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Umbraium Beta 0.1

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avatar MuddyKat
Level 42 : Master Kitten
29

Umbraium Beta 0.1



The difference with this update is mainly the re-write of the code but also a texture redo.

I know I say this a lot but in time I will update all of those images.
Recipes - still the same, the name has not been updated yet
Progress5% complete
Game VersionMinecraft 1.7.10
Tags

20 Update Logs

Update #20 : 08/27/2016 6:14:10 amAug 27th, 2016

-update + Complete Rewrite of the code which should help any frame rate issues
-update = Changed Texture's to those provided by Irish (more will be changed in the future.

-update = Changed how the Deep is Generated.
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Comments : 56

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  • LeStr11
  • Level 25
  • Expert Artist
  • August 29, 2016, 5:18 am
Can I ask how come there arent many mods for 1.9+ and 1.10
All the mods I see are for 1.7.10...
I a asking cause in a couple of days Im gonna start recording a modded survival and I need some mods... but I cant find any... :/ I have camping mod, Biomes o' plenty, just enough items, and a minimap mod forgot the name... :/
Swap JEI for NEI [Not Enough Items] or TMI [Too Many Items], the mutants mod would be a nice add, So would better nether, twilight forest, aether and Mystcraft, So would Limbo or Dimensional Doors.
  • MuddyKat
  • Level 42
  • Master Kitten
  • August 29, 2016, 9:43 pm
Its because in the later versions of minecratft they have change how they actually make blocks in 1.7 and below I can great a base block class for all my ore blocks reducing my workload so I dot. Have to create a new class for each block. Because of the resource packs that now can change block models you have to create a model for each and every block you add including items. So in short its just a lot more work.

also each new version of Minecraft they change minor fuction names and parameters meaning modders have to recode for each version but specifically from 1.7 to anything higher because of the resource update.
  • MuddyKat
  • Level 42
  • Master Kitten
  • August 29, 2016, 9:45 pm
Using a phone to reply sorry for the spelling issues
  • MuddyKat
  • Level 42
  • Master Kitten
  • August 17, 2016, 2:09 pm
Sorry about the lack of updates. I have been on a full schedule but I will update again before months end.
  • MuddyKat
  • Level 42
  • Master Kitten
  • April 6, 2016, 2:53 am
Tomorrow the new update is coming Get ready for the new Dimension
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 28, 2016, 3:01 am
any idea why my mod description turned to code? guess i have to redo it meh was gonna do it anyway
  • Spectre
  • Level 49
  • Master Mage
  • March 27, 2016, 6:36 pm
Dem sword textures tho
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 28, 2016, 2:25 am
thank you I made them myself, any suggestions I'm planning on adding some scythes to go along with the nightmare equipment i'm adding soon
  • Spectre
  • Level 49
  • Master Mage
  • March 28, 2016, 3:19 am
… The desc is messed up. xD
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 28, 2016, 2:50 pm
haha i fixed it
  • Skeadstone
  • Level 10
  • Journeyman Miner
  • March 23, 2016, 8:24 am
This mod feels like it should have some sort of demonic armor that Levels up it's armor value every time you get hit. With a fair amount of hits per value of course...

I call it the ''Pain Armor'' 0:',

''More pain, more gain''

Also it would be cool to have some sort of cursed tool/armor that binds to you until it breaks.
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 25, 2016, 5:39 pm
i'll see what i can do, i'm still newish to the minecraft modding stuff but not coding in general so it might take me awhile
  • Skeadstone
  • Level 10
  • Journeyman Miner
  • March 26, 2016, 7:56 pm
I've seen many good potential mods that died out before, I hope to see this progress keeps you comitted to your skills. Good luck rookie!
Copper and zinc spawn way too much. Found that they are taking place of most iron and coal. Pls fix
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 15, 2016, 3:36 am
will do next update
THanks
  • SamTeamEnder
  • Level 17
  • Journeyman Zombie
  • March 7, 2016, 6:03 am
What language is the new name in? I'm guessing it might be Latin.
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 7, 2016, 10:47 pm
you are correct my friend latin it is it means


Demon's Shadow Altar thank Alvizy for coming up with it
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 5, 2016, 10:02 pm
there appears to be an error with the GUI and the text in the current version that I can't pinpoint because it does not happen in my dev environment if anyone knows any way to fix this issue it would be greatly appreciated if you could leave a comment on any knowledge you have on the subject
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 6, 2016, 1:06 pm
the GUI issue has been fix and accounted for but the lore on items still does not want to cooperate
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 1, 2016, 2:46 pm
Hey Everybody, today I was working on demonic evolution and I realised that my name sucked so if you can reply and give me a good name I will add your username in the credits for this mod. So good luck and come up with a better name than I did. The name I was thinking about for now is
Demonic Revolution
tell me what you think
  • Alvizy
  • Level 1
  • New Explorer
  • March 2, 2016, 12:53 am
Diabolica/Dæmonis Umbra Altare

translation: Demonic Shadow Altar, shadow from your name bby <3
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 2, 2016, 9:51 pm
i like it
  • Alvizy
  • Level 1
  • New Explorer
  • March 3, 2016, 9:47 pm
Glad thou did
  • SamTeamEnder
  • Level 17
  • Journeyman Zombie
  • March 1, 2016, 1:41 pm
This seems like a really interesting mod. I love demons in videogames so this seems like my cup of tea. Just one question, do u plan to make the Demon Altar and Demon Forge a multi-block structure?
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 1, 2016, 2:24 pm
I do plan on adding multi block structures but I am still deciding if I should add it to all the interactive blocks but I'm not quite sure most likely the demonic crafting altar will be as well as the infusion altar but not the forge, next update will be a texture update as well as any bugs I find will indeed be squashed.

till next time
  • MuddyKat
  • Level 42
  • Master Kitten
  • March 1, 2016, 2:28 pm
O and making a multiblock structure is quite annoying from what I can tell it will be a lot of work for me but it will be cool when it is done
  • NinjaFerret
  • Level 10
  • Journeyman Warrior
  • February 27, 2016, 7:47 am
Wow this mod looks extremely promising, I want to do a mod review with it so bad! But I see that you're working hard to further it in its progress. When some new stuff gets added like a way to get demon essence and demons, I'll give it a mod review.
  • MuddyKat
  • Level 42
  • Master Kitten
  • February 29, 2016, 10:51 pm
cool ill look forward to it
  • MuddyKat
  • Level 42
  • Master Kitten
  • February 27, 2016, 2:02 am
I'm back for a lil' bit
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 27, 2016, 4:14 pm
hey this mod is not dead yet or anything but you should know that i am REALLY REALLY LAZY so i may not update this for awhile at the moment, then out of nowhere you will get a lot of updates so my deepest apologies but my lazying has won me over
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 13, 2016, 10:04 pm
next update i will release some mobs and other things such as new weapon textures and things
thinking in beta i will rename the mod to Demonic Revolution what you guys think?
  • brostermedia
  • Level 9
  • Apprentice Dragon
  • January 16, 2016, 12:43 am
sounds cool, maybe eventually a dimension?
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 18, 2016, 7:19 pm
yup in creative you can see work on a dimension i called the mirror realm
Neato
  • GiantNuker
  • Level 30
  • Artisan Modder
  • January 11, 2016, 8:23 am
:D!!!
  • Caporal Dxl
  • Level 31
  • Artisan Ranger
  • January 11, 2016, 7:59 am
Could I recommend taking ideas from the classic DooM games? Now they're no Steampunk related, but they're about demons for sure ;D
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 11, 2016, 1:11 pm
ill look into it
How about a demon for each element? Like fire, water, earth, wind, thunder, sky, hell (like what a normal demon would look like), frost, forest, beast or some demons that embody a certain animal?

I wish you good luck, hopefully I get to see something truly amazing added, and it continues to become a big mod, I haven't really seen much mod ideas like this, and the ones that are like that are just a small part of something else, good luck.
Normally demons have a domain like a nightmare demon which absorbs peoples nightmares and fears and makes it happen in the victims head or even make that fear real. An example would be if you are afraid of fire then the demon could make you inable to move because you think that you are on fire. If the demon is powerful enough he can make your body actually start to burn without fire.
Well, you are talking about more of the generic demon, since most are associated with either nightmares or some form of fire, a water demon is like a fishman or a earth demon could be a magma beast partially terraformed with a mountain. You can look demons and see that not all fire, I do know that you know that not all demons relate to flames, but the idea of a frost or water demon does sound a little better than a regular flame demon.
I was not suggesting that all demons are related to flame. I was saying that the example victim was afraid of fire and that was what the nghtmare demon can do to that specific person.
I never said you were, I explained that in my last sentence.
  • babbajagga
  • Level 54
  • Grandmaster Architect
  • January 9, 2016, 2:29 am
will be demons here? what is the main goal? getting demonic? steampunk like things? O_o
I am interested since it has demon in title, but I don't get it atm somehow ô_-
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 9, 2016, 5:08 pm
it is still in alpha so most of that is uncertaint but it is loosly based on the seven deadly sins i am currently working on models and animations for demons the main plain is to have a demonic blood meter this he will mesure how much of your blood is demonic i plan to allow you to ether hunt demons join them or just decimate everything in your path there will be 8 or so bosses based on the 7 deadly sins and one will mostlikly be a demon hunter of sorts 

the more demonic your blood is the more likly a demon will "NOT" attack you and will be more like zombie pigmen 

the hunters is where the steampunk stuff comes in if you become a hunter instead of absorbing or drinking demonic blood or somthing you make essence containers or somthing allowing you to hunt the demons with there own power but not effected by it yourself 

the demonic forge and altar will most likly go though cosmetic changes once i have a stable plan going on still thinking about changing the blood thing to somthing more complexs having 7 mini bars on the side each one representing one of the seven sins the more you focus on one the more your powers will turn in that direction for instance gluttony you would mostlikly get absorbsion or health boost permently but also a hunger effect each will be balanced out as to not outway in ether direction 

as for the hunters well i need ideas perhaps using more steamtech or somthing along the lines of that
  • babbajagga
  • Level 54
  • Grandmaster Architect
  • January 10, 2016, 5:12 am
Woaw, that sounds really badass, love the idea, and wishing you alot of good luck working on this, quite alot ahead of you *thumbs up*
Wow nice mod. I like the idea but I don't get the idea of evolving my demonic powers. Id you could add like a demon hunter armor set where you could absorb different types of demons. Some of them could be stronger than others with different powers. Also when you have a demon you could progress further with him and get new powers like wings or some of that demon's physical atributes. I play Dungeons and Dragons with my friends and one of them made a custom demon hunter. None of this demon hunter stuff is copyrighted by dnd so maybe you could think about it. I know it is alot but I love giving my opinons to modders because they will actuall listen to me sometimes. If you do read this thank you for actually listening to me and keep up the good work!
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 8, 2016, 6:40 pm
love this idea ill try my best to add that in but as i am still somewhat new to minecraft modding not programming just minecraft modding it may take me awhile but i love the idea and it will defintly be added in in someform
Wow thanks for responding I appreciate it. If you would like I could e-mail you with the different types of demons. You don't have to add them of course but they are cool ideas and as always keep up the good work.
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 9, 2016, 4:28 pm
sure i don't mind mail ahead
I just redownloaded the mod to try out the armor and all of the items had missing textures and messed up names. I don't know if this happened in survival either.
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 10, 2016, 2:10 am
sorry about that it should be fixed now it was one spelling error on my part heh talk about butterfly effect
No problem. Thanks for the quick fix. Literaly it took minuets!
  • MuddyKat
  • Level 42
  • Master Kitten
  • January 10, 2016, 2:20 am
np i shouldent have needed to do it in the first place
ANother way you caould implement the demon coming into the demon hunter would be to make a crafting recipie adding onto the demon hunter armor. The thing you add corresponds with the demon you forced in your body or made a pact with the demon to help you.

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