Published Apr 9th, 2015, 4/9/15 12:23 pm
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The idea behind the Cephyr Engine is a stackable extendable working redstone computer, That means that you can add additional components easily for customization. It runs without commandblocks, but we like the nostalgia of the pure redstone power! Ofcourse it can be made faster and smaller with those commandblocks. We hope you like it!
> 64 bits of memory composed of 8 x 1 byte ram towers.
> 8 bit CPU with a maximum clock speed of 4 game ticks (2 RS ticks or 1/5 of a sec) equalent to 5Hz.
> 256 bit (8 byte) ROM containing 3 degit 7 segment code for numbers from 0 to 255.
> 79 byte ROM containing a custum level of the Cephyr Runner game.
> Add two 8 bit numbers.
> Substract two 8 bit numbers.
> Multiply two 8 bit numbers.
> Divide a 8 bit number with another 8 bit number.
> Add one or substract one from a 8 bit number
> Bitwise AND, OR, XOR two 8 bit numbers.
> Invert a 8 bit number.
> Shift a 8 bit number one space forwards or backwards
> Reverse a 8 bit number.
> Load a randomized 8 bit number (0-255).
And more!
4 x 3 digit 7 segment display for easy visualization of 8 bit numbers.
8 x 8 dot matrix display for generating pictures or simple graphics.
A external Cephyr Runner game that can either be loaded with randomized waves or a custom level.
Live visualisation of what the CPU is loading.
Thanks to Kajser for server hosting!
Thanks to Splekh for the amazing renders!
Thanks to EnderWorkbench for awesome cinematic!
Want to see more by Nephalem? Click Here
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I suck with redstone..... TT_TT
I can only do simple logic gates.
I made a cinematic for you guys, it'll be amazing if you could feature it on the post!
https://youtu.be/9F7xAr_fGsc
Hope you enjoy!