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Good Night's Sleep Dimensions 1.6.2

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tippyfoo
Level 52 : Grandmaster Modder
62
Good Night's Sleep Beta 2.2.1 for 1.6.2


Your dreams... are new worlds for you to explore.


Pretty emotional, right?


here is the link to the highly-emotional GNS trailer (made by me): http://www.youtube.com/watch?v=tF83cOo3Jto&feature=youtu.be


and here is the link to my youtube video preview: https://www.youtube.com/watch?v=oG7lTrIUX8Y (for the alpha version)




*****************************************************************************************************



The Good Night's Sleep mod adds two new dimensions, the good dream and the nightmare. Each dream land is accessed through sleeping in its corresponding bed, rather than stepping through a portal.


As of now the good dream is far more developed than the nightmare. Therefore, I have made a recipes.png that displays all the good dream recipes. I only included the good dream recipes because:


- I am not as far with programming the nightmare


- the recipes for the nightmare are almost exactly parallel to the good dream


Eventually, the mod will be complete with a variety of ores/materials, mobs, dungeons, bosses, and maybe even custom sound effects.


Any ideas would be greatly appreciated. After all, this mod is only in its beta stage.


This also means there are some bugs to be found. Finding them and sharing them is also a great help for me and the mod.


There is more info on the CurseForge page, which is the current download link





Have a good night's sleep.


-tippyfoo/bob0productions


Installation (in READ_ME as well)================






- Download the recommended version of Minecraft Forge installer from: http://files.minecraftforge.net/


- Run the installer with Java SE Binary


- Download mod_GoodNight'sSleep.zip from the CurseForge link


- Drag and drop files from mod_GoodNightsSleep.zip into .minecraft/versions/(forge_version)/(forge_version).jar


or simply place mod_GoodNightsSleep.zip in .minecraft/mods folder





If you wish to use this mod in a mod pack or use the code for private use in some way, you must have my permission. All mirrors of this mod must have permission. Any attempt to make money off of this mod is strictly prohibited.
Progress: 65% Complete
Game Version:Minecraft 1.6.2
Tags:
Credit:The_Skeleton_Killer for ideas and textures; Inspiration from pyroland

Beta 2.3.2 for 1.6.4 : 09/23/2013 2:59:06 pm9/23/13

- stews now work in the nightmare again


- strange bed no longer crashes game upon clicking on it


- added a goodnightssleep config directory


- added a DataGNS file


- increased compatibility with other biome mods (new biome id generator method)


- updated for 1.6.4 compatibility; this does not work with 1.6.2!


- Enirboreh evomer ot deliaf

Beta 2.3 for 1.6.2 : 09/22/2013 10:19:50 am9/22/13

- Added Tormenter with AI similar to that of zombies. They drop Necrum


- server capability added


- dead wood recipe bug


- XP bar no longer seemingly empties upon entering a dream


- chance of Rainbow Ore dropping itself is changed to 50%


- Rainbow Ore does not drop coal anymore


- increased compatibility of dream dimension id's by setting them to 242 and -242 instead of 2 and -2

Beta 2.2.1 for 1.6.2 : 08/10/2013 1:46:17 pm8/10/13

- fixed bug in which the negatite pickaxe was replaced with a negatite axe


- Lolipops are in item form in the decorations tab, now

Beta 2.2 for 1.6.2 : 08/08/2013 5:45:32 pm8/08/13

- Added method that automatically assigns item ID's if they are incompatible with other ID's


- Added method that automatically assigns block ID's if they are incompatible with other ID's


- Added ItemGNS.cfg file created on startup that allows alteration of itemID's


- Added BlockGNS.cfg file created on startup that allows alteration of block ID's


- Fixed a bug preventing players from mining shadow stones or negatite blocks


- Enirboreh evomer ot deliaf

Beta 2.1 for 1.6.2 : 08/05/2013 4:16:14 pm8/05/13

- players will spawn on overworld grass platforms in the nightmare


- beds will now set player's spawn point


- limited dream time, players are teleported back after 20 min


- luxurious and wretched stew


- stews can transfer players to overworld if consumed in opposite dream


- stews can reset dream timer if consumed in corresponding dream


- made negatite items less durable and candy armor slightly more durable


- added necrum tools for nightmare (rotting tissue material)


- added zitrite tools for nightmare (darkness material)


- nightmare tools are unenchantable


- reduced zombie pigman spawn rate in nightmare


- added silverfish, witches, and blazes to the nightmare


- tried and failed to add giant zombies. But you can still have a spawn egg!


- zitrite ore is smelted into zitrite ingots to craft zitrite items


- zitrite and necrum ores spawn in the nightmare


- stews are craftable


- improved clicking on the beds, using a totally different event method to teleport the player


- stews aren't consumed when in creative mode, but still have same effect


- candy is converted directly to powdered sugar, and necrum is converted directly to necrotic extract


- added Solid Necrum, which is crafted from 4 necrum (parallel to hard candy)


- added Negatite and Zitrite blocks


- added a strange bed, which teleports players to a dream at random; it is crafted from a hope, despair, and bed


- luxurious/wretched beds are now crafted from one bed and one positite/negatite


- improved special mushroom generation in overworld


- removed bed generation in overworld


- enirboreh evomer ot deliaf

Beta 1.0 for 1.6.2 : 07/13/2013 2:23:15 pm7/13/13

- nighmare trees


- gumdrop = seeds texture bug is no more


- despair mushrooms should use other item to grow, necrotic extract


- necrotic extract (recipe: 1 zombie flesh)


- repairable tools


- Positite tool names!


- fixed multiblock textures


- made nightmare presentable


- Nightmare grass


- bed overworld gen (1/100 chance per chunk, assuming flat terrain)


- make compatible with 1.6.2


- Nightmare mushroom gen


- Nightmare has a visible moon


- grass gen in nightmare


- tree gen in nightmare


- NIGHTMARE GRASS IS EVIL!!! >:D


- got rid of bats in good dream


- fixed baby creeper ghost bug


- new bed recipe


- made item/block id's more compatible with other mods


- negatite tools


- negatite ore yields negatite


- generations for negatite ore


- corrected positite hoe texture


- added "nether splashes" to nightmare


- made nightmare more hilly


- temporarily removed herobrine

Alpha Release for 1.5.2 : 07/05/2013 5:50:02 pm7/05/13

I'm not quite sure if this is compatible with the new launcher. Other than that, it is a usual forge install with a README file

Comments : 174

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1 - 50 of 174

This looks really cool! I hope I can download it once i get home :D
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • October 31, 2016, 9:16 pm
Seriously, let me know if you guys are still interested in seeing this mod get updated!

Thanks!
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • October 31, 2016, 9:14 pm
UPDATE-ish:

Hey everyone.

Happy Halloween!

I am not dead, I swear.


Sorry for just abandoning this mod ages ago. After the 1.7 and 1.8 Minecraft Forge updates, there were some major changes that made this mod beyond repair. I also stopped playing Minecraft for a while.


But... Thanks to some of my friends who happened to be playing Minecraft the other day, I decided to revisit this mod and see if I can "resurrect" it.


So... over the past two weeks, because I am slightly insane, I basically re-coded the mod from the ground up to work with MC Forge 1.10.2 (there were over 1700 compiler errors to start out with). I haven't even added textures and item names yet, and even worse, I don't have the latest version of my source code to work with, so some content from the nightmare is missing at the moment.


Getting this mod back to where it was will take a very long time, but I just wanted to give anyone that still follows this forum a heads-up.


I just need to stay motivated - we will see how far I get.
I remember when DanTDM made a vid of this in his older videos :D
I fainted after whatching the vid!
update to 1.7.2 please i miss this mod sooooooo much :(
  • _Hellcat_
  • Level 19
  • Journeyman Nerd
  • June 22, 2014, 1:52 pm
The textures aren't working for me, they show up as the pink and black default blocks
I cant download it :(
  • cooljfh123
  • Level 1
  • New Crafter
  • December 1, 2013, 9:14 am
get the bear grylls mod eats rainbow ingot says IT TASTES LIKE RAINBOWS!!! explodes
  • timer456
  • Level 1
  • New Miner
  • November 16, 2013, 10:59 am
do you mind updating this to ether 1.6.4 or 1.7.2 that would be great thanks :D
for the nightmare, when you die you will just wake up in your bed and it would still be night. It would say: "you had a nightmare" and half your hearts would be gone.
come on? arent you people interested in a fellow minecrafter's idea?????
  • timer456
  • Level 1
  • New Miner
  • November 16, 2013, 10:59 am
I AM :D
  • Umg
  • Level 1
  • New Miner
  • October 13, 2013, 1:13 pm
I activated herobrine totem from Herobrine mod in the nightmare... *sees herobrine killing herobrine*


wut


Found out this was a 1.6.2 mod...


Guess what? 162th comment. Neatoburrito.
  • feyx5
  • Level 1
  • New Miner
  • October 7, 2013, 8:20 am
es that you could add value to the lapis lazuli and armor negatite
I found Herobrine in nightmare world...makes perfect sense
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • September 23, 2013, 11:14 am
Just so everyone knows, I have updated this mod to 1.6.4, but not on Planet Minecraft. For some reason, the website won't let me update the mod.
Forgot to diamond. Just did tho. :)
When I go between the dream world and the real world, it crashes as it's loading it. I'm in the world but it crashes soon after that. I have to restart my Minecraft THEN it loads. Soaggravating. Any way to fix this?
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • September 21, 2013, 1:20 pm
I just got the bug you were talking about! I'll look into it!
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • September 21, 2013, 1:13 pm
That's odd. This hasn't been happening for me. If you made a world with a previous version of this mod installed and then updated the mod and went back to that same world, there would be many bugs. You didn't happen to get a crash log, did you? If you didn't, you can change the launcher settings to that the developer console will stay open.
I installed the mod and then created a world. But, it doesn't lag out as much anymore and doesn't crash. But that's after two hours of playing the game. It'll still lag and take long to load the world and when I go back to my real world, sometimes I get stuck on my bed or on a chest (which is weird. Why would I spawn by my chest?) And all the crash report says is that I ran out of memory. BS. I have 4gbs of ram and it only uses 27% of that.
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • September 21, 2013, 3:03 pm
Ha! When I got a crash report, there was a nullpointerexeption and a memory overload. I zeroed in on the line that caused the problem, removed it, and the mod seems to running fine so far.


100 DIAMONDS! You win 1286.17 pesos!
how do you get out of the good dream?

EDIT: i didn't realize that you wake up from it :D
Or you could make a regular bed or another bed like the one you used to get there to get back sooner.
Baby creeper!!! :D
Yeah. Don't hit it. It'll die. :c I tried making it my pet and it failed.
  • OtagonalKahn
  • Level 30
  • Artisan Pixel Painter
  • September 15, 2013, 12:31 am
About what layer is the ore to get the good dreams
  • OtagonalKahn
  • Level 30
  • Artisan Pixel Painter
  • September 14, 2013, 9:46 pm
Can I call It PyroLand instead
  • shadowx331
  • Level 1
  • New Miner
  • September 14, 2013, 2:39 pm
may i use the mod?
Hmm. Great mod. To bad I HAVE TO DELETE ALL OF MY BLOODY MODS JUST TO PLAY IT! What the heck happened? I downloaded an earlier release and I didn't have this problem.
  • Muffin_Tek
  • Level 18
  • Journeyman Skinner
  • September 4, 2013, 1:08 pm
change the dimentions ID to 100
  • Muffin_Tek
  • Level 18
  • Journeyman Skinner
  • September 4, 2013, 1:12 pm
it dosent work with the grand mine mod
i think....
  • enderkra
  • Level 1
  • New Crafter
  • August 15, 2013, 11:34 am
HEROBRINE SPAWNS IN THE NIGHTMARE!!! O_O
That's the whole part of the nightmare realm, isn't it?
how do i get to the dream dimension? i thought the recipe called for hope but i cant find positite
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 15, 2013, 1:26 pm
You need one hope and one despair to craft your first bed. Positite and Negatite are found in the dreams. This was a recent change.
Are the despair also found in dark places as-well?
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 16, 2013, 12:10 pm
Yes, in both dreams and the overworld. They are more common in the nightmare.
There is also issues one I spawn Every where Except near the bed. And When i go to night mares and back my XP Droppes to 0
  • snipscisor
  • Level 5
  • Apprentice Explorer
  • August 14, 2013, 5:30 pm
Wow this mod looks amazing and fun good job
  • kyestar24
  • Level 1
  • New Miner
  • August 14, 2013, 2:49 pm
the vids are posted if you want to look :3
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 16, 2013, 12:12 pm
Ok, what's your youtube channel?
  • kyestar24
  • Level 1
  • New Miner
  • August 30, 2013, 12:08 pm
the youtube is kyestar88
  • stickdude123
  • Level 18
  • Journeyman Pony
  • August 12, 2013, 12:23 pm
Good dreams remind me of Pyroland. :)
  • dagget10
  • Level 2
  • Apprentice Explorer
  • August 11, 2013, 2:18 pm
in survival I get stuck in dream because even in hard I wont get attacked
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 11, 2013, 2:43 pm
There are three different ways you can wake up. They include stews, beds, and waiting for the sun to rise or set. There is a better explanation on curseforge.
  • dagget10
  • Level 2
  • Apprentice Explorer
  • August 11, 2013, 3:47 pm
I get stuck because I like dream
  • kyestar24
  • Level 1
  • New Miner
  • August 11, 2013, 8:08 am
can you use my review for this its a good review i cover everything and i want to post a review my youtube is kyestar88 pls try and let my review in also its a 2 part review alot of good stuff i need 2 parts :3
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 11, 2013, 9:45 am
I'll check it out when it gets posted :)
  • NCgaming
  • Level 22
  • Expert Geek
  • August 9, 2013, 9:43 am
I want to review this but.... I'M LAZY

I probably will though :P
  • Reinb0w
  • Level 7
  • Apprentice Artist
  • August 9, 2013, 8:41 am
why is the download button -_- into aother web and i has to sign up *sigh*
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 9, 2013, 10:43 am
You don't have to sign up :). The download is in the top right. It's way better than using adfly.
  • ggzombie1
  • Level 1
  • New Miner
  • August 8, 2013, 10:43 pm
AWSOME MOD!!!!!
Failed to remove...Herobrine
Nice mod, reminds me of TF2 meet the Pyro
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 9, 2013, 6:24 am
Yeah! That was actually a source of inspiration!
awesome xD
Diamond For You
  • Sackbot
  • Level 14
  • Journeyman Robot
  • August 8, 2013, 2:46 pm
translation on last list on fourth update:
"failed to remove herobrine"
now that is LOL!
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 8, 2013, 3:41 pm
Shhhhh! He might hear you!
I can only think of one word to describe this mod. W-O-W!
  • Reptillion
  • Level 1
  • New Skinner
  • August 6, 2013, 8:37 am
The Diamond Minecart Brought me here :LOL:
  • HyJaffa
  • Level 41
  • Master Modder
  • August 5, 2013, 3:44 pm
I feel like having a video session with this mod, Am I allowed :3
www.Youtube.com/Darnmyhat
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 7, 2013, 2:19 pm
If by video session you mean mod review or playthrough, then yes please! Thanks for asking!


Nice mods you've made!
please make this for modloader
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 5, 2013, 1:51 pm
Sorry, I would, but modloader does not support added dimensions. Forge allows much more capabilities for mods without altering source code (including multiplayer compatibility), is easy to install, and includes its own version modloader.
  • Enbraend
  • Level 1
  • New Explorer
  • August 5, 2013, 12:19 pm
Is this for SMP?
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 5, 2013, 12:23 pm
This mod does not yet have multiplayer support. It's going to be a little confusing to make happen (being in other peoples dreams), but I'll try to make the mod multiplayer-compatible before its official release.
  • Sackbot
  • Level 14
  • Journeyman Robot
  • August 5, 2013, 12:07 pm
tippyfoo, could you make it so that when the player dies in his sleep he will wake up back on his bed in the middle of the nightà without actually dieing? and when he get's out of his dream, his durability on pickaxes and stuff will revert back to it's normal, real forms? also, the player should instantly wake up when he dies. And if he wants to actually get resources in a dream, he needs the dream transfer wore on his head like a helmet. With this on his head, he will collect dream items, but he CAN die in his dreams with this on. implent this?
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 5, 2013, 12:13 pm
I'll keep thinking about it. I've had requests for this since literally the moment I posted this mod a year ago XD. The problem is that there is no incentive or risk involved if you don't die. Now, you will respawn by your bed when you die, but won't keep your items. Your idea is the best idea for dream death I've had so far; I like the idea of an option for reality. I'll think about it.

Thanks!
  • Sackbot
  • Level 14
  • Journeyman Robot
  • August 5, 2013, 12:21 pm
ya, but what's the crafting recipe gonna be with the dream transferer? you have to make it in the overworld, and you can't make it in your dream. Also, should dream worlds be saved? because when the player wakes up, it gets deleted (as if, i haven't tried it yet.)Ã I think the player should remember his progress when he gets out of his dream, and in the next night, he is back to his epic dream house.

Also, 1st: i want nightmares to be even more scarier. Like, a bunch of withers spawning. Or even worse: HARDCORE HEARTS!!!! that would scare the poop blocks out of steve, maybe even a new herobrine mob....scary..

2nd: i want good dreams to be...better. Unlimited health, 10000 xp, never hungry, fast mining, kind of like creative mode, except it is limited to ONLY the building blocks and the decoration blocks.

Also, i hope you like my ideas, because i would like to be given credit, thatnks :)
  • tippyfoo
  • Level 52
  • Grandmaster Modder
  • August 5, 2013, 12:38 pm
I may add the option of dream reality eventually, but not necessarily a "dream transferer", even though it's not too bad of an idea.

Since the mod was made, dream data is saved.

About nightmare/good dream being more extreme, I don't think I want to give players infinite ability in the good dream so that finding new items/ores becomes way too easy. In fact, the good dreams aren't going to be completely good. There will be crossovers into the good dream from the nightmare deep underground, and there already are (despair). Same with the nightmare. If it were too difficult and "unbeatable", no one would bother going there in the first place. I want to keep the game mechanics in both dreams close to those in the overworld for the reason of playability, as I explained above.

Herobrine... hehe... yeah... watch out for that guy...

Make sure to read the change log and look at the curseforge page too :).
the first time i went into the nightmare realm i found herobrine...

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