Published Jan 6th, 2019, 1/6/19 12:02 am
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- 72 downloads, 0 today
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This is a redstone computer that I have constructed over the course of a week. The computer runs a simple falling pixel game. Your goal is simply to avoid getting hit by falling pixels, or the game is over.
This project is still in development and may be subject to change. Feel free to report bugs and suggestions in the comments!
Planned additions:
Known bugs:
When the player loses, it sets off an infinite loop, repeatedly dropping blocks on top of the player instead of stopping the game.
Status: Fixed.
The player loss detection system was built backward, meaning that the game will always end after the first wave.
Status: Fixed
UPDATE LOG
v 1.1.0_1 1/10/2019
Fixed bug where the game would always end after the first wave due to PLDS being built backward.
v 1.1.0_1 1/9/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Completely redid the Player Death Detection System.
Added different difficulties
v 1.0.0_3 1/8/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Began work on adding multiple difficulties.
v 1.0.0_2 1/6/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Relocated start button to be closer to movement button
v 1.0.0_1 1/5/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
v 1.0.0 1/5/2019
Released map
This is a redstone computer that I have constructed over the course of a week. The computer runs a simple falling pixel game. Your goal is simply to avoid getting hit by falling pixels, or the game is over.
This project is still in development and may be subject to change. Feel free to report bugs and suggestions in the comments!
Planned additions:
- Leave suggestions in the comments!
Known bugs:
When the player loses, it sets off an infinite loop, repeatedly dropping blocks on top of the player instead of stopping the game.
Status: Fixed.
The player loss detection system was built backward, meaning that the game will always end after the first wave.
Status: Fixed
UPDATE LOG
v 1.1.0_1 1/10/2019
Fixed bug where the game would always end after the first wave due to PLDS being built backward.
v 1.1.0_1 1/9/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Completely redid the Player Death Detection System.
Added different difficulties
v 1.0.0_3 1/8/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Began work on adding multiple difficulties.
v 1.0.0_2 1/6/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
Relocated start button to be closer to movement button
v 1.0.0_1 1/5/2019
Fixed bug where an infinite loop is set off when the player loses, causing an infinite amount of pixels to fall.
v 1.0.0 1/5/2019
Released map
Progress | 100% complete |
Tags |
tools/tracking
4244363
2
1-13-2-redstone-computer-falling-pixel
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