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Monsters kidnapped the villagers. You must save them. Choose your class, wear your armor, kill the monsters, and save the villagers.
This is an action-adventure map. 1-7 players can play on this map. The game is short and hard. Very hard. Maybe you don't like hard so "I add 5 helpful options". Perhaps you like hard games "I add 5 challenges."
The game has 7 classes, 7 skill, 5 buffs, 5 challenges and traps. If you shoot an arrow at target blocks a helpful trap will activate. You can play survival after the game ends(but World Generation in 1.16)
This is an action-adventure map. 1-7 players can play on this map. The game is short and hard. Very hard. Maybe you don't like hard so "I add 5 helpful options". Perhaps you like hard games "I add 5 challenges."
The game has 7 classes, 7 skill, 5 buffs, 5 challenges and traps. If you shoot an arrow at target blocks a helpful trap will activate. You can play survival after the game ends(but World Generation in 1.16)
Classes:
MaceMan - Lancer - Archer - Axe Knight - Swordmen - Potion Maker - Balanced
MaceMan - Lancer - Archer - Axe Knight - Swordmen - Potion Maker - Balanced
Map by Harita Ustasi
10 Update Logs
Update #10 : by Harita Ustasi 06/29/2025 12:56:34 pmJune 29, 2025 @ 4:56 pm UTC
Version 1.21.5 now
2 new classes added (Mace Man - Balanced)
player count increased to 7
7 class skills added
Difficulty depends on player count, completely remade
Loot now better, depends on player count
Armors made unbreakable
Builds update
2 new alternative paths added
bogged, creacking mob added
more strong mob variants added
Giant mob variants added
No jump challenge removed
2 new challenges, "strong monsters and natural generation," added
2 buffs added golden apple and strength
Shield and wolf buff changed
Some visual improvements
1 interactive trap added
Mini bosses added
Mob spawn system update
Painting item appears after finish bug fixed
Monster does not spawn when choosing different paths bug fixed
Survival after the map finished improved
Fire tick bug fixed
Cave stuck bug fixed
1.17 items storage removed
lightning updates
Narrow and stuckable places are fixed
System places improved
Player number calculation system improved
Tutorial book improved
2 new classes added (Mace Man - Balanced)
player count increased to 7
7 class skills added
Difficulty depends on player count, completely remade
Loot now better, depends on player count
Armors made unbreakable
Builds update
2 new alternative paths added
bogged, creacking mob added
more strong mob variants added
Giant mob variants added
No jump challenge removed
2 new challenges, "strong monsters and natural generation," added
2 buffs added golden apple and strength
Shield and wolf buff changed
Some visual improvements
1 interactive trap added
Mini bosses added
Mob spawn system update
Painting item appears after finish bug fixed
Monster does not spawn when choosing different paths bug fixed
Survival after the map finished improved
Fire tick bug fixed
Cave stuck bug fixed
1.17 items storage removed
lightning updates
Narrow and stuckable places are fixed
System places improved
Player number calculation system improved
Tutorial book improved
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Have something to say?
But you're right. Slowness being annoying. I will add an option for this.
You miss the traps. Like when you shoot an arrow under the tree pumpkin fall and iron golem live.
And system start after you come from the door. Because If I spawn early monsters despawning.
Sorry for your first wolf.
You can try again, I update the map.