Minecraft / Mods

[DISCONTINUED][Windows/Mac] LutzBlox's Mod Maker (Compiles for Forge)

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Level 50 : Grandmaster Baconator
Due to lack of time to work on this program, I will no longer be able to work on the mod maker. Sorry for any inconviences this may cause!

Giraffestock will be continuing the mod maker, so you could check his page for updates.

PLEASE NOTE: Mods made with this mod maker MAY NOT be posted on Planet Minecraft or the Minecraft Forums!

LutzBlox's Mod Maker is a Minecraft mod maker that compiles for Minecraft Forge. It only currently has the ability to create blocks and items, but many more features are planned. LutzBlox's Mod Maker has a save/load ability, handy for saving your incomplete mods to finish another time, but currently no edit feature. The edit feature is planned for the next update. You can delete things, though. LutzBlox's Mod Maker also has a nice user interface that is easy to understand. The files are generated at the click of a button, and the files are compiled easily as well (see the tutorials on the site (or below) for how-to).

LutzBlox's Mod Maker is currently only in Alpha, which means it is not complete. Features will be added over time, and the overall program will improve.

If you need help getting started, you can look at the tutorials below.

Please note: The tutorials below are for a Windows computer. For Macs, things may be different. The basics should be the same, but some things are probably different.

Setting Up

Setting up LutzBlox's Mod Maker is not hard at all. Simply download the jar file, then save it somewhere. Then, go there and open it by double-clicking on it.

Creating A Mod

Before you add blocks/items/etc., you must first specify a mod name (you can change this at any time) and a starting block/item id (1000-4500). Then, click Set Name/Id. This will unlock the New Block/New Item buttons. Then, you can click these to add a new component to your mod.

Setting Up an MCMod.Info

An MCMod.Info file can help identify your mod. With an MCMod.Info file, your mod will have all of its information within the Mods button on the homepage. To set up an MCMod.Info file, simply go to Set Up > Set Up MCMod.Info. This will bring up a window asking for a mod name (may have spaces), a creator (you), an image (that displays under your mod in the Mods button), and a description. When all of these are filled out, click Set Up. These values are saved by the mod maker to be used in generation. Keep in mind, you may change these values at any time.

Exporting a Mod

To generate the files from your mod, simply click the Generate Files button or click Generate Files under the File menu. Then, select the directory you want the mod to export to.

Compiling a Mod

Compiling is not done automatically, but can done easily. Go to the Forge Downloads page and download the latest source (src) release for the version of Minecraft the mod maker is for. Then, export the zip file to somewhere on your computer. Find it and run install.bat. This will install Forge. Then, enter the mcp folder inside the forge folder. Go to src, then to minecraft. Find your exported mod. Go inside the generation folder on the exported mod. You should find a mods folder. Copy this into the minecraft folder inside the src folder of the force source. Then, go back out of the src folder. You should see a file called Recompile.bat. Run this. Then run Reobfuscate.bat. To get your reobfuscated (compiled) mod, go inside the reobf folder and then into minecraft.


To ready your mod for distribution, drag the mods folder from the minecraft folder inside reobf into a zip file. Then, go back to your mod export location. If you set up an MCMod.Info file, drag that in with the mods folder as well as your image for the MCMod.Info file. Then, to get your textures, go inside your generation folder there and find the assets folder. Drag it into the zip file.


To install your mod, you first need to get the latest universal version of Forge from here. You will also need an archiving program such as 7zip or Winrar (Google is your friend). Then, go to your .minecraft folder. Go to bin, then right-click minecraft.jar. Select Open With, and then your archiving program. Then, drag all of the Minecraft Forge files into the jar. Close the jar. Then, return to your .minecraft folder. Create a folder called 'mods'. Drag your mod (zipped), into it.

Progress: 35% Complete
Game Version:Minecraft 1.6.2

DISCONTINUED : 01/20/2014 10:27:27 pm1/20/14

Stopped work

V0.05 : 07/12/2013 1:51:14 pm7/12/13

Added 1.6.1/1.6.2 blocks/items

V0.04 : 07/11/2013 6:29:02 pm7/11/13

Fixed recipe creation

Removed executable version

V0.03 : 07/11/2013 11:13:13 am7/11/13

Updated to 1.6.1/1.6.2

*Download Update* : 07/10/2013 9:44:28 pm7/10/13

Converted jar file to executable for Windows

Comments : 281

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1 - 50 of 281

Maroki06 is right MCreator is way better.
I tried to download it & it said RESTRICTED!!!???? WHYYYYYY!!!!
  • Maroki06
  • Level 1
  • New Miner
  • September 10, 2015, 7:37 am
MCreator is better
Actually all of the mod makers suck because they are restrictive. I make mods in pure Java code and so should you.
  • Maroki06
  • Level 1
  • New Miner
  • September 9, 2017, 6:37 am
well i can't code in java
i prefer python
  • MrZPig
  • Level 13
  • Journeyman Pig
  • June 5, 2015, 2:11 am
Mod I made doesn't want to install
Version 1.7.10 please!
Do you know? u can use 1.7.2 mod even if u using 1.7.10 forge..
Really... Interesting
  • 123lolrh
  • Level 4
  • Apprentice Modder
  • November 7, 2014, 3:54 pm
What's the point of this if we can't post this mod for public?
  • 123lolrh
  • Level 4
  • Apprentice Modder
  • November 7, 2014, 3:55 pm
as in post mods we make with this mod creator
  • ptoung
  • Level 1
  • New Miner
  • October 19, 2014, 7:37 pm
I don't get it,can you tell me how to run it,I only got up to gettingthe folder
We can't post it :(
  • fireball456
  • Level 1
  • New Crafter
  • September 19, 2014, 12:41 pm
what's starting id?
  • conncusion
  • Level 1
  • New Crafter
  • May 26, 2014, 2:00 pm
Nice ‍
  • Infixes
  • Level 1
  • New Explorer
  • May 25, 2014, 10:49 am
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • May 31, 2014, 11:50 am
Quoting the Planet Minecraft Mod Posting Guidelines:

"Generated Mods: Mods created by software, such as a program to make new human mobs from a skin, or similar, are not allowed. Please see the guideline about program-generated content above."
...And they should keep it that way. Java mods are better because reasons.
The only programs you should use are MrCrayfish's Model Creator, Techne, Eclipse and Paint.NET.
1.7.2 version plssss
The person who makes this discontinued it, now another person it developing it
  • Scales197
  • Level 1
  • New Explorer
  • March 27, 2014, 3:10 pm
wat do i enter for the id?
  • MrZPig
  • Level 13
  • Journeyman Pig
  • June 5, 2015, 2:13 am
Everything you want from 1000 to 4500
  • jerrryday
  • Level 17
  • Journeyman Button Pusher
  • March 21, 2014, 9:48 am
i dont see anny startup program thing all there is is file folders and files:P
  • SkyLanderZEX
  • Level 2
  • Apprentice Explorer
  • February 12, 2014, 10:43 am
Does it work with macs?
  • jabb5413
  • Level 2
  • Apprentice Miner
  • January 23, 2014, 11:56 am
good idea dude :D
  • Exo1356
  • Level 1
  • New Miner
  • January 21, 2014, 4:10 pm
Ok I'm sorry but if you quit the mod and you are the ONLY one I know who does it for mac/windows. I am quite disappointed. Well, I shall go back to my frustrating life of not making mods.
:S (Really? lack of work? .....)
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • January 24, 2014, 3:51 am
The mod maker is being continued by Giraffestock, so you could check his page for updates.
It said on the Reobfuscate some thing about not having md5s servers or something. Yet on Recompile it had 100 errors! Now I can't finish my mod. :C
  • ItsssEquinox
  • Level 24
  • Expert Blockhead
  • January 18, 2014, 8:12 am
Hey I was wondering how you do the actions of the items, like if you created a spawn egg for a new mob, how do you spawn it in your game, or like hide under and in lockers and stuff...
how do you make food
  • joseph2306
  • Level 8
  • Apprentice Pig
  • January 10, 2014, 9:20 pm
Can you make swords do damage and hoes make farmland? If So Then HOW PLEASE HELP!!!
  • XzvvxX
  • Level 15
  • Journeyman Cake
  • January 8, 2014, 4:34 pm
Are you still working on this?
  • AlexRocks999
  • Level 12
  • Journeyman Artist
  • January 3, 2014, 2:15 pm
how do i upload the mod to my minecraft
i am on 1.6.4 forge
  • MoonTrollz
  • Level 31
  • Artisan Dragonborn
  • January 3, 2014, 7:34 am
The .jar file (Im on a Mac and I got the right version) is not opening, asking me to check console for error messages.
  • XzvvxX
  • Level 15
  • Journeyman Cake
  • January 2, 2014, 3:28 pm
Do you know how much longer until you release it for 1.7?
  • XzvvxX
  • Level 15
  • Journeyman Cake
  • December 30, 2013, 6:24 am
Forge came out for 1.7!!! So the update for this should come today or tomorrow!
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • December 31, 2013, 9:08 am
It'll take some time to update the produced code
  • XzvvxX
  • Level 15
  • Journeyman Cake
  • December 31, 2013, 1:03 pm
Thats fine
  • TheMurkHD
  • Level 4
  • Apprentice Engineer
  • December 19, 2013, 9:23 am
I am having one problem though. When I run the "recompile.bat" it is saying there were a bunch of errors and it says the the scala was not defined on the path. Does anyone know what that means or how to fix it?
  • TheMurkHD
  • Level 4
  • Apprentice Engineer
  • December 18, 2013, 11:16 am
Guys if you didnt know this you have to extract the "forge-1.6.4-" before you can run the "install" then it will create the mcp folder ect. Hope this helped!
  • Scalperhero
  • Level 6
  • Apprentice Mage
  • December 17, 2013, 2:58 am
There is no bin folder anymore
  • Davidred45
  • Level 6
  • Apprentice Explorer
  • December 15, 2013, 2:29 am
I made a texture for my pickax mod and it is 16x16 but it continuously says "Texture must be 16x16!" HELP!!
update 2 1.6.4?
  • benpete420
  • Level 1
  • New Miner
  • November 28, 2013, 4:36 am
Why can't we post it to the minecraft forums?
  • EskoXY97
  • Level 9
  • Apprentice Taco
  • March 17, 2014, 7:00 am
Its a rule. No computer generated mods. Must be made with code.
let us post!
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • November 24, 2013, 2:41 pm
  • kigacraft10
  • Level 5
  • Apprentice Hunter
  • November 12, 2013, 5:49 am
Could you add something to make mobs?
  • DanCal22
  • Level 33
  • Artisan Pixel Painter
  • November 1, 2013, 2:31 pm
can u please make it work 4 mac?
but it does
  • DanCal22
  • Level 33
  • Artisan Pixel Painter
  • December 1, 2013, 2:44 pm
o got it to work
can you craft armor in the maker?
will you add it soon?
  • sbpitbull
  • Level 1
  • New Miner
  • October 18, 2013, 3:52 pm
I having problems it won't open.
There isn't a mcp folder...
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • October 17, 2013, 4:12 pm
Did you decompile/install forge?
I already have it installed, but where is the mcp folder? is there any way you could make a video?
You can't post it on PMC?!
  • LutzBlox
  • Level 50
  • Grandmaster Baconator
  • October 17, 2013, 4:13 pm
Nope. The posting rules for modding say 'No program-generated mods'.
so complicated....
  • michlepechel
  • Level 21
  • Expert Warrior
  • September 27, 2013, 11:30 pm
it dosnt work for me when i click the platform it says it cant load it any way i am on
This Is A Brilliant Mod Maker. I Think You Should Add Mobs, Just Something Simple Like In Linkseyi's Mod Maker Would Be Good.
  • Nightmare617
  • Level 5
  • Apprentice Engineer
  • December 22, 2013, 10:15 pm
what that mod maker that doesnt work?
how do you create textures??? i just really need help?
It Dosn't Have Its Own Texture Maker, You Have To Use Something Like Paint.net Or Adobe Fireworks

1 - 50 of 281

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