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Minecraft / Mods

TF2 Stuff 1.1.7 [1.12 - 1.7.10]

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rafradek
Level 34 : Artisan Network
17
The mod is dedicated to anyone who loves TF2 and Minecraft just like me. The mod will also satisfy users who want more balanced guns.

Want a quick answer? Click the Discord logo below and join the server.




New in 1.1:

  • Contracts
  • New weapons:
    • Direct Hit
    • Rocket Jumper
    • Force-A-Nature
    • Phlogistinator
    • Scottish Resistance
    • Sticky Jumper
    • Rescue Ranger
    • Tomislav
    • Huo-Long Heater
    • Crusaders' Crossbow
    • Ambassador
    • Machina



The mod for Minecraft 1.7.10 is outdated


Mann Co. Store






Here is the place where you can join a team, buy a weapon (using australium) and upgrade it (using experience).

It can be found in any village.






Contracts




Provided that after joining a team you kill at least 5 mercenaries, you gain access to contracts once each in-game week. Finish those to gain rare items like keys or australium bars. Most contracts have objectives that can only be completed using certain weapons.


Mobs


Mobs
from this mod start appearing after the end of first night, then, for
15 days, their spawn rate increase. Currently they will not attack mobs
on opposite side (unless spawned by egg). They will not attack
unassigned players to any team.



All these mobs have a chance to drop a scrap metal, ammo and weapons.

Trading:


After joining a team (In Mann Co. store), you can start trading with your teammates (mobs) by right clicking on them.




Heavy:


Health: 15 hearts

He can deal massive amount of damage with his minigun if you come too close.



Extra drops:
  • Bonk

Scout:


Health: 7.5 hearts

He will jump over you and try to dodge your attacks



Extra drops:
  • Bonk! atomic punch

Sniper:


Health: 7.5 hearts


Demoman:


Health: 9.25 hearts




Soldier:


Health: 10 hearts




Pyro:


Health: 9.25 hearts




Medic:


Health: 8.5 hearts







Drops:


  • 15% chance to drop syringe gun
  • 8% chance to drop medigun

Spy:


Health: 7.5 hearts



He can become invisible and stab you from behind







Extra drops:
  • Disguise kit
  • Sapper
  • Invis watch

Engineer:


Health: 7.5 hearts



He can build sentries to protect himself







Extra drops:
  • Sentry, dispenser or teleporter box

Buildings


Building boxes can be crafted from crafting station or found from dead engineers.

Upgrading buildings requires metal from dispenser or iron bars, and is done by smashing your sentry with a wrench.

Sentry:


Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner


Dispenser:


Heals
1/1.5/2 hearts per second, generates 28/35/42 metal every 10 seconds.
Metal can be used to upgrade, repair buildings and tools (Tool
enchantments increase metal cost)


Teleporter:


Allows quick travel. One player can build up to 64 teleport exits; channel is configurable by right clicking the teleporter.


Weapons


To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2



Ammo
is required to fire a weapon in survival mode. It can be crafted in
crafting station, or collected from mobs. To increase ammo capability
craft an ammo belt and put it in special slot, accessible by right
clicking the belt.

Some of the mod's weapons:


Minigun:


Right click to wind up

Damage:

  • close: 10-25 hearts per second (27-54 critical)
  • far: 1-4 hearts per second (6-13 critical)

Scattergun:


Damage:

  • close: 2-5 hearts per shot (7-9 critical)
  • far: 0.5-2 hearts per shot (2-4 critical)

Pistol:


Damage:

  • close: 1-2 hearts per shot (2 critical)
  • far: 0.5-1 hearts per shot (2 critical)

Shotgun:


Damage:

  • close: 2-4.5 hearts per shot (7-9 critical)
  • far: 0.5-2 hearts per shot (2-4 critical)

Sniper Rifle:


Damage:

  • Uncharged: 2.5 hearts per shot
  • Charged: up to 7.5 (22.5 headshot) hearts per shot

SMG:


Damage:

  • close: 2-5 hearts per second (12 critical)
  • far: 1-2 hearts per second (6-12 critical)

Rocket Launcher:


Damage on direct hit:
  • close: 4.5-5.5 hearts per shot (13.5 critical)
  • far: 2.25-3.25 hearts per shot (13.5 critical)

Grenade Launcher:


Damage:
  • direct hit: 5 hearts (15 critical)
  • explode on timer: 2-3.2 hearts (6-9.6 critical)

Flame Thrower:


Right click to airblast projectiles and mobs.

Damage:
  • close: 6-7.2 hearts per second (18-21.6 critical)
  • at max range: 4.6 hearts per second (13.8 critical)

Medigun:


Right click to activate ubercharge

Heal:
  • 0-10 seconds after receiving damage: 1.2 hearts per second
  • 15 seconds after receiving damage: 3.6 hearts per second

Syringe Gun:


Damage:
  • close: 5.5-6 hearts per second (15 critical)
  • far: 3.5-5 hearts per shot (15 critical)

Revolver:


Damage:
  • close: 2-3 hearts per second (6 critical)
  • far: 1-1.5 hearts per shot (6 critical)

Wrench:


Holds up to 200 metal, standing near dispensers fills the metal meter.

Damage:
  • 3.25 hearts per swing (9.75 critical)

Knife:


Backstab instantly kills unarmored targets.

Damage:
  • 2 hearts per swing
  • insta-kill (backstab)

Sapper:


Disables and damages enemy buildings.

Flare gun:


Ignites enemies for 6 seconds


Damage:
  • 1.5 hearts on hit + 3 hearts afterburn (4.5 hearts on hit against lit players)

Wrangler:


Takes control of the nearest sentry, doubling fire rate and reducing damage received by 50%.

Frying Pan:


Makes a lot of noise.


Damage:
  • 3.25 hearts per swing (9.75 critical)

Bottle:


Damage:
  • 3.25 hearts per swing (9.75 critical)

Market Gardener:


When rocket jumping, deals critical damage

Damage:
  • 3.25 hearts per swing (9.75 critical)

Axtinguisher:


Crits when the enemy is on fire


Damage:


  • 3.25 hearts per swing (9.75 critical)

Bushwacka:


Crits when it should normally mini-crit. -2 hearts when held.


Damage:
  • 3.25 hearts per swing (9.75 critical)

Sandman:


Right mouse button launches a ball can stun opponents. -1.5 hearts when held


Damage:
  • 1.75 hearts per swing (5.25 critical)

Crafting:


In
order to craft TF2 weapons and items, you need a special crafting
station, which can be done by combining iron block, crafting table and
scrap metal







All recipes are listed in the GUI:







Australium block, ingot and nugget recipes:







Metal can be smelt into iron bars:




Ammo belt and cosmetic inventory:


By right-clicking a hat, ammo or ammo belt, a special inventory window appears.

Hats placed in cosmetic slots does not drop on death.

When anything is placed in the inventory, a "W" button will appear at the top of the GUI






Extras:

New ores:




From left - copper, lead and australium



Copper
and lead only generates if there is no other mod that could generate
these ores. Copper and lead are crafting ingredients for making bullets.
Australium is used as currency in Mann Co. Store and to create
australium - quality weapons as well.

Give weapon:


/giveweapon is a command that gives the specified weapon to the player, with additional attributes.




Syntax:

/giveweapon <item> [player] [attribute index:attribute value ...] [v] [a] [u:effect index]



Examples:
  • /giveweapon shotgun - gives shotgun to the command sender
  • /giveweapon minigun xyz - gives minigun to xyz
  • /giveweapon sniperrifle xyz 0:1.75 6:0.5 - gives sniper rifle to xyz, with 75% damage bonus and 50% increased fire speed attributes.
  • /giveweapon teamcaptain xyz u:0 - gives unusual Team Captain with burning flames effect

All possible attributes can be located in references

Other commands:

  • /resetbossstat [player] - clears all boss progress for a given player
  • /resetitemdata - reloads weapon data files

Invisibility watch:


Right click to activate:


Disguise Kit:


Right click to disguise as a mob (zombie)


Dual wielding:


Revolvers,
pistols, SMGs and syringe guns can be placed in offhand slot to
increase total attack speed in cost of reduced accuracy and reload
speed.


Custom content creation:


Here is located an example pack with custom weapons and a hat.

It can be extracted to the Minecraft folder.

You will need to add the resource pack.

Config:


Many options can be configured in game, such as destructible terrain, medigun lock target.


Videos:

RED and BLU team battles:
J-835o7v4IM


15 RED and BLU scouts fighting each other:

https://www.youtube.com/watch?v=iPfazbfYfgg

The same, but heavies:

https://www.youtube.com/watch?v=_0hRHtzcg38

heavies vs scouts:

https://www.youtube.com/watch?v=4nrd8QnOkO0
Credit:Valve, grodax, Cipher_punk, The_Last_Dovahkiin, lundgren1957
Progress: 100% Complete
Game Version:Minecraft 1.12

1.1.7 : 07/12/2017 5:06:37 pm7/12/17

Added new weapons

1.1.5 : 06/28/2017 5:58:35 pm6/28/17

Bug fixes and minor improvements

1.1.3 : 06/19/2017 5:46:17 am6/19/17

New weapons, contracts and other improvements

1.0.7.1 : 04/23/2017 4:21:55 am4/23/17

Added unusuals, shooting effects, bugfixes

1.0.3 : 04/02/2017 3:37:36 pm4/02/17

Fixed various crashes and bugs

1.0.1 : 04/01/2017 5:41:02 pm4/01/17

Updated for minecraft 1.10.2 and 1.11.2


  • Achievements


  • TF2 bosses


  • Special event


  • Dynamic lights intergration


  • AI improvements


  • Disguise kit menu


  • Sentry target menu


  • No slowdown after being hit


  • Ammo box drop from enemies


  • Charging shield


  • 3D weapon models

0.7.1 : 10/02/2016 3:24:28 pm10/02/16

  • Fixed crash with australium weapon

  • Several adjustments

0.7.0 : 09/25/2016 6:04:22 pm9/25/16

  • Added new weapons:
    • Bushwacka
    • Wrangler
    • Flare Gun
    • Mad Milk
    • Jarate
    • Frying Pan
    • Market Gardener
    • Bottle
    • Axtinguisher
    • KGB
    • GRU

  • Added ammo furnace
  • Added scout shoes
  • Added mantreads

Comments : 25

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1 - 25 of 25

Nice mod,really fun to play with friends.
  • tomex2002
  • Level 1
  • New Miner
  • July 28, 2017, 5:44 am
Is possible to get an unsusuall in this game?
  • tomex2002
  • Level 1
  • New Miner
  • July 28, 2017, 5:42 am
Please add robots and landship from MvM mod.
  • Blip_
  • Level 1
  • New Miner
  • July 16, 2017, 7:30 pm
I was wondering if i can make a map that includes the tf2 stuff in this mod. I am probably 75% done with the map and would really appreciate it.
  • rafradek
  • Level 34
  • Artisan Network
  • July 17, 2017, 2:32 am
There is nothing that could prevent you from doing this, really
  • K3wl_
  • Level 16
  • Journeyman Dragonborn
  • July 12, 2017, 1:26 pm
This is really cool!!!
a suggestion:
allow the disguise kit to disguise ourselves as the mobs added by this mod.
  • TheSansScout
  • Level 29
  • Expert Pixel Puncher
  • October 8, 2016, 7:31 am
Not bad at all.
  • SandWoman
  • Level 1
  • New Miner
  • September 18, 2016, 12:47 am
Add melee weapons and it will be australium.
  • lab101
  • Level 2
  • Apprentice Crafter
  • September 16, 2016, 12:26 pm
great mod! By the way, its been 4 or 5 minecraft days with no spawning of the npcs, am i looking in the wrong places? p.s. I want to make my own mod but i do not know how...
  • rafradek
  • Level 34
  • Artisan Network
  • September 19, 2016, 5:42 am
Until 16 day, the spawn rate is low, and found only in dark places. After the next update, mercs should appear faster
I was thinking about making a video on it. Would you mind?
  • rafradek
  • Level 34
  • Artisan Network
  • September 7, 2016, 10:20 pm
Have i ever been upset when someone makes a video? I don't think so
  • me3q
  • Level 4
  • Apprentice Explorer
  • September 4, 2016, 9:09 am
Great!
  • wlich
  • Level 1
  • New Miner
  • September 2, 2016, 4:34 am
dig mod
  • rafradek
  • Level 34
  • Artisan Network
  • September 2, 2016, 11:23 pm
Yeah and it will grow even digger
  • Viper Zastava
  • Level 8
  • Apprentice Skinner
  • September 1, 2016, 12:35 pm
It would be nice if you'd make 3D Weapons.
  • rafradek
  • Level 34
  • Artisan Network
  • September 1, 2016, 12:59 pm
I am currently looking for someone who could make models for me.
  • Quplet
  • Level 30
  • Artisan Modder
  • September 1, 2016, 11:07 am
Impressive, but I don't like TF2 anymore due to the Meet your Match update.
*Sigh* It was my favorite game...
  • DMCPlayer
  • Level 11
  • Journeyman Engineer
  • August 31, 2016, 11:48 pm
Can I review it its so cool!
  • rafradek
  • Level 34
  • Artisan Network
  • September 1, 2016, 12:30 am
Sure, a good quality video is always appreciated, if you make one, i can show it here.
  • DMCPlayer
  • Level 11
  • Journeyman Engineer
  • September 1, 2016, 1:13 am
Sure I'll try my best If there is something I can't understand I can message you
  • DMCPlayer
  • Level 11
  • Journeyman Engineer
  • September 3, 2016, 2:00 am
Nice!

1 - 25 of 25

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