Minecraft Maps

A Little Hope - MCBuildcon 2017 | Shapescape vs Vaeron

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avatar Shapescape
Level 58 : Grandmaster Pyro
902


Renders by Bramboss & Trentu, Kryiin, Antrelial
Progress100% complete
Tags

1
07/05/2019 7:44 am
Level 1 : New Miner
Bandzioreleq
Link's broken :C
1
05/09/2019 5:34 am
Level 1 : New Miner
pjindras
Ye the link is broken :(
1
03/31/2019 8:39 am
Level 1 : New Miner
chucklemaster
Link's broken
1
04/23/2017 4:08 pm
Level 38 : Artisan Pokemon
Chellizard
Nice work, team!! :]
1
04/22/2017 3:24 am
Level 24 : Expert Scribe
Enoshade
wow, just.... wow. Your builds always amaze me.
1
04/21/2017 6:03 am
Level 23 : Expert Birb
DEADORKAI
Falling in love with the form of these pillars '-'
1
04/20/2017 6:40 am
Level 14 : Journeyman Architect
Gleanight
Amazing work ! ^^
1
04/20/2017 3:53 am
Level 59 : Grandmaster Blockhead
Mine Maus Craft
Great work and beautiful renders!
1
04/19/2017 8:18 am
Level 41 : Master Miner
pilsbaas
Lekker bezig boys, super trots op jullie! Shoutout to Crafter for backing up my opinion during the contest. #Oldbuilderscommunity
1
04/18/2017 1:28 pm
Level 35 : Artisan Artist
Myller
shoutout to bramboss
1
04/18/2017 1:21 pm
Level 11 : Journeyman Architect
Maltheaugust
Great build, definitely worth of a win. Great job to all of you :^)
1
04/18/2017 6:32 am
Level 47 : Master Architect
DawidG
Just WOW o_O
1
04/18/2017 6:00 am
Level 25 : Expert Architect
Trentu
This was really fun to build! <3 :D Nice job team :D
1
04/18/2017 5:27 am
Level 17 : Journeyman Robot
taine281
Shoutout to Alexander Hamilton @Bramboss
1
04/18/2017 8:56 am
Level 58 : Grandmaster Pyro
Shapescape
I'm not throwing away my shot!
1
04/17/2017 10:14 pm
Level 26 : Expert Engineer
HisBlockyness
Geez, you did this in 24 hours? The cracks and details all look so awesome!
1
04/17/2017 9:18 pm
Level 47 : Master Architect
meafcraft
nice job yalls
1
04/17/2017 8:58 pm
Level 29 : Expert Crafter
Adii142
Realy nice !
1
04/17/2017 7:43 pm
Level 43 : Master Botanist
onlydonut
was very fun to wwork on
1
04/17/2017 7:22 pm
Level 30 : Artisan Artist
NotSupere
The slanted structures are nice and overall a nice build. But up close the builds appear to be really simple in design and detailing.
1
04/17/2017 7:41 pm
Level 58 : Grandmaster Pyro
Shapescape
Won't argue with any of that ;)
We had 24 hours and decided to focus on scale and atmosphere over player sized detail.
1
04/17/2017 8:28 pm
Level 30 : Artisan Artist
NotSupere
I try to focus on a bit of both for me. As in game thats what the person is going to see on a limited render distance is the upclose stuff. So i try to please player expierence over the overall build, granted i have done large-overall builds before.
1
04/17/2017 10:23 pm
Level 34 : Artisan Scribe
ThomasJ
I agree depending on what it is I want to make. Here, we chose a larger scale to we could have more to the plant and therefore make it more noticeable, and with a larger scale comes larger detail. Larger detail always looks plain up close in game because you are too close, it's like going to a 1:1 scale structure and standing literally on the block only seeing 5 blocks total just about.
If you take a few steps back I think you will find the detail works quite nicely in that it shows the shapes and form that we want to use without making too much of a busy composition for our eyes to process. A lot of the detail does use stairs and slabs to aid in its shape, it's just harder to notice because it is not the stair itself making all the detail in that area, the stair is likely just making a line or a larger surface that when viewed in composition forms a larger scale detail.

For other builds that do not need any larger scales to better execute concept or are more for a larger overall setting in a 1:1 scale (that means there is just a larger map, even if the larger scale map is literally bigger, in scale terms, the larger scale build can be smaller, such as 1 large scale building and a small scale build of 5 buildings, the small scale build in this sense is the larger build) this also applies to commissions and adventurous maps. You will find I, or we, use the scale of detail more catered to the typical distance from the build you would be, such as walking down a 1:1 scale street.

Its a common concept in painting to make strokes only as fine as they need to be in relation to how far away it is meant to be seen. I wouldn't call it building for renders as we do indeed have form, detail, depth, and color variation. I would call it building for viewing from a little more of a distance than your typical scale implies.
1
04/18/2017 11:18 am
Level 30 : Artisan Artist
NotSupere
Not trying to argue or anything, but, i build on a 12 chunk render distance as my computer is average (and thats with optifine) So it looks good when you see the overall build, but that wont really mean alot to the average person who sees this in game on a server and only has a 200ish block range.
1
04/18/2017 11:19 am
Level 30 : Artisan Artist
NotSupere
None the less, like i said overall nice build for 24 hours.
1
04/17/2017 10:41 pm
Level 34 : Artisan Scribe
ThomasJ
Although there are some places where the ruins process made a hole that somebody didn't bother filling back in, so I won't deny anything there xD
1
04/17/2017 9:41 pm
Level 23 : Expert Architect
Akagodai
good luck doing that on this scale with 24 hours lol
1
04/18/2017 11:21 am
Level 30 : Artisan Artist
NotSupere
Depending on how many people were working on it Aka. I built "The Dining Hall" (500x800 including moutains) that goes from level 13 to 256 (ill admit i used large detail) in 3 days. Not really 3 days of grinding either. So if I had multiple people i feel player -level detail could of been added. and be done in 24 hours.
1
04/18/2017 12:07 pm
Level 3 : Apprentice Miner
KidAteMe1
I think giving it more detail would make it feel over detailed since the scale is so huge. Though, it's just my opinion.
1
04/17/2017 7:16 pm
Level 24 : Expert Dragonborn
Sim16matt
This is one the greatest build I've ever seen ! :o
1
04/17/2017 5:13 pm
Level 4 : Apprentice Explorer
--snip--
Never understood how you can time crunch a build, but good job!
1
04/17/2017 1:09 pm
Level 43 : Master Architect
CrankerMan
Reminds me of GW2s ruins of Orr. Epic!
1
04/17/2017 11:11 am
Level 1 : New Explorer
Arminsoup
Lovely!
1
04/17/2017 11:03 am
Level 49 : Master Fox
-Fox McCloud-
great work!
1
04/17/2017 8:17 am
Level 53 : Grandmaster Network
PixelBiester
Congratulations!! :)
1
04/18/2017 6:08 am
Level 18 : Journeyman Architect
Schlumpfii
Danke.
1
04/17/2017 8:13 am
Level 23 : Expert Architect
Akagodai
Great work everyone, both Vaeron and Shapescape's builds are beautiful!
1
04/17/2017 8:11 am
Level 45 : Master Architect
Hypacletus
Nice job team!
1
04/17/2017 8:07 am
Level 14 : Journeyman Architect
GentyMC
Very nice project! Grats on the win! :D
1
04/17/2017 8:09 am
Level 58 : Grandmaster Pyro
Shapescape
Thank you! And also thank you for being our 700th Subscriber
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