Minecraft Mods

MCModeler v2.4 -- Mac Fix!

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avatar Cube Modding
Level 59 : Grandmaster Modder
89

MCModeler v1.3




The original post can be found here.

The new forums post can be found here.


Showing I have permission to re-continue this project:


Permission




*Basic Info -


Creating Mobs can be one of the most frustrating processes in making a minecraft mod. One of the hardest parts in the process is creating a mobs model. It takes a lot of trial-and-error to code a basic model, and it can take a long time to create an advanced one. This is the reason programs such as Techne and MCModeler were created. They are made to make modding easier.


This program differs from Techne because it is written in Java, so it works with multiple platforms (Mac OS X, Linux, Windows).


Thank you so much to Apples_R_Tasty for making a Mac launcher for this! It is included in the download.



**Features -


- Easy to use GUI


- Userfriendly


- In-Program Texture Previewing


- Mutli-Platform Support


- Copy/Paste


- Code Generation




New in v1.3 -


- Added Undo/Redo

- Added downloadable Texture maps











Whats Next -


- Techne Model Support


- In-Program Updating


- More Backgrounds/Grids


- Automated Installer


- Complete Mob Code Support


- Option to export as .obj


Suggest Ideas in the comments below.






Download -


Download v1.2 Here: Version 1.2


Download v1.2 Source Code Here: Coming Soon

Download BETA v1.3 Here: Version BETA 1.3


Download v.2.4 Here : Version 2.4






Installation:


Download, Unzip, and run MCModeler.jar.




Note: Requires Java3D API. You can locate that here: Java3D v1.5.1












How To Use


Posted Image


What does it all mean?!?!


Let me explain the fields and buttons:


Box List Manipulators
  • Name -
    • [*:20sjqv6b]The name of the new box you want to add. Please keep this name a valid Java identifier, as this is what the code generator uses as the identifiers for the boxes in the code it generates.

  • [*:20sjqv6b]Add New Box (Button)
    • [*:20sjqv6b]Adds a new box with the name specified in the Name field.

  • [*:20sjqv6b]Boxes
    • [*:20sjqv6b]A list of the boxes in your model.

  • [*:20sjqv6b]Delete box (Button)
    • [*:20sjqv6b]Deletes the selected box (This is irreversable! Careful!).

  • [*:20sjqv6b]Rename box (Button)
    • [*:20sjqv6b]Renames the selected box to the name of your choice (asks you for a new name, doesn't use the Name field).



Texture Manipulators
  • [*:20sjqv6b]Texture URL
    • [*:20sjqv6b]The URL of the texture you want to apply to the model.

  • [*:20sjqv6b]Browse (Button)
    • [*:20sjqv6b]Lets you select an image to use for the texture. Does not load the texture but simply puts the texture's location into the Texture URL field.

  • [*:20sjqv6b]Load (Button)
    • [*:20sjqv6b]Loads the texture specified by the Texture URL field.



Selected Box Values


**Note that with the following fields you need to press Enter to finalize your change.
  • [*:20sjqv6b]X/Y/Z size
    • [*:20sjqv6b]Specify the size of this box in pixels.

  • [*:20sjqv6b]X/Y/Z center
    • [*:20sjqv6b]Specify how many pixels the rotational center of the box should be from the geometric center of the box. This is the point around which the box rotates.

  • [*:20sjqv6b]X/Y/Z offset
    • [*:20sjqv6b]Specify how many pixels the box should be from the center of the model.

  • [*:20sjqv6b]X/Y/Z rotation
    • [*:20sjqv6b]Specify to what angle the box should rotate to, in degrees. Note that the rotations are applied in Z-Y-X order.

  • [*:20sjqv6b]X/Y Texture Offsets
    • [*:20sjqv6b]Specify the offset of this particular box's texture within the texture image, in pixels from the top left corner of the image.



File Menu


I won't explain the generic ones.
  • [*:20sjqv6b]Generate Code
    • [*:20sjqv6b]Generates the model code and puts it in the file specified.



Edit Menu


Copy/Cut/Paste are self-explanatory. (They also only work with boxes. )




View Menu
  • [*:20sjqv6b]Display XY/YZ/ZX grid
    • [*:20sjqv6b]These are guides to help you build your model. You can turn them on or off here.

  • [*:20sjqv6b]Display center point
    • [*:20sjqv6b]This option tells the previewer whether or not to draw the center point of the box.

  • [*:20sjqv6b]Display unselected boxes as...
    • [*:20sjqv6b]This option tells the previewer how to draw boxes you aren't currently working with. The options are self-explanatory, but keep in mind that you cannot mouse-select unselected boxes if this option is set to 'Invisible'.

  • [*:20sjqv6b]Reload texture file
    • [*:20sjqv6b]If you've made changes to your texture file, this reloads them and reapplies them to your model.



View Controls


View controls are pretty natural:
  • [*:20sjqv6b]Left-click on a box to select that box.
  • [*:20sjqv6b]Left-click and drag to rotate your view of the model
  • [*:20sjqv6b]Scroll with the mouse wheel to zoom in and out.


In case of an error-

  • [*:20sjqv6b]Run the program via the command terminal (CMD on windows, Shell/Bash on Linux/Macs) with the '-osdetect' parameter (something to this extent: 'java -jar MCModeler.jar -osdetect')


  • [*:20sjqv6b]Provide the information given to you in the popup. This will help me add compatibility for your operating system.


Thanks, and feel free to leave feedback/suggestions
Progress100% complete
Game VersionMinecraft 1.5.2
Tags

7 Update Logs

Update #3 : 06/10/2013 11:45:17 amJun 10th, 2013

Fixed download links, they linked to planetminecraft.com/<link> instead of just <link>
LOAD MORE LOGS

1
08/24/2015 6:58 pm
Level 1 : New Miner
Minethwart
can not download
1
07/02/2015 3:20 pm
Level 1 : New Miner
Marijntjuh
Dude, 1.2 and 2.4 links are down. and 1.3 doesnt work, i have a mac.
Please fix this! :(
1
02/12/2015 9:22 pm
Level 24 : Expert Spelunker
0m3g45n1p3r4lph4
heeyyyyyyyyyyy the link isnt working, if you'd like you could borrow my dropbox for it
1
06/26/2014 9:07 pm
Level 43 : Master Modder
superninjaman45
You should fix the link on the MC Forums page as well.
1
06/01/2014 5:40 pm
Level 13 : Journeyman Skinner
EPICNESS234
FIX THE LINK FIX THE LINK FIX THE LINK FIX THE LINK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1
06/02/2014 10:44 am
Level 59 : Grandmaster Modder
Cube Modding
Trying to! Our host isn't working right now, and I'mnot sure why.
1
06/02/2014 10:33 pm
Level 13 : Journeyman Skinner
EPICNESS234
Thank you.
1
03/22/2014 10:10 am
Level 1 : New Crafter
herobrinender
Hey Guy i had the same problem it didnt work so I typed this in                                                          Download file : http://www.creeperrepo.net/downloads/avatarmod/MCModeler.zip and click MCModeler download for mac - Soft pedia ;) hoped I helped. but dont click it type it in or it wont work.
1
04/12/2016 1:36 pm
Level 4 : Apprentice Modder
SImplySquoddle
Doesn't work
1
03/18/2014 7:12 pm
Level 18 : Journeyman Architect
whitefyre1
Not working... download links broken, no file asociated.
1
02/16/2014 7:56 pm
Level 6 : Apprentice Explorer
theninja23
what do i do when it brings me to creeperhost?
1
02/15/2014 7:26 am
Level 24 : Expert Spelunker
0m3g45n1p3r4lph4
dropbox isnt working, creeperrepo isnt working, beta doesnt launch,... help?
1
01/04/2014 10:29 pm
Level 13 : Journeyman Skinner
EPICNESS234
the file mirror tales me to creeperrepo
1
02/14/2014 6:42 pm
Level 1 : New Miner
CrazyRonBeast
Yea me too and i really want to use this cause techne isnt gonna work
1
12/08/2013 2:46 pm
Level 25 : Expert Skinner
dwarfdwarf
wait, how do i put the mob into the mod? using eclipse and forge
1
11/16/2013 7:28 am
Level 5 : Apprentice Engineer
gijs 1234
Great program but i have a few issues.
i installed the java 3d api but it gives me this error:

java.lang.UnsatisfiedLinkError: no j3dcore-ogl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:231)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:200)
at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:157)
at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:987)
at javax.media.j3d.VirtualUniverse.(VirtualUniverse.java:299)
at javax.media.j3d.Canvas3D.(Canvas3D.java:3881)
at ModelPreview.(ModelPreview.java:51)
at LinuxGUI.prepareGUI(LinuxGUI.java:22)
at MCModeler.(MCModeler.java:80)
at MCModeler.main(MCModeler.java:1222)
at Start.main(Start.java:100)

and it doesnt let me type in the boxes for the XYZ value's
im on ubuntu linux.

pls fix it
1
11/20/2013 3:00 pm
Level 59 : Grandmaster Modder
Cube Modding
Are you using Java 7? It only works with Java 6 and I'm currently too busy to update it to a newer library/API.
1
06/01/2014 5:41 pm
Level 13 : Journeyman Skinner
EPICNESS234
fix the goddamn fucking download link now!
1
11/22/2013 4:57 am
Level 5 : Apprentice Engineer
gijs 1234
it launches fine.
the only thing is that the boxes for the XYZ values are 2 pixles wide, so i cant write in them.
1
11/30/2013 2:52 am
Level 59 : Grandmaster Modder
Cube Modding
That seems to be a common linux problem, I'm just swamped with other work right now so I'm unable to update it.
1
09/13/2015 3:00 pm
Level 15 : Journeyman Dragon
Philcrafter3
wanna know something? the download link isn't working
1
04/21/2014 10:13 pm
Level 13 : Journeyman Skinner
EPICNESS234
FIX THE FUCKING DOWNLOAD LINK!!!!!
1
06/15/2013 2:39 pm
Level 9 : Apprentice Architect
XMarioDJ_mc
i got da 404 fail thingy XD halp
1
06/15/2013 3:28 pm
Level 59 : Grandmaster Modder
Cube Modding
Mind explaining? Do you mean with the download?
1
06/17/2013 3:51 pm
Level 9 : Apprentice Architect
XMarioDJ_mc
Yep the download says 404 and planet minecraft made it so it says "OMG FAIL!" please fix download
1
06/12/2013 4:45 pm
Level 9 : Apprentice Architect
XMarioDJ_mc
which is the latest version? XD
1
06/12/2013 11:59 pm
Level 59 : Grandmaster Modder
Cube Modding
Check the title, 2.4
1
06/15/2013 2:38 pm
Level 9 : Apprentice Architect
XMarioDJ_mc
ok :3
1
06/07/2013 10:32 pm
Level 45 : Master Necromancer
MCJapanga
Make it More like Techne And have a Starter Steve Model.
1
06/10/2013 11:46 am
Level 59 : Grandmaster Modder
Cube Modding
You'll need to be more exact. I don't wish to copy Techne in any way. A starter steve model is a nice idea though, thanks :)
1
06/10/2013 12:14 pm
Level 45 : Master Necromancer
MCJapanga
Well i must've said it wrong When i say more like Techne i mean easier to use

Cause it took me like 1 hour to make a Kirby model

And TextureMaps would be nice as well

Also you're Welcome :)
1
02/16/2014 7:50 pm
Level 6 : Apprentice Explorer
theninja23
i dont like techne cus im on a mac and cant use it :/
1
06/10/2013 3:38 pm
Level 59 : Grandmaster Modder
Cube Modding
I know full well that Techne is better then this lol. (I'm a huge fan of it)
Texture maps are being annoying, it never seems to get it quite right. Sorry that it took so long /:
1
07/25/2013 4:41 pm
Level 45 : Master Necromancer
MCJapanga
Also the Code Generation needs some Changing.
Cause it only Generates the addBox method and Nothing else
So could you fix code generation so you don't need to fill in Every single Blank
1
06/10/2013 3:40 pm
Level 45 : Master Necromancer
MCJapanga
It's all good Coding takes time.

Also a little Suggestion Maybe Make a Website Gallery So people can Download other People's Models
1
06/07/2013 10:29 pm
Level 51 : Grandmaster Blob
MCmaster23
Macs FTW!!!!
1
06/02/2013 1:04 pm
Level 55 : Grandmaster Modder
Stuuupiiid
Thanks for this. Its much better than Techne. But one last thing: Exporting a texture file, like Techne is doing would make this 100% more useful

Note:
Omg! The possibility to export as Object is perfect for Mods working with usermade content packs. Looking forward to this!
1
06/02/2013 10:06 am
Level 43 : Master Modder
GLStudios
I can't download 1.3! Mediafire says it's encrypted! Can you have a different link or something.
1
06/02/2013 10:29 am
Level 59 : Grandmaster Modder
Cube Modding
Yeah, Mediafire has become horrible in the past year. We have now moved to Dropbox :) (Download 2.4)
1
02/16/2014 7:58 pm
Level 6 : Apprentice Explorer
theninja23
when i download that it brings me to creeperhost... help?
1
05/30/2013 9:09 am
Level 15 : Journeyman Engineer
minecraftian2424
It crash when In open it

Java.noclass.found....
....
ble ble ble
1
05/21/2013 7:16 pm
Level 30 : Artisan Miner
Benjerji
Things you should add:
A Export Texture Button - What this will do is auto generate a model texture, it makes it very easier.
Animations - What this will do is make it so you can make the legs/arms/head/any block you made move to either the Y X W axles.
1
05/21/2013 7:35 pm
Level 59 : Grandmaster Modder
Cube Modding
An export button will be added soon, not sure about the animations. Do you mean having it export to the model java file?
1
05/21/2013 8:49 pm
Level 30 : Artisan Miner
Benjerji
Animations, as in legs moving? The arms swinging side to side?
1
05/21/2013 9:05 pm
Level 59 : Grandmaster Modder
Cube Modding
But the client has no idea what the arms/legs are, it just knows they are boxes.
1
05/22/2013 7:11 pm
Level 30 : Artisan Miner
Benjerji
Thats what I mean, make it so you can make is swing the boxes on the X Y or W axles.
1
05/22/2013 11:44 pm
Level 59 : Grandmaster Modder
Cube Modding
But what's the point if it has no idea what end to move? In which direction to move it in?
1
05/12/2013 11:23 pm
Level 16 : Journeyman Network
squealy_squigs
This doesn't open!!! It doesn't work! I used to get an error before I installed Java 3D. But now it opens in my dock, but the window never opens. Please help quick! I NEEDS IT :3
1
04/02/2013 11:53 pm
Level 1 : New Miner
IDONTKNOWORCARE
Please make this system compatible:
Java OS Name:windows 8
Java OS Arch:amd64
1
03/11/2013 9:41 pm
Level 50 : Grandmaster Modder
Andrewizard
So can it generate texture maps like in techne?
1
03/12/2013 10:34 am
Level 59 : Grandmaster Modder
Cube Modding
1.3 does if it works (which it does for me).
Im in the process of recoding it.
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