Minecraft Maps / Land Structure

Colosseum For Combat Training [1.19.3 Java] [Alpha]

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BlackeyeI's Avatar BlackeyeI
Level 35 : Artisan Creeper Hugger
17
The following project is early in development, expect various problems that need fixing.

This is a hobby project, don't expect frequent updates.

Currently i'm back at university so I will update less frequently. I thought that the data pack would be ready sooner but it has become evident that this needs to get postponed until a later date so I will upload the latest buildings instead. I'm thinking of changing the smooth stone seating to match the warm colour theme, maybe mud bricks. The plan is to make various scenery clone into the arena area and support different game modes.

This is a project I have been working on for a while that intends to bring a new perspective to the Roman Colosseum and let players customize the arena and train in combat with different game modes (e.g., waves, archery, and fake players).

After a lot of thought I decided to make the design feature accurate as opposed to being spatially accurate so the design is at least 10 to 20 blocks larger on each side to accomodate all 80 gates and internal components. Additionally, I decided to have 3x2 pillars on the outside to keep the pillars centralized while using 2x2 in the inside in an attempt to mimic the size difference in real life with respect to distortions. This trade off increases its visual appeal and preserves the minimum 4 block gap between internal entrances but due to distortion they can also be 1 block larger than expected.
CreditL.VII.C (3D model reference)
Progress65% complete
Tags

2 Update Logs

Update #2 : by BlackeyeI 03/07/2023 10:07:41 amMar 7th, 2023

  • Copied the template to all four corners and made adjustments to the level 4 exterior pattern and banners to make them flow in one direction.
  • Reduced the length and width by 1 block to remove the 3 block stairs issue.
  • Added level 4 stairs and exits.
  • Redid level 4 seating to fix misunderstanding about gaps.
  • Simplified the level 4 roof for a more smooth design.
  • Added stylized roman banners throughout the world.
  • Replaced the solid blocks on balconies with walls for more variety.
  • Converted blocks into smooth sandstone where necessary
  • Changed the birch trapdoor seating guards with jungle trapdoors.
  • Added red terrecotta and mangrove slabs for contrast.
  • Added a dark theme to the rim of the arena.
  • Added glass around the arena as a placeholder for barriers.
  • Added lantern light sources as opposed to torches since they're historically more practical for indoor settings.
  • Redid the floor bump to ensure accuracy.
  • Removed blocks under the map from early planning.
  • Added a flat arena map with light towers, and a soul sand and magma block edge.
  • Added a roman villa and volcano map.
  • Added components to reset the arena.
  • Added a lobby with the appearence of a small steet market that will get used later.
  • Worked on the datapack to handle arena logic by cloning scenery and managing gamemodes, this is witheld for a later date.
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