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19
Project discontinued.
Disclaimer
- I don't own the 60 Seconds video game and all rights belong to Robot Gentleman Studios. All assets were created from scratch and operate under creative commons. This project is non-commercial and credits the creators in the lobby.
Summary
- 60 Blocks was a personal challenge to recreate 60 Seconds in Minecraft that originated from reviving my amateur project in 1.12. It served as a way to develop my skills in 3D modeling, script management, and Minecraft commands.
- The world is set in alternate Cold War timeline where an American family must endure a devastating communist nuclear attack by gathering items into the shelter and surviving until rescue arrives through text events.
- In-person expedition mode allows players to gather items in 8 different locations.
- As the code base expanded through different versions and rewrites, it inevitably became difficult to eliminate every bug. At the least I wanted to leave the code in a cleaner state so it could be more easily understood and fixed. Hopefully everything works but some issues may occur.
- Auto factory reset is enabled so lobby settings will always change after restarting.
- Mobs that normally have high health have it reduced.
Gamemodes
- Scavenge: collect items throughout the house. There is a grace period that varies by difficulty then a scavenge phase.
- Atomic Drill: tutorial where a drill instructor prepares you to survive in the bunker.
- (Not done) Apocalypse: the default game with scavenge and the bunker storyline.
- (Not done) Survival: the default game except starting in the bunker with a random setup.
Pre-Apocalyptic Schematics
- Feel free to use the original building schematics without nuke damage but leave credit.
Known Bugs
- MC-106167 action bar title times.
- Random house layout doesn't load on rare occasions.
Credits
General:- Buildings: GARRETT2BY4 (Boeing B-29 Exterior), Spazza27YT (Forklift)
- Research: 60 Seconds Fandom
- Data Packs: Cloud Wolf (chest menu), Timber Forge (raycast)
- Icons: fjstudio, Freepik, Kiranshastry, Siarhei Nosyreu
- Software: Amulet, Blockbench, blocky.tools, MapartCraft, McStacker, MinecraftHeads, MinecraftJSON, Misode, Photopea, PixelMe, Turbosquid, Vectr, Visual Studio Code
- Fabric Mods: Carpet Mod, Complementary Shaders, Iris Shaders, WorldEdit
- www.flaticon.com/free-icon/radiation_711935?related_id=711935&origin=search
- www.flaticon.com/free-icon/cowboy_1099099?term=bandit&page=1&position=6&page=1&position=6&related_id=1099099&origin=search
- www.flaticon.com/free-icon/hi_3206955?term=hand&page=1&position=20&page=1&position=20&related_id=3206955&origin=search
- www.flaticon.com/free-icon/hiking_71423?term=hiking&page=1&position=3&page=1&position=3&related_id=71423&origin=search
- www.flaticon.com/free-icon/shield_786245?related_id=786245&origin=search#
- www.dreamstime.com/man-many-hands-handyman-silhouette-vector-man-many-hands-handyman-silhouette-vector-image191486328
- www.flaticon.com/free-icon/criminal-hand-print-silhouette_40050?term=handprint&page=1&position=1&page=1&position=1&related_id=40050&origin=search
- www.flaticon.com/free-icon/lock-padlock-symbol-for-security-interface_45259#
Progress | 70% complete |
Tags |
5 Update Logs
Update #5 : by BlackeyeI 01/25/2025 9:44:12 amJan 25th
Maps
General
Expedition
- Updated version to 1.20.6.
- Moved setworldspawn up 1 y out of fear that players could fall through the lobby floor.
General
- Updated items to new format.
- Updated characters to new format.
- Updated house calendar item frame prop to new format.
- Updated particles to new format.
- Updated bundles to new format.
- Updated chest menu to new format.
- Updated raycast to new format.
- Updated loot tables to new format.
- Updated copy inventory item id to new format.
- Item names follow consistent grey bold formatting.
- Removed state tellraw.
- Disabled random chat text by using random value instead of random roll.
- Renamed bullet to gun ammo.
- Datapack game core loaded "60 Seconds" typo renamed to "60 Blocks".
- Potential bug fix for atomic drill items not moving during floorplan 1 since markers were not allowed to spawn but now do during a specific task range to avoid duplicate entities.
- Fixed item model y offset via function rotate_item and manual changes in atomic drill task setup scripts.
- Removed offhand inventory lock because it's probably not needed.
- Scavenge items collected now account for items over the threshold collected twice during atomic drill and the scavenge.
- Adjusted menu feed head order to follow: Ted, Dolores, Mary, Timmy.
- Enabled bunker blackout chance (don't know if this interferes with other random values).
Expedition
- Fixed expedition in-person outfit. Fixed timmy head custom model ID.
- Nerfed mob health, follow range, speed, and zombified piglin damage.
- Harmonica refill schedule is cleared when the in-person expedition ends.
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