Published Dec 11th, 2016, 12/11/16 12:07 pm
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Update: Please don't mind the name of the file in the download. Mediafire apparently removed the previous download because it had a somewhat similar name to a movie :(
Hey guys! Today, I bring you a unique custom terrain: Colossal Skies. It's a massive floating islands world only made possible through the powers of WorldPainter Scripting.

Above the clouds lie the colossal world of floating islands never seen before. The serene, everflowing meadows; the cold, soaring mountains; the dark, mysterious jungles; the warm, peaceful plains. Completely undisturbed, the massive skies remain prepared for any players to explore the rich landscapes.
Map is completely survival friendly with ores (spawns higher) and caves. Feel free to use this in any projects, servers, etc. by giving me credit (ctRy). However, do not sell this map.
Fellow WorldPainters. Would you like to create a floating islands map too? Here is the script I programmed to convert a heightmap to floating terrain. You can use it for any projects by giving me credit.
https://github.com/creativitRy/Skylands

Update: Please don't mind the name of the file in the download. Mediafire apparently removed the previous download because it had a somewhat similar name to a movie :(
Hey guys! Today, I bring you a unique custom terrain: Colossal Skies. It's a massive floating islands world only made possible through the powers of WorldPainter Scripting.

Above the clouds lie the colossal world of floating islands never seen before. The serene, everflowing meadows; the cold, soaring mountains; the dark, mysterious jungles; the warm, peaceful plains. Completely undisturbed, the massive skies remain prepared for any players to explore the rich landscapes.
Map is completely survival friendly with ores (spawns higher) and caves. Feel free to use this in any projects, servers, etc. by giving me credit (ctRy). However, do not sell this map.
Fellow WorldPainters. Would you like to create a floating islands map too? Here is the script I programmed to convert a heightmap to floating terrain. You can use it for any projects by giving me credit.
https://github.com/creativitRy/Skylands
Credits - click to reveal
Trees and other custom objects by WalksOnRocks, Monsterfish, Lentebriesje, Eremilion, Plutouthere.
Tools Used:
Worldmachine, Photoshop, Worldpainter, Javascript (Worldpainter Scripts), and Java (Custom Image Manipulation) for the terrain.
Photoshop and Chunky for pictures.
I accept commissions; view my portfolio here.
Tools Used:
Worldmachine, Photoshop, Worldpainter, Javascript (Worldpainter Scripts), and Java (Custom Image Manipulation) for the terrain.
Photoshop and Chunky for pictures.
I accept commissions; view my portfolio here.
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When "Flip height" is checked, the heightmap is relative to the surface. So if 0 is black and 255 is white, 1 would mean that 1 block below the surface is air.
When "Flip height" is unchecked, the heightmap is relative to y = 0. So 1 would mean y=1 would be air and 2 would mean y<=2 would be air.
Sorry for the late reply, but I hope this helps.