Published Sep 25th, 2011, 9/25/11 10:54 pm
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Just a simple mod I made to get to know ML and MCP. This mod is in no way polished or serious. I mostly just
uploaded it to see how people would react.
Therefore, PLEASE COMMENT!
Basically. 1 stone = 1 Cycler Block 1, 1 Cycler Block 1 = 1 Cycler Block 2, 1 Cycler Block 2 = 1 Cycler Block 3, and onwards to 10.
If you right-click a placed Cycler Block, it moves to the next texture. After going through all of them, it loops. Right clicking any Cycler Block 1 will change every Cycler Block 1, right clicking any Cycler Block 2 will change every Cycler Block 2, etc, although Cycler Blocks more than two blocks away won't update until they're re-rendered for whatever reason. I think. I haven't exactly done extensive testing. Too lazy to fix this.
Possibly handy for quickly changing decor, although not otherwise functional. All Cycler Blocks are as hard as the stone they're made of. They break slightly slower than stone when using a pick, though.
You cannot turn a Cycler Block 10 into a Cycler Block 1. Do not try. Once again, I am too lazy to implement this.
This mod occupies block IDs 200-210. You cannot adjust this. For a third time, I am to lazy to do anything about it.
Lastly, if you can think of a simple mod that would be useful and doesn't already exist, contact me! I need more modding practice! No GUIs, though, please. Not yet.
Addendum
I might be making a kind of super-upgraded version of this where it actually replaces the block and not just the texture (plus some other tweaks/upgrades) once I finish my Snakes mod, although anything that uses a tile entity wouldn't work.
Keyword being might.
uploaded it to see how people would react.
Therefore, PLEASE COMMENT!
Basically. 1 stone = 1 Cycler Block 1, 1 Cycler Block 1 = 1 Cycler Block 2, 1 Cycler Block 2 = 1 Cycler Block 3, and onwards to 10.
If you right-click a placed Cycler Block, it moves to the next texture. After going through all of them, it loops. Right clicking any Cycler Block 1 will change every Cycler Block 1, right clicking any Cycler Block 2 will change every Cycler Block 2, etc, although Cycler Blocks more than two blocks away won't update until they're re-rendered for whatever reason. I think. I haven't exactly done extensive testing. Too lazy to fix this.
Possibly handy for quickly changing decor, although not otherwise functional. All Cycler Blocks are as hard as the stone they're made of. They break slightly slower than stone when using a pick, though.
You cannot turn a Cycler Block 10 into a Cycler Block 1. Do not try. Once again, I am too lazy to implement this.
This mod occupies block IDs 200-210. You cannot adjust this. For a third time, I am to lazy to do anything about it.
Lastly, if you can think of a simple mod that would be useful and doesn't already exist, contact me! I need more modding practice! No GUIs, though, please. Not yet.
Addendum
I might be making a kind of super-upgraded version of this where it actually replaces the block and not just the texture (plus some other tweaks/upgrades) once I finish my Snakes mod, although anything that uses a tile entity wouldn't work.
Keyword being might.
| Progress | 100% complete |
| Game Version | Minecraft 1.8 beta |
| Tags |
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Although I've been thinking that maybe my next mod will be something like this that actually changes material :D
Imagine a large wall, that turns from a wall, into pixel art, and the flip of a switch.