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Colossal Skies - 2k x 2k Multibiome Custom Floating Islands Terrain - 360 Panorama - WorldPainter Script

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avatar creativitRy
Level 30 : Artisan Taco
54
View this map in a 360 panorama

Update: Please don't mind the name of the file in the download. Mediafire apparently removed the previous download because it had a somewhat similar name to a movie :(

Hey guys! Today, I bring you a unique custom terrain: Colossal Skies. It's a massive floating islands world only made possible through the powers of WorldPainter Scripting.




Above the clouds lie the colossal world of floating islands never seen before. The serene, everflowing meadows; the cold, soaring mountains; the dark, mysterious jungles; the warm, peaceful plains. Completely undisturbed, the massive skies remain prepared for any players to explore the rich landscapes.

Map is completely survival friendly with ores (spawns higher) and caves. Feel free to use this in any projects, servers, etc. by giving me credit (ctRy). However, do not sell this map.

Fellow WorldPainters. Would you like to create a floating islands map too? Here is the script I programmed to convert a heightmap to floating terrain. You can use it for any projects by giving me credit.
https://github.com/creativitRy/Skylands



Credits - click to reveal
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  • Aririseth
  • Level 29
  • Expert Artist
  • November 30, 2017, 3:36 pm
Hi, I Download your script for make Islands, I assume that it works with Air layers, I make a map with a Heigthmap (black for the 0 block and white the 255 block) but when I use the script with the same Heigthmap its like it invert the height map on the Z axis (vertically) and the black is the 255 block and the white the 0, so the air layers are only placed at the highest points of the map (mountains above 140) .. I tryed inverting the height map and it takes away the lower layers but leaves the whole map hollow, how the Heigthmap needs to be?
  • creativitRy
  • Level 30
  • Artisan Taco
  • December 6, 2017, 5:54 am
Hello.
When "Flip height" is checked, the heightmap is relative to the surface. So if 0 is black and 255 is white, 1 would mean that 1 block below the surface is air.
When "Flip height" is unchecked, the heightmap is relative to y = 0. So 1 would mean y=1 would be air and 2 would mean y<=2 would be air.
Sorry for the late reply, but I hope this helps.

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