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[Addons] EuForia Bedrock Debug (Debug Screen for Minecraft Bedrock)

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Game Version
Minecraft 26.2
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EuForia_AlHaQ
Lvl 42Master System
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EuForia Bedrock Debug is A real-time diagnostic HUD overlay for Minecraft Bedrock Edition. Bringing the F3 debug screen experience to Bedrock players and developers. Powered by the stable Scripting API.


What the HUD Displays


Eight color-coded sections, each refreshed 10 times per second:

[+] Player


Shows your current coordinates (X, Y, Z) with 2-decimal accuracy, the cardinal direction you are facing along with your precise yaw angle, the name of the biome and dimension you currently occupy, your health and hunger as current-versus-maximum bars, your experience level plus progress percentage toward the next level and total lifetime XP earned, your movement speed derived from your velocity in blocks-per-second, and a snapshot of all nine player movement states simultaneously — whether you are on the ground, flying, sprinting, sneaking, swimming, gliding with an elytra, standing in water, mid-jump, or climbing a ladder. It also surfaces which game mode you are in and what permission level you hold.

[​O] World


Displays the total number of players currently connected, broken down by which dimension each one is in with per-dimension color coding, the number of in-game days elapsed alongside the current time-of-day tick, the active weather with a visual indicator for clear skies, rain, or thunder, the current phase of the moon from the full 8-phase cycle, and the world's difficulty setting.

[@] System


Surfaces server-side performance metrics: the raw tick counter converted into a human-readable runtime (hours, minutes, seconds since the world started), a real-time TPS measurement taken from wall-clock time and smoothed through exponential moving average — green when the server is healthy, yellow when it dips, red when it struggles — your device's platform type, the active graphics rendering mode, your hardware's memory tier classification, and the maximum render distance your GPU supports measured in chunks.

[>] Target


A raycasting system that fires two independent traces — one for blocks, one for entities — and shows whichever is closest. For blocks, it reveals the full namespaced typeId, which face of the block you are looking at, the exact coordinates, and every single block state without truncation. For entities, it reveals the full typeId, any custom name tag, the precise coordinates plus distance, the contained item and stack count for dropped items, and the current health bar for living mobs. All identifiers appear in raw namespace-prefixed form — essential when you are developing custom addons and need the exact string.

[=] Equipment


Reads all six equipment slots — main hand, offhand, head, chest, legs, feet — and reports the exact typeId in each one. Custom items from your own addons show up correctly as your_namespace:your_item, not as a generic label. The currently selected hotbar slot is displayed as well.

[~] Environment


Counts every entity in your current dimension, measures the block light and sky light levels right at your feet for spawn-proofing checks, and tells you whether the chunk you are standing in is fully loaded and accessible to the scripting engine.

[#] Rules


Lists eleven game rules in a clean Y/N format: showCoordinates, keepInventory, PvP, doDayLightCycle, doWeatherCycle, doMobSpawning, tntExplodes, doFireTick, commandBlocksEnabled, showDeathMessages, and randomTickSpeed — all at a glance.

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