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Modern, lightweight shaders for Iris
RenderPearl is an incredibly lightweight shader pack using the latest Iris and GLSL features, aiming to deliver excellent performance with decently realistic graphics
It is currently only tested on a Windows/NVIDIA PC. If you find a bug and want to report it or give feedback/suggestions, the easiest way to do so is by leaving a comment
The name is based on RenderDragon
Performance
The pack uses several tricks to improve performance in different situations:- Shadows and Volumetric Light are automatically disabled when the contrast between sunlight and ambient light is too low, such as at night or during thunderstorms
- Surfaces that are facing away from the sun completely skip shadow calculations. Since version 1.7 this only applies when Translucent Shadows are disabled
- Shadows and VL are completely disabled in The Nether
- glClear is skipped in dimensions where the "true" sky isn't visible, such as The Overworld and End
The pack is designed to be as simple as possible, using forward rendering and 1-3 post-processing passes (sharpening -> VL -> everything else)
Customization
Almost everything is customizable and can be toggled, including:- Gamma, Color and Saturation
- Tonemap Operators
- Shadows (Softness, Resolution, Color, Fade-Out, etc.)
- Sun/moon and sky
- Different types of Volumtric Light & Fog
- Ambient Occlusion
- Emissive Redstone, Lapis and Emerald Blocks as well as Flowers and Fungi
- FXAA
- Sharpening & Bloom
- Automatic Exposure
- Waves and water opacity
- block.properties
- item.properties
Requirements
The pack requires GLSL 4.60 / OpenGL 4.6 support (might require updating graphics drivers) as well as Iris 1.7.0 or laterProgress | 80% complete |
Game Version | Minecraft 1.20.5 |
Tags |
26 Update Logs
v2.0 : by Luracasmus 04/26/2024 5:17:42 pmApr 26th
- Significantly improved Shadows and Volumetric Light:
Lighting now uses shadow samplers, allowing for smoother shadows and light rays
Modified Light Color
Shadows & Colored Shadows are now always enabled
Shadow Distance Culling is now 3D, improving performance
Added Shadow Fade option (Misc)
Waves now cast shadows
- Added Phong lighting with Specular Reflectivity & Shininess options
- Replaced Sun Brightness with Sun & Sky Bloom options
- Rewrote most of gbuffers, removing unnecessary calculations and alpha
tests, allowing the use the GLSL Early Fragment Test instead of a
custom depth test, simplifying the code, fixing shadow rendering while
moving the camera and possibly improving performance - Improved Clouds
- Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
- Added Color Format, Skip Clear and Immutable Constants optimization/misc options
- Fixed Hand lighting direction
- Fixed Block Entity rendering in The End
- Fixed Shadow rendering on Entities
- Modified FXAA (no longer based on BSL)
- Optimized FXAA and Sharpening
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windows 10, nvidia geforce rtx 2060 super, using shader v1.10, iris 1.6.17
thanks! love the shaders!
Thanks for the bug report! Does the issue still occur in the latest version of the shaders on Iris 1.7?
so idk why this is happening but the enchantment glint, particles, and block outline are completely broken...
I'm sorry you're experiencing this issue. What version of the shaderpack are you using, on which OS and GPU, and with which mods?
Example:
Have you tried using a newer version of the shader pack? There was a fix in v1.8 that might have solved this issue