Minecraft / Mods

[1.5.2 - 1.12][Forge] Antique Atlas v4.2.10

  • 122 diamonds
  • 53,602 views, 24 today
  • 11,786 downloads, 3 today
  • 92 comments
  • 84 favorites
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avatar Hunternif
Level 66 : High Grandmaster Pony
138
No longer updated here! For downloads and support please go to the page on CurseForge: http://mods.curse.com/mc-mods/minecraft/227795-antique-atlas

Both server and client need to have the mod installed.

Known bugs: github.com/Hunternif/AntiqueAtlas/labels/bug

You're free to play, use the source code of my mods, include them in mod packs as long as you give me credit (link to this post) and don't make money off it (adf.ly, custom paid downloads etc). Don't post individual mod downloads on other websites, link back to this post!

Antique Atlas is a book that acts like a map featuring infinite scrolling, zoom and custom labeled markers. The map is generated around the player by calculating the average biome in each 16x16 chunk. Custom biomes added by other mods will be auto-assigned a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see Editing Textures.

Navigate the map by dragging it with the mouse, clicking arrow buttons or pressing arrow keys on the keyboard. Use the +/- keys or mouse wheel to zoom in and out.

You can export the current dimension map into a PNG image, see buttons on the right side of the GUI.


I created this GUI while working on a larger mod project Quest, it was inspired and improved by ideas from the team. (Unfortunately, the development of Quest has completely stopped for the moment.) For more Quest-related awesome stuff check out Zelda Sword Skills by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. ZSS is compatible with Antique Atlas v4.2+

New in v4.2.4: various settings can be tweaked in .minecraft/config/antiqueatlas/settings.cfg. If you experience lag spikes or slow loading of chunks, try disabling do_scan_ponds and do_rescan.

Now with API!
The API allows other mods to put their own custom markers and tiles in every player's atlases.
API Manual
In order to develop with the API you'll need a deobfuscated build. Grab one here: https://github.com/Hunternif/AntiqueAtlas/releases

Crafting Recipe:
Posted Image+Posted Image=Posted Image

Cloning:
+ * N = * (N + 1)
Crafting an Atlas with empty Atlases creates clones of the original Atlas. Map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying of losing your Atlas.

Combining:
#1 + #2 = #3
2 different Atlases can be crafted together and have the contents of both merged into a new one.


How to Install:
1. If you haven't already, download and install Minecraft Forge:http://www.minecraft...ation/Universal
2. Download the Antique Atlas mod
3. Copy the jar file into your .minecraft/mods folder

This mod is on GitHub: https://github.com/H...if/AntiqueAtlas

Golrith's colored texture pack! Supports Biomes O'Plenty and Thaumcraft!

A gigantic thanks to Golrith for making this one!

Download (compatible with Antique Atlas v4.2.2+ and MC v1.7.10+): https://dl.dropboxusercontent.com/u/6746449/AntiqueAtlas/AABOP%20v1.1.zip



Offers a revamped and colored style for the Atlas (except mesa/icy biomes) as well as custom textures for the biomes from Biomes O'Plenty and Thaumcraft.

How to install:
1. Copy the file "AntiqueAtlasExtra.zip" from the archive to the folder ".minecraft/resourcepacks"
2. Launch Minecraft, go to Settings > Resource Packs and enable the resource pack "Golriths Anqitue Atlas".

How to enable Biomes O'Plenty / Thaumcraft:
1. Replace the file "texture_sets.json" in the folder ".minecraft/config/antiqueatlas" with the one in the archive.
2. Similarly replace the file "biome_textures.json" or manually edit it using a text editor to copy the lines which correspond to the custom biomes from the file "biome_textures.json" in the archive file.
3. Make sure that biome IDs in this config match the actual biome IDs in use in your BoP/Thaumcraft installations. You can use NEI to do a biome ID dump. Change the biome IDs in your "biome_textures.json" accordingly so that they match their intended textures.

Credits
A huge thanks for various contributions the mod!
to voythas and others from the Quest team for inspiring the original idea
to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way
to crafteverywhere, CapoFantasma97, Mazdallier, Ruukas for translating texts
to Golrith for his work on a custom texture pack
to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.

Support further development!Posted Image
Posted Image


You're free to play, use the source code of my mods, include them in mod packs as long as you give me credit. But it takes a lot of time and effort to develop to my quality standards, so I'll appreciate any support.
CreditInspired and improved by ideas from Quest dev team
Progress100% complete
Game VersionMinecraft 1.8
Tags

18 Update Logs

v4.2.10 : 12/17/2015 11:58:17 amDec 17th, 2015

  • Fixed bug: atlas data was reset when changing dimensions
  • Added a config setting for min/max zoom level
LOAD MORE LOGS

Comments : 92

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1 - 50 of 92

  • jason_c_o
  • Level 26
  • Expert Mage
  • December 17, 2017, 11:27 pm
Anyone know of something similar to this for the current version of Minecraft? (as of this writing, that's 1.12)
  • Elitedefence
  • Level 2
  • Apprentice Crafter
  • January 9, 2016, 8:06 am
This is so much better then a normal map.
  • Project_V
  • Level 25
  • Expert Architect
  • October 21, 2015, 11:59 pm
Been about 2 years now sinds I favorite this mod of yours.
I still see that you keep up the good work. To bad I stil see no mod pack with this mod as Map.
Can remeber it just looked as a live map mod that took the UI format and made it into a better version of the Vanila map.
I am not a big know it al when it comes to coding, So I am impressed that this works.
If I ever would make a Custom Immersive Hardcore Quest mod pac to play with, this is the way to go.
As Dire20 says: Map UI's are usefull, but the ones that are in most mod packs are not usefull.
To bad I can not share this on the site in a Share like system, and just 1 Diamond is all I am alouwed to give ):

And just as an question: Are you maibe going to create somthing like this, but with the ability to find Mobs? ( Would not recomand it, makes the map ugly )

Also I find your Layout desighn better than the one used in the HarcoreQuest Mod's Quest book.
To bad Quest is discontinued.
That's amazing !
  • Spectre
  • Level 49
  • Master Mage
  • August 20, 2015, 4:20 am
Darn, This is Bootifull m8 :D
  • jason_c_o
  • Level 26
  • Expert Mage
  • July 27, 2015, 3:51 pm
Love this mod. Just got a new PC and am looking forward to getting my Minecraft up and running again, and this is a must have.

Just one question though: Are you able to delete marks you've placed in your Atlas yet?
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • July 28, 2015, 11:09 am
Yes, you can delete markers you've placed in manually. The only global markers so far which you can't delete are NPC villages.
  • Michael4
  • Level 8
  • Apprentice Architect
  • April 26, 2015, 10:42 am
Great mod. Better than minimaps! Diamond for you! :)
  • Sackbot
  • Level 15
  • Journeyman Robot
  • February 14, 2015, 6:08 am
I don't understand.

---------------------------------------------------------------------------------------------------------------------
---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 2/14/15 11:06 AM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: hunternif.mc.atlas.api.TileAPI.setTextureIfNone(Ljava/lang/String;[Lnet/minecraft/util/ResourceLocation;)Z
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: hunternif.mc.atlas.api.TileAPI.setTextureIfNone(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;)Z
    at zeldaswordskills.world.gen.AntiqueAtlasHelper.registerTextures(AntiqueAtlasHelper.java:66)
    at zeldaswordskills.ClientProxy.registerRenderers(ClientProxy.java:62)
    at zeldaswordskills.ZSSMain.load(ZSSMain.java:91)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    ... 10 more
  • Sackbot
  • Level 15
  • Journeyman Robot
  • February 14, 2015, 6:12 am
nevermind, the latest version of this mod isnt compatable with Zelda sword skills. why is that?
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 14, 2015, 12:42 pm
I'm sorry for the confusion. I have now emphasized in the mod description that a proper download should be used.
The reason for the incompatibility is that in transition from v4.0.1a to v.4.1 for Antique Atlas I have changed the API so that, hopefully, it would make more sense in terms of code. As a result, some methods' signature has changed. ZSS simply hasn't been updated after Antique Atlas v4.1 was released to reflect those changes.
Maybe it was a bad idea after all. I'm still not sure how to orchestrate interaction between different mods.
Hi, I'm having problems with this mod. I have built my own little village prior to the installation of this mod. After installing it and looking at the Atlas and using it, there's just a blank space as to where I stand. I'm at the center of the village. Also, the blocks are vanilla blocks. Any help would be appreciated, thanks!
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 5, 2015, 3:13 am
How blank is that blank, exactly? :) Could you attach a screenshot please?
The way my mod works, it has no way of knowing what structures you build, so it should display just the underlying biome instead. However, if your village becomes inhabited by NPCs, then Minecraft will pick it up and it should be displayed in the Atlas.
Also, are you playing a normal world, or a "superflat"? There's a bug that villages aren't displayed in a superflat world when you first encounter them, they only show up on the map after you close and reopen the world.
Oh okay I get it now. MC should pick it up to be a village first by populating it with villagers? Is that correct? Also, is it okay to remove the villagers afterwards? Will MC still retain the drawn village in the atlas after I removed the villagers? I wouldn't attach a screenshot anymore since your mod works fine. I made the village and populated it with Noppes' CustomNPCs mod, so I guess that's my fault for not populating it with vanilla villagers. I need the CustomNPCs since I'm making an adventure map for my friends. :)
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 6, 2015, 2:02 am
> Will MC still retain the drawn village in the atlas after I removed the villagers?
Yes, anythng that's put in the Atlas will stay there unless explicitly overwritten via the API.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 5, 2015, 6:46 am
Your village has to be recognized by Minecraft as a habitable village, which I believe only works if you build around a pre-existing Minecraft village and it extends naturally. I haven't really tried it, but that's what I read somewhere.
For your case, you can at least place a marker with the village icon. Now that I think about it, I could make a visual editor for local and global atlas data, which will be available only to authorized people, say, OPs. If you were making a mod of your own, you could already do all that using Atlas API.
Wow thanks for the info! Also, that's a great idea!
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • February 4, 2015, 3:38 am
pretty much the coolest mod I've ever seen
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 4, 2015, 11:11 am
Thanks man! :)
  • Sorenus13
  • Level 1
  • New Miner
  • February 3, 2015, 9:36 pm
Heya, I loved this mod! So much, I made a showcase for it! =D

Here ya go:

Antique Atlas Showcase

Hope you like it! I'd love to see it on the post! =D
This is actually the only map mod I use now, it's an amazing mod and thanks so much for making it!
Have a fancytastic day! =)
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 4, 2015, 2:17 am
Thank you! By the way, quite a few improvements has been made to the mod on many features since you made the showcase, but perhaps not enough to merit a new one.
  • Sorenus13
  • Level 1
  • New Miner
  • February 4, 2015, 8:03 pm
Ah, I see! Haven't had the chance to use this mod since my personal survival wolrd a few months ago, so I'll have to give the new additions a spin!
Regardless, keep up the fantastic work, it's amazing modders such as yourself that keep this community thriving =D
This mod is AWESOME.

When used with Pixelmon, as it brings back the old-school map aspect of the original Pokemon games.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 3, 2015, 8:38 pm
Thanks! Be sure to check out the updated version
  • Sackbot
  • Level 15
  • Journeyman Robot
  • October 24, 2014, 4:12 am
dude this mod stands out from the other map mods because you have to craft the map!
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 3, 2015, 8:37 pm
Hmmmm, I wouldn't say that is the primary difference :D
  • Idlemind
  • Level 1
  • New Miner
  • August 9, 2014, 6:49 pm
Is this going to be updated for 1.7.10? It currently crashes in that version (to be expected I guess). Too bad Rei discontinued his map mod but this one looks even better.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 3, 2015, 8:37 pm
Updated!
  • jason_c_o
  • Level 26
  • Expert Mage
  • June 29, 2014, 9:36 am
What is the item ID? I lost my atlas and would like to recover it with commands if possible. As a request, it would be nice to be able to duplicate atlases, like vanilla maps. Or at least have some way to turn a blank atlas into one that has already been created.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • July 1, 2014, 9:24 am
Check the config files in the config/antiqueatlas folder for item IDs. The actual item ID that you type into the command might have to be +256 of that number, if I'm not mistaken. The # of the particular atlas instance is set via metadata, as with vanilla maps.
  • Dr-Payne4
  • Level 1
  • New Miner
  • June 18, 2014, 3:25 pm
This is one of the better mods I've seen, its not to complex, but its quite usefull.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 3, 2015, 8:38 pm
Glad you like it!
  • Zazicakes
  • Level 10
  • Journeyman Ranger
  • June 11, 2014, 8:15 pm
Awesome. Just plain awesome.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • February 3, 2015, 8:38 pm
Thank you :D
:D
  • Sackbot
  • Level 15
  • Journeyman Robot
  • June 3, 2014, 5:17 am
You should add a key compatable in multiplayer to get the map up for display. i recommend B or something to bring up the "memory atlas" as it's called. the whole purpose of having an atlas key is to have compatability with servers that dont have antique atlas.
  • jckfrbn
  • Level 38
  • Artisan Network
  • June 8, 2014, 10:09 pm
He used to use that so there wasn't a crafting recipe, but then he added the atlas and rendered multiplayer useless D:
  • Sackbot
  • Level 15
  • Journeyman Robot
  • June 11, 2014, 11:19 am
that sucks :(
  • Sackbot
  • Level 15
  • Journeyman Robot
  • May 26, 2014, 2:25 am
i am definetly gonna help you get your $5 by downloading through adfly.
and i will show my support with a diamond.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • May 26, 2014, 2:42 am
That's actually more like $0.01, but thank you very much, I really appreciate that! I'm sorry that I offer no other way to get my mods than through adf.ly, but I guess I'm just greedy :D. Although it doesn't nearly pay off for the time and effort put into development.
  • imaTACO
  • Level 1
  • New Network
  • May 19, 2014, 2:03 pm
yes simply fantastic ITS AWESOME REALLY REALLY AWESOME REALLY AWESOME
  • Arek_PL
  • Level 1
  • New Explorer
  • March 14, 2014, 11:56 am
its awesome but its not for 1.7.2 :( but diamond for you

edit: its now 1.7.2 and its awesome :D
  • nomich11
  • Level 8
  • Apprentice Explorer
  • April 19, 2014, 8:20 am
Yes it is
  • AlanGreyjoy
  • Level 9
  • Apprentice Miner
  • March 6, 2014, 3:28 pm
adding it to ominecraft.. pm me there if you want control of the page. Its works 100% with mcpc+ too! We tested it for weeks... and still are using it :)
This is simply fantastic; not many people seem able to form unique mod ideas anymore.   So many mods on here are adding ore, or adding monsters, in other words simple things that almost anyone can do.  However you have created something better than even Mojang themselves could do..absolutely amazing.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:58 pm
Thank you very much, I am completely flattered. However I cannot take credit for the idea. The map was originally developed for Quest, and it was someone on our dev team who suggested we use Autotile. I will take credit for the implementation and drawing of the tile textures. Those were quite tedious to make ;)
  • Vortexy
  • Level 1
  • New Dragon
  • March 5, 2014, 10:05 pm
This is a really original idea and i really like the way it shows each biome.
You earned a diamond! what will you do with it?
1.) Brag about it
2.) Be all like "I'M RICH!"
3.) Be a normal person and not go crazy about it.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:45 pm
I'll take the 3rd option, thank you ;)
  • Vortexy
  • Level 1
  • New Dragon
  • March 7, 2014, 1:47 pm
ERROR: Option 3 = nil
  • techcell
  • Level 39
  • Artisan Modder
  • February 21, 2014, 5:52 am
Very unique mod and very cool!!!
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:45 pm
Thank you!
Hmm, it appears you have a new diamond and favourite.
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:45 pm
Thank you, good sir!
  • Team Aperture
  • Level 6
  • Apprentice Architect
  • February 20, 2014, 2:28 pm
This kind of looks like the legend of zelda maps. Deffenitly downloading and diamonding
  • Tudedude100
  • Level 33
  • Artisan Nerd
  • February 20, 2014, 12:38 pm
50th Diamond!
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:46 pm
Yay!
  • InsipidTree
  • Level 24
  • Expert Crafter
  • February 18, 2014, 7:11 am
Wow....definitely downloading :)
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • March 6, 2014, 2:46 pm
Hope you like it :)
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • February 6, 2014, 9:46 pm
Looks better than I remember every single time. Nice work!
  • MrTIGER474
  • Level 1
  • New Miner
  • January 30, 2014, 11:13 am
Hey I made a mod showcase explaining and reviewing your mod I really enjoyed it. :)

YouTube Link: http://www.youtube.com/watch?v=fmh9gTdN7Wo&feature=c4-overview&list=UUEPRbjtAzGsbd26hfznGV0w

Channel: http://www.youtube.com/user/MrTIGER474
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • January 30, 2014, 9:53 pm
Thanks! It says the video is private however...
  • Demidevimon
  • Level 7
  • Apprentice Mage
  • January 17, 2014, 8:02 am
40th diamond from me =)
  • Surseance
  • Level 67
  • High Grandmaster Modder
  • January 16, 2014, 2:08 pm
I really like the design of this! Well carried out!
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • January 16, 2014, 6:48 pm
Thank you :)
  • Vuzok
  • Level 24
  • Expert Pokemon
  • November 3, 2013, 6:28 am
Hey I made a mod showcase :D -http://www.youtube.com/watch?v=b_F68Ld1oDw
  • Hunternif
  • Level 66
  • High Grandmaster Pony
  • November 16, 2013, 9:19 am
Thanks, Vuzok! Btw things changed quite a bit in the 2.0 update.
  • Vuzok
  • Level 24
  • Expert Pokemon
  • December 22, 2013, 3:11 am
Cool Il be sure to have a look :D!

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