Minecraft / Mods

Call to Battle-The WWII Mod[1.7.10]

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Level 71 : Legendary Programmer
The servers official page is here, be sure to check it out! Join our -Discord-!

Enter the world of Call to Battle, a mod that sends you back to the times of the Second World War

Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics. Official maps and the future official server are based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back the nostalgic experience of America vs. Germany, as well as countries not observed by most conventional games.

Call to Battle has a wide variety of content, focusing mostly on firearms.

Call to Battle currently contains 4 Nations: United States, Germany, Britain, and the Soviet Union. Call to Battle's goal is to stretch across all fronts, and cover both big and small nations. Japan is in the works, followed by Italy, and then will come less known belligerents such as Poland, China, and Finland.


Along with the over 40 firearms, Call to Battle includes other various combat weapons and attachments. Rocket Launchers, Flamethrowers, and other explosives make an appearance, as well as various melee weapons.

Attachments exist as well, so that you can customize your weapons with stocks, scopes, bayonets, and more! Some even allow your weapons to become select fire, bringing automatic fire capabilities!


Dual Wielding

Call to battle features a dual wielding system just for fun. It is harder to aim and get a control on recoil, but it sure is a lot of fun!



Call to Battle has a variety of clothing for each nation. 3D Armor is in the works, an example being the M1 Helmet. When holding most items in the mod, the sleeves render in first person!


Game modes

Game modes are different playable game types, such as Assault, Engagement, Escort, Team Deathmatch, Arms Race, and more! For example, game modes like Assault have an attacking and defending team, the attackers have to capture all the bases while the defenders have to eliminate the attacking force.

These game modes can be played against AI or friends, and soon on the official server. Tutorials on how to set up these gamemodes are being put up on my youtube channel whenever I have time.

Call to Battle has immersive, in depth gameplay features that provide a realistic and challenging experience on the battlefield


Call to Battle offers different player stances, crouching and proning, to enhance your combat experience. Crouching boosts your weapon stability a bit as well as giving your enemies less body to shoot at. The only downside is you move quite a bit slower, and can't run. Proning causes you to have amazing weapon stability, and it makes it a lot harder for your enemies to hit you. You can't move fast at all though, nor use your rifle while crawling around the battlefield.

Weapon Functionality

Weapons have very realistic functionality. For example, when firing a revolver, you can cock the hammer for more accuracy, or pull the trigger. You can also fan revolvers, resulting in a very fast fire rate. Also, some sniper rifles have scopes that do not block out the iron sights. Such weapons allow you to use either the scope, or the ironsights! Many other functionality features exist or are being worked on.


The damage model in Call to Battle strives to be realistic. One shot to the head will kill you, unless a low-caliber firearm happens to bounce off your helmet. Damage also drops over distance, based off of the weapons caliber.

It takes two shots to the body to kill your target, unless you are able to hit your target in the heart. Getting shot in the heart doesn't kill you right away, you have a few seconds left to take your enemy with you. During this short period, time appears to slow, and the edges of your screen are red.

For those who want more casual gameplay, in-game configuration options exist in the form of commands.


When firing a weapon, the energy produced causes the weapon to kick back. Weapons have varying recoil, based off of weapon weight, caliber, and whether the weapon has a stock. For example, a high caliber pistol will have a lot of recoil, due to the high caliber, being lightweight, and not having a stock. Weapons mostly recoil vertically, but have some horizontal recoil as well.


Each weapon has a different level of accuracy, based on caliber and reality. Bolt-Action rifles are the most accurate, while handguns are the least. When firing an automatic weapon, it is most accurate in the first few shots, and then becomes increasingly inaccurate. It is best to fire them in short bursts at medium-long ranges.


Some firearms, especially Light and Heavy Machine guns, come with bipods/tripods. Any gun with a bipod/tripod can be deployed onto a one tall block, or while proning for a major boost in stability. They can also be placed on the ground, for anyone to come and use.


There are multiple types of explosives that have different tactical uses. Satchel Charges are used to reliably blow down bunker doors, destroy barbed wire, and other objects. They have a sizable fuse to allow time for you to escape, and can be remote detonated by shooting them.

Rocket Launchers are great for suppression, and can suffice for destroying objects as well.

Grenades can be used for clearing rooms, and cause enemy players to scatter. Some grenades explode into fragments, which may strike enemies around the room.


Along with a selection of melee weapons, you can smack enemies with your firearm, or stab them if it has a bayonet equipped. Melee weapons vary in size and speed, the width and length of the weapon actually affects the area at which you can hit enemies! Currently, there is only one type of attack, a normal swing, but in the future I plan to add more types of swings plus realistic blocking, allowing for intense melee combat.

Do you really love Call to Battle?

You can donate to show your support! Your donations will help to increase the capacity of the current server, or bring in a new server with different game modes! You decide! You can support me through Patreon, or donate through Paypal:

-Official Wiki-
-Twitter- Find out what is being worked on!
-Youtube- Call to Battle tutorials and update videos
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Server-The servers official page

Click Here
Will you add <Insert Country Here>?
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <Insert Weapon Here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research World War Two, especially the firearms.

Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time.

A content pack system is almost ready so that the community can make their own weapons, uniforms, and more, though.

Are you planning on making Tanks or Planes?

At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. I am looking to make compatibility with PrototypeTheta's vehicles though

Will you update to <Insert Version Here>?
One Hundred Percent...... Nope. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. If that's not reason enough, Forge decided to go ahead and remove extremely vital API, asking questions later.

Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.

Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

Will you make the Armor 3D????
I get asked this often, good news is that it is in the works! Some progress has been made already!

When does <Insert Update Here> come out?

Initially I had a lengthy response to this question, but I stumbled across Discord's response to the same type of question. Upon seeing it, I was like "They understand me completely!!!" Their response is short and to the point, neatly explaining why indie programmers do not give out release dates.

To quote them on it:

"We do not give release dates for any of our upcoming features. We do this for a couple of reasons: 1) We don't want to feel pressured to get a feature out by an arbitrary date that might not be ready 2) We'd miss it anyway."

Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

Credit:Thanks to all my beta testers!
Progress: 100% Complete
Game Version:Minecraft 1.7.10

Note: Showing last 25 of 52 logs.

Update 1.5.2 : 05/09/2017 1:17:08 am5/09/17

-Added some map making items for the official server
-Grenades now do slight damage to bunker doors
-Decreased all handgun recoil

Bug Fixes:
CTB#143: Random Shaking
CTB#144: Dying while bipoded keeps you slow.

Update 1.5.1 : 04/27/2017 3:05:50 pm4/27/17

-Added Metal Ladders

-Added Basic Team-Only Chat

-Added slight shaking for ironsights
-Added better revolver firing system
-Added option for player to move faster

Bug Fixes:
CTB#141: Syncing issues for shaking
CTB#142: Invisible bots in menus and behind glass.

Update 1.5.0 : 04/22/2017 8:30:46 pm4/22/17

-Revamped recoil system

-You now start with a round in the chamber for closed bolt weapons
-Fire animations now are client based

Bug Fixes:
CTB#137: Barrage time does not reset after match
CTB#138: Render glitch when debug menu is on
CTB#139: Bolt animations do not sync with server
CTB#140: Choosing bullets makes you not start with the gun loaded

Update 1.4.9 : 04/21/2017 9:22:21 pm4/21/17

-Added the ability to call in Artillery
-Updated the Enfield No.2 Mk.I* Model(Revovler)
-The Enfield Revolver is now double action only, with a faster double action trigger pull than the other revolvers
-Increased the Webley size

Update 1.4.8 : 04/20/2017 6:09:58 pm4/20/17

-Map can set to randomly be night or day
-Auto bolting now starts bolting as soon as you let go of the mouse
-Added ability to set explosion layer for maps that can be destroyed by explosions
-Bullets damage decrease by half after going through a mob
-Creative Mode Players are no longer affected by map voting
-You can now set the area at which you capture a base from

Bug Fixes:
CTB#133: Bots are insistent on taking paths with ladders
CTB#134: All missed shots from bots suppress you
CTB#135: Choosing bullets as ammo gives you one in the gun to start with
CTB#136: Flamethrower tank is invisible

Update 1.4.7 : 04/20/2017 12:35:59 am4/20/17

-Mosin Carbine bolts much faster
-Reduce Mosin Carbine Recoil
-Updated Webley Model
-Swapped to auto bolt system with some changes, you won't bolt until you let go of left click

Bug Fixes:
CTB#129: Bots continue to try to get to MG after it's taken
CTB#130: All guns have bullet drop of PPSh
CTB#131: Can't change base name
CTB#132: Revolvers are completely messed up in many ways

Update 1.4.6 : 04/17/2017 9:57:58 pm4/17/17

-Updated Sten Model

-Added Soviet F1 Grenade
-Sleeves now render when holding grenades

Bug Fixes:
CTB#128: Melee weapons and grenades still disappear when F1 is pressed

Patch 4/14/17 : 04/15/2017 1:50:13 am4/15/17

Bug Fixes:
CTB#126: Random Shaking
CTB#127: Spawnpoints in Assault are mismatched

The Ordering Update : 04/14/2017 9:20:12 pm4/14/17

-Converted requires system to a layer system for bases
-Added a low health effect
-Fixed some bugs in the engagement gamemode

Bug Fixes:
CTB#125: Crosshair shows up in debug mode with a gun

The Rework Update : 04/11/2017 9:47:35 pm4/11/17

-Completely revamped Damage Dropoff and Penetration
-Decreased sound dropoff
-Bots no longer keep trying to get on an occupied machine gun
-Bots now render much farther away

Bug Fixes:
CTB#118: Sandbags don't render outside scoped view
CTB#119: Bots stand aimlessly when targeting a far away enemy
CTB#120: Bunker Doors do not replace properly
CTB#121: Bar sound is messed up for reduced auto
CTB#122: Rocket Launchers occasionally face sideways in first person
CTB#123: Bots can shoot you through hedgehogs
CTB#124: Bots do not properly open bunker doors

Patch 4/6/17 : 04/06/2017 3:59:53 pm4/06/17

-Bots can now go through one way blocks

Bug Fixes:
CTB#114: Clicking the top of a bunker door messes it up
CTB#115: Render errors if bot holds a bazooka
CTB#116: Bots aren't cleared on game end
CTB#117: Bunker doors aren't reset at the end of a round

The Bot Update : 04/05/2017 9:35:21 pm4/05/17

-Reworked Bots from the ground up

Bug Fixes:
CTB#108: Sandbag particles have missing texture
CTB#109: Sandbags can be shot through
CTB#110: The hitbox on the top of hedgehogs can be shot through
CTB#111: Tinted glass can't be shot through
CTB#112: Can't go back and select the class you already are
CTB#113: Clicking fast enough will allow you to shoot twice with bolt action rifles

Animation Update : 04/01/2017 10:43:27 pm4/01/17

-Added Animations for switching to prone in both first person and third person, as well as animations for switching weapons.
-Russian Armor is now 3D
-Reworked bullet penetration

Bug Fixes:
CTB#105: Crash on selecting the class you already are
CTB#106: Sensitivity gets set to 100% on coming out of sight view
CTB#107: Deaths were not syncing to client

Patch 3/27/17 : 03/27/2017 11:49:31 pm3/27/17

-Added a few new decoration blocks

Bug Fixes:

CTB#104: Class is automatically set to index 0 constantly

Patch 3/26/17 : 03/26/2017 10:53:29 pm3/26/17

-If supply cost for an item is 0 it now does not show up

Bug Fixes:

CTB#95: Invalid Tile Entities causing lag
CTB#96: Team damage worked for rockets and flamethrowers
CTB#97: Fixed random kick
CTB#98:Fixed random crash
CTB#99: Side join limit is not working
CTB#100: Amount of people in one class does not display
CTB#101: Gun volume only applied to other players
CTB#102: Client Syncing errors
CTB#103: Could not break Machine Guns in creative mode

Patch 3/24/17 : 03/25/2017 1:24:55 am3/25/17

Bug Fixes:
CTB#92: Tile Entities cause extreme lag
CTB#93: Blocks do not reset after match
CTB#94: Fixed OpenGL crash

Patch 3/22/17 : 03/23/2017 11:42:29 am3/23/17

-Grenade Physics are more realistic

Bug Fixes:
CTB#88: Crash on attempting to break block
CTB#89: Render Glitch when looking at invisible player
CTB#90: Unable to place MGs
CTB#91: Fixed randomly occuring crash

Patch 3/21/17 : 03/21/2017 3:05:46 pm3/21/17

Bug Fixes:
CTB#85: Tile Entities are not affected by fog
CTB#86: Placing Bases on a server fails
CTB#87: Fixed a security issue with dev items

The Server Update : 03/21/2017 2:11:33 am3/21/17

-Added an end round screen with map voting
-Added the ability to save and load map presets
-All ww2 commands are now limited to players with "op" for security
-You can now right click to get off an MG in addition to the other way

-German Armor now has a 3D model
-Added ZF-39 Scope
-Updated ZF-42 Scope Model
-Added ability to add fog to maps
Bug Fixes:
CTB#80: Fancy Scopes don't adjust to proning
CTB#81: Headwear floats above character when crouching
CTB#82: Pressing "Q" while mounted allows for duplicating MGs
CTB#83: Pressing "B" while proned returns you to normal speed
CTB#84: In third person while mounted on an mg, you appear to be running

The Visual Update : 03/09/2017 5:06:31 pm3/09/17

-Updated Gewehr 43 Model
-Updated M1 Carbine Model
-Updated M2 Carbine Model
-Updated Kar98 Model
-Updated C96 Model
-Updated M712 Schnellfeuer Model
-Updated Bren Model
-Updated M1 Knife Model
-Added Models for all U.S. Clothing
-Improved some gun textures
-Improved grenade physics
-Garand can now reload mid-clip
-Added suppression effect
-Revamped Kar98 bolting animation(Will apply to other guns soon)
-Added spawn items for specific soldier types
-Improved bot AI a bit
-Made Crafting Station a bit cheaper and fixed some recipes
-Hide Gui(F1) now doesn't hide your gun for better screenshots/more immersion
-Optimized custom tile entities
-Fancy Scopes should now work with any type of graphics card

Bug Fixes:
CTB#69: Fancy Scopes freeze the game
CTB#70: Scope Attachments cause texture clipping for mud & blood
CTB#71: Closing the CTB menu causes a crash
CTB#72: Some people crash on loading world
CTB#73: Reloading a open bolt weapon gives an empty magazine even if you have plenty of rounds left
CTB#74: MG Belts don't appear in crafting menu
CTB#75: Gun flash doesn't appear
CTB#76: Dual Wielding doesn't show in third person for other players
CTB#77: Shooting yourself doesn't show in third person for other players
CTB#78: Render Glitches when bots are zombies
CTB#79: Garand is not dropping clips when empty

Patch 1/22/17 : 01/23/2017 12:03:20 am1/23/17

-Possibly fixed freezing issue with scopes
-Fixed issue where bases could cause game mode code to execute

Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17

-Garand can now reload mid-clip

Bug Fixes:
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items

The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17

-Added Dual Wielding! Press F to toggle it on/off. Having two pistols right next to eachother on your hotbar will result in you dual wielding them!

Bug Fixes

CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload

The Recoil Update : 01/14/2017 2:21:15 pm1/14/17

-Completely revamped recoil system
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics

Bug Fixes
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes

Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17

Bug Fixes
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped

Comments : 1,742

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I have a question regarding CTB 2. When it releases will it be a whole new mod or will it just be an extremely big update?
  • Flippity
  • Level 1
  • New Crafter
  • November 18, 2017, 4:30 pm
Hello BeardieLover! My mod is in a playable state-has ores and oredict, and now its going to be on PMC. Just a little bit longer, since the greenlight seems to take a few weeks. But anyways keep up the great work on CTB im loving the trailer and the maps that were submitted for the challenge, and I hope to see them all in the game!
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 19, 2017, 8:02 am
All the maps submitted will most certainly be on the server at some point!
I know that the map building contest is over but are you still looking for community built maps at the moment? If so what are you mainly looking for in a map?
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 19, 2017, 8:03 am
As my admin said, yes, we'd be happy to review any community map for possible use!
Alright that's cool, I probably will consider making a map. I do want to know what kind of map is best for me to make. Do you want a more open map layout (something like Battlefield 1 with many spread out capture points) or would a more rectangular map layout meant for assault gamemodes (kind of like a Day of Infamy invasion map) be better?
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 20, 2017, 11:32 am
Yeah the first is better!
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • November 19, 2017, 7:09 pm
Any of the two would be fine. I personally believe the former would actually work better since most our maps are big and spread out. But again any of the two would do fine.

In terms of the theme, anything world war 2 themed will be fine.

- CTB admin
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • November 18, 2017, 5:46 pm
We always welcome any map submissions for us to review and consider whether the map could be used in any way possible into the server. You can submit screenshots of your builds on our discord channel!
You could even upload a copy of the map save for the admins to access and review it.

- CTB admin
hey how is going CTB 2?
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 17, 2017, 6:50 am
Good! You can join the -Discord- to receive updates, and be notified when it is released, which will be sometime Winter 2017!
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:47 am
Just a note to any 5-year-old that asks for a Soviet or British medic helmet:

The Soviets used pilotkas (Which I saw earlier in the mod. Deleted for some reason.) with their medics, I believe, and the Blitzed Brits are still in progress. Well, he considered other than German and American stuff - Which he deserves mass respecc for (Not many games' developers are mentally capable of doing so...), as for his other mods (Check them out!).
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:34 am
Hello, Sir Beardielover. I've taken a look at the new Panzerschreck model in the weapon screenshots, it looks a lot better! : D

P.S. How's CtB II going? You're not overworking again, are you?

-Mystery Person (Later revealed to be Creatus).
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 15, 2017, 1:40 pm
CTB 2 is going very well! I am going out of town this weekend, so not quite overworking I guess xD

I'm sure you know about the blog because of the contest, but along with screenshots in the discord #announcements, I will also be posting blog posts about upcoming content! calltobattle.indiemade.com/blog
plz help
  • Flippity
  • Level 1
  • New Crafter
  • November 18, 2017, 4:32 pm
If you don't understand how modding works, this requires forge for 1.7.10. The forge I use with it is 1614, what you need to do is download the Jar. Make a mods folder, put that mod folder in the minecraft directory, and then put that jar file into the mods folder. Then run minecraft, simple right?
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • November 16, 2017, 2:16 am
Jesus freaking Christ how many 'necessary' comments have you posted just within a few hours?
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 13, 2017, 5:51 pm
What's not working on it? Also, Call to Battle 2 is coming out soon, with much improved.... everything xD
I got the mod but it won't let me play it
I'm looking forward to this mod beardie you amaze me so much thx
just figured it out
I'm gonna try again
how do I download this game I keep on trying but it won't show up on my download webpage and I need this mod for a surprise for my teacher and it is my first time.
  • spieli1960
  • Level 1
  • New Miner
  • November 9, 2017, 11:22 am
Here is a funny drinking game for the CTB Admins and Beardilover. Take 1 shoot for every dumb comment in the comment section and 2 shoots for every comment that asks about something that is written down in the FAQ.
Here I get you started:
When is CTB2 coming?
Are there going to be vehicles?

I'm sorry for your liver. Hope you don't get too drunk and wake in somones else's garden, wearing your underwear on your head or some shit like that. ;)

EDIT: If I take coffe instead of alcohol, I could finally be not tired in the morning. I just invented a new LiveHack, now I gotta make a video out of it with annoying unfitting Orbitalmusic in the background and just to top it of, I'm gonna make a fidget spinner giveaway :P
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:35 am
Haaahaaaa, gudt idea!
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 9, 2017, 1:42 pm
We'll just do coffee, we don't drink XD.

Guess we won't be sleeping for a year now with all those shots of coffee......
  • Jekyll94
  • Level 1
  • New Miner
  • November 6, 2017, 3:44 am
Can you add Japanse Weapons?

PS: This is good mod
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:37 am
Japan is coming in CtB II!

*Psst... I hear Britain ain't coming in the first release... get all of your playtime with it while you can, it's already Winter! I think.*
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:43 am
I didn't say he would release it soon or even within the year. It's his mod lol.

pls dont bann'd me mods
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • November 7, 2017, 4:12 am
How about reading the FaQ before suggesting anything... like it says RIGHT ABOVE THIS bloody comment section.

Things you see when you have eyes mate.

PS: We know ;)
[code]it must be in 1.8 or 1.12.2[/code]
  • spieli1960
  • Level 1
  • New Miner
  • November 9, 2017, 11:16 am
Do you even know how much time he puts in this mod? How hard it is to program that good like he does?
It's not easy! He could drop the mod like he is right now immidietly, but he chose to stay, just to provide fun to unthankfull people like you, who just shit on his work. If it's so easy for you, why don't you do it? He does all this stuff for free for allmost 5 years. and that is only this mod. Who knows how much time he infestigated in other mods. The least thing you could do right now it donate. That would help the development and would pay up for you bullshit!
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:38 am
THANKS for that comment, matey! √
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • November 7, 2017, 4:11 am
Mate... do you ever read? Things you see when you have EYES
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 4, 2017, 5:43 pm
What, so you are in charge of what I do? XD

I don't think people truly realize how much of my life I have poured out into this mod
  • [-Dectec-]
  • Level 27
  • Expert Engineer
  • November 5, 2017, 6:11 am
BeardieLover is now in control of the beardie's you must now put your whole life into CTB 2. Don't worry about your past life, it is gone now. Though seriously I do love the amount of time you put into this mod I'm pretty sure if everyone knew how much you put in they'd understand and appreciate this mod more.
  • Beardielover
  • Level 71
  • Legendary Programmer
  • November 5, 2017, 1:30 pm
=) Thank you so much
  • AviationWolf
  • Level 14
  • Journeyman Dragonborn
  • October 26, 2017, 11:28 pm
This needs updated!
  • Beardielover
  • Level 71
  • Legendary Programmer
  • October 27, 2017, 6:53 am
Call to Battle 2 is coming out soon! calltobattle.indiemade.com/
Beardie, have you considered adding tracer bullets? They are widely used in WW2 especially by platoon commanders to direct friendly fire. Also, for cosmetic purpose (Fury movie for example). It would be nice to see colorful rays of death above the battlefield :v

Also, I feel the bullets fly too fast, yes I know realism, but sometime it affect gameplay - too fast that you can dodge.

Maybe you could reduce bullets speed in arcade mode.

Oh, and which guns use the 9.3mm bullets? Spoiler please :v
  • Creatus
  • Level 1
  • New Explorer
  • November 15, 2017, 9:40 am
You really think people can dodge/hit bullets mid-flight?
MAYBE tank shells if you're against a basketball-lobbing T-28 but apart from that...
Doesn't happen!

Actually, slower in Arcade Mode. Maybe no gun weight. There's a half-decent idea...
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 22, 2017, 11:11 pm
Didn't you let us know about the tracer bullets and bullets being SANIK before as well? or is it just my mind going weird :V. Quack.

Yeah, I feel like having a deja vu :V

Remember clearly that I have posted this before, but dont know why it's not here. So I decided to post it one more time. It would be so nice if you could answer it again :v

Oh, and what's that 9.3mm? Googled it but didnt find any related WW2 guns.
  • Asais10
  • Level 1
  • New Miner
  • October 10, 2017, 9:06 am
what does infected effect (When bitten by WW2 zombies) do?
EDIT: Bug: when you wear the US M1 medic helmet and then put an us military field jacket the helmet disapears
also can you add US agents (Like The SS german ones)
and add medics which heal injured soldiers (german,us and soviet) because i think the US m1 medic helmet seems pointless without anyone wearing them (not including some players)
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 11, 2017, 9:59 pm
Regarding your questions:
Get bitten by zombie = a high chance you become infected as well, after getting infected you have a certain amount of time you still remain normal, but your screen becomes greenish dark as your slowly transform to one of them. Upon being fully infected you die and a zombie figure of you appears in the map where you died.

US agents... what ... what are you talking about... you should give examples.

Don't worry about how medic system will work because in the future it will be well implemented to CTB on the next release. The bug is kindly noted.

Hope this helped.

- CTB Admin
  • Asais10
  • Level 1
  • New Miner
  • October 15, 2017, 7:16 am
can you please add a feature that you can place those machine guns with bipods (or whatever those things called) also if an soldier npc gets close to the placed machine gun he would use the gun and try to kill germans (If he's an US soldier)
Oh, if that's already implemented then tell HOW to place the machine gun
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 16, 2017, 9:05 am
Further answering your question:

Yes you can deploy machine guns with bipods such as BAR, MG42, M2 Browning and so forth. Default button to do so can be viewed under CTB menu, under keybinds. You can deploy machine guns like blocks whilst in creative mode, press 'P' placing crosshair on the block you want to deploy it at.

And yes AI units automatically mans the MGs and players can take over them just by clicking right mouse button on the MG.

Here I told you HOW to place the machine gun. You are very welcome.

- CTB Admin
With the current version of the mod, is it possible to "place" bases in a world that you've already constructed? For example, I've built a city map and it'd be my goal to make it the battleground in the assault mode - is that possible? Or does the mod just generate a battlefield in a new world?
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 11, 2017, 9:56 pm
I am kind of having a difficult time understanding your question. Tho let me give it a try.

At this stage setting up bases is kinda bugged, which will be fixed in the release of the next patch. However normally you can still add 'bases' to your pre-existing maps using the 'Selector' item.

So technically yes, you can place bases in a pre-made world of yours no problem, but the 'bases' system itself is currently bugged where you cannot edit them and hence feature not playable.

- CTB Admin
Hi everyone,
How do I adjust the sniper scope zoom view.
When I use the scope, it zooms in way too far and I want to bring it back a little bit.
Can someone please help with this?
Thank you.
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 16, 2017, 9:09 am
Scopes magnification cannot be modified unless a different scope of different magnification has been attached. To do so, open up attachment menu with 'N' and place the gun in the center and the scope you want to change to on slot right above the slot where you have placed your gun at.

Otherwise, while using the scope, holding down 'Shift' further zooms in, releasing 'Shift' puts you back into normal magnification.

You can also alter from scope to ironsight with some weapons such as the Kar 98k, G. 43, STG 44 w/ ZF, M44 w/ scope and etc. The default key is '~'.

Hope this helps.
- CTB Admin.
  • Ultra9TMB
  • Level 1
  • New Explorer
  • October 9, 2017, 7:08 pm
You cant, if you press either n or b (I forget) it will open the attachment window, you can then remove that scope and put on a scope with less zoom. Hope this helped
  • spieli1960
  • Level 1
  • New Miner
  • October 5, 2017, 10:22 am
Dear Community.
Please do not ask him, when he is going to relase Call to Battle 2.
This will only put preasure on him and I can imagen he already has enough preasure right now. Please don't expect to much, because I can also imagen him testing some things then dumping it and then start all over again or some over stuff like that.Imagen being him. Imagen doing the same thing over and over and even tough it makes fun, you slowly get tired. No wonder. So what do you do? You want to take a break or do something else, but you can't. Because everbody has so high expectation, that everybody forgets how hard it is for you and putting even more preasure on you. That wouldn't be fun wouldn't it?

Beardielover, if you are reading this. It's ok to take a break. Don't put too much preasure on your self.
You are already doing a fantastic job. Just look back at what you have created! Also I really want to help you somehow. If you need help with texture for blocks or something. Just tell me.
  • Beardielover
  • Level 71
  • Legendary Programmer
  • October 5, 2017, 2:54 pm
Thank you so much, I really appreciate your kind words =)
  • kurt0324
  • Level 1
  • New Explorer
  • October 1, 2017, 3:22 am
I am downloading the Discord now
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • October 3, 2017, 5:34 am
Awesome! I see you in the discord chat! Welcome to the community.
when will be updated
  • Beardielover
  • Level 71
  • Legendary Programmer
  • September 24, 2017, 6:19 am
Call to Battle 2 is being released sometime by the end of this year. No specifics, as the FAQ states:

I do not give release dates for any of my upcoming updates/mods. I do this for a couple of reasons:
1) I don't want to feel pressured to get a feature out by an arbitrary date that might not be ready(This would reduce the quality of the mod)
2) I'd miss it anyway, disappointing everyone. Any programmer that does not work for a AAA company knows exactly what I mean.
  • Modman5
  • Level 1
  • New Miner
  • September 19, 2017, 5:04 pm
hey, i really enjoy your mod, as it realistically depicts guns from ww2

2 questions,

1 - it it possible to move the soldiers?, when i spawn them, they just stand in one place, maybe you could use some of the minecraft wolf's code and make the soldiers able to follow

2 - in real life, the key selling point of the Sten mk 2 gun was that it was designed for covert use, to the point that it was made to accept mp40 magazines as ammo, are you gonna implement this anytime soon?

other than that, good work
  • Beardielover
  • Level 71
  • Legendary Programmer
  • September 19, 2017, 9:08 pm
Both things are implemented in CTB 2, which will be released sometime in the next few months. You can join the Discord- to recieve sneak peaks as well as be notified on it's release!
dude this is awesome!
  • Beardielover
  • Level 71
  • Legendary Programmer
  • September 12, 2017, 7:09 am
good luck on the new update, i'm getting a new pc in a month so i will not have fps problems even with shaders+ recording
  • MrCreepMan
  • Level 56
  • Grandmaster Soldier
  • September 18, 2017, 1:05 am
That is amazing, what graphics card are u getting?
  • ThatzGcplays
  • Level 1
  • New Explorer
  • September 19, 2017, 11:05 am
probably a gtx 1080, if i don't have enough budget a 1070
  • spieli1960
  • Level 1
  • New Miner
  • October 5, 2017, 10:24 am
bro, you can even run GTA and ARK with this card! amazing!
  • KRicardo
  • Level 1
  • New Miner
  • August 24, 2017, 3:45 am
Hey Beardie I was wondering if you could make the maps on the CTB server public. That would be great!
  • Beardielover
  • Level 71
  • Legendary Programmer
  • August 24, 2017, 7:21 am
Not yet. Maybe sometime after CTB 2 release.
WWII biome? just asking becuase if you had that you could find soldiers , warzone dirt and burned wood structrures with supplies.BY THE WAY how can you craft the WWII crafting station

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