretch across all fronts, and cover both big and small nations. Japan is in the works, followed by Italy, and then will come less known belligerents such as Poland, China, and Finland.


Along with the over 40 firearms, Call to Battle includes other various combat weapons and attachments. Rocket Launchers, Flamethrowers, and other explosives make an appearance, as well as various melee weapons.

Attachments exist as well, so that you can customize your weapons with stocks, scopes, bayonets, and more! Some even allow your weapons to become select fire, bringing automatic fire capabilities!


Dual Wielding

Call to battle features a dual wielding system just for fun. It is harder to aim and get a control on recoil, but it sure is a lot of fun!



Call to Battle has a variety of clothing for each nation. 3D Armor is in the works, an example being the M1 Helmet. When holding most items in the mod, the sleeves render in first person!


Game modes

Game modes are different playable game types, such as Assault, Engagement, Escort, Team Deathmatch, Arms Race, and more! For example, game modes like Assault have an attacking and defending team, the attackers have to capture all the bases while the defenders have to eliminate the attacking force.

These game modes can be played against AI or friends, and soon on the official server. Tutorials on how to set up these gamemodes are being put up on my youtube channel whenever I have time.

Call to Battle has immersive, in depth gameplay features that provide a realistic and challenging experience on the battlefield


Call to Battle offers different player stances, crouching and proning, to enhance your combat experience. Crouching boosts your weapon stability a bit as well as giving your enemies less body to shoot at. The only downside is you move quite a bit slower, and can't run. Proning causes you to have amazing weapon stability, and it makes it a lot harder for your enemies to hit you. You can't move fast at all though, nor use your rifle while crawling around the battlefield.

Weapon Functionality

Weapons have very realistic functionality. For example, when firing a revolver, you can cock the hammer for more accuracy, or pull the trigger. You can also fan revolvers, resulting in a very fast fire rate. Also, some sniper rifles have scopes that do not block out the iron sights. Such weapons allow you to use either the scope, or the ironsights! Many other functionality features exist or are being worked on.


The damage model in Call to Battle strives to be realistic. One shot to the head will kill you, unless a low-caliber firearm happens to bounce off your helmet. Damage also drops over distance, based off of the weapons caliber.

It takes two shots to the body to kill your target, unless you are able to hit your target in the heart. Getting shot in the heart doesn't kill you right away, you have a few seconds left to take your enemy with you. During this short period, time appears to slow, and the edges of your screen are red.

For those who want more casual gameplay, in-game configuration options exist in the form of commands.


When firing a weapon, the energy produced causes the weapon to kick back. Weapons have varying recoil, based off of weapon weight, caliber, and whether the weapon has a stock. For example, a high caliber pistol will have a lot of recoil, due to the high caliber, being lightweight, and not having a stock. Weapons mostly recoil vertically, but have some horizontal recoil as well.


Each weapon has a different level of accuracy, based on caliber and reality. Bolt-Action rifles are the most accurate, while handguns are the least. When firing an automatic weapon, it is most accurate in the first few shots, and then becomes increasingly inaccurate. It is best to fire them in short bursts at medium-long ranges.


Some firearms, especially Light and Heavy Machine guns, come with bipods/tripods. Any gun with a bipod/tripod can be deployed onto a one tall block, or while proning for a major boost in stability. They can also be placed on the ground, for anyone to come and use.


There are multiple types of explosives that have different tactical uses. Satchel Charges are used to reliably blow down bunker doors, destroy barbed wire, and other objects. They have a sizable fuse to allow time for you to escape, and can be remote detonated by shooting them.

Rocket Launchers are great for suppression, and can suffice for destroying objects as well.

Grenades can be used for clearing rooms, and cause enemy players to scatter. Some grenades explode into fragments, which may strike enemies around the room.


Along with a selection of melee weapons, you can smack enemies with your firearm, or stab them if it has a bayonet equipped. Melee weapons vary in size and speed, the width and length of the weapon actually affects the area at which you can hit enemies! Currently, there is only one type of attack, a normal swing, but in the future I plan to add more types of swings plus realistic blocking, allowing for intense melee combat.

Do you really love Call to Battle?

You can donate to show your support! Your donations will help to increase the capacity of the current server, or bring in a new server with different game modes! You decide! You can support me through Patreon, or donate through Paypal:

-Official Wiki-
-Twitter- Find out what is being worked on!
-Youtube- Call to Battle tutorials and update videos
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Server-The servers official page

Click Here
Will you add <Insert Country Here>?
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <Insert Weapon Here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research World War Two, especially the firearms.

Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time.

A content pack system is almost ready so that the community can make their own weapons, uniforms, and more, though.

Are you planning on making Tanks or Planes?

At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. I am looking to make compatibility with PrototypeTheta's vehicles though

Will you update to <Insert Version Here>?
One Hundred Percent...... Nope. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. If that's not reason enough, Forge decided to go ahead and remove extremely vital API, asking questions later.

Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.

Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

Will you make the Armor 3D????
I get asked this often, good news is that it is in the works! Some progress has been made already!

Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

Progress: 100% Complete
Game Version:Minecraft 1.7.10
Credit:Thanks to all my beta testers!

Note: Showing last 25 of 52 logs.

Update 1.5.2 : 05/09/2017 1:17:08 am5/09/17

-Added some map making items for the official server
-Grenades now do slight damage to bunker doors
-Decreased all handgun recoil

Bug Fixes:
CTB#143: Random Shaking
CTB#144: Dying while bipoded keeps you slow.

Update 1.5.1 : 04/27/2017 3:05:50 pm4/27/17

-Added Metal Ladders

-Added Basic Team-Only Chat

-Added slight shaking for ironsights
-Added better revolver firing system
-Added option for player to move faster

Bug Fixes:
CTB#141: Syncing issues for shaking
CTB#142: Invisible bots in menus and behind glass.

Update 1.5.0 : 04/22/2017 8:30:46 pm4/22/17

-Revamped recoil system

-You now start with a round in the chamber for closed bolt weapons
-Fire animations now are client based

Bug Fixes:
CTB#137: Barrage time does not reset after match
CTB#138: Render glitch when debug menu is on
CTB#139: Bolt animations do not sync with server
CTB#140: Choosing bullets makes you not start with the gun loaded

Update 1.4.9 : 04/21/2017 9:22:21 pm4/21/17

-Added the ability to call in Artillery
-Updated the Enfield No.2 Mk.I* Model(Revovler)
-The Enfield Revolver is now double action only, with a faster double action trigger pull than the other revolvers
-Increased the Webley size

Update 1.4.8 : 04/20/2017 6:09:58 pm4/20/17

-Map can set to randomly be night or day
-Auto bolting now starts bolting as soon as you let go of the mouse
-Added ability to set explosion layer for maps that can be destroyed by explosions
-Bullets damage decrease by half after going through a mob
-Creative Mode Players are no longer affected by map voting
-You can now set the area at which you capture a base from

Bug Fixes:
CTB#133: Bots are insistent on taking paths with ladders
CTB#134: All missed shots from bots suppress you
CTB#135: Choosing bullets as ammo gives you one in the gun to start with
CTB#136: Flamethrower tank is invisible

Update 1.4.7 : 04/20/2017 12:35:59 am4/20/17

-Mosin Carbine bolts much faster
-Reduce Mosin Carbine Recoil
-Updated Webley Model
-Swapped to auto bolt system with some changes, you won't bolt until you let go of left click

Bug Fixes:
CTB#129: Bots continue to try to get to MG after it's taken
CTB#130: All guns have bullet drop of PPSh
CTB#131: Can't change base name
CTB#132: Revolvers are completely messed up in many ways

Update 1.4.6 : 04/17/2017 9:57:58 pm4/17/17

-Updated Sten Model

-Added Soviet F1 Grenade
-Sleeves now render when holding grenades

Bug Fixes:
CTB#128: Melee weapons and grenades still disappear when F1 is pressed

Patch 4/14/17 : 04/15/2017 1:50:13 am4/15/17

Bug Fixes:
CTB#126: Random Shaking
CTB#127: Spawnpoints in Assault are mismatched

The Ordering Update : 04/14/2017 9:20:12 pm4/14/17

-Converted requires system to a layer system for bases
-Added a low health effect
-Fixed some bugs in the engagement gamemode

Bug Fixes:
CTB#125: Crosshair shows up in debug mode with a gun

The Rework Update : 04/11/2017 9:47:35 pm4/11/17

-Completely revamped Damage Dropoff and Penetration
-Decreased sound dropoff
-Bots no longer keep trying to get on an occupied machine gun
-Bots now render much farther away

Bug Fixes:
CTB#118: Sandbags don't render outside scoped view
CTB#119: Bots stand aimlessly when targeting a far away enemy
CTB#120: Bunker Doors do not replace properly
CTB#121: Bar sound is messed up for reduced auto
CTB#122: Rocket Launchers occasionally face sideways in first person
CTB#123: Bots can shoot you through hedgehogs
CTB#124: Bots do not properly open bunker doors

Patch 4/6/17 : 04/06/2017 3:59:53 pm4/06/17

-Bots can now go through one way blocks

Bug Fixes:
CTB#114: Clicking the top of a bunker door messes it up
CTB#115: Render errors if bot holds a bazooka
CTB#116: Bots aren't cleared on game end
CTB#117: Bunker doors aren't reset at the end of a round

The Bot Update : 04/05/2017 9:35:21 pm4/05/17

-Reworked Bots from the ground up

Bug Fixes:
CTB#108: Sandbag particles have missing texture
CTB#109: Sandbags can be shot through
CTB#110: The hitbox on the top of hedgehogs can be shot through
CTB#111: Tinted glass can't be shot through
CTB#112: Can't go back and select the class you already are
CTB#113: Clicking fast enough will allow you to shoot twice with bolt action rifles

Animation Update : 04/01/2017 10:43:27 pm4/01/17

-Added Animations for switching to prone in both first person and third person, as well as animations for switching weapons.
-Russian Armor is now 3D
-Reworked bullet penetration

Bug Fixes:
CTB#105: Crash on selecting the class you already are
CTB#106: Sensitivity gets set to 100% on coming out of sight view
CTB#107: Deaths were not syncing to client

Patch 3/27/17 : 03/27/2017 11:49:31 pm3/27/17

-Added a few new decoration blocks

Bug Fixes:

CTB#104: Class is automatically set to index 0 constantly

Patch 3/26/17 : 03/26/2017 10:53:29 pm3/26/17

-If supply cost for an item is 0 it now does not show up

Bug Fixes:

CTB#95: Invalid Tile Entities causing lag
CTB#96: Team damage worked for rockets and flamethrowers
CTB#97: Fixed random kick
CTB#98:Fixed random crash
CTB#99: Side join limit is not working
CTB#100: Amount of people in one class does not display
CTB#101: Gun volume only applied to other players
CTB#102: Client Syncing errors
CTB#103: Could not break Machine Guns in creative mode

Patch 3/24/17 : 03/25/2017 1:24:55 am3/25/17

Bug Fixes:
CTB#92: Tile Entities cause extreme lag
CTB#93: Blocks do not reset after match
CTB#94: Fixed OpenGL crash

Patch 3/22/17 : 03/23/2017 11:42:29 am3/23/17

-Grenade Physics are more realistic

Bug Fixes:
CTB#88: Crash on attempting to break block
CTB#89: Render Glitch when looking at invisible player
CTB#90: Unable to place MGs
CTB#91: Fixed randomly occuring crash

Patch 3/21/17 : 03/21/2017 3:05:46 pm3/21/17

Bug Fixes:
CTB#85: Tile Entities are not affected by fog
CTB#86: Placing Bases on a server fails
CTB#87: Fixed a security issue with dev items

The Server Update : 03/21/2017 2:11:33 am3/21/17

-Added an end round screen with map voting
-Added the ability to save and load map presets
-All ww2 commands are now limited to players with "op" for security
-You can now right click to get off an MG in addition to the other way

-German Armor now has a 3D model
-Added ZF-39 Scope
-Updated ZF-42 Scope Model
-Added ability to add fog to maps
Bug Fixes:
CTB#80: Fancy Scopes don't adjust to proning
CTB#81: Headwear floats above character when crouching
CTB#82: Pressing "Q" while mounted allows for duplicating MGs
CTB#83: Pressing "B" while proned returns you to normal speed
CTB#84: In third person while mounted on an mg, you appear to be running

The Visual Update : 03/09/2017 5:06:31 pm3/09/17

-Updated Gewehr 43 Model
-Updated M1 Carbine Model
-Updated M2 Carbine Model
-Updated Kar98 Model
-Updated C96 Model
-Updated M712 Schnellfeuer Model
-Updated Bren Model
-Updated M1 Knife Model
-Added Models for all U.S. Clothing
-Improved some gun textures
-Improved grenade physics
-Garand can now reload mid-clip
-Added suppression effect
-Revamped Kar98 bolting animation(Will apply to other guns soon)
-Added spawn items for specific soldier types
-Improved bot AI a bit
-Made Crafting Station a bit cheaper and fixed some recipes
-Hide Gui(F1) now doesn't hide your gun for better screenshots/more immersion
-Optimized custom tile entities
-Fancy Scopes should now work with any type of graphics card

Bug Fixes:
CTB#69: Fancy Scopes freeze the game
CTB#70: Scope Attachments cause texture clipping for mud & blood
CTB#71: Closing the CTB menu causes a crash
CTB#72: Some people crash on loading world
CTB#73: Reloading a open bolt weapon gives an empty magazine even if you have plenty of rounds left
CTB#74: MG Belts don't appear in crafting menu
CTB#75: Gun flash doesn't appear
CTB#76: Dual Wielding doesn't show in third person for other players
CTB#77: Shooting yourself doesn't show in third person for other players
CTB#78: Render Glitches when bots are zombies
CTB#79: Garand is not dropping clips when empty

Patch 1/22/17 : 01/23/2017 12:03:20 am1/23/17

-Possibly fixed freezing issue with scopes
-Fixed issue where bases could cause game mode code to execute

Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17

-Garand can now reload mid-clip

Bug Fixes:
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items

The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17

-Added Dual Wielding! Press F to toggle it on/off. Having two pistols right next to eachother on your hotbar will result in you dual wielding them!

Bug Fixes

CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload

The Recoil Update : 01/14/2017 2:21:15 pm1/14/17

-Completely revamped recoil system
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics

Bug Fixes
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes

Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17

Bug Fixes
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped

Comments : 1,550

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Can you do something about the zombies? They 3/4 of the time won't react to gunshots (at least in my game), and may I ask that you have them come for the player once they see the player (most ranges)? Thanks, it'll help a lot!!! :D

PS. I know you're busy, but I'd like to have this in the back of your mind.
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 26, 2017, 9:02 pm
They already do come for you once they get close enough(within a certain amount of blocks). Also, they work all the time with gunshots for me..... zombies are a minor part of the mod and are not a priority at the moment, sorry =P
Congrats on the 200 subscribers, Beardielover. :D
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 25, 2017, 12:23 pm
Yay! I didn't even realize it =)
  • baopingg
  • Level 1
  • New Miner
  • June 24, 2017, 4:00 pm
I am having issues the choose class interface. I am currently stuck in the interface as I did not add any classes.
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 25, 2017, 7:10 am
That's weird... that was a known bug before and was fixed by unaffecting players in creative mode... and you shouldn't get class interface if you didn't set up any gamemodes or classes yet.
  • baopingg
  • Level 1
  • New Miner
  • June 25, 2017, 4:54 pm
Do you know of any ways I can get around the bug?
  • Level 1
  • New Miner
  • June 21, 2017, 6:15 am
Beardie sorry for my comportament .i donate you 2 dollar because i don't have another money.
will the vehicles be as good as the guns?
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 21, 2017, 3:32 am
Gosh do you guys ever read the FAQ?
Can you relase the new update?please beardielover
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 19, 2017, 9:06 pm
Please read the rules below.
Where do i have to put the stuff. In witch folder?
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 20, 2017, 1:24 am
You have to install minecraft forge first. Search for Minecraft Forge for 1.7.10 and download the installer for the recommended build.

Run Minecraft with forge loaded (via the launcher) and check if it launches correctly.

Shut down minecraft and locate your .minecraft folder and further to 'mods' folder.

Download CTB and place it in to mods folder

Load MC with CTB and enjoy the game.
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 19, 2017, 12:34 pm
I'm assuming you're new to modding, yes?
I have this problem when I make a class and then try to test the class, my entire body goes invisible and I do not get any of the gear.
  • Zaccymo
  • Level 1
  • New Miner
  • June 18, 2017, 2:25 am
This mod is incredible. You've clearly done extensive research into the design and the functionality of the weapons, and the gamemodes on your server are amazingly fun to play.

I saw in your "Read before suggesting" column that you may be planning to add compatibility with PrototypeTheta's vehicles. I was messing around with some of the vehicles and big guns (Howitzers, Flak's, etc...) and I thought of how if these vehicles were incorporated into your server experience, you could move forward from small skirmishes to all out wars. Massive maps with lots of people on either side fighting for territory in small skirmishes (like your current gamemodes) however with the addition of vehicles and massive cannons firing into cities and supporting the infantry. Instead of having just the classes you have now, you could add different roles/ranks. I.E. infantry could encompass the Corporal, Rifleman, Demo, etc... Armored Division could encompass Light/Medium/Heavy Tanks, Airborne Divisions could encompass Paratroopers, Bombers, Fighters, etc... This type of gamemode could create a full on war experience with proper roles and objectives, in addition to the skirmish and deathmatch gamemodes you have now.

I kind of assume alot of the things im saying are either not part of your vision for the mod, or extremely difficult to make work, but I thought it would be nice to suggest something broader. Mainly because im obsessed with WW2 and this mod has offered more than any Call of Duty/Battlefield game to date.
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 18, 2017, 6:21 pm
It's always possible! I have pretty set plans at the moment, but your suggestions are too good to ignore, I'll definitely put some thought into them.
i love morden weapons !
modern weapons ?
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 17, 2017, 7:59 pm
Read the FAQ
i can't wait for the new update! :D
Hey Beardie how is going whit the mod?😊
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 15, 2017, 12:22 pm
How to call Artillery?
Like a Medal of Honor allied assaunt
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 12, 2017, 8:04 am
Artillery currently only works in gamemodes when you have chosen a side. It's a work in progress, currently you right click binoculars to look through them, then left click.
  • Ultra9TMB
  • Level 1
  • New Explorer
  • June 12, 2017, 4:57 am
Just found the player doesn't look down the M1C without a scope correctly. Is this a bug?
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 12, 2017, 8:03 am
M1C's model has not been update, so it has tons of problems. Once I update it's model, then it will be fine.
You really need to ban that Foxylater guy...
Looking forward to the massive update coming. The patience will be worth it I'm sure!
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 11, 2017, 8:50 pm
If he acts that way again, I will. =P
Hi beardie. 1st, I love the mod. 2nd, I know you already have a lot to add and are busy. 3rd, you may already be working on it. 4th it might not be priority but 5th can you please update the crouch and prone (crouch probably more important). All you have to do for crouch is have on leg move back (knee on ground), and one leg can stay where it is. 6th,can you please add a bipod for the browning mg, and allow the bipod/tripod to be taken off. This would be much better for running around with it, as it looks buggy carrying the browning with the tripod at the moment.

Sorry for suggesting so much, because I'm sure there's other stuff as well

Love the mod! :)
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 11, 2017, 8:50 pm
I'll definitely consider those suggestions =)
Best AI war mod out there. Just one suggestion. I do not want to continue to spawn enemy soldiers every time I want to fight them. Can you make it so the soldiers spawn randomly throughout the world? If this is already a feature, then I have not figured it out yet and I apologize. But it would be cool if it was.
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 11, 2017, 11:19 am
I have a lot to do at the moment, but believe me, it's on my list =D
That is awesome to hear. Thanks for the response
Sorry for my bad english. Ist the best weapon mod for minecraft. i really love it. But how do i use the the mob and item spawner?
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 11, 2017, 6:58 am
I don't know, those aren't really supported at the moment, I made them about 2 years ago. The mob spawner specifically, I don't even know why it's in the mod anymore, I'm pretty sure it doesn't work at all.
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 9, 2017, 5:59 pm
found a bug, the bolt on all the Mosin Nagant rifles don't seem to work properly. it just goes back without it rotating upwards, unlike a normal bolt.
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 10, 2017, 7:56 am
I know, I haven't had time to fix it yet
  • Kalsifer_
  • Level 1
  • New Miner
  • June 9, 2017, 9:50 am
Scuse me for any mistakes but i don't speak english very well.
  • Kalsifer_
  • Level 1
  • New Miner
  • June 9, 2017, 9:49 am
hello, i had tried to use the mod in a server, but it crash like an older version that was fixed. I'm sure that i have the last release of the mod
  • H1Spartan
  • Level 1
  • New Network
  • June 9, 2017, 1:52 pm
Please post the crash report.
  • Spencer09
  • Level 16
  • Journeyman Hunter
  • June 8, 2017, 11:48 am
One question, is the Type 100 going to be in the japanese update?
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 8, 2017, 4:58 pm
Please read the rules below.
  • Ultra9TMB
  • Level 1
  • New Explorer
  • June 11, 2017, 1:23 pm
This wasn't begging for something to be added, it was just an inquiry. I know it can get spammy, but there isn't any need to ignore the community completely.
  • Spencer09
  • Level 16
  • Journeyman Hunter
  • June 12, 2017, 2:29 pm
Thank you Ultra9TMB :)
This mod is fantasic i can't wait the new version!😅😁
Hi Beardielover i love this mod.More or less when you release the new version of the mod ???Please relese the new version i love you
  • fabian24
  • Level 1
  • New Miner
  • June 7, 2017, 2:39 pm
pls japan guns and armor plz
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 8, 2017, 4:47 am
Like we are totally not working on Japan right... The next update is big as we are introducing our next nation. We are very grateful for your interest in Call to Battle however it doesn't take a second to make a huge big update with just one programmer.

We appreciate your patience and stay tuned for the upcoming next update. Thank you!

- CTB Admin
  • fabian24
  • Level 1
  • New Miner
  • June 9, 2017, 8:41 pm
  • Ultra9TMB
  • Level 1
  • New Explorer
  • June 7, 2017, 5:17 pm
Umm, did you not read the rules? Just below here.

not that I'm saying that Japan wouldn't be nice, he is, however, coming out with an update soon so I guess hope for the best.
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 6, 2017, 6:31 pm
Alright, guy/girls. This comment section is going to need some rules (as none have ever been established prior to now)


"Can i stress this anymore? This dude entertains you with FREE mods, absolutely non-profit!"

"unless you want to be treated the same way, i suggest you to not be crude!"

2:Don't suggest weapons that weren't used in WWII
"don't comment "add the M16" or "add the brown bess" learn some history, people!"

3:Don't spam
"don't clutter up the comment section with your "spammy" garbage! that's why they invented the recycling bin"

"No, srsly. it's a pretty awesome mod :D"


1:Don't suggest weapons that WERE used in WWII
"Beardie most likely knows all the weapons used during the war"

2:Don't suggest weapons that were BARELY used in WWII
"I know, the MP-34 looks cool. but it never saw serious service, especially in the 40's"

3:Don't suggest countries that fought in WWII
"Like the weapons, beardie probably knows all the "important" countries that fought WWII"

4:Have fun!
" ;D "

Hopefully these rules will make your visit to Beardielover's mod an enjoyable experience :)

"if you want me to delete this/edit this, beardie, i will gladly do so when i can"
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 8, 2017, 4:39 am
My favourite is when somebody asked for a freaking Musket gun. *Processing*... What?
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 6, 2017, 9:33 pm
Thanks man, I really appreciate it! Your awesome =D
  • Ultra9TMB
  • Level 1
  • New Explorer
  • June 6, 2017, 6:00 pm
do you plan to add landmines?
Will you had France ?
if yes when will you had it ?
  • H1Spartan
  • Level 1
  • New Network
  • June 8, 2017, 11:15 am
Please Check the FAQ before asking if something will be added. Additionally, please remember that the CTB Development Team is well versed in the history of WW2. If There was a gun or country that was featured heavily throughout the war, it is likely that it its addition is planned. As to when, the answer is when Beardielover gets around to it.
You can expect that the next update will not be released for a while; however, remember that long waits for updates are Worth It. =) -CTB Dev Team
(you can sometimes get sneak peaks into what Beardielover is up to on his YouTube channel www.youtube.com/channel/UCZy0qJo1n88ezfSoICGO8DA)
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • June 8, 2017, 4:42 am
We will be adding France in the future but it is not coming until we have made our next country update which will be Japan. We are adding major countries first, then stack up countries that were still major, but not as major as Germany, USA, Japan and Russia.

Stay tuned to keep yourself updated with the mod! Thank you.

-CTB Admin
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 6, 2017, 4:37 pm
Please don't ask things with "when" in the comments, or else you'll probably be in the same situation as FOXYLATER (under my reply)

Anyways, he'll most likely add France. when, i do not know.
Can you try to patch the bug with bungeecord please ? And can you explain me how to configure a ZombieSurv gametype ?
Hi Beardielover. I guess the next update will be a big one, because last time you updated the mod was 24 days. So am I right?
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 2, 2017, 4:26 pm
It's gonna be big, but I've also been super busy with life stuff, so I haven't got much work done on it, another month or so. Remember, that this is completely nonprofit and I do it for fun(I spend whole days doing it when I'm not busy xD)
More weapons?! More blocks?! More mapmakeing features!? More 3D Models?!
which one I'm excited!!! =D
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 3, 2017, 7:03 am
All of that and more! You'll just have to wait and see......
Thats great to hear! Can't wait for the next update :)
Hello and thank you for before. I have got a bungeecord server with cauldron. I want to place the mod on a server that isn't the main server. But I can't reload weapons, place them or another action with keys. How can I patch that please ?
  • Beardielover
  • Level 68
  • High Grandmaster Programmer
  • June 2, 2017, 6:46 am
Does it only work on the main server? I never really knew about bungeecord, so I'm not surprised that it doesn't work.
  • SGT D3V1L
  • Level 1
  • New Explorer
  • June 1, 2017, 1:29 pm
You ready for the 73rd Anniversary of the Normandy Landing?

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