• 7/18/17 7:33 am
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This is a battle me and my friend did with Brikwars and rendered with Mine-Imator. If anyone fancies having their own custom army used in one of these battles, reply to my thread here! I hope you enjoy!
Turn 0
Archwizard Spando's troops arrive at the Stone River, where master engineer Sheibe is waiting for them with a small battle force.
Spando fields some expert swordsmen, a famed wolf archer, a mighty gryphon, and himself.
Sheibe fields a hulking Shroomongous, a terrifying abomination with poison breath, two archers, two genetically modified engineers with an explosive-loaded catapult, four pikemen, his first ever robot creation: ice club-wielding Golem-000, and himself.







Turn 1
Spando
The gryphon flies towards the catapult, Spando and his troops stay put.

Sheibe
Golem-000 and its pikemen advance.

Sheibe moves away from the gryphon, attempting to reach the bridge.

The Shroomongous tramples towards the gryphon.

The two engineers work together and successfully headshot the gryphon for 2d10!

The gryphon rolls well for armour, however, and only takes one damage.
Turn 2
Spando
The gryphon moves in to the catapult and brutally chickens the crap out of an engineer for something like 30 damage.

Sheibe
The Shroomongous moves forward and attacks the gryphon with its shroom breath, but only succeeds in bringing the creature to a pleasant high.

Archer lands a potshot but fails to do any significant damage.

Golem-000 and the pikemen continue to sprint across the bridge.

Turn 3
Spando
The gryphon attempts to crush the remaining engineer with the catapult, but misses.

Sheibe
The engineer steps back from the catapult and attempts to dig up some ammo for the catapult, he overskills and digs two. Sheibe then attempts a heroic feat to launch the blocks directly into the catapult.


*FAILED* Sheibe is disrupted by the falling block!
The Shroomongous and a heroically-posed archer fire on the gryphon with combined damage, managing to drop it.

Golem-000/pikemen advance.

Turn 4
Spando
Spando channels his magical energy into the wolf archer, giving her extra speed and strength!

The archer then proceeds to launch an arrow at all 4 of the approaching pikemen, killing 2!

Sheibe
Sheibe and the engineer load the catapult with a grass block.

Shroomongous sprints towards the bridge.

Golem-000 and pikemen sprint.

Turn 5
Spando
Spando channels his magical energy and launches a fireball at the remaining pikemen, engulfing them in flame!

The wolf archer attempts a long-range shot at Golem-000 but misses pathetically.

Sheibe
Sheibe attempts a heroic feat to modify the catapult for a long-distance shot...


*SUCCESS* The block will land next turn.
The Shroomongous and Golem-000 advance.
Turn 6
Spando
Spando enchants the wolf archer once again, who fires through the heavy armour of Golem-000, doing 1 size damage and setting it alight! Sheibe is not going to enjoy having to fix that later.

Sheibe
Golem-000 takes some grind damage from the fire, approaches, and swings its massive club at a swordsman, who dies even though he parried!

The surviving swordsmen counter, however, and cut Golem-000 to pieces.

The block now falls, and brutally crushes an unsuspecting swordsman.

The Shroomongous advances, both archers fire, and one scores a hit for TRIPLE OVERSKILL!!
(I felt this excessive amount of damage deserved special recognition, so voila)


Sheibe loads up another block.

Turn 7
Spando
Swordsmen sprint towards Shroomongous.

The wolf archer fires at the Shroomongous while Spando launches an explosive fireball at it, the archers are killed and the Shroomongous is reduced to Size 2.

Sheibe
The Shroomongous advances and crit-fails Shroom Breath.
Sheibe attempts a feat for another long-range shot...

*SUCCESS* The block will land next turn.
Turn 8
Spando
The swordsmen attack the Shroomongous, fail to injure it and one is killed by a counter.

The wolf archer crit-fails an attack and koincidentally kills the surviving swordsman!

Spando steps forward and launches a fireball at the Shroomongous, reducing it to its last Size point.

Sheibe
The block comes down where Spando was stood a moment before.

The Shroomongous attempts a last-stand effort, running forwards to crush Spando under its hoof.
It misses, and Spando counters with his blazing staff...

And finally fells the monstrosity!
Sheibe knows he is beaten, and sends the engineer forwards to die, while he flees to establish another force...

Spando is victorious!

Thanks for reading, leave a comment or consider joining the fray if you enjoyed!
Turn 0
Archwizard Spando's troops arrive at the Stone River, where master engineer Sheibe is waiting for them with a small battle force.
Spando fields some expert swordsmen, a famed wolf archer, a mighty gryphon, and himself.
Sheibe fields a hulking Shroomongous, a terrifying abomination with poison breath, two archers, two genetically modified engineers with an explosive-loaded catapult, four pikemen, his first ever robot creation: ice club-wielding Golem-000, and himself.







Turn 1
Spando
The gryphon flies towards the catapult, Spando and his troops stay put.

Sheibe
Golem-000 and its pikemen advance.

Sheibe moves away from the gryphon, attempting to reach the bridge.

The Shroomongous tramples towards the gryphon.

The two engineers work together and successfully headshot the gryphon for 2d10!

The gryphon rolls well for armour, however, and only takes one damage.
Turn 2
Spando
The gryphon moves in to the catapult and brutally chickens the crap out of an engineer for something like 30 damage.

Sheibe
The Shroomongous moves forward and attacks the gryphon with its shroom breath, but only succeeds in bringing the creature to a pleasant high.

Archer lands a potshot but fails to do any significant damage.

Golem-000 and the pikemen continue to sprint across the bridge.

Turn 3
Spando
The gryphon attempts to crush the remaining engineer with the catapult, but misses.

Sheibe
The engineer steps back from the catapult and attempts to dig up some ammo for the catapult, he overskills and digs two. Sheibe then attempts a heroic feat to launch the blocks directly into the catapult.


*FAILED* Sheibe is disrupted by the falling block!
The Shroomongous and a heroically-posed archer fire on the gryphon with combined damage, managing to drop it.

Golem-000/pikemen advance.

Turn 4
Spando
Spando channels his magical energy into the wolf archer, giving her extra speed and strength!

The archer then proceeds to launch an arrow at all 4 of the approaching pikemen, killing 2!

Sheibe
Sheibe and the engineer load the catapult with a grass block.

Shroomongous sprints towards the bridge.

Golem-000 and pikemen sprint.

Turn 5
Spando
Spando channels his magical energy and launches a fireball at the remaining pikemen, engulfing them in flame!

The wolf archer attempts a long-range shot at Golem-000 but misses pathetically.

Sheibe
Sheibe attempts a heroic feat to modify the catapult for a long-distance shot...


*SUCCESS* The block will land next turn.
The Shroomongous and Golem-000 advance.
Turn 6
Spando
Spando enchants the wolf archer once again, who fires through the heavy armour of Golem-000, doing 1 size damage and setting it alight! Sheibe is not going to enjoy having to fix that later.

Sheibe
Golem-000 takes some grind damage from the fire, approaches, and swings its massive club at a swordsman, who dies even though he parried!

The surviving swordsmen counter, however, and cut Golem-000 to pieces.

The block now falls, and brutally crushes an unsuspecting swordsman.

The Shroomongous advances, both archers fire, and one scores a hit for TRIPLE OVERSKILL!!
(I felt this excessive amount of damage deserved special recognition, so voila)


Sheibe loads up another block.

Turn 7
Spando
Swordsmen sprint towards Shroomongous.

The wolf archer fires at the Shroomongous while Spando launches an explosive fireball at it, the archers are killed and the Shroomongous is reduced to Size 2.

Sheibe
The Shroomongous advances and crit-fails Shroom Breath.
Sheibe attempts a feat for another long-range shot...

*SUCCESS* The block will land next turn.
Turn 8
Spando
The swordsmen attack the Shroomongous, fail to injure it and one is killed by a counter.

The wolf archer crit-fails an attack and koincidentally kills the surviving swordsman!

Spando steps forward and launches a fireball at the Shroomongous, reducing it to its last Size point.

Sheibe
The block comes down where Spando was stood a moment before.

The Shroomongous attempts a last-stand effort, running forwards to crush Spando under its hoof.
It misses, and Spando counters with his blazing staff...

And finally fells the monstrosity!
Sheibe knows he is beaten, and sends the engineer forwards to die, while he flees to establish another force...

Spando is victorious!

Thanks for reading, leave a comment or consider joining the fray if you enjoyed!
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