Published Aug 24th, 2017, 8/24/17 9:20 pm
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Welcome to Project Superhuman; a new kind of superhero mod. Project Superhuman grants players the abilities of their favorite comic characters through the use of special suits. Unlike other superhero mods the suits in Project Superhuman aren't crafted; instead players are rewarded with Points for killing hostile mobs. Mobs drop more Points if they have higher health. These Points can then be used to "purchase" (no real money required obviously) the suits in-game through the HeroSuits Catalog (accessed by pressed 'C' by default). When a player first gets a suit it will have a Rank of 0 and not all of the abilities will be available. Ranking up suits again requires the player to kill hostile mobs. Just like with Points, the stronger the mobs is the more experience the player's suit will get from killing the mob. As suits gain Rank they become stronger and new abilities are unlocked.
There are currently 32 characters available in Project Superhuman. As this is still a beta, there are still a number of character who don't do anything. However, with each new beta version you can expect advances for most characters. All characters (with the exception of 2 or 3) have been completely designed on paper and it is just a matter of implementation (I'm the only person working on this mod so it takes me a little longer than others). What works on paper doesn't always work in practice though so expect things to change for most (if not all) characters.
In addition to Point and Suits, Project Superhuman also has a variety of other loot items. The most important of these are Blind Bags. Blind Bags are a rare drop that, when opened, will give the player a new suit. Opening a Blind Bag creates an entity in the world that cycles through the available suits for a few seconds before landing on one (like a slot machine). If you want to skip this you can sneak while opening the bag. Duplicate suits are almost guaranteed but fear not, right-clicking with a duplicate suit while wearing another suit of the same character will add 100 experience to the worn suit.
The future of Project Superhuman is also looking bright with more features in the works including:
- Pets
- Expanded Village Structures
- Dungeons
- And of Course More Characters!
Progress | 40% complete |
Game Version | Minecraft 1.7.10 |
Tags |
tools/tracking
4000358
7
project-superhuman-v2-0-beta-3
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// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 24/02/18 11:37
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
at net.herosuits.HeroSuits.preInit(HeroSuits.java:555)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemUtilityBelt
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemBaubleEquipment
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemBaubleEquipment
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_141, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 127897464 bytes (121 MB) / 263045120 bytes (250 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCE HeroSuits{1.2} [Project Superhuman] (ProjectSuperhuman+-+v1.2+-+1.7.10 (1).jar)
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4358' Renderer: 'Intel(R) HD Graphics'
will you add: Vixen, Black Canary, Elektra, Prof-X and Storm??
I know it is probraly alot of work but i would LOVE it, atleast Elektra would not be too difficult i think :) would love if you answer. Oh and if you add Vixen you'll be the first person to do this in a Mod :D
Black Canary is already in the mod but she isn't finished just yet. Vixen and Storm are also planned for the full release and the other 2 are planned for later.
There is still a lot of work that I need to get done so I can't say when there will be another release but I do plan on adding a lot more characters, including the ones you mentioned.
I think that the spider-man should had, the spider-sense more advanced, like a some key for enable it, so while is active, the time get slower, he can see
your enemies, and other players, with something like a aura around they.
Sorry the bad english :/