Minecraft Mods

Project Superhuman v2.0 - Beta 4 - [1.7.10 Superhero Mod] - Still Active

  • 80,114 views, 6 today
  • 20,991 downloads, 0 today
  • 26
  • 33
  • 38
DarKnighT_0_9's Avatar DarKnighT_0_9
Level 48 : Master Crafter
20
Project Superhuman v2.0 - Beta 4 - [1.7.10 Superhero Mod] - Still Active Minecraft Mod
Latest Video:



Welcome to Project Superhuman; a new kind of superhero mod. Project Superhuman grants players the abilities of their favorite comic characters through the use of special suits. Unlike other superhero mods the suits in Project Superhuman aren't crafted; instead players are rewarded with Points for killing hostile mobs. Mobs drop more Points if they have higher health. These Points can then be used to "purchase" (no real money required obviously) the suits in-game through the HeroSuits Catalog (accessed by pressed 'C' by default). When a player first gets a suit it will have a Rank of 0 and not all of the abilities will be available. Ranking up suits again requires the player to kill hostile mobs. Just like with Points, the stronger the mobs is the more experience the player's suit will get from killing the mob. As suits gain Rank they become stronger and new abilities are unlocked.

There are currently 32 characters available in Project Superhuman. As this is still a beta, there are still a number of character who don't do anything. However, with each new beta version you can expect advances for most characters. All characters (with the exception of 2 or 3) have been completely designed on paper and it is just a matter of implementation (I'm the only person working on this mod so it takes me a little longer than others). What works on paper doesn't always work in practice though so expect things to change for most (if not all) characters.

In addition to Point and Suits, Project Superhuman also has a variety of other loot items. The most important of these are Blind Bags. Blind Bags are a rare drop that, when opened, will give the player a new suit. Opening a Blind Bag creates an entity in the world that cycles through the available suits for a few seconds before landing on one (like a slot machine). If you want to skip this you can sneak while opening the bag. Duplicate suits are almost guaranteed but fear not, right-clicking with a duplicate suit while wearing another suit of the same character will add 100 experience to the worn suit.

The future of Project Superhuman is also looking bright with more features in the works including:
  • Pets

  • Expanded Village Structures
  • Dungeons
  • And of Course More Characters!

Progress40% complete
Game VersionMinecraft 1.7.10
Tags

Create an account or sign in to comment.

1
02/15/2020 9:29 pm
Level 1 : New Miner
Dan_Beauty
Dan_Beauty's Avatar
dude all your mods don´t work in my minecraft please repair
1
11/09/2019 4:15 pm
Level 1 : New Miner
mobsareweak
mobsareweak's Avatar
1.12.2 please
1
07/01/2019 8:31 pm
Level 9 : Apprentice Miner
masterlink123xyz
masterlink123xyz's Avatar
can spiderman swing and can batman glide?
1
02/24/2018 9:39 am
Level 1 : New Miner
GGBR213
GGBR213's Avatar
dont work please help me ---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 24/02/18 11:37
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
at net.herosuits.HeroSuits.preInit(HeroSuits.java:555)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemUtilityBelt
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemBaubleEquipment
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemBaubleEquipment
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_141, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 127897464 bytes (121 MB) / 263045120 bytes (250 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCE HeroSuits{1.2} [Project Superhuman] (ProjectSuperhuman+-+v1.2+-+1.7.10 (1).jar)
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4358' Renderer: 'Intel(R) HD Graphics'
1
02/12/2018 6:13 pm
Level 51 : Grandmaster Witch
Desertwarrior
Desertwarrior's Avatar
Hey :) I love your mod so much! just got some questions:

will you add: Vixen, Black Canary, Elektra, Prof-X and Storm??

I know it is probraly alot of work but i would LOVE it, atleast Elektra would not be too difficult i think :) would love if you answer. Oh and if you add Vixen you'll be the first person to do this in a Mod :D
1
02/15/2018 3:15 pm
Level 48 : Master Crafter
DarKnighT_0_9
DarKnighT_0_9's Avatar
Thank you. I'm glad you enjoy the mod :)

Black Canary is already in the mod but she isn't finished just yet. Vixen and Storm are also planned for the full release and the other 2 are planned for later.

There is still a lot of work that I need to get done so I can't say when there will be another release but I do plan on adding a lot more characters, including the ones you mentioned.
1
01/02/2018 4:29 pm
Level 1 : New Miner
AfellowMinecraftuser
AfellowMinecraftuser's Avatar
Ok, thanks!!!
1
12/31/2017 5:04 pm
Level 1 : New Miner
AfellowMinecraftuser
AfellowMinecraftuser's Avatar
Excuse me but I have a question, is there a way to change Spidey’s suit to the black/symbionts suit or is that not possible. If not then there’s an idea! I totally get it if your busy just a question.
1
01/01/2018 7:11 pm
Level 48 : Master Crafter
DarKnighT_0_9
DarKnighT_0_9's Avatar
There are plans for alternate suits in the future but right now I'm focusing on getting all the core things in.
1
12/10/2017 11:53 am
Level 1 : New Miner
MakerTV
MakerTV's Avatar
DarKnightT_0_9, i have a idea for the mod.
I think that the spider-man should had, the spider-sense more advanced, like a some key for enable it, so while is active, the time get slower, he can see
your enemies, and other players, with something like a aura around they.

Sorry the bad english :/
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome