• • 2/10/26 3:40 pm • 1 logs
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- Game Version
- Minecraft 1.21.11
- Progress
- 100% complete
60
NEW STEPS + SLABS + VERTICAL SLABS
Stable version is for Minecraft Bedrock 26.0 - if you want the older experimental 1.21.130 version, you can still download it here.
For the first time ever, it's possible to make fully functional custom stairs using the newest features from version 1.26.0!
Are you wondering how to use this new feature? Check out the announcement about the updated "minecraft:collision_box" component in the changelog here.
* As of 2/5/2026, it seems like the documentation hasn't been updated yet to include a syntax example for multiple collision boxes, but you can see it in use in any of the new custom stair variants in this addon.
Just change the extension from .mcaddon to .zip and then unzip the folder to view the block .json files (they're inside the "blocks" folder of the behavior pack).
Each "minecraft:geometry" variant has its own separate set of collision boxes, and these can be found under the "permutations" section of the stair blocks' .json files. Along with the new "minecraft:support" and "minecraft:connection" components (which affect how other blocks can be placed on or next to the block specified), these will give your custom stairs all the functionality of vanilla stairs.
Stair blocks' configurations (default, inner corner or outer corner) are determined using a custom block component upon placement by the player, in the script file main.js.
~~~ Over 300 new blocks added in this pack!!! ~~~
Fills in missing block variants from vanilla materials, so you can now craft stairs and slabs from gem blocks, obsidian, terracotta, concrete and many more! Every vanilla slab variant now has a corresponding vertical slab, which can be found under the new "Vertical Slabs" grouping under "Construction" in the Creative Inventory.
In addition, I've included an original set of new "Carved Wood" stair variants, which can be crafted from each type of log.
All new blocks retain the properties of their vanilla materials: coal stairs/slabs/vertical slabs can be used as furnace fuel; glowstone ones glow; redstone ones can power redstone components; carved wood stairs can be stripped with an axe; copper vertical slabs oxidize and can be waxed/stripped, etc.
* Placing two vertical slabs together makes a double-slab block, which can be mined to drop both of the original vertical slabs.
* Like vanilla stairs, the custom stairs from this pack will orient themselves as either default, inner corner or outer corner variants depending on how they're placed next to other adjacent custom stair blocks (of the same or different material).
Crafting:
* The stairs recipe is the same as for vanilla stairs using the crafting table. New stone-type stair variants can also be crafted more efficiently using the stonecutter.
* Vertical slabs are crafted by placing three blocks in a column vertically in the crafting grid, or else by using the stonecutter.
(Due to limitations in which vanilla block states are accessible via the API, custom stairs don't currently connect to vanilla stairs or vice versa.)
Stable version is for Minecraft Bedrock 26.0 - if you want the older experimental 1.21.130 version, you can still download it here.
For the first time ever, it's possible to make fully functional custom stairs using the newest features from version 1.26.0!
Are you wondering how to use this new feature? Check out the announcement about the updated "minecraft:collision_box" component in the changelog here.
* As of 2/5/2026, it seems like the documentation hasn't been updated yet to include a syntax example for multiple collision boxes, but you can see it in use in any of the new custom stair variants in this addon.
Just change the extension from .mcaddon to .zip and then unzip the folder to view the block .json files (they're inside the "blocks" folder of the behavior pack).
Each "minecraft:geometry" variant has its own separate set of collision boxes, and these can be found under the "permutations" section of the stair blocks' .json files. Along with the new "minecraft:support" and "minecraft:connection" components (which affect how other blocks can be placed on or next to the block specified), these will give your custom stairs all the functionality of vanilla stairs.
Stair blocks' configurations (default, inner corner or outer corner) are determined using a custom block component upon placement by the player, in the script file main.js.
~~~ Over 300 new blocks added in this pack!!! ~~~
Fills in missing block variants from vanilla materials, so you can now craft stairs and slabs from gem blocks, obsidian, terracotta, concrete and many more! Every vanilla slab variant now has a corresponding vertical slab, which can be found under the new "Vertical Slabs" grouping under "Construction" in the Creative Inventory.
In addition, I've included an original set of new "Carved Wood" stair variants, which can be crafted from each type of log.
All new blocks retain the properties of their vanilla materials: coal stairs/slabs/vertical slabs can be used as furnace fuel; glowstone ones glow; redstone ones can power redstone components; carved wood stairs can be stripped with an axe; copper vertical slabs oxidize and can be waxed/stripped, etc.
* Placing two vertical slabs together makes a double-slab block, which can be mined to drop both of the original vertical slabs.
* Like vanilla stairs, the custom stairs from this pack will orient themselves as either default, inner corner or outer corner variants depending on how they're placed next to other adjacent custom stair blocks (of the same or different material).
Crafting:
* The stairs recipe is the same as for vanilla stairs using the crafting table. New stone-type stair variants can also be crafted more efficiently using the stonecutter.
* Vertical slabs are crafted by placing three blocks in a column vertically in the crafting grid, or else by using the stonecutter.
(Due to limitations in which vanilla block states are accessible via the API, custom stairs don't currently connect to vanilla stairs or vice versa.)
1 Update Logs
Update #1 : by NeonNinja3 02/10/2026 3:40:51 pmFebruary 10 @ 8:40 pm UTC
Updated addon to format version 1.26.0, for Minecraft Bedrock 26.0 (released 2/10/2026)
- Added missing crafting table and stonecutter recipes for the Gilded Blackstone set (stairs, slab and vertical slab)
- Fixed an issue where one of the oxidation states for copper vertical slabs had an incorrect name value which caused issues with the block
- This addon no longer requires experimental features to be enabled for the world!
Bonus: the Minecraft update itself seems to have fixed some graphics-related issues formerly occurring with this addon (such as water textures rendering compressed in the transparent portions of waterlogged custom blocks - the texture now renders with the correct aspect ratio).
Waterlogged custom blocks can now be used to fill an empty bucket (removing the water from the block), although as of yet using a full bucket to waterlog custom blocks is still not supported. Custom blocks can be waterlogged by water sources flowing into them from adjacent blocks.
- Added missing crafting table and stonecutter recipes for the Gilded Blackstone set (stairs, slab and vertical slab)
- Fixed an issue where one of the oxidation states for copper vertical slabs had an incorrect name value which caused issues with the block
- This addon no longer requires experimental features to be enabled for the world!
Bonus: the Minecraft update itself seems to have fixed some graphics-related issues formerly occurring with this addon (such as water textures rendering compressed in the transparent portions of waterlogged custom blocks - the texture now renders with the correct aspect ratio).
Waterlogged custom blocks can now be used to fill an empty bucket (removing the water from the block), although as of yet using a full bucket to waterlog custom blocks is still not supported. Custom blocks can be waterlogged by water sources flowing into them from adjacent blocks.
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I'll also be updating it later today since 26.0 came out, so after that it shouldn't require the experimental features to be enabled in order to use it.