Minecraft / Mods

Call to Battle 2

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avatar Beardielover
Level 75 : Legendary Programmer
290


Experience the world of Call to Battle 2, a mod transporting you back to the Second World War




Striving for a realistic infantry experience, Call to Battle2 presents detailed models and combat mechanics.

It is based around historical, asymmetrical combat across all fronts of the war. Call to Battle2 brings back not only the nostalgic experience of America vs. Germany, but hopes to bring countries not observed by conventional games.






Features


Call to Battle2 has a large variety of features that lead to intense, realistic firefights. Here are some of the main ones:




Realistic, Smooth gunplay


Call to Battle2 strives for realistic gunplay without lag. Each of the over 50 guns is carefully crafted to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy, including heart shots. Crouching, proning, melee attacks, and much more are also possible with Call to Battle2!

An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Unlike most games scopes don't zoom your whole screen in, just the actual scope, and they even allow you to still switch and use ironsights on them! Machine Guns can be bipoded onto a block, or placed in a strategic position. Depending on the Rocket used, a Rocket Launcher can penetrate through a wall before exploding, and flamethrowers burst up flames when they hit a block. So much more in-depth features exist in Call to Battle2, find out for yourself!








Game Modes


Call to Battle2 contains multiple game modes to play with the community. While a simple, easy-to-setup singleplayer mode will be available, you can play these game modes with the rest of the community on the official server!




Assault


Assault involves one team pushing into enemy territory and trying to conquer it. Each base has a garrison amount, that if depleted will result in the loss of the base. The attacking side can also capture these bases by simply securing the area. The goal of the defenders is to push back the enemy assault and prevent them from securing the territory.




Engagement




Engagement is a mode where two nations fight for control over the entire territory. Each side will have to simultaneously protect their own bases, while attempting to capture the enemy bases. A nation wins when they capture the entire territory, or eliminate the enemy presence in the area.


Warzone




Warzone is a all-out war mode where there are capturable points all around the map. Holding points contributes to your teams victories, as do enemy casulties to a lesser extent. It is a non-linear mode where any base can be captured at any time!


Other Modes


In the near future we will be releasing other modes as well! Currently planned are escort, convoy, and sabatoge. Stay tuned for more information!


Destruction Physics




In Call to Battle2 explosions are not only deadly to soldiers, they are devastating to the environment. Rockets, satchel charges, as well as artillery can all bring structures crashing to the ground if they take out it's supports. The debris is also very dangerous, watch out!


Do you really love Call to Battle?

You can help fund new features here! Just select the feature you want next and you can help get it funded! OR Donate through PayPal




Resources:

-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Youtube- Call to Battle tutorials and update videos
-Server-The servers official page


FAQ-READ BEFORE SUGGESTING!
Click Here
Will you add <Insert Country Here>?
Unfortunately, the lack of community support has left me without time to add new nations. I once had a dream to add all nations, both major and minor, but sadly that is fading away. You can change that though, if you appreciate how this 3+ year project and dream has been released all for free. Together, we can make this dream a reality.

Will you add <Insert Weapon Here>?
EDIT: Read Above
Before: I extensively research World War Two, especially the firearms. Most people assume a weapon isn't in the mod because I "forgot" to add it. Either I haven't had time to yet, or it's not being added. =P

Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time in the future. EDIT: Impossible to do other time period mods unless the status of community support changes. Please, I need your help!
My motivation is part of why Call to Battle is so good and detailed, and that motivation comes from my Great Grandfather, a WW2 vet.

Are you planning on making Tanks or Planes?


At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. Jeeps would be a possibility, but due to the lack of community support, it is completely impossible for me to have enough time for that =(

Will you update to <Insert Version Here>?
One Hundred Percent No. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. Not only that, I would have to upkeep multiple versions, and updating is extremely time consuming, and not fun at all.
That would completely crush all my motivation, and I wouldn't really have any time to add new content anymore. D=

Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.

Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.


When does <Insert Update Here> come out?

Initially I had a lengthy response to this question, but I stumbled across Discord's response to the same type of question. Upon seeing it, I was like "They understand me completely!!!" Their response is short and to the point, neatly explaining why indie programmers do not give out release dates.

To quote them on it:

"We do not give release dates for any of our upcoming features. We do this for a couple of reasons: 1) We don't want to feel pressured to get a feature out by an arbitrary date that might not be ready 2) We'd miss it anyway."

My original long answer:
As always I don't give out release dates, because a release date is a deadline. Unless your a AAA company with thousands of employess, a deadline either causes you to have a stressful rush to fulfill it, resulting in a loss of quality as well as plenty of unready, buggy features, or it causes you to postpone the deadline, disappointing everyone. Either way, it's never a good idea to set a date unless you think you have everything completely done, and you set the release date a week ahead so you have time to test for unforseen faults/bugs.



Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.




READ THE FAQ BEFORE SUGGESTING!
CreditThanks to all my beta testers!
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

77 Update Logs

v3.2 : 10/20/2018 1:36:48 amOct 20th

-Fixed server crash that could occur on hitting another player

See Naval Storm log below for the new features added!
LOAD MORE LOGS

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i presst play then this showed up



Mod rejections [FMLMod:ctb{3.2}]

i assume i have to download the updated version, if it updated.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 21, 2018, 8:22 am
Yes, you assume correctly.
Only Wehrmacht!
Berdie, the map is complete! Download now!
I have placed the points of capture and spawnpoint. Good luck.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 21, 2018, 6:46 am
Awesome! Great job, I like it =)
  • WW2GAMER
  • Level 1
  • New Miner
  • October 21, 2018, 4:35 am
In Reichstag map volkssturm and wehrmacht fights together right?
Nice mod.... Thanks for sharing!

Minecraft minecraft <3
okay so i just started playing on the servers (dunno how), but it's fun despite some obvious frustrations, but overall this is a fun and great mod
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 20, 2018, 9:41 am
Hey, would you mind sharing these frustrations with me?

I consider it more of a game of it's own than a mod, been in development for 4+ years! Over 10,000 hours spent on it(That's more hours than there are in an entire year!!!)
make s sense I suppose, I've only been using it in single player since last year

anyway, the frustrations include the typical:
- Players seeing you in spots they shouldn't, aren't in view or just don't seem to be playing fair
-- (I will shamelessly add players who seem to be like this one being Akuma)
- No indicator of where you're getting shot from
- Glitchy scopes and animations when moving
- chunks not loading properly with mod activated
- Lag which causes in poor hit detection as well as teleporting players

However there are also frustrations that are, what I BELIEVE, either related to the fact this is a new update while also relatively poor design in the maps (I mean absolutely no offense by this, the maps are greatly and absurdly detailed and fun):
- Able to be killed within or a few steps from your spawn
- Often one struggles to navigate the map smoothly due to either map destruction but also the amount of clutter
- Unable to enter some windows
- the inability to view how many rounds are in your gun and how much ammo you have without having to see the attachment menu
- Certain maps which are heavily one sided towards a team due to either lack of classes or map design where the spawn is in clear view of the enemy who may have a larger amount players in it

other than that, this is incredibly well made, fun and entertaining mod/ game

  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 20, 2018, 5:16 pm
Of the "typical" frustrations:
1. That could be due to chunks not loading?
2. I try to keep things realistic as much as I can, so far I haven't thought of a way to add such a thing in a realistic way. If you have surround sound headphones, you can hear where the shots are coming from.
3. Glitchy scopes and animations? Not sure what you mean.... I've never heard this from anyone and neither have I experienced it =P
4. Chunks load differently with ctb activated? Ive never heard this either.... or experienced it.
5. The recent update changed up some things and everyone I've spoke to says hit detection is perfect now! Have you had a chance to test this with the new update? Ive never seen teleporting players though.... To help me debug this I must ask, do you have low connection or an older computer?

The "recent/map" frustrations....
1. Spawn protection was added in a very recent update, and so far Ive seen all complaints of this fade away?
2. Yeah, the older maps don't have proper destruction bounds set... and being a solo dev all the other things that need done have kept me from having time haha. Omaha's destruction bounds were fixed last update though.
3. Yep this bug did happen as of yesterday's update, but I've already fixed it and deployed the client side patch.(Download new version if you haven't already ;) ) I haven't applied it to the server yet due to not wanting to interrupt all the people playing... which means glass won't break but at least it won't go invisible.(I'll deploy on server tonight)
4. Again this is for realism and 100% intentional. I noticed that the attachment menu could be used to circumvent it though....
5. I haven't noticed any map being one sided due to a lack of classes(Norway/Poland actually seem to usually win against Germany), but there are definitely some assault maps where the capture points are way too easy to capture.

Thank you for letting me know of things. I'll do my best to improve what I can! Do keep in mind CtB is a solo dev team, so this entire game is made by a single person haha(myself). I only say this because sadly many people have a comple lack of respect for the effort and work, pouring my life into this the last 4 years in honor of my Great Grandpa. I hope you continue to enjoy it =)
another player that doesn't seem right JamesCreep1226 
going to continue answering in point form for ease of reading and such

1. Chunks not loading is possible, I have seen players through walls and such before they've even loaded, as well as shoot them like this, However I do run the game at full view distance
2: that is understandable, however currently I am only able to play with a speaker, but I've had it where I've been killed without any sound occurring
3: it occurs when sprinting where the weapon glitches in and out of existence, while with scopes it doesn't happen as much and what I thought was a glitch was me standing too close to a wall (sorry about that)
4: I mean this where in vanilla minecraft (this is all in my experience at least) the chunks load in waves and stay there until an equal distance away, where as with the mod loaded they don't load even when right next to me, and stay like this for several minutes and whenever I respawn I have to reload the chunks again and again which causes me to see players through walls
5: I believe it may be due to the fact I am within South Africa, on a continent with almost no servers for any game so I believe it can be due to connection problems (it is not my provider, as it is rather fast and such), which results in poor hit detection, most common being I would empty a magazine into someone, it either doesn't register any hits or it doesn't register them until a few moments later. teleporting players are what I assume are due to again the servers being in a foreign country, and the fact that most players use the whole sprint jump technique which causes them to do short teleports on my side

recent
1: by this I mean that many times (mainly in that one map with the Russians and fins and where Germany and Romania are against Russia) I have spawned and almost immediately died due to either artillery or someone firing blindly into the spawn with a rifle. But again in those two maps I've had it where I spawn, and there's someone nearby firing into it, and killing people in the spawn, I'm guilty of doing this as well. And again in the Germany and Romania v Russia dock map, there is a section where both sides can look across the water can see players in their spawns and shoot them
2: understandable
3: I shall do that
4: My bad, I understand the design choice
5: This problem mainly stems from the snow map with the Fins against the Russians, where it's often seen that the Russians have snipers who shoot into the Fins' spawn. where the Fins don't have a way to counter this due to not having any sniper class, resulting in a battle of Stalingrad type rush where it's a gamble to survive making it out of spawn, let alone making it to the front line

However I will mention I've only been able to play about 3 maps due to my vote having no impact in map selection

Also I apologize for any disrespect, I didn't know you were a silo dev, that is absolutely incredible, people really don't seem to understand the accomplishment of developing content of this quality alone.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 21, 2018, 7:07 am
3. Woah, the weapon glitches in and out of existence when you sprint? All weapons?
4. CTB doesn't modify chunk loading..... could this be the same problem as 5? (connection). Does the same issue happen on singleplayer for you?
5. Yeah that makes sense... It's sad that most games don't have servers there. But I can only have one server right now unfortunately....

recent:
1. Huh, I thought the recent update blocked artillery damage at spawn..... I'll have to debug that. I'll see what I can do about better spawn protection as a whole!
5. Oh, does this still occur? Very recently the map was changed and now the Finnish spawns are behind the hill.....(Unless you mean a different point in the battle, I'm talking about the start)

Wait, your vote has no impact in map selection? Does it not work or is it because nobody else votes for the same map?



Thank you, I'm glad you understand =) Thank you also for taking the time to respond to this, hopefully I'll be able to take them into account and improve CTB even more!
3: so far it's only for the marksman rifles
4: mostly im multiplayer, but it rarely happens in singleplayer
5: that's alright, I'm used to playing with ping and bad connection

recent:
1: thank yo ufor looking into it, not many can say this
5: it's in the beginning where the spawn point is in that small trench for the Fins as I've never seen further on past said point

a little bit of both actually

  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 21, 2018, 3:17 pm
3. and 4. Very interesting, I'll see if I can reproduce it!

recent:
1. You're welcome =)
5. Maybe I'm thinking of the wrong map! Do you mean Taipale?

I'll look into the map voting as well!
  • HunPo123
  • Level 1
  • New Miner
  • October 20, 2018, 1:16 am
The Chiang kai-Shek Rifle name isn't ChiangKai-Shek,it's Type Zhongzheng Rifle.
Keep up the good work!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 20, 2018, 9:40 am
I know that's the official name of it.

But it was also called the Chiang Kai-Shek rifle, and I chose that name over the other because.... it contains my real name in it! I won't tell you which that is though that's a secret =P
  • HunPo123
  • Level 1
  • New Miner
  • October 20, 2018, 6:18 pm
OK.It you contains you real name in it.. :D
This map is very big. It looks like 5 of my maps with the Reichstag in one big map!
berdie, can you upload big maps on your server?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 19, 2018, 10:31 pm
How big are we talking? =P

Just a heads up as well, your Reichstag map will be uploaded before the end of October! I have a specially themed update that it will fit perfectly in(You may have noticed updates are themed now with a special map voting section)
Loving the Soviet weapons. Again, thank you so much for pouring your time into such a polished mod. I do have a few questions, however. First, how does one load the rifle grenades? Second, is there a setting to change the main menu back to the standard minecraft one?

Keep up the good work!
  • WW2GAMER
  • Level 1
  • New Miner
  • October 19, 2018, 1:27 pm
Press the melee button for reloading the grenade rifles
Heheh,Korovin! I love this ! : )
Why is it whenever I spawn in a soldier in singleplayer, they despawn after seconds.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 14, 2018, 8:30 am
Either you have peaceful on, or you need to run /ctbGamerule gameType none
(Maybe you tried to set up a quick skirmish)
Had no idea that command exists. Thank you. Another thing, I activated the block destruction but it doesn't work good to not at all. A bazooka rocket only destroys one block and satchel charges don't do anything.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 14, 2018, 11:28 am
That's strange, are you sure you ran this command exactly: /ctbGamerule blockDestruction true

The only other times block destruction hasn't worked for someone is if that command isn't enabled =P
Even if you feel like you did it in the past, try it again just in case.
Ok it's working now, I swear I've done that command before though. Thanks.
Watch my profile
  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 12:05 pm
and in the zombie mode the zombies would be same speed as players and the players would of had an stamina bar so they cant just run for ever

  • WW2GAMER
  • Level 1
  • New Miner
  • October 12, 2018, 1:17 pm
Don't rquest nothing please and read the faq
  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 12:04 pm
and acualy when i was playing normal ctb pepole were reqesting it to come back

  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 12:03 pm
thats realy much time working on this game as you call it
and i think i could handle making an map for the gamemode

  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 8:54 am
tags: fun axis allies server realistic guns ww2


  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 8:52 am
and also THIS MOD IS THE BEST MOD I EVER FOUND :D

  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 12, 2018, 12:01 pm
Thank you! I consider it more of a game of its own than a mod, it's been in development for over 4 years! 10,000 plus hours spent
  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 8:50 am
hello breadie can you please add an zombie mode where its the same as the team deathmach but all players start off in 1 team and the other team is zombies and if a zombie kills you / infects you you spawn as an zombie and can infect pepole and if you scuicide you can spawn again in the humans team but you can only scuicide 3 times if you scuicide the 4 time you will spawn as an zombie the battle can be like 10/12 mins long
please add this gamemode you can change the time if you want but please dont change the concept :)
  • WW2GAMER
  • Level 1
  • New Miner
  • October 12, 2018, 1:17 pm
READ THE FAQ
  • DrKaczka
  • Level 1
  • New Miner
  • October 12, 2018, 9:50 pm
I READ THE FAQ

  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 12, 2018, 12:02 pm
I did that once, but nobody liked it, they didn't want to play against zombies. Maybe for singleplayer?
Do you ever plan to add bayonet support to the trench gun? since historically the trench gun could support the M1917 bayonet and is henceforth why the little loop at the end of the trench-gun barrel exists. I know that you are a WW2 historian and mean no offense henceforth.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 10, 2018, 6:02 pm
As the FAQ pretty clearly states, everything that is not in the mod is a result of not having the time/funding to so. Of course anyone willing to help me further the mod is completely free to fund anything they'd like to see!

A side note on the M1917 bayonet specifically, I do wonder if it would anger the community, considering I do every once and a while see complaints already of it being "overpowered".(Since I gave it realistic range. lol, most people must get their knowledge of shotguns from COD)
Ah ok then I understand. While currently I do not have money to spare I wish you well on developing the best WW2 mod in mine-craft!
Also, what is the shadersmod that you use?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 10, 2018, 6:21 am
I think they are called Continuum
How do I enable block destruction?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 10, 2018, 6:20 am
/ctbGamerule blockDestruction true

If you want to be able to shoot out glass:

/ctbGamerule breakGlass true

If you want flamethrowers to place flames:

/ctbGamerule placeFlames true
What's the serveradress?

  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 6, 2018, 9:52 am
There's a join button on the main menu. Unless, you don't have Call to Battle installed
While you go about your job, I think I should build another map - Bastogne (improved)
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 7, 2018, 2:39 pm
Hopefully I can get the map on the server soon. I just noticed the sign "Map for CTB, Made with love" haha that was a great touch! =P
There are many more signs on this map.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 6, 2018, 7:08 am
That sounds like a great idea =)
  • Apollon007
  • Level 1
  • New Explorer
  • October 5, 2018, 8:37 am
It's really great to see this mod becoming more and more active!
  • WW2GAMER
  • Level 1
  • New Miner
  • October 5, 2018, 10:25 am
Yes! Thanks for this type of comments this motivates more
BERDIE!
Reichstag was built, download now!
On this map I place signs where there should be points of appearance of players from both sides.
Good luck and see you on the battlefield!
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 2, 2018, 1:58 pm
Awesome! I'll be sure to put it on in the next few weeks! (If I forget, remind me in 3 weeks)
Okey.
If ever you are going to add a Philippine Faction, i'd be willing to do maps :) but still this mod is the best WWII Minecraft mod i have ever seen! (If anyone will tell me, i already read the FAQ) i'd love to help in doing the Philippines Faction if you are going to implement it :)
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 1, 2018, 6:59 am
Certainly! If you made maps I would definitely add them, not having maps for them is the only thing keeping me from adding them.

All it would take is adding their national anthem, flag, and maybe a different hat to wear(They also wore the ww1 era brodie-style helmets) =)

The only question would be, whether or not I should make it so their classes are different from the U.S, in the way that less weapons are available?(To properly represent history, for example, they would have never used the grease gun as that was later war)
Also i saved you the trouble on adding the National Anthem and the Flag and you can use it,
the download link:www.dropbox.com/sh/pgfwgikri393eh7/AACq_dbzb3VAYHYwQx2Abslba?dl=0
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 2, 2018, 6:14 am
Thank you, that saves time for sure =)
The weapons the Filipinos could use is the standard Springfield M1903A1, you could also add the M1A1 Carbine, the variant of the M1 Carbine that has a folding stock, They would also use the M1 Thompson the one that differs to the M1A1 Thompson regarding sights, and they could use the standard M1 Garand. Regarding Maps, i would make a Map for: Leyte Gulf, Corregidor Island, Manila, and Los Baños (Map that has the University of the Philippines that had prisoners). And sure the class could differ for historical accuracy. Regarding the uniform: they wore this design: https://i.pinimg.com/236x/6c/2a/e5/6c2ae5ff2d912f3d66ec9a943b8ba624--a-uniform-what-you-think.jpg
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 2, 2018, 6:35 am
Thank you, but I already know of each of those weapons =P. Sorry, it's just that I've spent so much of my life, so many countless hours studying WW2(especially the weapons), so it hurts a bit when someone assumes I don't know one of them(including varients, such as M1 vs M1A1, and even prototypes). It hurts because of the immense amount of hours I spent lol. I understand you were just trying to help though. :)

Don't worry, it hurts more when other people do it, because they assume I got my WW2 knowledge from COD or something..... D= (I don't play COD, in fact, when I started working on this mod, I had never even played a WW2 game yet. All my inspiration came from my Great Grandpa, and my knowledge came from intensive research, including tons of books)

Sorry about all that. I tend to get off on tangents easily and write big paragraphs xD

While I do know about every single weapon, I will admit there is just one area that I don't have even after my years of research, because such information is so scarce. When one of the smaller nations, such as the Philippines, is not using their own weapons, it's very difficult to find which ones were supplied to them by their main Ally, in this case, the United States.

So if you know for sure that these weapons were used by the Filipinos, that would help a lot =) For example, the M1903A1 makes a lot of sense. That was in large supply on the Pacific Front, and was more common than the M1 Garand by far in that stage of the war. It's certainly possible they used them though, I'd need a source. M1 Thompson, yeah, makes perfect sense.(Source would still be nice haha).
M1A1 Carbine however..... that makes no sense..... I definitely need a source for that. It was designed for U.S. Paratroopers(Which is why it's not in the mod yet), so I find it extremely unlikely it was issued to the Filipinos. Unless you have the source =P.
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 2, 2018, 9:59 am
Sorry about all that I just have PTSD from the way the community treats me. Not actually ptsd but you know what I mean =P
Meh, it's fine... The weapons they can use is the standard M1 Carbine... but yea the weapons is the M1903A1, M1 Garand, M1 Thompson, M1 Carbine, and probably BAR for a machinegun. I see how much effort and time you put into that comment xD. I'm also working on maps now :D but actually, i don't really want this mod to be like a CoD series. I forgot to mention that the Pistol they used is the M1911 (Pretty Obvious btw) and they also used Revolvers as the primary secondary weapon, they Revolver is the S&W 1917 (Obviously)
here's a picture that has a Filipino Scout with an M1 Garand and Thompson M1928:
bataancampaign.files.wordpress.com/2015/01/abucay-wia-116400205.jpg
  • Beardielover
  • Level 75
  • Legendary Programmer
  • October 3, 2018, 5:05 pm
I don't want it to be like COD either, I went for realism =)

Thank you for the pic! Yep, that confirms M1 Garands for sure =D
why you not answer me ?
  • Beardielover
  • Level 75
  • Legendary Programmer
  • September 30, 2018, 7:55 am
Missed your message, but don't pester, it won't end well =P

Also just a heads up, on Planet Minecraft Rules, it says this:

Post portions of larger builds already posted. Unless you were part of a team build and allowed to post the part of the build you created.

Just letting you know, you might want to change the submission and update it as you build rather than repost so that you don't get in trouble =P

Full Planetminecraft rules: https://www.planetminecraft.com/rules/

  • WW2GAMER
  • Level 1
  • New Miner
  • September 29, 2018, 1:08 pm
Guys READ THE FAQ BEFORE SUGGESTING!
  • WW2GAMER
  • Level 1
  • New Miner
  • September 29, 2018, 1:07 pm
Beardie awesome only awesome, i can see the years of work and thanks for doing this
  • Beardielover
  • Level 75
  • Legendary Programmer
  • September 29, 2018, 8:19 pm
=)
Watch my profile, Reichstag almost ready! : )

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