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Welcome to my adventure map, Athoria.
Currently we've only got a limited amount of things done due to the crazy amount of time it takes to put such detail into the map, but I assure you it'll get done.
We made a soundcloud to put all of the OST: soundcloud.com/buildteam6
There's going to be 4 Races included in this adventure map which the player will choose from to start his adventure:
HUMAN: The Tankiest of Races, get's a low DPS but can tank damage like a beast allowing for easy dungeon runs, this race is also the only one to be able to use shields.
ORC: The Bloodthirsty ones, Highest Damage of all of the Races, But also the least amount of health rendering them incapable of being able to tank anything heavily.
ELF: The Ranged Race, This race isn't defined by it's health or attack per say but by it's ranged attacks as well as being the only race to get a movement speed boost.
DWARF: The Miners, The Most balanced of all of the races, it's only distinctive feature is the crazy amount of knockback resistance they get.
It's still a WIP obviously, but i'm trying to get everything done as fast as possible without ruining any of the detail that goes along with it.
I wanted to add this onto here for the longest time but here's as follows what each race will be like in combat.
Humans:
-Most Health
-Most Armor
-Most Weapon Variety
-Least Damage
-Most Boring of all of the Races
Orcs:
-Most Damage
-Best Over-All Sustain due to special abilities
-Easiest to Solo with
-Least Armor
-Least Health
Elf:
-Medium Health
-2nd lowest Armor
-Best escapes and distance techniques due to high base movement speeds.
-Best ranged damage, and highest DPS if you count range over melee.
-Has easier access to potions and potion items because of cities and towns with those types of items that'll sell only to Elves.
Dwarf:
-Most Median Class of them all
-2nd highest Health
-2nd highest Armor
-Lowest Variety in weapons
-Worst Abilities in game
-Bad beginning speed, medians out to okay later on but isn't great.
-Best Knockback Resistance. Won't get thrown nearly as far as the other Races.
-Most Dwarven Brews will benefit the Race better than others. Negative effects will not last as long if brewed by a Dwarf.
Each Race will get a choice of 2 classes later on in the game, these different classes will give the player 3 special abilities based on how those classes run.
:NOTE:
I removed the classes that were on here, as i'm working on a new leveling system and all of the abilities are being completely reworked to better match with the said leveling system
Check the Update Logs for any actual updates.
People working on it:
Leon123134: Redstone, Terrain, and Building.
Firekoz: Idealist, Itemization.
WaterBlock: General Help.
https://www.youtube.com/watch?v=dp0gteP6jsc
Currently we've only got a limited amount of things done due to the crazy amount of time it takes to put such detail into the map, but I assure you it'll get done.
We made a soundcloud to put all of the OST: soundcloud.com/buildteam6
There's going to be 4 Races included in this adventure map which the player will choose from to start his adventure:
HUMAN: The Tankiest of Races, get's a low DPS but can tank damage like a beast allowing for easy dungeon runs, this race is also the only one to be able to use shields.
ORC: The Bloodthirsty ones, Highest Damage of all of the Races, But also the least amount of health rendering them incapable of being able to tank anything heavily.
ELF: The Ranged Race, This race isn't defined by it's health or attack per say but by it's ranged attacks as well as being the only race to get a movement speed boost.
DWARF: The Miners, The Most balanced of all of the races, it's only distinctive feature is the crazy amount of knockback resistance they get.
It's still a WIP obviously, but i'm trying to get everything done as fast as possible without ruining any of the detail that goes along with it.
I wanted to add this onto here for the longest time but here's as follows what each race will be like in combat.
Humans:
-Most Health
-Most Armor
-Most Weapon Variety
-Least Damage
-Most Boring of all of the Races
Orcs:
-Most Damage
-Best Over-All Sustain due to special abilities
-Easiest to Solo with
-Least Armor
-Least Health
Elf:
-Medium Health
-2nd lowest Armor
-Best escapes and distance techniques due to high base movement speeds.
-Best ranged damage, and highest DPS if you count range over melee.
-Has easier access to potions and potion items because of cities and towns with those types of items that'll sell only to Elves.
Dwarf:
-Most Median Class of them all
-2nd highest Health
-2nd highest Armor
-Lowest Variety in weapons
-Worst Abilities in game
-Bad beginning speed, medians out to okay later on but isn't great.
-Best Knockback Resistance. Won't get thrown nearly as far as the other Races.
-Most Dwarven Brews will benefit the Race better than others. Negative effects will not last as long if brewed by a Dwarf.
Each Race will get a choice of 2 classes later on in the game, these different classes will give the player 3 special abilities based on how those classes run.
:NOTE:
I removed the classes that were on here, as i'm working on a new leveling system and all of the abilities are being completely reworked to better match with the said leveling system
Check the Update Logs for any actual updates.
People working on it:
Leon123134: Redstone, Terrain, and Building.
Firekoz: Idealist, Itemization.
WaterBlock: General Help.
https://www.youtube.com/watch?v=dp0gteP6jsc
Progress | 25% complete |
Tags |
7 Update Logs
Update #7 - Leveling System update : by Leon123134 07/26/2019 5:04:49 amJul 26th, 2019
So, as it has been awhile people keep thinking this map/project is dead.
But alas I AM working on it, but more on the sidelines. Updating everything on the background like the Weapons, Armor, Abilities, etc to all work with the new Leveling system.
This will take some time, but it's going to revolutionize the way this game is played overall.
====Enemies Needed to Level Up====
0) Start
1) 24
2) 37
3) 50
4) 67
5) 84
6) 101
7) 119
8) 135
9) 162
10) 183
11) 204
12) 225
13) 249
14) 267
15) 300
RACE SETUP:
-----------------------------
Health Scaling:
Human: {[Base Health] + (Level * 1.7)} = Max of (25.5) at Level (15)
Orc: {[Base Health] + (Level * 1.2)-1} = Max of (17) at Level (15)
Elf: {[Base Health] + (Level * 0.8)+0.5} = Max of (11.5) at Level (15)
Dwarf: {[Base Health] + (Level * 0.5)+2} = Max of (9.5) at Level (15)
Base Health:
Human: 11 Hearts (+1)
Orc: 13 Hearts (+3)
Elf: 7 Hearts (-3)
Dwarf: 5 Hearts (-5)
But alas I AM working on it, but more on the sidelines. Updating everything on the background like the Weapons, Armor, Abilities, etc to all work with the new Leveling system.
This will take some time, but it's going to revolutionize the way this game is played overall.
====Enemies Needed to Level Up====
0) Start
1) 24
2) 37
3) 50
4) 67
5) 84
6) 101
7) 119
8) 135
9) 162
10) 183
11) 204
12) 225
13) 249
14) 267
15) 300
RACE SETUP:
-----------------------------
Health Scaling:
Human: {[Base Health] + (Level * 1.7)} = Max of (25.5) at Level (15)
Orc: {[Base Health] + (Level * 1.2)-1} = Max of (17) at Level (15)
Elf: {[Base Health] + (Level * 0.8)+0.5} = Max of (11.5) at Level (15)
Dwarf: {[Base Health] + (Level * 0.5)+2} = Max of (9.5) at Level (15)
Base Health:
Human: 11 Hearts (+1)
Orc: 13 Hearts (+3)
Elf: 7 Hearts (-3)
Dwarf: 5 Hearts (-5)
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I've actually been working on reforming the entire map and health/armor/etc to work better with a base leveling system rather than just based on armor rankings.
I'm also trying to work on converting it to Bedrock so we can officially upload it to the Minecraft Marketplace! (:
LEVELING SYSTEM:
-----------------------------
Normal Minions Count at 1 Enemy.
Boss Fights count as anywhere from 6-27 Enemies based on Difficulty.
After Each Levelup, Counter resets back to 0.
====Enemies Needed to Level Up====
0) Start
1) 24
2) 37
3) 50
4) 67
5) 84
6) 101
7) 119
8) 135
9) 162
10) 183
11) 204
12) 225
13) 249
14) 267
15) 300
RACE SETUP:
-----------------------------
Health Scaling:
Human: {[Base Health] + (Level * 1.7)} = Max of (25.5) at Level (15)
Orc: {[Base Health] + (Level * 1.2)-1} = Max of (17) at Level (15)
Elf: {[Base Health] + (Level * 0.8)+0.5} = Max of (11.5) at Level (15)
Dwarf: {[Base Health] + (Level * 0.5)+2} = Max of (9.5) at Level (15)
Base Health:
Human: 11 Hearts (+1)
Orc: 13 Hearts (+3)
Elf: 7 Hearts (-3)
Dwarf: 5 Hearts (-5)