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[1.7.10] Transformers Mod 0.6.3 (Forge)

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FiskFille
Level 89 : Elite Fish
1,005
If you run into any problems or issues with the mod, please report them in the Transformers mod bugtracker. If we don't know about it, we can't fix it! :(

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Technology advances with the latest update to Transformers, with the knowledge of how to process Energon and Transformium into fantastic new components. Introducing several new machines, wireless power transmission and world-bending portals!
  • Begin work with the Alloy Crucible to begin smelting Flux Alloy and Focusing Crystals, which combined with a plethora of new components, create all the parts you need to make the new machines.
  • Start powering your machines with Energon! Use the Energon Processor to refine the raw crystals into a potent fuel, which can now be transmitted along Energy Relays, Energy Pylons and Energon Transmitters.
  • Need a more reliable source of power? Why not generate it passively using the Isotopic Condenser, which generates EmB from nearby blocks of Energon.
  • You can also bottle your energon up with the Energy Column, allowing your surplus to be physically stored and transported in canisters.
  • Refined Energon can also be stored in Energon Tanks.
  • Construct the Assembly Table, with its extended crafting slots to construct Transformer Suits and End-Game technology!
  • Strive to assemble the powerful Ground Bridge, allowing the creation of two-way portals to any conceivable location in the world. Further upgrade with additional modules for further travel, remote control and even nearby dimensions!
  • Skystrike’s model has been updated to better fit with existing sets.
  • Introduced NEI Support to assist with the new learning curve.

The Transformers mod is not just developed by me, so I would like to say a special thanks to the rest of the team:
And then also to the people who are no longer part of the team, but have helped out in the past:

List of Addons

Modpack Permissions
You may use this mod in your modpack as long as you credit the original creators (FiskFille, gegy1000) and link back to the original post.
Curse for Minecraft client distribution is allowed.


Twitter: @FiskFille
YouTube: FiskFilleAR

Check out this project on GitHub!
Progress: 50% Complete
Game Version:Minecraft 1.7.10
Tags:
Credit:Gegy, TheOrion, Void Adept

Update #21 - 0.6.3 : 04/13/2017 2:44:25 pm4/13/17

  • Fixed recipe crash

Update #20 - 0.6.2 : 04/07/2017 4:39:24 pm4/07/17

  • Added 10 new Display Pedestal variants
  • Added hopper interaction for all tiles
  • Added shift right click fast transfer for Display Stations
  • Redesigned Display Station gui
  • Made Display Station auto-transform upon receiving redstone signal
  • Made components stackable
  • Shaded armor item inventory models
  • Fixed display vehicle equip tossing out your armor despite having inventory space
  • Fixed not being able to put things in display stations when wearing a set piece
  • Fixed enchantment rendering


  • TFAPI - Fixed missing texture glitch for unknown domains

Update #19 - 0.6.1 : 04/04/2017 1:50:47 pm4/04/17

  • Added "Control Panel Max Range" config option
  • Fixed 'Invalid Coords' error ignoring config option
  • Fixed 'First-person Switch' config option not working
  • Fixed portal crashing on some older systems
  • Fixed Leveler Data Core not applying
  • Fixed chunk loading crash on world load
  • Fixed missile/ammo bar not rendering in jet mode


  • TFAPI - Added support for sub-items
  • TFAPI - Added support for custom transformation sounds

Update #18 - 0.6.0 : 04/02/2017 2:18:07 pm4/02/17

Technology advances with the latest update to Transformers, with the knowledge of how to process Energon and Transformium into fantastic new components. Introducing several new machines, wireless power transmission and world-bending portals!
  • Begin work with the Alloy Crucible to begin smelting Flux Alloy and Focusing Crystals, which combined with a plethora of new components, create all the parts you need to make the new machines.
  • Start powering your machines with Energon! Use the Energon Processor to refine the raw crystals into a potent fuel, which can now be transmitted along Energy Relays, Energy Pylons and Energon Transmitters.
  • Need a more reliable source of power? Why not generate it passively using the Isotopic Condenser, which generates EmB from nearby blocks of Energon.
  • You can also bottle your energon up with the Energy Column, allowing your surplus to be physically stored and transported in canisters.
  • Refined Energon can also be stored in Energon Tanks.
  • Construct the Assembly Table, with its extended crafting slots to construct Transformer Suits and End-Game technology!
  • Strive to assemble the powerful Ground Bridge, allowing the creation of two-way portals to any conceivable location in the world. Further upgrade with additional modules for further travel, remote control and even nearby dimensions!
  • Skystrike’s model has been updated to better fit with existing sets.
  • Introduced NEI Support to assist with the new learning curve.

Update #17 - 0.5.12 : 07/21/2016 6:19:36 pm7/21/16

  • Fixed Display Stations.

Update #16 - 0.5.11 : 07/19/2016 12:51:27 pm7/19/16

  • Fixed incompatibilities with Fisk's Superheroes, in preparation for release.

Build #15 - 0.5.10 : 12/25/2015 12:38:43 pm12/25/15

  • Made improvements to better support addons.

Build #14 - 0.5.9 : 10/23/2015 7:20:18 pm10/23/15

Notable changes:
  • Fixed weapons not rendering in hand properly.
  • Fixed weapons being able to stack more than one.

Build #13 - 0.5.8 : 10/19/2015 9:10:18 pm10/19/15

Notable changes:
  • Added landing for jets; fly towards the ground to land, pull up to lift off.
  • Fixed not being able to put items on Display Pillars on servers.
  • Fixed Transformer Display Stations not updating for other players when pressing the transform button.
  • Fixed server crash when using Cloudtrap's Flamethrower.
  • Fixed ranged weapons dealing melee damage.

Build #12 - 0.5.7 : 09/11/2015 11:56:52 am9/11/15

Notable changes:
  • New Purge model.
  • Added Display Station.

Build #11 - 0.5.6 : 08/30/2015 4:50:53 pm8/30/15

Notable changes:
  • Re-added Cloudtrap.
  • Added Cosmic Rust.
  • Updated some recipes and textures
  • Tinted Vurp's windshields.
  • Added the corresponding faction symbol on the characters.

Build #10 - 0.5.5 : 08/18/2015 5:31:17 pm8/18/15

  • Fixed TransformersMod overriding MCHeli zoom.

Build #9 - 0.5.4 : 08/01/2015 11:09:03 am8/01/15

Notable changes:
  • Added Tutorial Mode.
  • Fixed bugged cape texture.
  • Transformers' weapons can now be put on Display Pillars.
  • Added item information tooltip.
  • Added new model for bass charge.
  • Fixed Display Pillar collision-box.
  • Added Block of Transformium.
  • Energon Cubes can now be crafted back into 9 Energon Crystal Pieces.
  • Transformium Stone is no longer destroyed by explosions.
  • Made Transformium Seeds harder to craft.
  • Improved HUD.

Build #8 - 0.5.3 : 07/01/2015 6:12:56 pm7/01/15

  • Fixed worldgen crash.

Build #7 - 0.5.2 : 06/09/2015 12:39:08 pm6/09/15

  • Fixed bug with floating heads in multiplayer.

Build #6 - 0.5.1 : 05/14/2015 4:41:02 pm5/14/15

  • Multiplayer bugfixes.
  • Fixed bug where your skin would show while being a Transformer if you have OptiFine, GalactiCraft or the Morph mod installed.

Build #5 - 0.5.0 : 05/10/2015 11:37:12 am5/10/15

Hello once again! It's been a few months of waiting, but it is finally here. Version 0.5.0 is now out!

Notable changes:
  • New models for all the Transformers! (They look so much better!)
  • Amazing new animations, including walking, jumping and falling animations.
  • Speedometer now updates a lot faster.
  • Higher FPS animations!
  • Subwoofer is now a truck, so he won't go as fast as Vurp, but he has more protection and can handle better offroad.
  • Now will not crash with Morph installed (Still incompatible though)!
  • Added Stealth Force! Press 'V' while a car or truck! (By right clicking you will shoot missiles if you are Subwoofer and lasers if you are Vurp)
  • Cars now automatically go up blocks. You can only now jump in Stealth Force.
  • More durability for Transformer Armor
  • New Missile model!
  • You are now able to repair the armor with Transformium.
  • New Achievements!
  • New and improved vehicle motion!
  • Purge doesn't take fall damage when transformed!
  • Cars and trucks take 1/2 fall damage when in vehicle mode.
  • Stopped loads of packets getting leaked.
  • Disabled Cloudtrap - if you already have Cloudtrap you will not lose him though.
  • Lots of Multiplayer bug fixes. (Including the one where you will see someone else in robot mode when they are in vehicle mode)
  • Loads of other bug fixes, the mod is now almost 100% bug free! :D
  • Added Transformium Detector - Fuel by Right Clicking with energon crystals in your inventory. Once fueled it will beep faster depending how close you are to a vein!
  • Armor protection changed.
  • Mini Vehicles now store the armor durability and enchantments, so now you can re-equip them after compressing the armor by Sneak + Right Clicking.
  • New Vehicle first person! Press 'G' on your keyboard
  • You can now see the Transformer's arm in first person!
  • All new 'Transformium Seed', simply place it down and right click and it will transform the surrounding area into transformium! Note: It kills anything instantly that is close by.
  • Transformium Stone, produced by the Seed can be smelted to get Pure Transformium!
  • New 'Energon Cube', crafted by putting 9 energon crystal pieces in the crafting table.
  • If you break the block that an energon crystal is attached to, you get a 10% chance of getting the actual crystal.
  • Tank shells now make a small explosion that doesn't damage the terrain. (Unless changed in the config)
  • Vurp now has a Sniper for his weapon, press 'B' while holding to zoom. It will shoot lasers (Requires an energon crystal piece every 10 shots).
  • Subwoofer now has a new weapon called the 'Bass Blaster'. Hold right click down and shoot soundwaves that do crazy damage to anything in the soundwaves' path. Warning: Don't use near glass.
  • Moved the Nitro bar to the top of the screen.

There is just so much in this update, I'm not sure I've even listed everything included!

Build #4 - 0.4.4 : 01/05/2015 11:06:08 am1/05/15

  • Added recipe for Cloudtrap!
  • Missiles
  • Tank Shells
  • Update Checker
  • Tank Aim (using V)
  • Roll with Jet camera config option
  • Changed Cloudtrap robot movement

Build #3 - 0.4.3 : 01/01/2015 12:10:43 pm1/01/15

  • Fix display pillars
  • Added cloudtrap (no recipe)
  • Fixed cloudtrap black box
  • Fixed multiple armour transform
  • Speed update twice a second

Build #2 - 0.4.2 : 12/28/2014 11:36:46 am12/28/14

Added:
  • Multiplayer support!!
Changed:
  • Rewrote velocity handling. It is now more accurate than before.
Bugs fixed:
  • Hand is invisible in first person view.
  • Other players are invisible in multiplayer.
  • Accelerating into a block does not affect the speed bar.

Build #1 - 0.4.1 : 12/25/2014 9:30:04 am12/25/14

Bugs patched:
  • Game crashes when creating a flatworld.

Comments : 724

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1 - 50 of 724

what needs to be clear for the ground bridge to work
pls 1.8.9
update please !!!
  • optoclaw
  • Level 8
  • Apprentice Dragon
  • June 17, 2017, 3:29 am
I just had a thought. Since all transformers in lore run on energon, but it is toxic to all organic life, maybe you can be allowed to eat the energon shards or a craftable energon item as a replacement for food when wearing the armors. But you cannot eat normal food like when wearing the armors and if you do eat energon as a human it poisons you.

I have no idea if you have already thought of this or not. I just wanted to get it off my chest before I forgot it.
  • FiskFille
  • Level 89
  • Elite Fish
  • June 17, 2017, 11:03 am
We do have plans for a fuel system, where you would store energy in the chestplate, which would power all sorts of things, such as buffs, skills, stealth force, ammo, etc.
I need help I don't know how to update the mod
Any news on the mod?
Can I Edit Subwoofer Texture?

(Sorry For My Bad English)
  • DJFR300
  • Level 1
  • New Miner
  • May 16, 2017, 2:10 pm
Hey Fisk! What are your plans in terms of combat for this mod? Will it be similar to the combat in the video games, or will it be just standard minecraft combat?
Can you add more transformers ?
When you can update Fisk?
Hands?
  • NB Blocks
  • Level 12
  • Journeyman Archer
  • May 2, 2017, 12:47 pm
Hey Fisk, I wanna do a mod review on this, but i just want to be clear there are no major updates coming within the next 2 weeks. Oh and do i have your permission to do this video if i decide to?
........
When you can update ?
  • Maks2103
  • Level 1
  • New Miner
  • April 25, 2017, 7:49 am
Probably when he do something new.
  • Ez_Ranger
  • Level 1
  • New Miner
  • May 5, 2017, 8:55 am
lol
If you wanted you could take customization to the next level by letting you put together any number of armor combinations from different characters but the chest decides what you transform into. Sort of like how customization works in Transformers Fall Of Cybertron Multiplayer.
That would be cool. In an older version, there was a "glitch" where you could wear different parts and look like a jet flying right above a car, if you put together the right armor together.
Hello?
Take a look at his g1 addon here. Look at the line of text below the big logo. I don't think Fiskfille will add Bumblebee as a "normal" transformer and I think he will add Bumblebee as a g1-based transformer like Starscream.
Can you add bumble bee?
Can you add an energy converter which supports redstone flux? I have a lot of extra energon lying around.
  • FiskFille
  • Level 89
  • Elite Fish
  • April 20, 2017, 8:47 pm
That is the plan.
  • Maks2103
  • Level 1
  • New Miner
  • April 20, 2017, 10:02 pm
I want to ask: what about Alloy Crucible and EnderIO's Alloy Smelter recipies integration and toggleable firstperson mode?
Everything works fine except the speed meter doesn't display properly and I can't boost. The meter displays as a pair of grey boxes stacked on top of each other. I have tried deleting the config file and running the mod by itself, but it still doesn't display right. How do I fix this?
  • Maks2103
  • Level 1
  • New Miner
  • April 18, 2017, 10:22 pm
This is known bug, caused by ProjectRed. This is not Fisk's bug, so every HUD part will turn gray in third person, when ProjectRed installed.
Okay, thanks. I hope this bug gets fixed soon because I really like these mods.
  • Maks2103
  • Level 1
  • New Miner
  • April 20, 2017, 10:00 pm
I don't thinks so, because ProjectRed not going update to 1.7.10 anymore :( So only way to fix this bug - play in first-person mode.
I don't know what happened, but I somehow don't have that problem anymore. Minecraft is weird.
  • Maks2103
  • Level 1
  • New Miner
  • April 23, 2017, 8:36 pm
Well. I only have 1 modpack, which working without this bug.
I am becoming very frustrated with a certain problem. I am sure that I have installed the mod properly, but the mod won't play. I tried to see if there was a file inside of the .jar that will properly play the mod, but I keep getting a message, from my WinRAR, that the file is unrecognizable, or that the file is damaged. I am going to assume that the file, downloaded on your HUB, is indeed damaged or corrupted because my WinRAR is set to open .jar files. Is there an alternate site that I can download the recent version of this mod from, or is it only exclusive to your download hub?
  • FiskFille
  • Level 89
  • Elite Fish
  • April 15, 2017, 7:21 pm
Could you guide me through your attempted installation process?
FiskFille I heard about the update and I want to know.
Is There A New Dimension??
My first step is downloading the mod from the source, which is your download center. With the launcher I am using, which is called MultiMC, I can install the latest Forge.




The next step is dragging and dropping the mod into the mods folder, the whole jar file goes in and it's supposed to be ready to go.




I run the instance, the forge loads, but the mods (I am pairing the 0.6.3 version with the 1.1.1 version G1 addon) do not load. I have even looked in the Creative tabs while testing the mods, which don't show up.

I tried to look into the jar files, to see if the mods are in there (because I dealt with Dynamic Lights), but my WinRAR gives me a message, saying that the files are either damaged (or corrupt) or that they are an invalid format.
  • FiskFille
  • Level 89
  • Elite Fish
  • April 16, 2017, 4:59 am
The files should be just fine. Are you sure you're launching the right profile? Which version of Forge are you using?
I am using the latest available forge for 1.7.10, 10.13.4.1614




Also, for Profiles, I am not 100% sure what that is, could you explain it?

EDIT: I have found a solution for the problem, I apologize for the disturbance, and I thank you for your insight.
  • FiskFille
  • Level 89
  • Elite Fish
  • April 16, 2017, 11:06 am
Happy to help!
FiskFille, if you plan on adding Teletraan 1 in a future update, it would be cool if it supported OpenComputers and/or Computercraft. Modularity like OpenComputers would be awesome. Do you plan on adding dark energon?
Hello?
Can you add more bots like bumble bee?and can you add G1 bots weapons?(my English is not good,sorry)
  • treehugger10
  • Level 4
  • Apprentice Explorer
  • April 12, 2017, 12:46 pm
look at his g1 transformers mod addon
Hi i've found a sort of bug.
When i have equiped any transformer armour (must be the full set) then if i have the LOTR mod installed aswell then the screen goes black. I can still see hearts, food, armour bars etc tho i can move and go into my inventory and interact with stuff.
I have tried other armours etc but its only these that make it go black.
If you know the cause (and hopefully the solution) plz tell me

Thanks :) (also when i log off my world then back in again, the power canisters in my energy columns dissapear)
pls bring back the server. There are no other dedicated transformers servers.
  • treehugger10
  • Level 4
  • Apprentice Explorer
  • April 8, 2017, 12:16 pm
how do you get the ground bridge to work?
  • FiskFille
  • Level 89
  • Elite Fish
  • April 8, 2017, 3:01 pm
It should give you instructions on the Control Panel screen. If it doesn't help, TheAtlanticCraft's spotlight goes over most of the important stuff. And if you don't want to watch that or simply still don't understand, you can view this community thread on the topic.
Hey Fisk. You should add combiner mechanics similarly to how they work in this power rangers command block mod here: https://youtu.be/H2EPM7qN2fM?t=5m1s
they each control a different ability of the Megazord: walking, shooting, putting up shields, etc.
They also all hit a button that, when all of them press the button and agree, turns them invis and they controll parts of the combiner entity.
  • Thine_gamer
  • Level 9
  • Apprentice Explorer
  • April 6, 2017, 7:02 am
I get this when I try to run the latest update with the G1 expansion
Description: There was a severe problem during mod loading that has caused the game to fail





cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: fiskfille/tf/asm/TFLoadingPlugin


at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)


at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)


at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)


at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)


at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)


at net.minecraft.client.main.Main.main(SourceFile:148)


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


at java.lang.reflect.Method.invoke(Unknown Source)


at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)


at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


at java.lang.reflect.Method.invoke(Unknown Source)


at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)


at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)


at org.multimc.EntryPoint.listen(EntryPoint.java:162)


at org.multimc.EntryPoint.main(EntryPoint.java:53)


Caused by: java.lang.NoClassDefFoundError: fiskfille/tf/asm/TFLoadingPlugin


at fiskfille.tf.TransformersMod.preInit(TransformersMod.java:48)


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


at java.lang.reflect.Method.invoke(Unknown Source)


at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


at java.lang.reflect.Method.invoke(Unknown Source)


at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)


at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)


at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)


at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)


at com.google.common.eventbus.EventBus.post(EventBus.java:275)


at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)


at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


at java.lang.reflect.Method.invoke(Unknown Source)


at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)


at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)


at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)


at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)


at com.google.common.eventbus.EventBus.post(EventBus.java:275)


at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)


at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)


... 18 more


Caused by: java.lang.ClassNotFoundException: fiskfille.tf.asm.TFLoadingPlugin


at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)


at java.lang.ClassLoader.loadClass(Unknown Source)


at java.lang.ClassLoader.loadClass(Unknown Source)


... 46 more










A detailed walkthrough of the error, its code path and all known details is as follows:


---------------------------------------------------------------------------------------






-- System Details --


Details:


Minecraft Version: 1.7.10


Operating System: Windows 10 (amd64) version 10.0


Java Version: 1.8.0_112, Oracle Corporation


Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation


Memory: 470672568 bytes (448 MB) / 621805568 bytes (593 MB) up to 954728448 bytes (910 MB)


JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx1024m


AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used


IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0


FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active


States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored


UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)


UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)


UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)


UCE transformers{0.6.1} [Transformers Mod] (TransformersMod-1.7.10-0.6.1.jar)


UCE transformersg1{�{version}} [Transformers Mod G1 Edition] (TransformersG1-1.7.10-1.1.jar)


GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 378.78' Renderer: 'GeForce GTX 1060 6GB/PCIe/SSE2'
  • FiskFille
  • Level 89
  • Elite Fish
  • April 6, 2017, 10:13 am
First of all - please use pastebin or something in the future. Posting raw crash logs in the comments really makes it spammy >_<

But in regards to your issue, just uninstall G1. It is not yet compatible with 0.6, as stated on its post.
  • Avenged1994
  • Level 32
  • Artisan Prince
  • April 3, 2017, 3:10 pm
This new update is AWESOME!!!!!
  • Maks2103
  • Level 1
  • New Miner
  • April 2, 2017, 8:46 pm
I love this new industrialised transformers mod! :D
  • FiskFille
  • Level 89
  • Elite Fish
  • April 3, 2017, 2:33 am
Glad to hear!
Wooooo-Hoo!
yee-haw!
and all the other bullocks!
Too bad I'm not home to get the update tho.... :( Soon™
  • Skybot245
  • Level 1
  • New Miner
  • April 1, 2017, 12:47 am
Can I do some models because I love transformers and your mods are flipping awesome. The models I would like to make are the Devastator models (Eg. mixmaster, scavenger.) It would be awesome if you let me make some models. ;D
Hey Fisk! Can I maybe make the G1 Megaton models (or try to anyway) for the G1 transformers mod?
Hello?
I think this is an awesome mod but I think you can add another things likeTransformers live version of the characters.(my english is not good)
Don't you update ?
  • zackyboy18
  • Level 1
  • New Miner
  • March 22, 2017, 9:17 pm
so somewhere in the next 8 days well get it
When is the update coming? Keep up the good work m8!
  • st1nkB0mb
  • Level 1
  • New Miner
  • March 10, 2017, 12:58 pm
Quick question, I watched the video from TheAtlanticCraft and had a question when will that update be added? because I just recently re-installed the mod and still love it!
  • FiskFille
  • Level 89
  • Elite Fish
  • March 11, 2017, 8:42 am
We're working very hard on it, to get it out as soon as possible for you guys! It'll come out sometime this month.
  • ThomsenB
  • Level 1
  • New Miner
  • March 10, 2017, 5:45 am
Then will the update that TheAtlanticCraft showed be released to puplik?
  • bumblbee19
  • Level 1
  • New Miner
  • February 26, 2017, 3:58 pm
i saw this whlie waching his vido. lol
I still can't get this mod to work, after several attempts of following the instructions. When I choose 1.7.10 there is no mod. I checked the Versions folder and it contains the Forge 1.7.10 file. I checked the Mods folder and it contains the .rar Transformers Mod file.

Minecraft Launcher is new - the first screen has a bright green rectangle at the bottom where you can choose which to lanch. I was on 1.8-11.14.4.1577 and added a new launch option of 1.7.10. It then opens as Minecraft 1.7.10 but has no mods. I started a game and still no mod.
  • FiskFille
  • Level 89
  • Elite Fish
  • February 26, 2017, 2:38 am
Did you select the 1.7.10 profile with Forge?
Yes ("It then opens as Minecraft 1.7.10 but has no mods. I started a game and still no mod.")

. I downloaded 1.7.10 from Minecraft Forge and dropped it into my .minecraft/versions folder. When opening Minecraft, I choose 1.7.10 then 'Play" - it starts a new game, but there are no mods. I can't get any mod in 1.7.10 to work. I've tried uninstalling 1.7.10 and reinstalling and still not working.
  • FiskFille
  • Level 89
  • Elite Fish
  • March 7, 2017, 7:26 am
Are you sure you selected the right one?
can u plz plz make a server for this mod plz
Wont work
---- Minecraft Crash Report ----
// There are four lights!Time: 1/27/17 9:26 PM
Description: Unexpected errorjava.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 259918080 bytes (247 MB) / 738893824 bytes (704 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA transformers{0.5.12} [Transformers Mod] (TransformersMod-1.7.10-0.5.12.jar)
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 10.18.15.4271' Renderer: 'Intel(R) HD Graphics 530'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 530 GL version 4.4.0 - Build 10.18.15.4271, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • FiskFille
  • Level 89
  • Elite Fish
  • January 27, 2017, 6:35 am
This is caused by an oversight by Mojang:
  • Start Minecraft in 1.8+
  • Lower your render distance to anything below 16
  • Restart in 1.7.10
This happens because 16-32 chunks render distance only exists in 1.8 versions and higher.
  • EnderAxor
  • Level 7
  • Apprentice Dragon
  • December 25, 2016, 8:21 pm
Also cloudtrap is invisible in the display station.

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