Minecraft / Mods

Call to Battle 2

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Level 73 : Legendary Programmer
Published on 8/10/2016 - 8/10/16 7:07 pm , last updated: 01/22/18 12:28:21 am

Experience the world of Call to Battle 2, a mod transporting you back to the Second World War

Striving for a realistic infantry experience, Call to Battle2 presents detailed models and combat mechanics.

It is based around historical, asymmetrical combat across all fronts of the war. Call to Battle2 brings back not only the nostalgic experience of America vs. Germany, but hopes to bring countries not observed by conventional games.


Call to Battle2 has a large variety of features that lead to intense, realistic firefights. Here are some of the main ones:

Realistic, Smooth gunplay

Call to Battle2 strives for realistic gunplay without lag. Each of the over 50 guns is carefully crafted to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy, including heart shots. Crouching, proning, melee attacks, and much more are also possible with Call to Battle2!

An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Unlike most games scopes don't zoom your whole screen in, just the actual scope, and they even allow you to still switch and use ironsights on them! Machine Guns can be bipoded onto a block, or placed in a strategic position. Depending on the Rocket used, a Rocket Launcher can penetrate through a wall before exploding, and flamethrowers burst up flames when they hit a block. So much more in-depth features exist in Call to Battle2, find out for yourself!

Game Modes

Call to Battle2 contains multiple game modes to play with the community. While a simple, easy-to-setup singleplayer mode will be available, you can play these game modes with the rest of the community on the official server!


Assault involves one team pushing into enemy territory and trying to conquer it. Each base has a garrison amount, that if depleted will result in the loss of the base. The attacking side can also capture these bases by simply securing the area. The goal of the defenders is to push back the enemy assault and prevent them from securing the territory.


Engagement is a mode where two nations fight for control over the entire territory. Each side will have to simultaneously protect their own bases, while attempting to capture the enemy bases. A nation wins when they capture the entire territory, or eliminate the enemy presence in the area.

Other Modes

In the near future we will be releasing other modes as well! Currently planned are escort, convoy, and sabatoge. Stay tuned for more information!

Destruction Physics

In Call to Battle2 explosions are not only deadly to soldiers, they are devastating to the environment. Rockets, satchel charges, as well as artillery can all bring structures crashing to the ground if they take out it's supports. The debris is also very dangerous, watch out!

Do you really love Call to Battle?

You can help fund new features here! Just select the feature you want next and you can help get it funded!

-Official Wiki-
-Twitter- Find out what is being worked on!
-Youtube- Call to Battle tutorials and update videos
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Server-The servers official page

Click Here
Will you add <Insert Country Here>?
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <Insert Weapon Here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research World War Two, especially the firearms.

Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time.

A content pack system is almost ready so that the community can make their own weapons, uniforms, and more, though.

Are you planning on making Tanks or Planes?

At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. I am looking to make compatibility with PrototypeTheta's vehicles though

Will you update to <Insert Version Here>?
One Hundred Percent...... Nope. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. If that's not reason enough, Forge decided to go ahead and remove extremely vital API, asking questions later.

Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.

Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

Will you make the Armor 3D????
I get asked this often, good news is that it is in the works! Some progress has been made already!

When does <Insert Update Here> come out?

Initially I had a lengthy response to this question, but I stumbled across Discord's response to the same type of question. Upon seeing it, I was like "They understand me completely!!!" Their response is short and to the point, neatly explaining why indie programmers do not give out release dates.

To quote them on it:

"We do not give release dates for any of our upcoming features. We do this for a couple of reasons: 1) We don't want to feel pressured to get a feature out by an arbitrary date that might not be ready 2) We'd miss it anyway."

Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

Credit:Thanks to all my beta testers!
Progress: 100% Complete
Game Version:Minecraft 1.7.10

Note: Showing last 25 of 65 logs.

Update v3.3 : 02/24/2018 8:11:48 pm2/24/18

-Redesigned the main menu

Update v3.2 : 02/14/2018 8:03:58 pm2/14/18

-Added custom skin system so you can get something out of supporting Call to Battle. There's so much I want to add..... I need your help!
-Added Browning Auto 5
-You can now cook grenades

Update v.3.1 : 01/22/2018 12:28:21 am1/22/18

-Fixed lots of potential exploits
-Added Grenade Launcher for Kar98k, M1 Garand and Arisaka coming soon!
-Increased Accuracy of certain weapons, i.e. Stg.44 rarely hit at mid range using 4x scope
-Added Wirecutters to technician class
-Cutting wires now gives XP for your class
-Heavily Increased XP gain for national level when defending a base
-Doubled XP gain for national level when capturing a base
-Fixed resetting of bunker doors
-Fixed player syncing to preven team imbalance
-Fixed resetting of normal and metal ladders(Now the maps won't get screwed up anymore, wooo!)
-Improved aim sync so that where you look is where you hit
-Keep chunks loaded on bases so that resetting maps always works properly(No more will the bridge on bulge always be down!)
-Fixed shots going into the floor sometimes when prone
-Fixed Panzershreck recieving the wrong bullet type
-Fixed explosives not damaging bunker doors that are outside a block physics zone
-Fixed floating sandbags
-Gun Volume in settings actually works now

Update v3.0 : 01/17/2018 2:04:10 am1/17/18

-Added Walther M1918 Toggle-Lock Shotgun
-Added Boys Anti-Tank Rifle
-Added M2 Browning
-Fixed loads of bugs

v2.9 : 01/10/2018 12:36:17 am1/10/18

-Added Gewehr 41(M)

-Added back zombies

-Added Zombie Survival Gamemode

-Lowered ragdoll despawn time

v2.7 : 01/06/2018 2:24:37 am1/06/18

-Added Springfield M1903A1
-Added Unertl Scope
-Added Panzershreck
-Fixed crate exploit on official server (HAHA MISHA!)

v2.5 : 01/02/2018 8:46:16 pm1/02/18

-Fixed burn destruction physics resetting

-Increased mg bot respawn

-MG bots now only spawn on MGs near a FRIENDLY capture point

New Year's Update : 12/31/2017 11:09:08 pm12/31/17

-You can now mount MGs by pressing F!
-Fancy Scope off now displays the proper overlay
-Fixed loadout button in spawn screen
-Fixed crash in main menu if server is offline
-Fixed scope sensitivity
-Fixed many other reported and unreported bugs

CTB Patch 12/19/2017 : 12/20/2017 1:17:09 am12/20/17

-Fixed Leaving Battlefield killing you twice
-Fixed soldiers despawning when leaving and entering a world
-Fixed connection throttled when trying to rejoin the server
-Fixed a few other minor bugs

CTB Patch 12/18/17 : 12/18/2017 9:09:30 pm12/18/17

-Fixed bunker doors on servers
-Fixed auto bolting
-Fixed a few other minor bugs

CTB 2 Bug Fix update : 12/17/2017 7:49:16 pm12/17/17

-Fixed Map voting
-Fixed melee block blocking any kind of damage
-Rebalanced assault
-Fixed countless other small bugs

CTB 2 hotfix 12/16/17 : 12/16/2017 8:22:09 pm12/16/17

-Fixed random crash
-Fixed not being able to lock bunker doors
-Fixed progression
-Fixed block destruction
-Fixed voting

CALL TO BATTLE 2 : 12/16/2017 8:21:08 pm12/16/17

Call to Battle 2 has been rewritten from the ground up. This means countless things were changed, countless bugs no longer exist.

Here is a list, however, of the things I remember:

-Heavily Optimized Everything

-Updated all gun models, grenade, melee, clothing etc.

-Created new animation system, with new animations for each gun

-Bayonet charge ability with speed boost.

-New Main Menu

-New Class and loadout system

-Progression System with TONS of unlocks(Not grindy, and NO Pay to win =) )

-Added Japanese faction

-Improved proning/crouching

-Recoil system was made infinitely times better

-New ability to fire while running with a handgun(special animation)

-Holding a gun against a wall moves it to a non firing position

-Added CM1903 Hammerless

-Added M2 Hyde

-Added M1903 Field Modified

-Added M50 Reising

-Added T26 Grnd.

-Added M1903 Bushmaster

-Added T20 Grnd. Series

-Added T31 BP

-Added R80 Colt Monitor

-Added long version of Winchester M1912

-Added Kar98b

-Added G41

-Added C96 Carbine

-Added G33/40

-Added Mkb.42

-Added Type 14(3 different models)

-Added Type 100 SMG(And /44 varient)

-Added TA Type 87

-Added Arisaka Type 38

-Added T38 “Cavalry”

-Added Arisaka Type 99

-Added T99 Long Rifle

-Added Arisaka Type 97

-Added T99 Sniper Rifle

-Added Yokosuka Type 4

-Added Type 38 Carbine

-Added Type 44 Carbine

-Added Nambu Type 96

-Added Nambu Type 99

-Added Type 30 bayonet, which can be equipped on nearly any Japanese weapon.

-Added decorative ammo and grenade crates

-Added plenty of new attachments

-Added SO MANY features that I have forgotten because the list is too long!

Update 1.5.2 : 05/09/2017 1:17:08 am5/09/17

-Added some map making items for the official server
-Grenades now do slight damage to bunker doors
-Decreased all handgun recoil

Bug Fixes:
CTB#143: Random Shaking
CTB#144: Dying while bipoded keeps you slow.

Update 1.5.1 : 04/27/2017 3:05:50 pm4/27/17

-Added Metal Ladders

-Added Basic Team-Only Chat

-Added slight shaking for ironsights
-Added better revolver firing system
-Added option for player to move faster

Bug Fixes:
CTB#141: Syncing issues for shaking
CTB#142: Invisible bots in menus and behind glass.

Update 1.5.0 : 04/22/2017 8:30:46 pm4/22/17

-Revamped recoil system

-You now start with a round in the chamber for closed bolt weapons
-Fire animations now are client based

Bug Fixes:
CTB#137: Barrage time does not reset after match
CTB#138: Render glitch when debug menu is on
CTB#139: Bolt animations do not sync with server
CTB#140: Choosing bullets makes you not start with the gun loaded

Update 1.4.9 : 04/21/2017 9:22:21 pm4/21/17

-Added the ability to call in Artillery
-Updated the Enfield No.2 Mk.I* Model(Revovler)
-The Enfield Revolver is now double action only, with a faster double action trigger pull than the other revolvers
-Increased the Webley size

Update 1.4.8 : 04/20/2017 6:09:58 pm4/20/17

-Map can set to randomly be night or day
-Auto bolting now starts bolting as soon as you let go of the mouse
-Added ability to set explosion layer for maps that can be destroyed by explosions
-Bullets damage decrease by half after going through a mob
-Creative Mode Players are no longer affected by map voting
-You can now set the area at which you capture a base from

Bug Fixes:
CTB#133: Bots are insistent on taking paths with ladders
CTB#134: All missed shots from bots suppress you
CTB#135: Choosing bullets as ammo gives you one in the gun to start with
CTB#136: Flamethrower tank is invisible

Update 1.4.7 : 04/20/2017 12:35:59 am4/20/17

-Mosin Carbine bolts much faster
-Reduce Mosin Carbine Recoil
-Updated Webley Model
-Swapped to auto bolt system with some changes, you won't bolt until you let go of left click

Bug Fixes:
CTB#129: Bots continue to try to get to MG after it's taken
CTB#130: All guns have bullet drop of PPSh
CTB#131: Can't change base name
CTB#132: Revolvers are completely messed up in many ways

Update 1.4.6 : 04/17/2017 9:57:58 pm4/17/17

-Updated Sten Model

-Added Soviet F1 Grenade
-Sleeves now render when holding grenades

Bug Fixes:
CTB#128: Melee weapons and grenades still disappear when F1 is pressed

Patch 4/14/17 : 04/15/2017 1:50:13 am4/15/17

Bug Fixes:
CTB#126: Random Shaking
CTB#127: Spawnpoints in Assault are mismatched

The Ordering Update : 04/14/2017 9:20:12 pm4/14/17

-Converted requires system to a layer system for bases
-Added a low health effect
-Fixed some bugs in the engagement gamemode

Bug Fixes:
CTB#125: Crosshair shows up in debug mode with a gun

The Rework Update : 04/11/2017 9:47:35 pm4/11/17

-Completely revamped Damage Dropoff and Penetration
-Decreased sound dropoff
-Bots no longer keep trying to get on an occupied machine gun
-Bots now render much farther away

Bug Fixes:
CTB#118: Sandbags don't render outside scoped view
CTB#119: Bots stand aimlessly when targeting a far away enemy
CTB#120: Bunker Doors do not replace properly
CTB#121: Bar sound is messed up for reduced auto
CTB#122: Rocket Launchers occasionally face sideways in first person
CTB#123: Bots can shoot you through hedgehogs
CTB#124: Bots do not properly open bunker doors

Patch 4/6/17 : 04/06/2017 3:59:53 pm4/06/17

-Bots can now go through one way blocks

Bug Fixes:
CTB#114: Clicking the top of a bunker door messes it up
CTB#115: Render errors if bot holds a bazooka
CTB#116: Bots aren't cleared on game end
CTB#117: Bunker doors aren't reset at the end of a round

The Bot Update : 04/05/2017 9:35:21 pm4/05/17

-Reworked Bots from the ground up

Bug Fixes:
CTB#108: Sandbag particles have missing texture
CTB#109: Sandbags can be shot through
CTB#110: The hitbox on the top of hedgehogs can be shot through
CTB#111: Tinted glass can't be shot through
CTB#112: Can't go back and select the class you already are
CTB#113: Clicking fast enough will allow you to shoot twice with bolt action rifles

Comments : 2,054

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Hello Beardie!

I set up a single player map to play with the bots, but apparently i can't level up. Are there any ways to hack the exp (like through command?). Thanks!
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 24, 2018, 2:09 pm
As Fresan said, currently you can't level up on singleplayer.... I originally had planned to make it retrieve your levels from the official server, but now I have so little time.....

I've been trying to gain community support so that I can have more time.... but community support is almost nonexistant.....
  • Fresan123
  • Level 24
  • Expert Dragonborn
  • February 24, 2018, 1:01 pm
There is no level up in single player I think
How do you use the grenade launcher?
Equip your rifle with a grenade launcher.

Load your rifle.

Press [melee] to put the grenade on. (You can press [melee] again to put the grenade off the gun).

Feuer! :v

Side note: You should angle the rifle upward for maximum range.
I got the loading part right, but for some reason the grenade would not fire.
Is the content pack system ready yet? I am planning on making some Korean War factions.
  • Fresan123
  • Level 24
  • Expert Dragonborn
  • February 20, 2018, 6:50 am
No. Progress is going slow for beardie. But you can support him by buying skins for the mod. Development is going slow, but with funds he can take more time to work on the mod so content pack system is getting added faster
  • videokings2
  • Level 1
  • New Miner
  • February 17, 2018, 12:10 pm
umm the server will not let me in it says
Mod rejections [FMLMod:ctb{2.2}]
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 17, 2018, 2:00 pm
That means you have an older version of the mod! Download the latest version! Hopefully the community supports me more soon so I can have more time, then I could make an in-game updater or something!
The D-Day map is over run by Axis bots that are snipers; They can headshot you 5 clicks out. The lack of players and lack of balance make the servers unplayable. But overall, GR8 mod M8!
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 16, 2018, 7:30 am
Usually the weekends has lots of players! The bots are only supposed to ever spawn on MGs, if they are off the MGs and shooting you, then that is a bug!
Reminds me of a game.... Wait got it. Red Rising 2: Heroes of Stalingrad. The only thing is that there is no MG-34 >:(. JK nice work im a fan of your mods keep it up! (But srsly MG-34 is interesting.....)
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 16, 2018, 7:31 am
Because I love realism, yes it will have similarities to RO2! I actually began developing 3 years ago, before I had played any WW2 game though!

I have wanted to make an MG-34 for a long time.... but unfortunately as of late my time is so limited. It's long been on my list(I know about every WW2 gun, as long as it's not super obscure), but without community funding, I can barely do anything lately..... =(

It's saddened me greatly, because I love working on this so much!

Why didn't the MG-34 specifically not make it in?

Well, I didn't expect my life to change so suddenly, so I figured I'd have plenty of time later on to add the MG-34. After all, besides the few people like me and you, nobody would even really know or care about the difference between the MG-42 and the MG-34, so as long as I had the MG-42 on release, I figured it'd be fine.
But then, as life usually does, everything changed. I became an adult, and well, I unfortunately have very little time.... I truly miss the old days. Unfortunately though the community is large, they are almost completely supportive, for donations would help me gain more time, but nobody cares enough about what I do all for free =(
RO2 and this mod had so many similarities that I could tell the difference. I love that you added the .50 cal and .30 cal but I wish the .30 cal was hand operated and not shoulder mounted :P. But im being too spoilt and greedy so take that with a grain of salt. But team balance would also be really nice and if it does come out and it is offical, I will wait patiently. Take all the time you need Beardielover but just don't give up :D
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 16, 2018, 6:12 pm
Thank you for your support!

What do you mean by "I wish the .30 cal was hand operated and not shoulder mounted"

In case you didn't know, the .30 cal Browning included is the A6 varient that has a stock and was intended to be useable by a single person
Oh!.... I didn't know ;(
Because if you watch those movies when the Japanese are charging the American uses the .30 cal but it is hand operated so... :P
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 17, 2018, 6:04 am
Yep! There are multiple versions of the .30 cal, the A4 varient was probably what was featured in the movies.

Oddly enough, in real life, the A6 was the most common on the pacific, where the A4 was mostly on the Western Front
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 14, 2018, 8:29 pm
I tried this out in survival and I am very impressed! It's like I was actually immersed into a WWII era with the different guns and weapons. I personally really liked gunning some zombies down with an MG42. Diamond!

If I might make a slight suggestion, I have a WWII Texture Pack here which I just updated to 1.12.2. Try your mod with this pack, it really did wonders for immersion compared to vanilla Minecraft to me.
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 6:24 am
Thank you!

I really like that pack, I'll definitely try it out =)

I'm a huge fan of your maps, they are probably the best WW2 maps I have ever seen! I was wondering, do you think I could have your permission to use them on the Call to Battle Official server?

I've really hoped to for a long time, but I never asked because I thought you weren't on PMC anymore! Glad to know you are still here =)
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 15, 2018, 11:50 am
Well this is akward 0_0

OK So I was playing on the Call to Battle server and noticed that one of my maps was already on there. My Normandy Map. I found this rather alarming because I was never asked if anyone could use it. I dont mind its use, just the blatant disregard for asking permission. I would like to see more of my maps though!

I've even been thinking of making a new map or seven since I have some catching up to do having just got back in to minecraft
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 2:09 pm
I had no idea that map was yours. I'm truly sorry about that.

You see, at one point I had a map making team. They were so ridiculously lazy. I couldn't get them to do anything, and ended up having to make all the maps myself, when I was supposed to be working on the mod!

I threatened to fire them all(and I eventually did a few months ago), but one of them claimed they made a Normandy map on their local worlds, and sent it so as to not get removed from the team. Gahh now I have even more disregard for that useless team XD. After receiving your comment this morning, I decided to look through your maps again for Nostalgia. I discovered this myself actually, and freaked out! I removed the map from the rotation while I waited for a reply from you. That explains the high level of quality of the map, I was surprised when the map makers displayed that to me, now that I know you made it, it makes sense! The only maps I knew you made before that, where the Stalingrad, and the Tarawa Atoll maps, both of which I absolutely love.
But boy, am I truly sorry. I understand how you'd feel, I get people blatantly disregarding permission to use Call to Battle all the time. =(

Thank you, I'd certainly love to put all your maps on the server, I've been hoping to for a long time!
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 15, 2018, 2:25 pm
Thanks for the quick reply there =) If I were you, I would check any other maps they sent you in case they did it to someone else as well. Here's a link to my projects to see all the maps I made. For future reference I would personally love to see the map back in the rotation again because the 2 games I played on it were amazing :D Though I must say I was saddened to see the tanks I made for it were gone so there's that. And a entire pond was put near the farm which never existed in the original map. Anyway...

Now let's just hope/make-sure that doesn't happen again so that we can push on and create the best Minecraft WWII content out there! Between maps and mods, there are just so many possibilities 0_0 I guess I'll need to start thinking about a potential WWII project... Can't right now though, Got work tomorrow -_-
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 3:20 pm
Thankfully, yours is the only one that was sent to me, as I built nearly all the other maps on the server. Now that I do think about it, I did hold a recent mapping contest, I should investigate the maps that where submitted to make sure they weren't stolen.

A pond? That's weird XD. When I put the map back up I'll try to restore it to your original state. Yeah, I don't think it will ever happen again! Well, because the mapping team doesn't exist anymore. The only 2 people that make maps are staff members, and they always tag me on discord to get me to look at their progress haha. So I know their maps are actually made by them =P

Yes, I think your maps are the best WW2 maps, and Call to Battle is the best WWII mod out there!(It's the only dedicated WW2 mod as well, I believe, as Flan's does have WW2 content but is more focused on modern stuff).
The reason I think Call to Battle rises far above in terms of WW2, is the inspiration is my Great Grandfather, where other people would be inspired by videogames like COD.(I had never played a WW2 videogame until AFTER I began development on the mod)

What inspired you to make such amazing World War 2 maps?

And I know how you feel... man I miss my younger days when I had all the free time in the world! Now that I am older it seems it all gets sucked away =P
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 16, 2018, 12:18 pm
You may be surprised, but my inspiration also started out from my grandfather :D He was part of the 4th wave of infantry that landed at Utah Beach on DDay and fought in the battle of the bulge. He was captured in Belgium and held for 3 months as a POW. After that i just started to take an interest in WwII as a whole and that carried into minecraft :D
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 16, 2018, 3:55 pm
Wow, that is amazing to hear.

That explains a lot about the quality and dedication I see in your builds, both of us have what most of the other content creators do not, an inspiration caused by the legacy of a grandparent.

That is exactly what happened to me too, when he started telling me his stories, everything I did from there on out was WW2. Including reading, too, I have stacks of WW2 books.
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 16, 2018, 8:18 pm
Yeah, its honestly kind of weird thinking back on my origins with this. I even made a blog about my history with MC and its covered in all sorts of WWII stuff. It even goes into the creation of the Normandy map.

By the way, i was thinking of some possible maps to make. Can i get your thoughts? I was thinking about making a map inspired by Hacksaw Ridge as one of them. It would be another Okinawa map but i think it would be unique enough. My other idea was hill 400 with the 2nd Rangers. Pushing through France in late 1944. What do you think of those?
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 17, 2018, 6:07 am
A blog? That's pretty cool =)

The current Okinawa map is honestly just a generic island haha. The guy who submitted it for the mapping contest couldn't decide what to base it off of, so he just named it "Some WWII Map" lol. I'll probably end up changing the name of it.... And even if it truly was an Okinawa map, you are right, Hacksaw Ridge is extremely unique. That would be an awesome map =)

I really like the other ideas too, Hill 400 would be a really cool place to fight!
  • Billy_Bro
  • Level 1
  • New Miner
  • February 24, 2018, 6:57 am
I like the idea of a hacksaw ridge map.
  • Seames39
  • Level 52
  • Grandmaster Sailor
  • February 17, 2018, 6:11 am
Id better get to work on some maps! When im not working of course 0_0
  • BioPowered
  • Level 23
  • Expert Engineer
  • February 14, 2018, 8:06 am
What can I say? Accurate, detailed, ideal for a WWII (wouldn't say expert but close) person like me. Wow, just wow. I will certainly try this on one of my maps!
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 14, 2018, 1:25 pm
=D Thank you. 3 Years in the making, inspired by my Great Grandfather. It wasn't inspired by videogames, just him and history.
  • BioPowered
  • Level 23
  • Expert Engineer
  • February 14, 2018, 8:16 pm
The video games are crap. May I ask where he fought? I live in Normandy and most people over 70 remember the war like it was yesterday. I think it's amazing and sad to see the lasting impact of something so big on the people but also the landscape. Most towns were completely destroyed and old townhouses are quite rare in the region.
I really think you're doing a great job by letting the memory of your great-grandfather live on.
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 6:20 am
Thank you,

He fought as a Corporal on the Western Front under Patton's Third Army, in major battles like the Battle of the Bulge, Hurtgen Forest, and participated in the crossing of the Rhine.
  • BioPowered
  • Level 23
  • Expert Engineer
  • February 15, 2018, 6:59 am
Interesting! So he joined after the Normandy invasion? There is this town in Normandy where Patton and the Third Army are almost worshipped. Did he liberate the 101st?
I'm sorry if I ask too many questions, I just think it's interesting. =D
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 3:22 pm
Yeah a few days after the Normandy invasion his division landed. Although, his division did not participate in the battle of Normandy, they arrived just after it came completely to a close. However, nearly all of the major battles after that, his division did participate in! =)

No problem, ask as many questions as you like, his story, and all veteran's stories deserve to be told as many places as possible!
  • BioPowered
  • Level 23
  • Expert Engineer
  • February 15, 2018, 8:23 pm
Doesn't matter which battles he participated in, it only matters that he fought to liberate Europe. =)
I agree, I visited a few ABMC sites over here and we can't forget what people like your great-grandfather did. You might want to check out Avranches on Google Maps, they named a square (and a driving school, Pizzeria, supermarket...) after Patton and a few streets after a couple divisions. =D
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 15, 2018, 8:49 pm
Woah! That's awesome! I'll definitely check that out =)
  • Reialeigh
  • Level 1
  • New Miner
  • February 13, 2018, 3:00 pm
Please add Beretta M1918 and BAR M1918..
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 13, 2018, 3:54 pm
The BAR M1918 is already in the game!

But, as for the Beretta M1918.....

There is so much I want to add, but am unable to. I used to sort of have no life, but now that I am an adult, I have so many responsibilities that I can only work on core features and fixing bugs for Call to Battle!

Because of this, I need to ask the community for help. If you guys can help fund extra guns, I can afford to, and totally will take off time to add them. I'll be honest, I really wish I had infinite free time, so I could add everything! Well, without needing funds that is.

If you truly appreciate this being released all for free without pay to win, and are able to help the Call to Battle dream, donations do help GREATLY! I can actually spend more time adding new content, which I love to do. I'm so sad that I don't have all the time I used to have to work on it, so please, if you can. I ask this not because I hope to make money off of it, but I seriously do love working on it, and want more time to do so!
  • Reialeigh
  • Level 1
  • New Miner
  • February 14, 2018, 12:28 pm
Ok I'm sorry .. and when I open Content Packs in the mod?
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 14, 2018, 1:24 pm
Well, problem is, a content pack system would take a ton of time to program..... time which I don't have =(

If I can receive more funding from the community, that could actually be a possibility!
  • Theomaz
  • Level 1
  • New Miner
  • February 13, 2018, 9:07 am
Hey !!
I buy a server to do Pvp with guns (w/ friends) and we start and we saw : money and a gun in our hands !
How to disable zombie mod !!
Thx !
Can use it with friends ?
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 13, 2018, 3:52 pm
Wait, you set up a server of your own and it had the zombie mode on? Or did you join the official server?
Hi! Great mod, I can't wait to see the next update! I'm sure it will be marvelous. Excellent work!
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 13, 2018, 3:50 pm
Thank you, 3 years in the making =)
  • Darkonexdm2
  • Level 1
  • New Miner
  • February 11, 2018, 10:46 pm
Can anybody help me ? as I do to use the map marking item, I right click and shift, but nothing happens, just keeps changing the spawns, and then the soldiers that I spawn disappear.
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 13, 2018, 3:51 pm
Did you set the center fighting point? And once you have set all the points, do /startGame to start the game. soldiers that are manually spawned disappear if a gamemode is selected(And using the selector tool sets up a gamemode.) I think I'll change that though for people that like to manually spawn soldiers
  • KimUR
  • Level 1
  • New Miner
  • February 11, 2018, 6:32 am
Hello ! This mod is amaizing , but i really need to have normal game menu please tell me what file i have to delete to have vanila "singleplayer" and other ..
  • Fresan123
  • Level 24
  • Expert Dragonborn
  • February 11, 2018, 11:37 am
Why do you need the vanilla screen?

-Ctb2 moderator
  • KimUR
  • Level 1
  • New Miner
  • February 11, 2018, 7:29 pm
I want to do some big mix of good mods and this launcher menu is good , but some of my mods cant be used. If you know what file i have to delete, please say to me . Sorry for gramma mistakes im from Russia =(
  • Fresan123
  • Level 24
  • Expert Dragonborn
  • February 12, 2018, 1:01 am
You shuld ask before putting this mod in your modpack. But no, I do not know what file to delete. Head over to the discord server and ask your questions. You get a mutch quicker respons
  • KimUR
  • Level 1
  • New Miner
  • February 12, 2018, 1:47 am
I mean i just put this mod in my signle player pack to play alone , but thanks for information =)
  • Fresan123
  • Level 24
  • Expert Dragonborn
  • February 12, 2018, 2:37 am
No problem :)
  • TCL
  • Level 1
  • New Miner
  • February 11, 2018, 3:19 am
Hello! I'm very fond of your module! And I want to use it in my server, I believe this call to battle WW2 module is the most real world War II module, I hope to have your authorization! Thank you!
  • oofman
  • Level 1
  • New Miner
  • February 10, 2018, 5:29 am
Also, can you make the mobs have ragdolls on death?
  • oofman
  • Level 1
  • New Miner
  • February 10, 2018, 5:19 am
This is one of the best mods of Minecraft ever! But, I have one question, can you modify the files so the ragdolls stay instead of disappearing?
  • TCL
  • Level 1
  • New Miner
  • February 10, 2018, 4:00 am
This mod has a bug, and the weapon box can be put on the ground in that instant, even if it is ban, and then open the interface.
I'm using Google translation, so there might be some sentences that I don't understand, sorry.
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 10, 2018, 5:12 am
Sorry, I don't understand. I'm not sure what "weapon box" is either
Hello good afternoon / night or whatever, I have a question I could the information on how they created the animations of the weapons is to know please.
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 9, 2018, 12:13 pm
I completely programmed an animation system, and my own animation software from scratch
please anwser to me
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 9, 2018, 3:44 pm
You think spamming gets you an answer faster? What, you expect I spend my whole life monitoring comments. Nobody thinks about others or knows how to be polite anymore.......

Also did you even read my message?

I said I created my OWN animation software from scratch. And sorry, it is unavailable to the public currently.
I have another question, because when I installed the mod I jumped the error of crash report you know how to repair it?
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 9, 2018, 8:33 pm
.....uhmmm if you don't send the crash report how could I know what the problem is?
the error of forge occurs when I start minecraft before I did not open past you I pass the image of the crash report

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 10/02/18 22:38
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ctb/physics/DestructionPhysics
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: ctb/physics/DestructionPhysics
at ctb.blocks.BlockCTBFire.<init>(BlockCTBFire.java:47)
at ctb.CTB.registerItems(CTB.java:1288)
at ctb.CTB.preInit(CTB.java:896)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: ctb.physics.DestructionPhysics
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_151, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 84406896 bytes (80 MB) / 283762688 bytes (270 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{} [Forge Mod Loader] (forge-1.7.10-
UCH Forge{} [Minecraft Forge] (forge-1.7.10-
UCE ctb{1.8} [Call To Battle] (Call to Battle 2.jar)
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 10, 2018, 5:59 pm
1. Does it keep happening?

2. Do you have the latest version of the mod?

3. Do you have any other mods installed?
1. keeps happening

2. yes

3. No
  • Beardielover
  • Level 73
  • Legendary Programmer
  • February 11, 2018, 4:29 pm
Actually taking a closer look at the log, you do not have the latest version of Call to Battle. Try re-downloading it, and see if it works after that.
I'm sorry brother I will not bother you anymore
but what program do I use?
  • Creatus
  • Level 1
  • New Explorer
  • February 9, 2018, 10:45 am
  • 2359440637
  • Level 1
  • New Miner
  • February 5, 2018, 5:55 pm
Hello, I really like your mod! It's wonderful

I wonder if I can reprint the mod on MCBBS which is one of the most famous Chinese minecraft forum. I'll introduce the mod to more Chinese so that they can enjoy your mod as well. I won't take any credits of the mod .

I do need your permission to do this.
Are you ok with this?

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