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- 943 downloads, 2 today
17
Dev Log (14/2/2024)
This is a hobby project, don't expect frequent updates.
Currently, i'm focusing on this project again to refactor all code so it's more organized with a state machine modelled from the colosseum to make it easier to fix bugs and potentially boost performance. This will not introduce new features.
- Phase one (done): implemented scavenge and atomic drill mode only.
- Phase two (WIP): code refactoring for enhanced organization, readability, and possible performance boosts.
- Phase three: If I choose to then I will add custom story scenarios later but will NOT be capturing all game content.
Disclaimer
This is an independent project intended to improve my skills in graphic design, modelling, scripting, and management. All rights to the 60 seconds video game franchise belong to Robot Gentleman Studios. All assets have been created from scratch or from resources that operate under a creative commons licence. Some phrases take inspiration from the game. I do not intend to sell my work or capture everything featured in the game and have attributed the creator's in the lobby.
Description
Alike the game 60 Blocks takes place during an alternative cold war timeline when an average American family must survive the devastation of a communist nuclear attack. This blocky rendition of the franchise generates custom house, location, mob, and loot layouts. It lets players explore each location in-person and carry gear they can use to better their odds. The objective is to collect supplies, protect family, and find rescue. An item showcase has been provided in the lobby to allow players to understand the game mechanics.
Downloadable Content
Feel free to use original building schematics and worlds for your personal projects but leave credit.
Known Bugs
- MC-106167
- Random house layout rarely fails to load.
- Items are overwritten when placed on locked inventory slots.
- Slimes may not despawn when killed after in-person expeditions.
- Buildings: GARRETT2BY4 (Boeing B-29 Exterior), Spazza27YT (Forklift)
- Research: 60 Seconds Fandom
- Data Packs: Cloud Wolf (chest menu), Dominexis (benchmark), emeraldfyr3 (math), Timber Forge (raycast)
- Icons: fjstudio, Freepik, Kiranshastry, Siarhei Nosyreu
- Software: Amulet, Blockbench, blocky.tools, MapartCraft, McStacker, MinecraftHeads, MinecraftJSON, Misode, Photopea, PixelMe, Turbosquid, Vectr, Visual Studio Code
- Fabric Mods: Carpet Mod, Complementary Shaders, Iris Shaders, WorldEdit
This is a hobby project, don't expect frequent updates.
Currently, i'm focusing on this project again to refactor all code so it's more organized with a state machine modelled from the colosseum to make it easier to fix bugs and potentially boost performance. This will not introduce new features.
- Phase one (done): implemented scavenge and atomic drill mode only.
- Phase two (WIP): code refactoring for enhanced organization, readability, and possible performance boosts.
- Phase three: If I choose to then I will add custom story scenarios later but will NOT be capturing all game content.
Disclaimer
This is an independent project intended to improve my skills in graphic design, modelling, scripting, and management. All rights to the 60 seconds video game franchise belong to Robot Gentleman Studios. All assets have been created from scratch or from resources that operate under a creative commons licence. Some phrases take inspiration from the game. I do not intend to sell my work or capture everything featured in the game and have attributed the creator's in the lobby.
Description
Alike the game 60 Blocks takes place during an alternative cold war timeline when an average American family must survive the devastation of a communist nuclear attack. This blocky rendition of the franchise generates custom house, location, mob, and loot layouts. It lets players explore each location in-person and carry gear they can use to better their odds. The objective is to collect supplies, protect family, and find rescue. An item showcase has been provided in the lobby to allow players to understand the game mechanics.
Downloadable Content
Feel free to use original building schematics and worlds for your personal projects but leave credit.
Known Bugs
- MC-106167
- Random house layout rarely fails to load.
- Items are overwritten when placed on locked inventory slots.
- Slimes may not despawn when killed after in-person expeditions.
- Buildings: GARRETT2BY4 (Boeing B-29 Exterior), Spazza27YT (Forklift)
- Research: 60 Seconds Fandom
- Data Packs: Cloud Wolf (chest menu), Dominexis (benchmark), emeraldfyr3 (math), Timber Forge (raycast)
- Icons: fjstudio, Freepik, Kiranshastry, Siarhei Nosyreu
- Software: Amulet, Blockbench, blocky.tools, MapartCraft, McStacker, MinecraftHeads, MinecraftJSON, Misode, Photopea, PixelMe, Turbosquid, Vectr, Visual Studio Code
- Fabric Mods: Carpet Mod, Complementary Shaders, Iris Shaders, WorldEdit
Progress | 60% complete |
Tags |
3 Update Logs
Updated to 1.19.4 : by BlackeyeI 02/12/2024 8:44:35 amFeb 12th
+ Updated world to version 1.19.4.
+ Added atlas to resource pack to avoid breaking textures.
+ Added atlas to resource pack to avoid breaking textures.
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